In Fallout: New Vegas you gain perks every 2 levels which is different than the previous Fallout 3. To counter how easy it was to max out the player’s skills in Fallout 3, most of the skill-boosting perks from Fallout 3 have been removed or replaced.
There are 88 regular perks, 8 companion perks and 16 challenge perks plus other unknown amount of special perks.
Companion Perks: Companion Perks can only be obtained by recruiting Companions as the name suggests. The related perks are only in effect while the required Companion is following you. An example would be for the Enhanced Sensors, it is only in effect while the Courier is accompanied by ED-E. Any companion perks remains in effect even if the according companion is waiting somewhere else.
Challenge Perks: Challenge Perks can be unlocked by fulfilling certain requirements. Challenge tasks can be accessed from the Pip-Boy in the ‘Data’ section. Most of the perks obtained this way are related to the skill or task that was completed to earn it. An example for this would be Set Lasers for Fun which increases the odds of scoring Critical Hits with laser-based energy weapons. In order to obtain this perk, you must score 64 critical hits with laser weapons over the course of their game. Additionally, some challenge perks have multiple ranks or more than one version, which ‘level up’ as the player continues adding to its requisite challenge task.
Special Perks: Special perks can be obtained as quest rewards, from surgical implants, or some other source not previously mentioned.
*** Companion Perks, Challenge Perks, and Special Perks do not count towards your Perk Rate. You still get 1 perk every 2 levels, regardless of how many of these other perks were obtained from other sources.
Regular Perks
|
Perk Name |
Level |
Requires |
Ranks |
Affect |
|
Black Widow
Lady Killer |
2 |
1 |
+10% damage to the opposite sex and unique dialogue options with certain characters. |
|
|
Cherchez La Femme
Confirmed Bachelor |
2 |
1 |
+10% damage to the same sex and unique dialogue options with certain characters. |
|
|
Friend of the Night |
2 |
PE 6, Sneak 30 |
1 |
Your eyes adapt quickly to low-light conditions |
|
Heave, Ho! |
2 |
ST 5, Explosives 30 |
1 |
All thrown weapons fly farther and faster for you. |
|
Hunter |
2 |
Survival 30 |
1 |
In combat, you do 75% more critical damage against animals and mutated animals. |
|
Intense Training |
2 |
10 |
You can put a single point into any of your SPECIAL attributes. |
|
|
Rapid Reload |
2 |
AG 5, Guns 30 |
1 |
All of your weapon reloads are 25% faster than normal. |
|
Retention |
2 |
IN 5 |
1 |
Skill Magazines have a longer duration |
|
Swift Learner |
2 |
IN 4 |
3 |
You gain an additional 10% whenever experience points are earned. |
|
Cannibal |
4 |
1 |
When you’re in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma. |
|
|
Comprehension |
4 |
IN 4 |
1 |
You gain one additional skill point for reading books and double the skill points for reading magazines. |
|
Educated |
4 |
IN 4 |
1 |
You gain two more skill points every time you advance in level. |
|
Entomologist |
4 |
IN 4, Survival 45 |
1 |
You do an additional 50% damage every time you attack a mutated insect. |
|
Rad Child |
4 |
Survival 70 |
1 |
The more irradiated you are, the bigger the bonus to your healing. |
|
Run ‘n Gun |
4 |
Guns 45 or Energy Weapons 45 |
1 |
Reduces accuracy penalties with one-handed ranged weapons while walking or running. |
|
Travel Light |
4 |
Survival 45 |
1 |
While wearing light armor or no armor, you run 10% faster. |
|
Bloody Mess |
6 |
1 |
+5% overall damage, more violent death animations. |
|
