League of Legends – Champion Guide: Pantheon [Guide]

league of legends
Jun
10
2011

As a champion, Pantheon has the image of a powerful warrior who tears through enemies like paper dolls. When you look at his stats in the game, you can see the exceptionally high attack damage rating while noticing the little notch on the health rating. He bears strong offensive capabilities that must be handled with care due to his weaknesses, but such that they are manageable.

In any 1v1 fight, Pantheon can come on top with his powerful attack damage and effective abilities that give them little time to react. He is also capable in greatly influencing the result of any team fight, softening up and taking out crucial targets that would otherwise pose danger. Take note that he is not to take on this role alone as he requires a teammate to keep enemies busy while he uses his ability to jump towards targets to kill them off with ease.

Because of this, you may want to focus your masteries on offense, then some on utilities. Depending on your playing style, you may either put more on offense or a bit more on utilities. However, there are a lot who feel that defensive masteries are not necessary, despite Pantheon’s apparent lack of hardiness. The point is that Pantheon is to be made as dangerous as possible through bolstering his offense exclusively. Instead of killing and not dying, Pantheon is to partaking in killing before anyone gets the chance to kill him.

In terms of items, not much thinking is needed as attack damage is the primary concern. Mobility is also needed, so boots are necessary to move in and out of battle more easily. Since Pantheon does use mana, you may need something to add more like a Chalice. Given your limitations, you must still focus on your attack damage, so pick out items that both boost your AD while taking care of your weaknesses.

In the early game, his Spear Shot is effective for harassing enemy champions, and his stun combined with Heartseeker Strike should put fear and big into the enemies’ hearts. Main priority targets are those who overextend and start getting hit hard with your towers or is just there way too close to you. This part of the game should be played aggressively, wherein you take advantage of openings and make yourself annoying to your opponents as much as possible.

When playing defensively in a 2v1 situation, use Spear Shot to last-hit minions so that you can farm for items. Keep in mind that you need 140 mana for a stun-Heartseeker combo, so keep an eye on your mana or you might screw yourself silly. Get B.F. Sword if you can do so early for that much-needed damage. Once you have Grand Skyfall, you can then start getting really scary. Anyone who does something wrong will be regretting it when you’re present.

Your mid-game should be an improvement over your early game, going from just harassment to actual ganking. When you see an enemy with low health and no other enemies around, leap on that enemy and crush him. That particular ultimate skill will require quite a bit of practice, but that’s like a lot of good things in life anyway. Combined with items, you’re on your way to being uber awesome.

By the time you hit the late game, the focus will then shift to the team fights and the final push. This is where Pantheon can really affect the game as the combination of large burst damage and good attack damage can help you take down targets in one of those big clashes. While you can’t be the ultimate carry for the team, at least you are enough of a threat for the enemy team and would most like have another champion that’s a full carry.

You are definitely not the champion to start the fights since you’re not a tank at all. Most of your decisions towards aggression will come from various opportunities where the enemy team starts showing signs of weakness. When a teammate initiates a fight, you can then pounce and take out the enemy who’s getting the most damage at the moment. Use Aegis to lock down the biggest threat, then hit your stun-Heartseeker combo on as many targets as possible, and hit Spear Shot on anyone who tries to escape. One way or another, you can come out of those encounters as a winner.

Given enough time, you can learn Pantheon’s advantages and limitations. Taking out overextended enemies should be a joy with the Grand Skyfall ability. When used right, you may not give the enemy time for second thoughts as you take them out quickly with powerful and determined strikes. This is mainly the reason why he is one of LoL’s more feared champions.

Return to Top Abilities

Aegis Protection – (Innate): After attacking or casting spells 4 times, Pantheon will gain a shield that will block the next normal or enhanced standard attack that deals more than 40 damage to him.
This passive ability is quite useful in that it can save you in the tightest of squeezes. This proves to be especially useful when tower diving as it will block one tower shot and make you last longer as you use Aegis of Zeonia to refresh this and block another shot.

Spear Shot – (Active): Pantheon hurls his spear at an opponent, dealing physical damage equal to a base amount plus a percentage of his attack damage.
This is Pantheon’s bread-and-butter skill, letting him dish good burst damage during the early game right into the late game. This should be used mostly for both harassing opponents and last-hitting minions. Lastly, it’s great for catching escaping enemies who are about to die.

Aegis of Zeonia – (Active): Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. Pantheon will also instantly refresh his Aegis Protection.
While the damage isn’t that good and it goes with spell power, it’s still a good skill to set up ganks. While it’s not that good of a stun skill, it’s enough for you to hit a Heartseeker Strike in combination with whatever your teammates might throw in. It also refreshes your innate skill, so that’s a defensive bonus there.

Heartseeker Strike – Certain Death – (Passive): Pantheon gains 100% critical strike chance against targets below 15% of their max health.
(Active): Pantheon focuses and deals 5 swift strikes in a cone over 1.8 seconds, each dealing physical damage equal to a base amount plus a percentage of his attack damage. These attacks deal double damage to champions.
This is a very useful skill for Pantheon as it has both passive and active effects. This is used almost entirely for ganking due to the double damage to champions. Also, when enemies have 15% HP or lower, you can deal a guaranteed critical strike right there. Therefore, you can do very well with this skill by using either Exhaust, Flash, or just having teammates with plenty of CC’s.

Grand Skyfall – (Active): Pantheon gathers his strength and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals magic damage to units at the center (down to 33% at the edge) and slows them by 35% for 1 second. If the channeling is canceled, the cooldown is reduced to 10 seconds. Ignores spell immunity buffs (like Morgana’s Black Shield).
This is the skill that makes Pantheon who he is and why you would choose him in the first place. By leaping right on an enemy, you make him VERY susceptible to ganking. If you have the best attack damage possible, using this ultimate skill on an enemy spells certain doom for that guy. Learn to predict your enemy’s movements to use this effectively.

Return to Top Spells

Exhaust – Reduces a target’s Attack Damage by 70%, Ability/Item damage by 35% and slows its Movement Speed by 40% for 3 seconds.
A great choice for Pantheon, mostly for the slow

Ghost – Your Champion ignores unit collision and moves 27% faster for 10 seconds.
For both chasing down weakened enemies and running away when you’re weakened.

Flash – Teleports your Champion to target nearby location under your mouse cursor.
One of the most useful summoner spells in the game as it can be used for positioning and escape. Also, Pantheon seems to have a unique bonus of being able to flash up to an enemy with 15% HP or below and take him out with one hit.

Return to Top Items

Most of the options suggested here are meant for various situations, depending on battlefield conditions and the enemy team’s composition and performance. Certain items may be seen more as necessities as they boost Pantheon’s performance in such a way that you can’t live without them. Remember that getting these items will depend on how you are able to farm.

Early/Mid Game:

  • Doran’s Blade
  • The Brutalizer
  • Mercury’s Treads/Ninja Tabi
  • Last Whisper
  • The Bloodthirster

Late Game:

  • Banshee’s Veil
  • Quicksilver Sash
  • The Bloodthirster
  • Frozen Mallet
  • Youmuu’s Ghostblade

Return to Top Supplementary Video

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