RAGE Walkthrough | FAQ [Guide]

RAGE
Oct
4
2011
The total walkthrough for id software's latest release RAGE along with
achievements, collectibles, Collector's Cards, Jumps and Field Goals and
schematics along with Easter eggs.

NEW: LEGENDS OF WASTELANDS (added)

 Included are images and videos for better illustration and easier understanding.

FAQ / WALKTHROUGH  a1ka1in  kvr162@gmail.com  Version 1.1

 

Rage was announced way back in 2007 just as John Carmack finished the id tech5
gaming engine. The last game id released was Quake 4 and that was in 2005. id
software first came into the spotlight when they released Wolfenstein 3D which
arguably is the first fps game ever created. So, essentially after finding the
genre of fps, id released titles such as Quake, Doom and their sequels and the
rest as we know it is - bloody, gore, satanic, violent history.

So, from the creators of the fps comes RAGE - a game set on post-apocalyptic
earth in the year 2036 after apophis collides with our planet. Scientists and
the world government together started a program called The Ark project. So,
after the disaster, you are the only survivor from your Ark pod and are just
thrown into the unknown and what happens next is for you to find out ;]

This guide will be available on www.cheatmasters.com with images and videos
for better illustration of the game.
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     //////////               COPYRIGHT [C001]                       \\\\\\\\\
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  Copyright Wise Buy Now, LLC

  This guide has been created solely with the intention of guiding players
  through the game of RAGE. Please contact me if you would like to use the
  whole or some part of the guide in your website. Posting this guide without
  seeking permission is theft of intellectual property and the accused will be
  liable to legal prosecution.

  The websites permitted to host this guide are -

  Cheat Masters
  www.cheatmasters.com

  Any other person or website wishing to publish this guide as a part of their
  website can e-mail me at kvr162@gmail.com
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     //////////              TABLE OF CONTENTS                       \\\\\\\\\
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  To easily navigate through the guide or jump to a particular topic listed
  below. just click on the code to the right to jump to the topic.

 To come back to the table of contents, just click on the "TO TOP" link which is
 below each part of the walkthrough. 

  1.COPYRIGHT............................................................[C001]

  2.VERSION HISTORY......................................................[V001]

  3.CONTROLS.............................................................[C002]

  4.THINGS TO KNOW.......................................................[T001]

    4.1. CHARACTERS......................................................[4001]

                   DAN HAGAR

                   LOOSUM HAGAR

                   HALEK HAGAR

                   RIKTER OUTRIGGER

                   DURAR HAGAR

                   PHALLINX HAGAR

                   MAYOR CLAYTON

                   RUSTY

                   SLIM

                   COFFER

                   JACKIE WEEKS

                   JK STILES

                   STANLEY

                   SHERRIF BLACK

                   DOCTOR KVASIR

                   ELIZABETH

                   CAPTAIN MARSHALL

                   OLIVE

                   CRAZY JOE

                   DESTINEE

                   REDSTONE

                   STEW

                   JANI

                   MEL

    4.2. WEAPONS.........................................................[4002]

                FISTS OF RAGE

                PISTOL

                DOUBLE BARREL SHOTGUN

                WINGSTICK

                ASSAULT RIFLE

                SHOTGUN

                SNIPER

                DESERT STRIKER CROSSBOW

                AUTHORITY AR RIFLE

                ROCKET LAUNCHER

                 PULSE CANNON

    4.3. COLLECTOR'S CARDS...............................................[4003]

    4.4. COMBAT..........................................................[4004]

    4.5. JUMPS...........................................................[4005]

    4.6. RECIPES.........................................................[4006]

    4.7. MINI-GAMES......................................................[4007]

                   CARDS.................................................[CRDS]

                   DICE..................................................[DIEC]

                   FIVE FINGER FILET.....................................[FFFI]

                   STRUM.................................................[STRM]

  5.x.WASTELAND LEGENDS (collectables and ammo locations in here)........[WSTL]

    5.a.LIFE IN PRISON...................................................[L001]

  5.WALKTHROUGH..........................................................[W001]

    5.1.FIRST LOOK AT THE WASTELANDS.....................................[5001]

    5.2.WINGSTICK MASTERY................................................[5002]

    5.3.QUELL THE BANDIT THREAT..........................................[5003]

    5.4.ARK AREA SEWER...................................................[5004]

