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Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare



Developer Infinity Ward
Publisher Activision
Picture Format 16:9 Support
480p Support
720p Support
1080i Support
Releases USA
November 5, 2007
Europe
November 9, 2007
Australia
November 7, 2007
Genre First-Person Shooter
Rating ESRB: M
Platform Xbox 360
Players: 1-4
Online: 18

In the latest installment of Call of Duty, comes Call of Duty 4: Modern Warfare. This version was developed by Infinity Ward and published by Activision for Windows, PlayStation 3, and Xbox 360, becoming the eighth installment in the Call of Duty Series. In the completely different view on the series, comes a plot that plays through a more film like style rather than on the three country-specific campaign, that also interlaces with storylines that make Call of Duty 4 seem more realistic than the rest of the series. New artillery includes silenced MP5SD submachine guns, the FGM-148 Javelin portable anti-tank guided missileM203 grenade launchers, and the AN/PEQ-2 Target Pointer for use in conjunction with night vision goggles with many other heavy weapons in store.

The gameplay is still a first person shooter, but set into a time other than World War II and into Russia in the perspective of a British 22 Special Air Service Regiment operative and an American 1st Force Recon operative in the Middle East. Call of Duty 4 focuses on the variation of modern warfare with many different scenarios that give you heavy intensity fire fights and slower paced drama styles. In the game, appears Captain Price from 22 SAS Regiment, who was also in the first two series of Call of Duty, who reappears in a flashback, set 15 years before to complete a mission in the Chernobyl Zone of Alienation (Prypiat). Join the soldiers fighting through an unfolding story full of twists and turns, players that use remarkable firepower, elaborate technology and calloborative land and air strikes on a battlefield where agility, definitiveness and communication are essential to defeat all the odds.

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Multiplayer

In multiplayer mode you can compose five custom classes where you can adjust your weapon load out and three perks to assign to each recruit. These classes include assault, light machine gunner, demolitions, sniper and special ops. When you first start, only two of the default classes are available to your use. Up to 18 players can get online and get into a match on one of 16 different maps. Many of the levels are taken from portions of the single-player and they offer a healthy mix of wide-open, sniper-friendly areas and tight, almost cramped spaces where grenades and shotguns are the order of the day. You can unlock the rest when you gain more experience online and when you gain higher rank. At level 4, create-a-class is unlocked and you can name and save your own custom classes for abrupt and apparent access in multiplayer battles. When you rank up to 55 you can unlock the prestige mode. Most new weapons and the perks that can be used in custom class are unlocked as they gain higher ranks. There are numerous challenges associated with each weapon which are available to open up new addon gear when you complete them. All these unlocks, such as camoflage or attachments for the weapons, are unlocked after attaining a certain number of kills or headshots. When you complete these challenges, you also recieve an XP (experience points). The player can swap in their rank and start over at level 1 up to ten times, with the prestige crest changing each time, utterly giving the player 605 total levels to achieve.

Xbox Live

Xbox Live delivers spectacular gameplay due to many factors. Call of Duty 4 offers so many unlockables and rank-up bonuses that it literally offers thousands of hours of distinct gameplay. With six basic game modes colliding with 13 different match types and 16 uniquely sized maps derived from single player campaign missions, playing COD4 on Xbox Live offers an intensely challenging and very fun time online. Live Features include Xbox Live voice communications, ranking ladders, unlockables and more.

Game Modes
  • Free-for-All - Every man for himself.
  • Team Deathmatch - Use teamwork to kill opposing players and reach score limit.
  • Team Objective - Domination and Search & Destroy. Capture flags in Domination, with respawning. Destroy and defend objectives in Search & Destroy, no respawning.
  • Team Tactical - Small team Deathmatch and Search & Destroy.
  • Search and Destroy - Much like Counter-Strike's bomb planting mode, there are two teams: attackers and defenders. Attackers try to plant a bomb at one of two bomb sites, and defenders try to defend the bomb sites. If explosives are planted, defenders must defuse them. Players only have one respawn per round. A round is over when all players on one team are killed, or when the bomb explodes or is defused.
  • Headquarters - A laptop spawns somewhere on the map. Your goal is to capture the laptop for your team. If Team A captures the laptop, they must defend it from being destroyed by Team B. Team A only has one respawn until the laptop is destroyed or the max time limit for the laptop is reached. Team B respawns at set intervals. Team A earns points for every second the laptop is held. To capture/destroy a laptop, you must stand in the area of the laptop. The more players, the faster you destroy it. A new laptop spawns when time limit is reached or the laptop is destroyed.
  • Domination - There are flags at certain points around the map. All flags start neutral. Teams battle to hold the most flags. Game ends when the time limit is reached, or the score limit is reached.
  • Sabotage - Similar to Search and Destroy, only the bomb is neutral and there are objectives located in both teams' bases. Each team's goal is to take the bomb and blow up the objective in the enemy's base. The bomb carrier can fire his weapons, but his position will be announced periodically throughout the game. Also, unlike Search and Destroy, players have unlimited respawns as opposed to just one per round, although it is not instantaneous like Team Deathmatch or Free-for-All.
  • Team Hardcore - Hardcore Team Deathmatch and Search and Destroy. Limited HUD, extra bullet damage, friendly fire on.
  • Old School - Old School TDM and FFA. No classes. Weapons are pickups, health is increased, and jumps are higher.
  • Oldcore - Old School pick-ups and jumping. Hardcore limited HUD and extra bullet damage. TDM.
  • Ground War - Big team games-TDM and Domination.
  • Characters Playable
  • Sergeant John "Soap" MacTavish - 22 SAS Regiment (present)
  • Sergeant Paul Jackson - United States Marine Corps 1st Force Recon (present)
  • Lieutenant Price - 22 SAS Regiment (15 years ago)
  • Unnamed Gunner - Thermal Imaging TV operator on an AC-130 Gunship (present)
  • Al-Fulani - Deposed President of an unknown Middle Eastern country, played from POV only (present)
  • Non-Playable Characters
  • Captain MacMillan - 22 SAS Regiment (15 years ago)-M21 Supressed/USP .45
  • Captain Price - 22 SAS Regiment, MacTavish's commanding officer (incarnation of original model from CoD 1 and 2)-M4A1
  • Grenadier
  • Gaz - 22 SAS Regiment, MacTavish's section mate-G36C
  • Nikolai - Captain Price's Russian informant-AK74-su
  • Sergeant Kamarov - Russian loyalist ("Good Russians") leader, SAS ally-AK-47
  • Lieutenant Vasquez - USMC 1st Force Recon, Jackson's platoon leader, Rifleman
  • Staff Sergeant Griggs - USMC 1st Force Recon, Jackson's squad's support gunner
  • The Four Horsemen
  • 'The Four Horsemen' is the term used by developer Infinity Ward to refer to the antagonists of the plot, although only three of them are named and have any apparent plot significance.
  • Imran Zakhaev - Russian Ultranationalist party leader
  • Kahled Al-Asad - Zakhaev's ally in the Middle East
  • Victor Zakhaev - Zakhaev's son
  • Technical Details

    Call of Duty 4: Modern Warfare runs on a proprietary-based engine and has features such as true world-dynamic lighting, dynamic shadows depth-of-field and HDR lighting effects. Calculated by the game's engine is "Bullet Penetration" which considers things such as surface type and entity thickness. Objects such as cars and buildings are destructible. This means taking cover behind a wooden fence or thin walls will not offer much protection as it will soon be blown away or torn down by bullets and other projectiles. A Bullet's rate of speed and stopping power is decreased as it penetrates an object. This is calculated realistically based on thickness and surface-type of all penetratable objects.


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