One of the more important aspects of Mass Effect 2 is upgrades. To be successful you have to investigate new technologies and upgrade your weaponry. This guide will help break down what each upgrade will do so you can decide what you need to play your way in Mass Effect 2.
Weapon Upgrades
| Tech Name |
Upgrade |
Upgrade Levels |
Found/Research |
Level Required |
Cost |
Description of Upgrade |
| Tungsten Jacket |
Assault Rifle Penetration |
1 |
Research |
Assault Rifle Damage Level 2 |
15,000 Iridium |
+25% assault rifle damage against armor, shields, and biotic barriers. |
| Targeting VI |
Assault Rifle Accuracy |
1 |
Research |
Assault Rifle Damage Level 3 |
25,000 Iridium |
Improves accuracy of squad’s assault rifles. |
| Kinetic Pulsar |
Assault Rifle Damage |
5 |
2 Found, 3 Research |
None |
2,500 / 5,000 / 7,500 Iridium |
+10% assault rifle damage. |
| Phasic Jacketing |
Submachine Gun Penetration |
1 |
Research |
Submachine Gun Damage Level 2 |
15,000 Iridium |
+50% submachine gun damage again shields and biotic barriers. Upgrades SMGs for entire squad. |
| Heat Sink Capacity |
Submachine Gun Extra Rounds |
1 |
Research |
Submachine Gun Damage Level 3 |
25,000 Iridium |
+10% more submachine gun rounds. Improves SMGs for entire squad. |
| Microfield Pulsar |
Submachine Gun Damage |
5 |
2 Found, 3 Research |
None |
2,500 / 5,000 / 7,500 Iridium |
+10% submachine gun damage and upgrades SMG for entire squad. |
| Sabot Jacketing |
Heavy Pistol Penetration |
1 |
Research |
Heavy Pistol Damage Level 2 |
15,000 Palladium |
+50% heavy pistol damage against armor. Upgrades heavy pistols and hand cannons for enitre squad. |
| Smart Rounds |
Heavy Pistol Critical |
1 |
Research |
Heavy Pistol Damage Level 3 |
25,000 Palladium |
Chance for 2x damage. Upgrades heavy pistols and hand cannons for entire squad. |
| Titan Pulsar |
Heavy Pistol Damage |
5 |
2 Found, 3 Research |
None |
2,500 / 5,000 / 7,500 Palladium |
+10% heavy pistol damage. Upgrades heavy pistols and hand cannons for entire squad. |
| Microphasic Pulse |
Shotgun Penetration |
1 |
Research |
Shotgun Damage Level 2 |
15,000 Platinum |
+50% damage increase against shields and biotic barriers. Improves shotguns, heavy shotguns, and assault shotguns for entire squad |
| Thermal Sink |
Shotgun Extra Rounds |
1 |
Research |
Shotgun Damage Level 3 |
25,000 Platinum |
2x round capacity for shotguns, heavy shotguns, and assault shotguns. Affects the entire squad. |
| Syncronized Pulsar |
Shotgun Damage |
5 |
2 Found, 3 Research |
None |
2,5000 / 5,000 / 7,500 Platinum |
+10% shotgun damage. Improves shotguns, heavy shotguns, and assault shotgun. |
| Tungsten Sabot Jacket |
Sniper Rifle Penetration |
1 |
Research |
Sniper Rifle Damage Level 2 |
15,000 Platinum |
+50% damage against armor. Improves sniper rifles for entire squad. |
| Combat Scanner |
Sniper Headshot Damage |
1 |
Research |
Sniper Rifle Damage Level 3 |
25,000 Platinum |
+50% headshot damage with sniper rifles. Upgrade improves entire squad. |
| Scram Pulsar |
Sniper Rifle Damage |
5 |
2 Found, 3 Research |
None |
2,500 / 5,000 / 7,500 Platinum |
+10% to sniper rifle damage. Improves sniper rifles for entire squad. |
Armor and Biotic Upgrades
| Tech Name |
Upgrade |
Upgrade Levels |
Found/Research |
Level Required |
Cost |
Description of Upgrade |
| Hyper Amp |
Biotic Damage |
5 |
2 Found, 3 Research |
None |
500 / 1,000 / 1,500 Element Zero |
+10% biotic damage. |
| Neural Mask |
Biotic Duration |
1 |
Research |
Biotic Damage Level 2 |
3,000 Element Zero |
+20% biotic power duration |
| Smart Amplifier |
Biotic Cooldown |
1 |
Research |
Biotic Damage Level 3 |
5,000 Element Zero |
20% faster biotic cooldowns. |
| Microscanner |
Medi-gel Capacity |
5 |
2 Found, 3 Research |
None |
2,500 / 5,000 / 7,500 Platinum |
Med-gel capacity increased by one. |
| Trauma Module |
Unity Increase |
1 |
Research |
Med-gel Capacity Level 2 |
15,000 Platinum |
Unity will heal squad 100%. |
| Shield Harmonics |
Emergency Shielding |
1 |
Research |
Medi-gel Capacity Level 3 |
25,000 Platinum |
Unity restores squad shields to 100%. |
| Ablative VI |
Damage Protection |
5 |
2 Found, 3 Research |
None |
2,500 / 5,000 / 7,500 Palladium |
+10% to shields, barriers, and armor. |
| Burst Regeneration |
Redundant Field Generator |
1 |
Research |
Damage Protection Level 2 |
15,000 Palladium |
Chance to restore shields 100% if reduced to 0% |
| Nanocrystal Shield |
Hard Shields |
1 |
Research |
Damage Protection Level 3 |
25,000 Palladium |
+20% less damage to shields. |