    5.5.MEDICAL SUPPLIES.................................................[5005]

    5.6.RADIO TOWER REPAIR...............................................[5006]

    5.7.WHERE'S JUNO?....................................................[5007]

    5.8.MUTANT ALERT.....................................................[5008]

    5.9.THE MISSING PARTS................................................[5009]

              JUMP 1 and 2.............................................. [JMP1]

    5.10.DESTROY THE BARRICADE...........................................[5010]

    5.11.DURAR'S TIME TRIAL..............................................[5011]

    5.12.DAN'S MESSAGE...................................................[5012]

    5.13.CHANGING CLOTHES................................................[5013]

    5.14.WELLSPRING RACES................................................[5014]

    5.15.GETTING ODD-JOBS................................................[5015]

    5.16.RENTING A GARAGE................................................[5016]

         JUMPS 3 AND 4...................................................[JMP2]

         JUMPS 5,6, AND 7................................................[JMP3]

       FIELD GOALS.....................................................[FELD]

    5.17.CLEAN THE ARK AREA SEWERS.......................................[5017]

    5.18.MISSING PERSONS.................................................[5018]

    5.19.RESUPPLYING DAN HAGAR...........................................[5019]

    5.20.MIRACLE CURE....................................................[5020]

    5.21.STOLEN MERCHANDISE..............................................[5021]

    5.22.MUTANT MENACE...................................................[5022]

    5.23.CARAVAN COVER...................................................[5023]

    5.24.STANLEY'S EXPRESS...............................................[5024]

    5.25.CUPRINO NEEDED..................................................[5025]

    5.26.MUTANT BASH TV..................................................[5026]

    5.27.SPONSORED DUSTY 8...............................................[5027]

    5.28.WELLSPRING RACES................................................[5028]

    5.29.RESUPPLY THE WATCH TOWER........................................[5029]

         JUMPS 8,9, AND 10...............................................[JMP4]

    5.30.DESTROY THE BOMB CACHES.........................................[5030]

    5.31.A PROPOSITION, RC PROTOTYPE.....................................[5031]

    5.32.FELTRITE CRATER.................................................[5032]

    5.33.FELTRITE SAMPLE.................................................[5033]

         JUMP 11.........................................................[JMP5]

    5.34.DEFIBRILLATOR UPGRADE...........................................[5034]

    5.35.HIJACKED WELL...................................................[5035]

    5.36.DEADLY DELIVERY, SECRET DELIVERY................................[5036]

    5.37.FINDING FELTRITE................................................[5037]

    5.38.LIBERATE CAPTAIN MARSHALL.......................................[5038]

    5.39.STARKY'S CHALLENGE..............................................[5039]

           THE EXCHANGE..................................................[XCHG]

    5.40.RECOVER ID DRIVE................................................[5040]

    5.41.LOST RESEARCH DATA..............................................[5041]

    5.42.SUBWAY TOWN.....................................................[5042]

    5.43.GAINING INFLUENCE...............................................[5043]

    5.44.FOREMAN JONES...................................................[5044]

    5.45.SUBWAY TOWN SPEEDWAY............................................[5045]

         JUMP 12, 13, and 14.............................................[JMP6]

    5.46.COMET BLOOM.....................................................[5046]

    5.47.MUTANT EXPANSION................................................[5047]

    5.48.ABANDONED DISTILLERY............................................[5048]

    5.49.BOUNTY HUNTER...................................................[5049]

    5.50.GEARHEAD VAULT..................................................[5050]

    5.51.HELP WANTED.....................................................[5051]

    5.52.EVICTION NOTICE.................................................[5052]

    5.53.MONARCH NEEDED, STARKY'S MONARCH................................[5053]

    5.54.SUBWAY TOWN SPEEDWAY............................................[5054]

         JUMPS 15 AND 16.................................................[JMP7]

    5.55.PRICE OF POWER..................................................[5055]

    5.56.ARK EQUIPMENT...................................................[5056]

    5.57.ASSAULT ON AUTHORITY BRIDGE.....................................[5057]

         JUMPS 17 AND 18.................................................[JMP8]

    5.58.ASSAULT CAPITAL PRIME...........................................[5058]

  6.EASTER EGGS AND OTHER COOL STUFF.....................................[E001]

  7.ACKNOWLEDGEMENT......................................................[A001]

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     //////////            VERSION  HISTORY [V001]                   \\\\\\\\\
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  The updated version of this guide will always be available on
  www.cheatmasters.com

  Additional content such as images for locations of collectibles and video
  walkthroughs for important places or fights will be available on
  cheatmasters in the main walkthrough itself.

