Eye Candy: DirectX 11

Microsoft has announced the up and coming DirectX 11 and some of the brand new features they plan to add to their dominating graphic programming. New features will include functions such that a person, for example, in your game against a background (like a mountain or some distant visual) will have a more subtle blurred line distinguishing them, between them, for a more realistic distinction. Visuals will be clearer and better looking as expected too. Support for your hardware will also increase such as support for your multi-core machines, allowing developers more extensive control in graphics. The new programming will also allow for some excellent new shadowing techniques and able to use a new technology called tessellation. Tessellation “…which blurs the line between super high quality pre-rendered scenes and scenes rendered in real-time…” Cool.
DirectX 11 will still support previous DirectX 10 but only people with Vista or future windows operation systems will be able to indulge in the new and graphically pretty functions. Perhaps a number of gamers will be upgrading soon? For those of you unfamiliar with what DirectX is, it’s the most commonly used graphic support software (application programming interface or API) that essentially renders our games on screens.
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