Way back when â you know, when dinosaurs roamed the Earth â video games were once a challenge and relied on the simplicity of puzzles that were frustrating yet ever-rewarding once the solution was found. Instead of regenerating health, installation of countless checkpoints and dumbed down obstacles, Super Meat Boy opts for a path of difficulty that will make newcomers cry as if they were a just a babe. Those without patience to wait for the payoff of each puzzle solved should see themselves out as Super Meat Boy is 2010′s most unforgiving game. Let’s state the obvious: Players are going to die numerous times and will do so in a matter of seconds. Having died myself 20 some odd times in 25 or so seconds, Super Meat Boy employs a high degree of tough love. The one advantage of tough love is that after all the trials and tribulations, the end result is newfound respect for the hard work. Super Meat Boy dishes out tough love in spades, so players should expect frustration almost to the point of quitting and never coming back, but I recommend pushing forward to overcome the odds as it only gets better as time passes on. Offering diversity in level design and an extraordinary amount of ways to die, Super Meat Boy is nonstop excitement. Sure, more often than not I was delivering an insane count of vulgarities after each death, but figuring out the timing and speed of each jump …
Super Meat Boy [REVIEW]
Feb
4
2011