  Version 0.5 - 07/10/2011 - Started writing and updating in real time while
                             playing the game.

  Version 0.7 - 11/10/2011 - Added lot's of stuff.

  Version 1.0 - 13/10/2011 - Completed the guide along with all the cards and
                             Jumps and schematics and field goals.

  Version 1.1 - 17/10/2011 - Added Wasteland Legends and more info on
                             multiplayer - more to be added...

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=============================================================================== \\\\\\\\\\ -------------------------- ///////// ////////// CONTROLS [C002] \\\\\\\\\ ------------------------------------------------------------------------------- You can access the controls from the game at any time so I will just give you a brief introduction to all the important controls here... Left mouse button - Fire Right mouse button - Aim through sight W, A, S, D - Forward, Left, Back, Right SPACE BAR - Jump (I really do not know why they even included the jump option in the game seeing as to how little (almost never) you use it Handbrake - really useful while in a buggy. Q - Quick use button - You can see the item which is in quick use in the left corner of the screen above the ammo bar. Tab - Inventory - Visit other options like engineering and quest by clicking on the arrows. F1, F2, F3, F4 - quick use items 1, 2, 3, and 4. You can select which items in in which slot by going to your inventory screen and select the item and clicking assign/unassign. This applies for buggy as well as foot controls. SHIFT - Sprint / Boost C - Crouch N - Next type of ammo for the present weapon. 1 - Fists / Fists of Rage 2 - Pistol 3 - Assault Rifle 4 - Shotgun 5 - Desert Striker Crossbow 6 - Sniper 7 - Authority Machine Gun 8 - Rocket Launcher 9 - Authority Pulse Cannon 0 - Double Barrel Shotgun

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=============================================================================== \\\\\\\\\\ -------------------------- ///////// ////////// THINGS TO KNOW [T001] \\\\\\\\\ ------------------------------------------------------------------------------- Sub - area] [ Search code \\\ QUEST NAME /// /// \\\ Main Area] [ Quest Giver Even with all the talk about racing and the carts, the game is esentially a first person shooter and the basic elements of a shooter cannot be overlooked; especially if you are playing the game on high difficulties. \\\ CHARACTERS /// [4001] /// \\\ DAN HAGAR The first guy you meet in the game, also the guy who saves your ass. Dan Hagar is the head of the Hagar settlement and wants to help you survive the wasteland. LOOSUM HAGAR Yeah she's hot @_@ Loosum's the one who teaches you how to use the trademark weapon of Rage - the Wingstick. HALEK HAGAR The local merchant of the Hagar settlement, sells important stuff and buys junk from you - can a man get more useful? RIKTER OUTRIGGER The head man of the outriggers and a friend of Dan. Rikter is a tough guy but nevertheless is a good person and also gives us the shotgun. DURAR HAGAR The machine man of the game. Durar is responsible for all the buggys in the game. He prepares our first buggy and then takes care of all our buggys later on. PHALLINX HAGAR The tip man in the wastelands. Phallinx give us very useful tips throughout the game after we come back from quests. MAYOR CLAYTON The Mayor of wellsprings is a stout old well dressed man who takes care of the citizens of wellsprings and also the several settlements around wellsprings in wastelands. RUSTY The trusty Rusty is the mechanic in wellsprings who is the only person who can set you up with upgrades for your buggys be it spiked tires or a V6 turbo boosted engine. SLIM The manager of races in wellsprings; he is the man to talk when you have some need for speed (or certificates for buggy upgrades). COFFER The merchant in wellsprings can sell you a few schematics which help you along the way and can get you some upgrades for your weapons. JACKIE WEEKS First manager and announcer of the Wellspring speedway. Jackie tell us about the sponsor for our race to get the Cuprino. STANLEY Propreitor of the Stanley Express deliveries, he sets us up with deliveries when we need money. JK STILES This Fat guy without any pants (and possibly without underwear) owns the Mutant Bash TV franchise and enlists us for some mutant bash when we need cash. SHERRIF BLACK The enforcer of all Wastelands really is soft-spoken but a good man at heart and always helps people in need. DOCTOR KVASIR An old (almost looney) doctor who lives in seclusion in the far side of the wasteland in an underground lab. He was a veteran and part of the authority a long time ago in a city now called the dead city. He helps us get the defibrillator upgrade and unlocks the secrets of the refined feltrite. ElIZABETH A resisstance suppoter, Elizabeth spends most of her time thinking of ways to cause trouble to the authority in any way possible. CAPTAIN MARSHALL Originally captured, you will break out the captain from the authority prison and he then recruits you into the resistance. He is the head of the resistance. OLIVE A resident of wellspring. Olive keeps moving around wellspring and keeps sending useful trinkets of information your way throughtout your playthrough. She knows all the secrets. CRAZY JOE He's crazy... DESTINEE The babe with info.... she tells you of all the jobs in subway town and throws useful information our way. REDSTONE Even though he is a bandit, the residents of subway town, like him better than the authorities. No one can do anything in subway town without his permission. STEW Special merchant Stew has great deals - the best in the wasteland. Keep seeing him after every mission for a new deal on equipment. JANI The owner of Jani' supplies is not only cute but also has everything you need. And if she does not have something - you don't need it! MEL The race course manager in subway town, Mel looks a bit like Jolies in the earlier years (or is it just me?)

