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	<title>Comments on: Super Smash Bros. Brawl - A Hard Look</title>
	<link>http://www.cheatmasters.com/blog/2008/07/20/super-smash-bros-brawl-a-hard-look/</link>
	<description></description>
	<pubDate>Mon, 16 Nov 2009 07:31:57 +0000</pubDate>
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		<title>By: Flopjack</title>
		<link>http://www.cheatmasters.com/blog/2008/07/20/super-smash-bros-brawl-a-hard-look/#comment-1849</link>
		<dc:creator>Flopjack</dc:creator>
		<pubDate>Mon, 28 Jul 2008 17:26:24 +0000</pubDate>
		<guid>http://www.cheatmasters.com/blog/2008/07/20/super-smash-bros-brawl-a-hard-look/#comment-1849</guid>
		<description>We need to understand what an opinion is and the fact that opinions can be wrong. (Not saying any opinions here are wrong, at least until we establish what are opinions anyways!) In my opinion I like blue as much as I like red. In my opinion the sun is cold.

In team battles, yes, chaos is through the roof. Especially if you have items on. But if were going to talk about what is fair and what shouldn't be the game must be looked at from a competitive perspective as it's the most accurate interpretation of what was intended as far as character interaction and with character to stage interactions. 

Obviously, you understand a number of stages are simply for fun and would never be used in any serious tournament setting. So why make a comment about how a stage is unfair if obviously using it for competitive play would never happen and that (competitive play) being the ultimate souse of comparison for this game? Perhaps you don't like that stage? Specify that it's your personal preference. All characters and their moves are legit though. As of now, no one can make a call as what characters are either unbalanced or unfair to use. Consider your comment about Pit in 2v2 in that on other team would also have a team mate and equally "cheap" maneuvers could be accomplished by a number of other 2 character match ups. Not only did you not consider something like that you also failed to mentioned even in your article Pit's forward B is only bad when it is in a 2v2. (as reported by you) That leads people who are inexperienced to believe his forward B alone is unbalanced, which it is not.

As far as cinematics go it's too subjective to debate about it really. You prefer them to talk and in any other kind of movie or cinematic I would agree, but many of these heros never talk such as Link, Samus or Kirby, at least in a traditional sense we understand talking. So if you prefer them to talk that is OK but as a pretty hard core Nintendo fan I congratulate them on their unique approach even if it is taboo. Does it detract from the story or just make it different? Really though, did Smash Brother fans buy the game for its storyline?

You may also be correct about the Wave Dashing and have a more mechanical understanding about it than I do, however it's partially subjective and frankly still to early to tell if it was a bad decision to remove it from the game. Personally, I think utilizing a glitch in the game should probably be removed. Game Developers, ideally, should implant those kinds of things intentionally, if it's going to be so game deciding.

A button masher isn't going to beat someone at Smash Bros who has any reasonable experience in it. I have a friend who I consider an average player, among 6 or 7 other close friends whom I played on a regular basis with, and someone picking up a controller and "mashing buttons" will simply not defeat him. I would have to be a random miracle! Perhaps you were exaggerating some but it seems like it was too much. There are games in which this can happen I don't deny that, but Smash Brother Brawl is not one of those games.</description>
		<content:encoded><![CDATA[<p>We need to understand what an opinion is and the fact that opinions can be wrong. (Not saying any opinions here are wrong, at least until we establish what are opinions anyways!) In my opinion I like blue as much as I like red. In my opinion the sun is cold.</p>
<p>In team battles, yes, chaos is through the roof. Especially if you have items on. But if were going to talk about what is fair and what shouldn&#8217;t be the game must be looked at from a competitive perspective as it&#8217;s the most accurate interpretation of what was intended as far as character interaction and with character to stage interactions. </p>
<p>Obviously, you understand a number of stages are simply for fun and would never be used in any serious tournament setting. So why make a comment about how a stage is unfair if obviously using it for competitive play would never happen and that (competitive play) being the ultimate souse of comparison for this game? Perhaps you don&#8217;t like that stage? Specify that it&#8217;s your personal preference. All characters and their moves are legit though. As of now, no one can make a call as what characters are either unbalanced or unfair to use. Consider your comment about Pit in 2v2 in that on other team would also have a team mate and equally &#8220;cheap&#8221; maneuvers could be accomplished by a number of other 2 character match ups. Not only did you not consider something like that you also failed to mentioned even in your article Pit&#8217;s forward B is only bad when it is in a 2v2. (as reported by you) That leads people who are inexperienced to believe his forward B alone is unbalanced, which it is not.</p>
<p>As far as cinematics go it&#8217;s too subjective to debate about it really. You prefer them to talk and in any other kind of movie or cinematic I would agree, but many of these heros never talk such as Link, Samus or Kirby, at least in a traditional sense we understand talking. So if you prefer them to talk that is OK but as a pretty hard core Nintendo fan I congratulate them on their unique approach even if it is taboo. Does it detract from the story or just make it different? Really though, did Smash Brother fans buy the game for its storyline?</p>
<p>You may also be correct about the Wave Dashing and have a more mechanical understanding about it than I do, however it&#8217;s partially subjective and frankly still to early to tell if it was a bad decision to remove it from the game. Personally, I think utilizing a glitch in the game should probably be removed. Game Developers, ideally, should implant those kinds of things intentionally, if it&#8217;s going to be so game deciding.</p>
<p>A button masher isn&#8217;t going to beat someone at Smash Bros who has any reasonable experience in it. I have a friend who I consider an average player, among 6 or 7 other close friends whom I played on a regular basis with, and someone picking up a controller and &#8220;mashing buttons&#8221; will simply not defeat him. I would have to be a random miracle! Perhaps you were exaggerating some but it seems like it was too much. There are games in which this can happen I don&#8217;t deny that, but Smash Brother Brawl is not one of those games.</p>
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		<title>By: TJ</title>
		<link>http://www.cheatmasters.com/blog/2008/07/20/super-smash-bros-brawl-a-hard-look/#comment-1833</link>
		<dc:creator>TJ</dc:creator>
		<pubDate>Sat, 26 Jul 2008 04:53:27 +0000</pubDate>
		<guid>http://www.cheatmasters.com/blog/2008/07/20/super-smash-bros-brawl-a-hard-look/#comment-1833</guid>
		<description>You have your opinion and I have mine, but I will respond to some of your concerns:

