The Marvel vs. Capcom series has been around for quite a while now, with the original Marvel vs. Capcom debuting on the Dreamcast in 1999, and has been one of the most successful fighting games in the market. It’s a fast paced, easy to pickup brawling game that attracts both hardcore gamers and casual gamers alike. Marvel vs. Capcom 3, the latest installment in the franchise, certainly more than lives up to its predecessors.
Much like the previous games, what probably attracts the gamers to this game first and foremost is its roster. Like the name suggests, the roster is chock full of characters from Marvel Comics and the Capcom franchise. From the Street Fighter main stays Ryu, Ken, Chun Li and Akuma, Resident Evil’s Albert Wesker and Chris Redfield, comic book favorites Spiderman, Iron Man, Doctor Doom and the Fantastic Four, to the Darkstalkers Felicia and Hsien-Ko – there’s simply so many people to choose from in this fighting game, with a whooping total of 38 characters.
What makes it even more interesting is the fact that there characters are tastefully separated into different types of fighting styles – combo based, projectile and zone control, high damagers, and all round fighters. There are also a few oddballs that are still fun to play as well.
The Marvel vs. Capcom franchise has always been labeled by a lot of the more hardcore fighting game lovers as a button masher’s game. To an extent, a lot of today’s fighting games are button mashers. What separates Marvel VS Capcom 3 from the rest is the unique plethora of moves available in its moves list that not only are easy to use, but fun to watch as well. The moves might not be as technical looking as other fighting games, but it sure is fun watching your favorite comic book characters beat up random Street Fighter characters with special maneuvers you thought would never escape your imagination. Marvel VS Capcom 3’s button assignments are what make it seem like a button masher. With a four button system for light, medium and heavy attacks, as well as a dedicated launcher button to launch your enemies into the air, the system was designed for a heavily combo based fighting experience.
In Marvel vs. Capcom 3, you are allowed three characters that you can tag in and tag out anytime during the match. Not only that, they are allowed to make “assists” during a main character’s combo. Chain combos using two or even three characters participating in a single combo is also do-able. These team aerial combos are done by tagging in a character and immediately re-launching the enemy into the air. This feature is probably what makes Marvel vs. Capcom 3 the most entertaining, most fast paced, action-filled tag team action in you can get.
Of course, there are the special moves or trademark/signature maneuvers each character can do once their Hyper Combo bar is filled. These traditional moves are now more powerful as you can now use up to three bars to launch a single special attack. Also, you can use your three characters to simultaneously release their hyper attacks for a much more impressive show. They key to these hyper attacks is timing, as with most of the other moves in the game.
As for the graphics department, there are no complaints here. Marvel vs. Capcom 3’s graphic engine puts together the cartoony and the 3D, giving visuals more depth, yet still retaining its comic book feel. And with so much going on at any one time, the screen is always an explosion of colors and details that are a feast for the eyes.
Overall, Marvel vs. Capcom 3 is definitely an impressive work of art. It certainly delivers something not most fighting games today can – an easy to pickup, yet extremely enjoyable and replayable action. In Marvel vs. Capcom 3, it’s not about who can press the most complicated button combination, but rather, it’s about who’s got the most badass tricks up their sleeves. That’s the reason why this game appeals to both hardcore gamers and casual gamers alike. Plus, who wouldn’t want to see their favorite comic book character duke it out against a zombie killing, gun wielding hunk or be on the receiving end of a Hadouken?