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- \\\ WEAPONS /// [4002] /// \\\ FISTS OF RAGE These are available from the beginning of the game if you pre-ordered the game. They amplify the normal fist attack by a great extent and you fists become as good a any other weapon. Great against mutants who try to overnumber you and other melee attacking enemies. PISTOL The first weapon in the game which Dan Haggar gives you is also the weapon which you may use the most because of abundance of ammo. Has a decent firing rate if you can mash you fire button pretty fast. DOUBLE BARREL SHOTGUN Available from the beginning of the game if you pre-ordered. A very useful weapon, one that will pull you out of tight situations many many times when you are surrounded by enemies. One hit in the chest can kill a basic enemy instantly. Ammo cannot be found in the beginning of the game. Be careful while using it as it has a long reload time. WINGSTICK The trademark weapon of the game. You can first obtain the Wingsticks from Loosum Hagar who teaches you how to throw them. They can then be purchased from Halek after that. SHOTGUN Id software's favorite gun is the shotgun. Extremely powerful in close range and can do one hit kills if hit in the right spot. A hit in the chest is very effective. ASSAULT RIFLE Effective against large groups of enemies - even more effective against their heads. SNIPER A bandit is launching rockets at you from a mile away, what do you do? Shoot the rocket of course... Yes, the sniper can be used to aim and shoot down rockets even before they get close to you but you can also use the snipers on the dawg who's launching those rockets - optional! DESERT STRIKER CROSSBOW To tell you the truth, it ain't as good as it sounds, but hey! it can still shoot holes in heads. AUTHORITY AR RIFLE An upgrade to the normal AR but also has a zoom scope for precision hits. Deadly at any range. ROCKET LAUNCHER The most badass weapon this side of the wasteland. It can take out mutants, bandits, buggys, cuprinos, and even insanely humongous mutants (thats not a hint at anthing!) PULSE CANNON The only way to describe it is by issuing a - BADASS ALERT !!!