"You can get out of Pit’s forward B move before you have absurd amounts of damage. Ike’s up B move is supposed to make him nearly invulnerable, same thing with his neutral B. He doesn’t have very good recovery so you better believe he needs his up B."

Not if a player playing on Pit's team is beating you back into it, which has happened to me before.

As of Ike's Up B, yes I agree he needs it to recover but he doesn't need to have it as such a spammable move. On Hyrule Temple you can actually throw it through the stage and hit someone standing above from the bottom. It get quite annoying and needed to be toned down a bit more in my opinion.

"There have always been a ton of wacky stages in Smash Bros and obviously 75m is one you wouldn’t use for tournament play. Just because a stage is in Smash, which you aren’t forced to play or expected to play on and is purely for a silly of fun usage shouldn’t negate your score of the game."

I have been forced to play this stage on online matches with the other players chosing "Random" or choosing 75m. 


"Nintendo never has their characters talk in their cinematics, this shouldn’t be a surprise for you if you’ve played any decent amount of Nintendo titles. Who says silent is bad anyways? Every played a Zelda game? Do you know how many people would be irate if Link talked?"

I know that, having grown up with the NES all the way up to the Wii today. However, you can't deny it detracts a bit from the story as sometimes you can't always tell what is going on immediately. A lot of people were irate when Wavedashing was removed too, but did Nintendo care about that? It doesn't have to be all the Characters, but a few people like Snake have spoken before and they could put in a few more lines. It doesn't have to be a lot, just a bit to make things more understandable.

"There is no online loading time. The only online loading time there is is when the game says: “Prepared to fight!” Or something after the game syncs each players while you beat on the sandbag. The actual loading is no longer than selecting a stage when you play by yourself. Online waiting mainly revolves around waiting for synchronization between players."

Online Loading is basically the same thing as waiting for someone to join (or as you put it, synchronizing), which can sometimes take quite a while. I consider any time you aren't playing against someone in an online "Loading" or "downtime".


"The physics engine isn’t the reason why you can’t wave dash anymore. Get a better feel for how air dodging works and that may tell you how it was removed. I disagree about it being a hit and run game. I can stay right beside my opponent and dish it out. It’s timing now. Timing is everything along with speed. I would agree some speed is lost, but not to the degree that I would call this game slow, not by a long shot. Some of the things that were in melee were just silly anyways."

Partially correct, Wave Dashing doesn't work anymore because the Air Dodges changed, you can now move after airdodging and you can't airdodge in a direction. This is actually a physics change that has done it.

"LOL at saying the game loses all its skill. If you lost to a 9 year old that’s because a 9 year old is better than you, not the game’s fault. Not to mention you added the most random possible element in the game; items. (By the way, balanced refers to the character to character interaction and if they are fair or not, not you unable to play the game.) A “total” master will never lose to a “button masher” in brawl. That’s just silly."

