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So playing Necromorphs vs. humans in Dead Space 2, we’ll follow this guide and there will be no throw up on you.
Necromorphs
You will want to play things differently if you are deciding to play as Necromorphs instead of humans. While a group of necromorphs can appear to be more dangerous than just one individual, this isn’t always the case. Each necromorph “class” has their strengths and weaknesses,in true multiplayer style you’ll have to utilize these to achieve victory.
The key is to know when to engage the enemy and when to hang back. For the human players, they need to be firing constantly. A lone necromorph can take advantage of this and draw fire while another necromorph (or the rest of the team) goes in for the kill.
Also, some classes are better at melee, some are better at ranged fighting. The “pack” class, for example, Is reliant on closing the distance before engaging a human. This leads them to be vulnerable while moving, relying on its speed to avoid getting shot. The lurker is great at drawing fire because it can engage from a long distance. Lurkers also have melee attacks, but can easily be stomped on by a human.
Understanding these classes will help you in deciding team tactics.
Almost all necromorph class types have both ranged and hand-to-hand attacks, you need to know when to use which. The exception being the “pack” class, because it can’t shoot anything but it does have the ability to jump considerable distances in order to grab and slash at a human’s face. Spitters and lurkers can hang back, because their projectiles can reach far and are fairly accurate (they only lack in rate of fire). However, spitters, being the cousin of the slasher, have a very powerful melee attack in which they swing their blade arms, stabbing at anything in front of them. Be sure to use this in groups of humans.
Pukers are a different story. They have a decent close-range melee attack, and well they puke. The problem is that the pukers aren’t very fast and their puke is limited to close range as well. However, they are good at disrupting a group of humans: start vomiting on them and chances are, they’ll all turn to you and gun you down. Lets face it no one wants to be puked on.
Packs are the fastest respawning necromorph class, allowing you to get into the battle quickly. However, they are also weak alone. Knowing what class to choose at what time will give your team an advantage. Early on in a match, it’s best to hold back and wait for you team to begin its assault together. Have a lurker or spitter draw their fire, then send in pukers and packs for up-close fighting. Spitters can also move quickly to engage in some melee action as well.
If the human team is nearing their objective, put as much pressure as you can on them. Moving as a pack, can quickly eliminate a human player. Every little bit of damage counts, so wearing down your human opponents is a strategy to focus on.
Necromorphs can choose where they respawn. You might think that respawning close to the other team is the best, but if you respawn too close, you can come under their crosshairs almost immediately. Nothing in Dead Space 2 multiplayer sucks more than dying immediately after you crawl out of a vent. Still, if a human player has their back turned to a vent, you can crawl out of it and ambush them, its satisfying.
Classes
| Necromorph | Strengths | Weaknesses |
| Pack | Respawns the fastest, great leaping ability, melee attacks can be devestating | Generally low health, vulnerable at long distances |
| Lurker | Small size makes it hard to see, can attack from walls or ceilings, decent ranged attack damage, decent melee attack damage, can leap a good distance | Low health, low damage ability, firing projectiles limits movement |
| Puker | Acidic puke can slow enemies, powerful melee attacks | Generally slow movement, vomit ability is limited to close-to-medium range |
| Spitter | Powerful, accurate ranged attack, powerful melee attack, quick movement | Slowest to respawn, spitting attack is slow to reach targets |
Humans
When playing as humans in Dead Space 2 Multiplayer things are more traditional. You are part of a human team, usually one of Director Tiedmann’s security forces, sent to accomplish a goal that will destroy the necromorphs in some way. The Humans don’t really have classes. All players on your team act the same. The only difference is that higher level players will have different weapons and slightly augmented abilities (more stasis shots, health, etc). Your color of uniform can also change, but this has no tangible impact on your performance.
Sticking together is the name of the game here. These humans are not the badass that Isaac Clarke is, and a coordinated team of even the weakest necromorphs can maul a human player to death in seconds.
All of the maps are predominantly confined spaces, so sticking together shouldn’t be a problem. When human players respawn, they come back at the original starting point. Here’s where you could get lost, as your team could be far ahead of you. When this occurs, wait a few moments if you can for another human player to respawn near you. Then, you could move as a small squad to link up with the rest of your team or complete an objective.
Be sure to check corners when moving around, and have another teammate checking the opposite corner. The necromorphs have an advantage in seeing your team’s names through walls, while humans’ vision is strictly line-of-sight. This means that you won’t know the enemy is there unless you see them (or hear them). In more open spaces, always have someone checking the ceiling or walls for lurkers that like to stick there and fire on your team from above.
The Pulse rifle is your go to weapon, which is set to automatic fire. Recoil on the weapon is minimal, allowing you to sustain a burst until your target is dead, or you need to reload. Your secondary weapon is the plasma cutter. Think of it like a revolver in any traditional shooter; it’s semi-automatic, accurate, and does a good deal of damage. Unfortunately, the rate of fire is slow, so be careful with your aiming make them count.
When you come across a necromorph, open fire immediately. When it comes to firepower, there’s strength in numbers. Since the necromorphs respawn faster than human players, it’s best to kill them as quick as you can. If you’re moving as a group, have at least two players engage a single enemy. The more threats you eliminate, the less you have to deal with, it’s that simple. Enemies grouped together should be eliminated in one strike by using explosives or stasis.
If faced with multiple targets, get rid of the weaker ones first. Packs and lurkers should be your priority. Though they’re weaker in terms of how many shots it can take to bring them down, they’re the fastest and can cause havoc if they make engage you at close range. If a pack jumps onto one of your teammates, shoot them off but be careful cause friendly fire can hurt.
Sometimes you have to leave your group. A puker’s vomit can damage more than one person, so if you see one, try to separate and give each other room. This will force the puker to focus on a single target, allowing another player to attack flank the puker while its attention is elsewhere.
Lurkers can also be flanked, because their projectile attacks require it to move slowly. All necromorphs have the ability to engage in up-close-and-personal melee fights. They’ll slash wildly about, causing damage to anyone caught within their reach. If a necromorph makes it within your group’s perimeter, spread out a little and have someone kill it.
You have stasis and the ability to quick heal just like Isaac Clarke. Chances are, you won’t survive very long anyway, so you might as well use your powers as much as you can. Stasis shots can freeze multiple enemies, provided their bunched together. However, your stasis does not last very long and after a second or two, the necromorphs will move normally. Use this time to your advantage.
Quick heal will allow you to keep the fight going. After surviving an attack, heal yourself (if possible) so you don’t die and respawn further back in the map.
Necromorphs drop items just like they do in the single-player campaign. Sometimes, you’ll get ammo for a gun you don’t have, so don’t worry about those (until you eventually unlock more guns). Health is something you should look for, though. If you see an enemy drop a med pack, grab it. You could allow someone else on the team to get it, but realistically, waiting for someone to run over and pick up something that’s close to you is wasting time. The team, even individually, should focus on objectives.
As mentioned previously, your objective is your mission. Even if your teammate is being mobbed, and your objective is right next to you, focus on your mission. Should your teammate be overwhelmed, don’t feel bad about not helping out, your buddy is doing his or her job: buying you time. If the enemy is focused on them, they’re not focused on you, so if it would place the mission in jeopardy, you’ll have to leave someone behind, yes I know its tough.
Hopefully this will either help you kill those Necromorphs or Puke on some humans.

