Bulletstorm [REVIEW]

bulletstorm
Feb
22
2011

From all of the pre-release hype you would think that Bulletstorm is the next triple-A franchise from Epic. Hyped to hell and back by one Mr. Cliff Bleszinski and developed by People Can Fly, the team behind Painkiller, Bulletstorm definitely feels like it should be the “next big thing.” It is certainly unique, rewarding players for smartly performing creative kills in a cartoonishly violent world. It’s childish and immature, and there is a sense of pride in that. Downright fun, gleeful and self-aware, yet some serious flaws keep Buletstorm from reaching its full potential.

For all of the trailers showing off the creative and violent ways to kill, very little has been shown of what the game is actually about. Killing neon-colored enemies would get old otherwise. Thankfully, a story is there, and while it doesn’t break any boundaries, the adventure of Grayson Hunt and his pals is entertaining enough. Hunt is a drunken and immature space pirate, talented in killing dudes and generally screwing stuff up.

In a fit of drunken revenge against his former general, he ends up stuck on the planet of Stygia in the city of Elysium with his robotic buddy Ishi, a pissed-off and foul-mouthed commander named Trishka, and the bad guy himself, General Serano. Things have gone poorly on Stygia, and all of its citizens are crazed cannibalistic freaks, dangerous mutants, or worse, turning the formerly gorgeous resort city into a “Life …
Continue @ GameZone

Share

Leave a Reply

Your email address will not be published. Required fields are marked *

*

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>