Actually I played about 7 matches against this 7 year old, and the match with items was the only one I lost. The rest were blowouts in my favour. And while a Buttom Masher might not defeat a Master, they can defeat your average Brawl Player.

"Tripping… probably a bad idea."

Agreed

"The story is fun, what else reason to need for a story than baddies vs good guys throughout all those franchises!?</description>
		<content:encoded><![CDATA[<p>You have your opinion and I have mine, but I will respond to some of your concerns:</p>
<p>&#8220;You can get out of Pit’s forward B move before you have absurd amounts of damage. Ike’s up B move is supposed to make him nearly invulnerable, same thing with his neutral B. He doesn’t have very good recovery so you better believe he needs his up B.&#8221;</p>
<p>Not if a player playing on Pit&#8217;s team is beating you back into it, which has happened to me before.</p>
<p>As of Ike&#8217;s Up B, yes I agree he needs it to recover but he doesn&#8217;t need to have it as such a spammable move. On Hyrule Temple you can actually throw it through the stage and hit someone standing above from the bottom. It get quite annoying and needed to be toned down a bit more in my opinion.</p>
<p>&#8220;There have always been a ton of wacky stages in Smash Bros and obviously 75m is one you wouldn’t use for tournament play. Just because a stage is in Smash, which you aren’t forced to play or expected to play on and is purely for a silly of fun usage shouldn’t negate your score of the game.&#8221;</p>
<p>I have been forced to play this stage on online matches with the other players chosing &#8220;Random&#8221; or choosing 75m. </p>
<p>&#8220;Nintendo never has their characters talk in their cinematics, this shouldn’t be a surprise for you if you’ve played any decent amount of Nintendo titles. Who says silent is bad anyways? Every played a Zelda game? Do you know how many people would be irate if Link talked?&#8221;</p>
<p>I know that, having grown up with the NES all the way up to the Wii today. However, you can&#8217;t deny it detracts a bit from the story as sometimes you can&#8217;t always tell what is going on immediately. A lot of people were irate when Wavedashing was removed too, but did Nintendo care about that? It doesn&#8217;t have to be all the Characters, but a few people like Snake have spoken before and they could put in a few more lines. It doesn&#8217;t have to be a lot, just a bit to make things more understandable.</p>
<p>&#8220;There is no online loading time. The only online loading time there is is when the game says: “Prepared to fight!” Or something after the game syncs each players while you beat on the sandbag. The actual loading is no longer than selecting a stage when you play by yourself. Online waiting mainly revolves around waiting for synchronization between players.&#8221;</p>
<p>Online Loading is basically the same thing as waiting for someone to join (or as you put it, synchronizing), which can sometimes take quite a while. I consider any time you aren&#8217;t playing against someone in an online &#8220;Loading&#8221; or &#8220;downtime&#8221;.</p>
<p>&#8220;The physics engine isn’t the reason why you can’t wave dash anymore. Get a better feel for how air dodging works and that may tell you how it was removed. I disagree about it being a hit and run game. I can stay right beside my opponent and dish it out. It’s timing now. Timing is everything along with speed. I would agree some speed is lost, but not to the degree that I would call this game slow, not by a long shot. Some of the things that were in melee were just silly anyways.&#8221;</p>
<p>Partially correct, Wave Dashing doesn&#8217;t work anymore because the Air Dodges changed, you can now move after airdodging and you can&#8217;t airdodge in a direction. This is actually a physics change that has done it.</p>
<p>&#8220;LOL at saying the game loses all its skill. If you lost to a 9 year old that’s because a 9 year old is better than you, not the game’s fault. Not to mention you added the most random possible element in the game; items. (By the way, balanced refers to the character to character interaction and if they are fair or not, not you unable to play the game.) A “total” master will never lose to a “button masher” in brawl. That’s just silly.&#8221;</p>
<p>Actually I played about 7 matches against this 7 year old, and the match with items was the only one I lost. The rest were blowouts in my favour. And while a Buttom Masher might not defeat a Master, they can defeat your average Brawl Player.</p>
<p>&#8220;Tripping… probably a bad idea.&#8221;</p>
<p>Agreed</p>
<p>&#8220;The story is fun, what else reason to need for a story than baddies vs good guys throughout all those franchises!?</p>
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		<title>By: Flopjack</title>
		<link>http://www.cheatmasters.com/blog/2008/07/20/super-smash-bros-brawl-a-hard-look/#comment-1822</link>
		<dc:creator>Flopjack</dc:creator>
		<pubDate>Wed, 23 Jul 2008 17:29:02 +0000</pubDate>
		<guid>http://www.cheatmasters.com/blog/2008/07/20/super-smash-bros-brawl-a-hard-look/#comment-1822</guid>
		<description>I'm not here to butcher your article, but some of these things are just plain wrong...