|
Demolition Expert |
6 |
Explosives 50 |
3 |
+20% damage with explosives |
|
Ferocious Loyalty |
6 |
CH 6 |
1 |
When you drop below 50% HP, companions gain DT. |
|
Fortune Finder |
6 |
LK 5 |
1 |
Considerably more bottle caps will be found in stockpiles. |
|
Gunslinger |
6 |
1 |
More accuracy in V.A.T.S. with one-handed weapons. |
|
|
Hand Loader |
6 |
Repair 70 |
1 |
When using Guns, you are more likely to recover cases and hulls. You also have all hand load recipes unlocked at any reloading benches. |
|
Lead Belly |
6 |
EN 5 |
1 |
-50% radiation taken from food and water sources. |
|
Shotgun Surgeon |
6 |
Guns 45 |
1 |
When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target’s damage threshold. |
|
The Professional |
6 |
Sneak 70 |
1 |
Your sneak attack criticals with revolvers, pistols, and submachine guns (guns and energy weapons) all inflict an additional 20% damage. |
|
Toughness |
6 |
EN 5 |
2 |
+3 DT permanently |
|
Vigilant Recycler |
6 |
Science 70 |
1 |
When using Energy Weapons, you are more likely to recover drained ammunition. You also have more efficient recycling recipes available at workbenches. |
|
Commando |
8 |
1 |
More accuracy in V.A.T.S. with two-handed weapons. |
|
|
Cowboy |
8 |
Guns 45, Melee 45 |
1 |
Increases damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. |
|
Living Anatomy |
8 |
Medicine 70 |
1 |
Shows health and Damage Threshold of any target. +5% bonus to damage against humans and non-feral ghouls. |
|
Pack Rat |
8 |
IN 5, Barter 70 |
1 |
Items with a weight of two pounds or less now weigh half as much |
|
Quick Draw |
8 |
AG 5 |
1 |
Makes weapon equipping and holstering 50% faster. |
|
Rad Resistance |
8 |
EN 5, Survival 40 |
1 |
+25% Radiation Resistance permanently. |
|
Scrounger |
8 |
LK 5 |
Considerably more ammo in stockpiles. |
|
|
Stonewall |
8 |
ST 6, EN 6 |
1 |
+5 DT against melee and unarmed attacks and cannot be knocked down during combat. |
|
Strong Back |
8 |
ST 5, EN 5 |
1 |
+50 Carry Weight. |
|
Super Slam |
8 |
ST 6, Melee Weapons 45 |
1 |
All melee (except thrown) and unarmed attacks have a chance of knocking your target down. |
|
Terrifying Presence |
8 |
Speech 70 |
1 |
Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds. |
|
Here and Now |
10 |
1 |
You instantly level up again. |
|
|
Animal Friend |
10 |
CH 6, Survival 45 |
2 |
On 1st rank, hostile animals become friendly. On 2nd rank they come to your aid against enemies except against other animals. |
|
Finesse |
10 |
1 |
+5% Critical Chance |
|
|
Math Wrath |
10 |
Science 70 |
1 |
Reduces all AP costs by 10% |
|
Miss Fortune |
10 |
LK 6 |
1 |
Chance that Miss Fortune will incapacitate a target in VATS. |
|
Mister Sandman |
10 |
Sneak 60 |
1 |
Can instantly kill a sleeping NPC, and earns bonus XP |
|
Mysterious Stranger |
10 |
LK 6 |
1 |
Chance that the Stranger will finish off a target in VATS. |
|
Nerd Rage! |
10 |
IN 5, Science 50 |
1 |
+15% DT and Strength increased to 10 whenever health is 20% or lower |
|
Night Person |
10 |
1 |
+2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M. |
|
|
Plasma Spaz |
10 |
Energy Weapons 70 |
1 |
AP costs for all plasma weapons are reduced by 10%. |
|
Fast Metabolism |
12 |
1 |
+20% Hit Points restored with stimpaks. |
|
|
Ghastly Scavenger |
12 |
Cannibal perk |
1 |
When you’re in Sneak mode, you gain the option to eat a super mutant or feral ghoul corpse to regain hit points, but lose Karma. |
|
Hit the Deck |
12 |
Explosives 70 |
1 |
+ 50% DT against explosives. |
|
Life Giver |
12 |
EN 6 |
1 |
+30 hit points. |
|
Long Haul |
12 |
EN 6, Barter 70 |
1 |
Being over-encumbered no longer prevents you from using fast travel. |
