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In this simple guide for Halo: Reach, we explore the various toys that can be obtained. Weapons, Armor, and Vehicles. We break them up for UNSC and Covenant to organize them. The guide describes each item.
UNSC
UNSC
The DMR being your go-to gun. Always grab a sniper rifle if you find one.
Frag Grenade – Basic grenade, bounces a long way.
Magnum - Basic handgun, better than I give it credit for. It’s very effective if not up against a ton of enemies.
Assault Rifle – Better up close than at range.
DMR - A nice sniper rifle, just not as strong as the sniper rifle.
Shotgun - A close range gun only.
Sniper Rifle – Strongest gun you got, and if you learn how to use it up close then you’re pro.
Grenade Launcher – The Terminator gun. The frag will ricochet at least once.
Rocket Launcher – Very strong, but you had better not miss.
Spartan Laser – See above. Mastering this is pretty pro too.
Covenant
Covenant
The Plasma Rifle is always good to pick up.
Plasma Grenade – Sticky grenade, doesn’t throw too far.
Plasma Pistol – Pretty weak, but if you hold to charge up a blast you can instantly drain an enemy shield, which would be great if you could dual-wield.
Plasma Rifle – Better than the assault rifle, and eats up shields. Overheats if you squeeze the trigger too long.
Plasma Repeater – I didn’t find it effective at all, even up close. You can hold X to vent the heat as it does lose it’s RoF (rate of fire).
Spike Rifle – Dropped by brutes only. It’s a decent gun, but there are better.
Needler - Accumulate needles on your target and they will explode; slightly homing, but very slow.
Needle Rifle – A good sniper rifle substitute, and the needles will explode if you get enough hits.
Concussion Rifle – I don’t think I ever ran into this thing, so it’s a mystery to me, but it appears to be an AoE (area of effect) gun.
Focus Rifle – Their sniper rifle.
Fuel Rod Gun – Their rocket launcher type.
Plasma Launcher – I think I saw one of these in action, and I believe they have a timed blast.
Gravity Hammer – Insta-death, but slow.
Energy Sword – The best option for close range.
Armor Abilities
Armor Abilities
These are colorful items you usually find in pairs. They aren’t essential to fighting, but they do help.
Sprint - Your basic run, great for moving while under fire.
Jet Pack – Go airbourne or escape. Really the best power-up you can get.
Hologram - A great decoy that is probably one of the best used for multiplayer.
Cloak - You’re hard to see, but not impossible to see, so it’s up to you.
Drop Shield – Just a shield. Really only usuable when facing certain death.
Armor Lock – I think this is the thing that you use against incoming vehicles, but other than that I would avoid it.
Evade (Covenant Only) – You’ll see them use it when you try to snipe them.
UNSC Vehicles
UNSC Vehicles
You can flip over all vehicles. Wheels mean you need to extra careful not to flip over.
Mongoose - A basic four-wheeler with one passenger.
Warthog - One passenger and one turret gunner.
Scorpion - The best ground option. You drive and fire a huge cannon and there can be a turret gunner.
Falcon - A helicopter with a gun, plus two gunners.
Sabre - Used in space, this thing can dodge, flip, and can fire missiles.
Pelican - A dropship
Covenant Vehicles
Covenant Vehicles
These show signs of damage, and decrease performance with that damage.
Ghost - The best option for fighting ground troops, fast and fires plasma.
Revenant - Mobile artillery, but not a great option if you’re trying to get somewhere.
Wraith - Heavy artillery with a gunner.
Banshee - Very weak, but takes to the skies.
Seraph - Their space fighter.
Phantom - Their dropship that has lots of firepower. You can kill all turrets.
Scarab - Not a big issue in this game.
Spirit - Indestructible troop transports.
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by Brad Russell “TheGum” Halo: Reach Walkthrough FAQ


Concussion Rifles basically are Covenant grenade launchers with larger clips & less damage