You can get out of Pit’s forward B move before you have absurd amounts of damage. Ike’s up B move is supposed to make him nearly invulnerable, same thing with his neutral B. He doesn’t have very good recovery so you better believe he needs his up B.

There have always been a ton of wacky stages in Smash Bros and obviously 75m is one you wouldn’t use for tournament play. Just because a stage is in Smash, which you aren’t forced to play or expected to play on and is purely for a silly of fun usage shouldn’t negate your score of the game.

Nintendo never has their characters talk in their cinematics, this shouldn’t be a surprise for you if you’ve played any decent amount of  Nintendo titles. Who says silent is bad anyways? Every played a Zelda game? Do you know how many people would be irate if Link talked?

I do agree online is barely better than not having it. Friend codes are fun if you and your bud are at a distance, but factoring in lag means the battles aren’t very accurate and is by no means a substitute for tournament play.

There is no online loading time. The only online loading time there is is when the game says: “Prepared to fight!” Or something after the game syncs each players while you beat on the sandbag. The actual loading is no longer than selecting a stage when you play by yourself. Online waiting mainly revolves around waiting for synchronization between players.

The physics engine isn’t the reason why you can’t wave dash anymore. Get a better feel for how air dodging works and that may tell you how it was removed. I disagree about it being a hit and run game. I can stay right beside my opponent and dish it out. It’s timing now. Timing is everything along with speed. I would agree some speed is lost, but not to the degree that I would call this game slow, not by a long shot. Some of the things that were in melee were just silly anyways.

LOL at saying the game loses all its skill. If you lost to a 9 year old that’s because a 9 year old is better than you, not the game’s fault. Not to mention you added the most random possible element in the game; items. (By the way, balanced refers to the character to character interaction and if they are fair or not, not you unable to play the game.) A “total” master will never lose to a “button masher” in brawl. That’s just silly.

Tripping… probably a bad idea.

The story is fun, what else reason to need for a story than baddies vs good guys throughout all those franchises!?

If you liked melee and have friends you definitely want to pick this title up. Of course any melee fan probably already has it.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not here to butcher your article, but some of these things are just plain wrong&#8230;</p>
<p>You can get out of Pit’s forward B move before you have absurd amounts of damage. Ike’s up B move is supposed to make him nearly invulnerable, same thing with his neutral B. He doesn’t have very good recovery so you better believe he needs his up B.</p>
<p>There have always been a ton of wacky stages in Smash Bros and obviously 75m is one you wouldn’t use for tournament play. Just because a stage is in Smash, which you aren’t forced to play or expected to play on and is purely for a silly of fun usage shouldn’t negate your score of the game.</p>
<p>Nintendo never has their characters talk in their cinematics, this shouldn’t be a surprise for you if you’ve played any decent amount of  Nintendo titles. Who says silent is bad anyways? Every played a Zelda game? Do you know how many people would be irate if Link talked?</p>
<p>I do agree online is barely better than not having it. Friend codes are fun if you and your bud are at a distance, but factoring in lag means the battles aren’t very accurate and is by no means a substitute for tournament play.</p>
<p>There is no online loading time. The only online loading time there is is when the game says: “Prepared to fight!” Or something after the game syncs each players while you beat on the sandbag. The actual loading is no longer than selecting a stage when you play by yourself. Online waiting mainly revolves around waiting for synchronization between players.</p>
<p>The physics engine isn’t the reason why you can’t wave dash anymore. Get a better feel for how air dodging works and that may tell you how it was removed. I disagree about it being a hit and run game. I can stay right beside my opponent and dish it out. It’s timing now. Timing is everything along with speed. I would agree some speed is lost, but not to the degree that I would call this game slow, not by a long shot. Some of the things that were in melee were just silly anyways.</p>
<p>LOL at saying the game loses all its skill. If you lost to a 9 year old that’s because a 9 year old is better than you, not the game’s fault. Not to mention you added the most random possible element in the game; items. (By the way, balanced refers to the character to character interaction and if they are fair or not, not you unable to play the game.) A “total” master will never lose to a “button masher” in brawl. That’s just silly.</p>
<p>Tripping… probably a bad idea.</p>
<p>The story is fun, what else reason to need for a story than baddies vs good guys throughout all those franchises!?</p>
<p>If you liked melee and have friends you definitely want to pick this title up. Of course any melee fan probably already has it.</p>
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