…Or, How Team Meat Survived All Odds for a Retail Release
The development process for Super Meat Boy has gone down as one of the most chaotic and infamous dev cycles in modern gaming. The tight platformer took two years to reach players’ hands, and in the process Team Meat duo Edmund McMillan and Tommy Refenes had to fight against all odds to make the indie game a success. Today at GDC during their “Team Meat Presents: Super Meat Boy, a Team Meat Meatmortem” event, with Refenes on stage and McMillain skyping in, the duo talked in-depth regarding the chaotic process to develop Super Meat Boy. Between Refenes’ diabetes and McMillan’s gallbladder surgery, physical problems complicated development. Dealing with Microsoft’s chaotic advertising and support for the game amidst the “Game Feast” fall gaming event did not go quite as planned, and the team was left with more than a little bit of bitterness toward the company. For all intents and purposes, Microsoft screwed the team over.

Steam has been much more successful for Team Meat, and combined sales between the two services have accounted for more than 400,000 sales. Super Meat Boy on the PC has been much more successful overall, with McMillan announcing a North American retail release. He quickly flashed the Wal-Mart box release, prompting …
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