| Multicore Amplifier |
Tech Damage |
5 |
2 Found, 3 Research |
None |
500 / 1,000 / 1,500 Element Zero |
+10% tech power damage. |
| Custom Heuristics |
Tech Duration |
1 |
Research |
Tech Damage Level 2 |
3,000 Element Zero |
+20% tech power duration increase. |
| Hydra Module |
Tech Cooldowns |
1 |
Research |
Tech Damage Level 3 |
5,000 Element Zero |
+20% faster cooldown for tech abilities. |
Prototype Upgrades
| Tech Name |
Upgrade |
Upgrade Levels |
Found/Research |
Level Required |
Cost |
Description of Upgrade |
| Microfusion Array |
Heavy Weapon Ammo |
5 |
2 Found, 3 Research |
None |
2,500 / 5,000 / 7,500 Iridium |
+15% heavy weapon ammo capacity. |
| ML-77 Missile Launcher |
New Heavy Weapon |
None |
Research |
Heavy Weapon Ammo Level 1 |
5,000 Iridium |
Rapid-fire missile launcher with the ability to seek targets. Effective against armor, shields, and biotic barriers. |
| M-622 Avalanche |
New Heavy Weapon |
None |
Research |
Heavy Weapon Ammo Level 2 |
15,000 Iridium |
It’s like a freeze cannon Mr. Freeze would be jealous of. Effective against armor, shields, and biotic barriers. |
| M-920 Cain |
New Heavy Weapon |
None |
Research |
Heavy Weapon Ammo Level 3 |
25,000 Iridium |
Remember the mini-nuke from Fallout 3? This gun is sort of like that. High damage with a large area of effect. Very effective against shields, armor, and barriers. |
| Lattic Shunting |
Health Increase |
5 |
2 Found, 3 Research |
None |
2,500 / 5,000 / 7,500 Palladium |
Increase Shepard’s health by 10%. |
| Skeletal Lattice |
Melee Defense Boost |
None |
Research |
Lattice Shunting Level 2 |
15,000 Palladium |
Shepard will now take 50% less damage from a melee attack. |
| Microfiber Weave |
Melee Attack Boost |
None |
Research |
Lattice Shunting Level 3 |
25,000 Palladium |
Improves Shepard’s melee attack. |
| Microfiber Weave |
Krogran Vitality |
2 |
1 Found / 1 Research |
None |
5,000 Platinum |
Increase Grunt’s health by 25%. |
| Custom Claymore |
Krogan Shotgun |
None |
Research |
None |
15,000 Platinum |
A Claymore heavy shotgun will now be exclusive to Grunt. |
| Cyclonic Particles |
Geth Shield Strength |
2 |
1 Found / 1 Research |
None |
5,000 Platinum |
Increase Legion’s shield strength by 25%. |
| Custom Widow Rifle |
Geth Sniper Rifle |
None |
Research |
None |
15,000 Platinum |
A M-98 Widow anti-material rifle will now be exclusive to Legion. |
| Multicore Implants |
Subject Zero Biotic Boost |
None |
Research |
None |
3,000 Element Zero |
Increase Subject Zero’s biotic damage by 20%. Talk to Subject Zero to unlock this upgrade. |
| Custom Tech Upgrade |
Mordin Omni-Tool |
None |
Research |
None |
3,000 Element Zero |
Increase Mordin’s tech power damage by 20% |
| Tactical Shift |
Retrain Powers |
None |
Research |
None |
3,750 Element Zero |
Re-spec Shepard’s powers at any point in the game. No, you won’t recieve additional points. |
| Tactical Mastery |
Advanced Training |
None |
Research |
None |
7,500 Element Zero |
Shepard can learn a single bonus power from any of his loyal squad members. |
Normandy Upgrades
| Tech Name |
Upgrade |
Found/Research |
Level Required |
Cost |
Description of Upgrade |
| Argus Scanner Array |
Advanced Mineral Scanner |
Research |
None |
15,000 Iridium |
Speak with Miranda to obtain this upgrade. Speeds up process of planet-scanning. |
| Cyclone Shield Tech |
Shielding |
Research |
None |
15,000 Palladium |
Increases shield strength to withstand blasts like what crippled the first Normandy. |
| Dermal Regeneration |
Med-Bay Upgrade |
Research |
None |
50,000 Platinum |
After this is installed, you’ll be able to heal Shepard’s facial scars. |
| Helios Thruster Tech |
Extender Fuel Cells |
Research |
None |
3,000 Element Zero |
+50% fuel capacity to seek out new life and new civilzations. To boldy go where no man has gone before. |
| Modular Probe Bay |
Probe Booster |
Research |
None |
15,000 Iridium |
Doubles Normandy’s probe capacity (total of 60 probes). |
| Silaris Armor Tech |
Heavy Ship Armor |
Research |
None |
15,000 Palladium |
If the a blast were to penetrade the Normandy’s shields, this armor will hold the ship together. |
| Thanix Cannon |
Particle Cannon |
Research |
None |
15,000 Platinum |
The Normandy now has enough firepower to destroy an entire planet. No, not really. But itcan fire back on enemy ships. Talk with Garrus to learn about this Upgrade. |
Credit: Mass Effects 2 Prima Strategy Guide
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An avid gamer from Cincy Ohio. Huge fan of Star Wars, MGS and Gundam.