|
Piercing Strike |
12 |
Unarmed 70 |
1 |
All your unarmed and melee attacks negate 15 points of DT. |
|
Pyromaniac |
12 |
Explosives 60 |
1 |
+50% damage with fire-based weapons. |
|
Robotics Expert |
12 |
Science 50 |
1 |
+25% damage to robots, can shut down robots by sneaking up on them |
|
Silent Running |
12 |
AG 6, Sneak 50 |
1 |
Running no longer factors into a successful sneak attempt. |
|
Sniper |
12 |
PE 6, AG 6 |
1 |
More likely to hit the target’s head in V.A.T.S. |
|
Splash Damage |
12 |
Explosives 70 |
1 |
Explosives have a 25% larger area of effect. |
|
Unstoppable Force |
12 |
ST 7, Melee Weapons 90 |
1 |
You do additional damage through enemy blocks with melee and unarmed attacks, |
|
Adamantium Skeleton |
14 |
1 |
Damage taken by limbs reduced by 50%. |
|
|
Center of Mass |
14 |
Guns 70 |
1 |
In VATS., you do an additional 15% damage when targeting the torso. |
|
Chemist |
14 |
Medicine 60 |
1 |
Chems last twice as long, |
|
Jury Rigging |
14 |
Repair 90 |
1 |
Repair any item using a roughly similar item. |
|
Light Step |
14 |
PE 6, AG 6 |
1 |
Floor traps or mines will not be set off. |
|
Purifier |
14 |
1 |
You do 50% extra damage with melee and unarmed weapons against centaurs, nightstalkers, spore plants, spore carriers, deathclaws, super mutants, and feral ghouls. |
|
|
Action Boy
Action Girl |
16 |
AG 6 |
2 |
+15 Action Points |
|
Better Criticals |
16 |
PE 6, LK 6 |
1 |
+50% damage with critical hits |
|
Chem Resistant |
16 |
Medicine 60 |
1 |
Half as likely to get addicted. |
|
Meltdown |
16 |
Energy Weapons 90 |
1 |
Foes killed by your Energy Weapons emit a corona of harmful energy. |
|
Tag! |
16 |
1 |
Fourth "tag" skill: +15 points to that skill. |
|
|
Weapon Handling |
16 |
ST < 10 |
1 |
Weapon ST requirements are now 2 points lower than normal for you. |
|
Computer Whiz |
18 |
IN 7, Science 70 |
1 |
Can hack a locked down terminal with four more chances. |
|
Concentrated Fire |
18 |
Energy Weapons 60, Guns 60 |
1 |
More accuracy in V.A.T.S. with every attack on a given body part queued. |
|
Infiltrator |
18 |
PE 7, Lockpick 70 |
1 |
Can pick a broken lock with one more bobby pin. |
|
Paralyzing Palm |
18 |
Unarmed 70 |
1 |
Can paralyze an enemy for 30 seconds with a V.A.T.S. unarmed attack. |
|
Explorer |
20 |
1 |
All locations are marked on your map. |
|
|
Grim Reaper’s Sprint |
20 |
1 |
A kill in V.A.T.S. restores 20 AP immediately. |
|
|
Ninja |
20 |
Melee Weapons 80, Sneak 80 |
1 |
+15%( 15 luck skill) critical chance with melee and unarmed weapons, +25% damage with melee/unarmed sneak attack criticals |
|
Solar Powered |
20 |
EN 7 |
1 |
+2 Strength and +1 HP every 10 seconds while outside, from 6:00 A.M. to 6:00 P.M. |
|
Laser Commander |
22 |
Energy Weapons 90 |
1 |
You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon. |
|
Nuka Chemist |
22 |
Science 90 |
1 |
Unlocks special Nuka-Cola recipes at the Workbench. |
|
Spray ‘n Pray |
22 |
1 |
Your attacks do much less damage to companions. |
|
|
Slayer |
24 |
AG 7, Unarmed 90 |
1 |
The speed of all your melee and unarmed attacks is increased by 30%. |
|
Nerves of Steel |
26 |
AG 7 |
1 |
20% Faster AP regeneration. |
|
Rad Absorption |
28 |
EN 7 |
1 |
-1 Rad every 20 seconds. |
Companion perks
|
Perk Name |
Follower |
Affect |
|
Better Healing |
Arcade Gannon |
Regain +20% more health from all consumable sources. |
|
Enhanced Sensors |
ED-E |
Detect enemies at a very far range, and enemies that are cloaked can also be targeted in V.A.T.S. |
|
Regular Maintenance, Full Maintenance |
Raul |
The condition of weapons and armor decays 50% slower. |
|
Scribe Assistant |
Veronica |
The player can craft workbench items through Veronica’s dialogue. |
|
Search and Mark |
Rex |
Chems, Firearms & Ammunition within a short distance are highlighted when you zoom in. |
|
Spotter |
Craig Boone |
Hostile targets are highlighted whenever the player is actively aiming. |
|
Stealth Girl |
Lily |
Increases Stealth-Boy duration by 200% while also granting sneak attack criticals an extra 10% damage. |
|
Whiskey Rose |
Cass |
Consume Whiskey and not have any adverse side effects or addictions, while raising your damage threshold. |
Challenge & Special Perks
|
Perk Name |
How to unlock |
Ranks |
Affect |
|
Abominable |
Kill 50/100/150 Abominations |
3 |
Deal +3%/+6%/+10% damage to Abominations. |
|
Animal Control |
Kill 50/100/150 mutated animals |
3 |
Deal +3%/+6%/+10% damage to mutated animals. |
|
Beautiful Beatdown |
Inflict 10,000 damage with unarmed weapons |
1 |
AP costs for unarmed attacks are reduced by 10%. |
|
Bug Stomper |
Kill 50/100/150 mutated insects |
3 |
Deal +3%/+6%/+10% damage to mutated insects. |
|
Camel of the Mojave |
Drink 100 water items |
1 |
Water items hydrate 15% better. |
|
Day Tripper |
Use 25 addictive Chems |
1 |
The effects of addictive Chems last longer. |
|
Dine and Dash |
Eat 25 corpses with Cannibal perk |
1 |
Get option to take Human remains when using Cannibal. |
|
Fast Times |
Use Turbo 20 times |
1 |
Turbo’s effects last +25% longer. |
|
Free Radical |
Use 20 RadAway |
1 |
RadAway’s effect is improved +20%. |
|
Friendly Help |
Receive 15 Mysterious Stranger visits |
1 |
Mysterious Stranger and Miss Fortune are more likely to appear in VATS. |
|
Lord Death |
Kill 200/750/1000 enemies |
3 |
Deal an extra +1%/+2%/+3% damage to all enemies. |
|
Machine Head |
Kill 50/100/150 robots |
3 |
Deal +3%/+6%/+10% damage to robots. |
|
Meat of Champions |
Cannibalize Mr. House, Caesar, the King and Aaron Kimball |
1 |
+1 Luck, Strength, Charisma and Intelligence for 60 seconds each time a corpse is consumed. |
|
Melee Hacker |
Do 10,000 melee damage |
2 |
Level 1: +5% attack speed Level 2: +10% attack speed |
|
Mutant Massacrer |
Kill 50/100/150 Super Mutants |
3 |
Deal +3%/+6%/+10% damage to Super Mutants. |
|
Set Lasers for Fun |
64 Critical Hits with Lasers |
2 |
All laser weapons gain an extra +2%/+4% chance to get a critical hit. |
|
Tough Guy |
Become crippled 50 times |
1 |
Take less limb damage. |
Implants
|
Perk Name |
How to unlock |
Ranks |
Affect |
|
Agility Implant |
Buy it from Doctor Usanagi ( 4,000 caps ) |
1 |
+1 Agility |
|
Charisma Implant |
Buy it from Doctor Usanagi ( 4,000 caps ) |
1 |
+1 Charisma |
|
Endurance Implant |
Buy it from Doctor Usanagi ( 4,000 caps ) |
1 |
+1 Endurance |
|
Intelligence Implant |
Buy it from Doctor Usanagi ( 4,000 caps ) |
1 |
+1 Intelligence |
|
Luck Implant |
Buy it from Doctor Usanagi ( 4,000 caps ) |
1 |
+1 Luck |
|
Monocyte Breeder |
Buy it from Doctor Usanagi ( 12,000 caps) |
1 |
Regenerate 1 health per 5 seconds |
|
Perception Implant |
Buy it from Doctor Usanagi ( 4,000 caps) |
1 |
+1 Perception |
|
Strength Implant |
Buy it from Doctor Usanagi ( 4,000 caps) |
1 |
+1 Strength |
|
Sub-Dermal Armor |
Buy it from Doctor Usanagi ( 8,000 caps ) |
1 |
+4 Damage Threshold |
Unarmed Perks
|
Perk Name |
How to unlock |
Ranks |
Affect |
|
Khan Trick |
Perform all the Great Khan drug runs |
1 |
Unique unarmed attack |
|
Legion Assault |
Talk to Lucius with 50 unarmed |
1 |
Unique unarmed attack |
|
Ranger Takedown |
Talk to Ranger Andy |
1 |
Unique unarmed attack |
|
Scribe Counter |
Put Formal Wear into Veronica Santangelo’s inventory |
1 |
Unique unarmed attack |