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- \\\ COLLECTORS CARDS /// [4003] /// \\\ They are scattered throughout the gameworld and can be found only in certain areas. There are multiple cards in each area. So, if you find one card, then the other has gotta be around nearby (most of the times). This is the most accurate description of the cards you will get anywhere on the internet. But, look in the walkthrough section of this guide as I mention the locations of cards during the quests and that description comes with pictures there and is offers more insight to the pinpoint location of the cards. The locations of the cards are mentioned in the walkthrough but I will list them here with brief description of their locations. The pictures are present in the section of the walkthrough where you can find the cards. So, visit that part of the walkthrough for a detailed view. HAGAR SETTLEMENT 1 Dan Hagar: Go left from where Dan is always standing, you can see a small lamp on a table, the card in the table. 2 The Grenade Card: Next to the old woman on a barrel who is oppsite to the garage door of Dan Hagar. 3 Loosum Card: To the left of Ray's Oasis (the place where Dan is in all the time) on some rocks. It is from the front of the place. GHOST HIDEOUT 4 Ghost Bonestick: In the Ghost Hideout when you see the second bandit come at you, he jumps down from the top of a wall. The card is on the wall here in the end of the corridor. 5 Ghost Boss: Behind the holed cube monument, under a table in the area left of the above card. 6 Ghost Pistol: In the Ghost Hideout, you see a locked door in the beginning, the card is behind the door but you will not be able to break the lock until you acquire the lock grinder schematic(which is given after a mission later). OUTTRIGGER SETTLEMENT 7 Janus: Its on the sofa to the left of where Janus was sitting. WASTED TERRITORY 8 Turret: In the mission "Where's Juno", when you enter the wasted territory for the you can go below the original area and you will find it on a chair. 9 Rikter: After finding Juno's dead body, progress thru the area and when you get to the area where you can see stairs, the card is to the left of the stairs. WASTED GARAGE 10 Wasted club: On the corner on top of the stairs that lead to a dead end in the second floor. These stairs are to the left of the stairs that lead to the third floor. 11 Wasted Pistol: This card is in a cardboard box which is to the left of a door. You get to this door after climbing down a set of stairs in wasted garage. 12 Wasted Turret: This card can be obtained after you beat the boss in the garage while searching for machine parts for your buggy. Its in a box which is kissing the wall opposite to the last element of the buggy you pick up in the wasted garage. HAGAR SETTLEMENT 13 Dune Buster: Automatically given to you after completing Durar's time trial. WELLSPRING 14-18 You can buy the following five cards as a part of a deck from the gambler in wellspring in the bar. Mayour Clayon Sherrif Black City Guard Jetter Club Mutant 19 Sally: She gives you the card the first time you speak to her after destroying atleast one bandit buggy. WASTELAND 20 Dagger Thrower: From the exit of the ark area sewers (not entry - exit) which is above the rear entrance of the wasted garage in wastelands, go along the railing to the right all the way and the card is in a wedge in the wall in the end of this path. MUTANT BASH TV HEADQUARTERS 21 JK Stiles: You get it after completing the first episode for Bast TV. 22 Scoop Mutant: Keep looking left after completing the last arena in Bash TV in the area down the stairs. WELLSPRING 23 Cuprino: You get it after winning the sponsored Dusty 8 and winning the Cuprino SHROUDED BUNKER 24 RC Car Bomb: In the Shrouded bunker's first room to the left of the hole through which you send in the RC car. It is on the platform to the left of the hole. 25 Shrouded AR: In the second room(the place you get to after taking the first elevator) inside the room, the card is on the platform/pipes and you can see it if you go right(from the entrance of the room) near the large metal door and look left. 26 Shrouded Heavy: You should remember a door that needs a keycard in the Shrouded bunker. Face the opposite wall and walk straight till you can see a path to the left which leadds to the lower section of this area. To the right of this path is a pipe and the card is in this pipe. Look in the walkthrough section of the shrouded bunker for the picture. WASTELANDS - FELTRITE CRATER 27 Shrouded Minigun: In a large container box which is to the right of the feltrite refinery. WASTELANDS 28 Sentry Bot: Outside Kvasir's lab is a Stanley's express mail box. The card is behing some bushes which are to the left of this box at the nearest rock. 29 Enforcer: This card is just to the right of the pipe that has the entrance hatch to the dead city in it. DEAD CITY 30 Large Mutant: In the dead city, you are trapped inside a boarded room and mutants attack you in here. After this area you will face a couple of fire mutants and when you go down, a mutant crawls out of a pipe. Send in an RC through there and blow up the gas canisters you see inside. Then continue to mount the stairs outside and go left down the stairs in the next area and you get to this card as you just blew the door here. 31 Kraken: It is in the bloody disgusting alcove from which the Kraken emerges in the dead city. 32 Slime Mutant: When you enter the dead city central for the first time through the dead city streets, the card is lying on a table which has a lamp on it and this table is to the left of the door you come in through to get to central from the streets. THE WELL 33 Mine: In the well, you will fight a lot of bandits in a long corridor with pillars running through it. There is a ladder to the left that leads to some supplies and the card is here itself. 34 Valder: After you meet the soldiers from wellspring in the well, walk past them and you can find the card on a table which block the route further. AUTHORITY PRISON 35 Power Supply: After entering the room thru the first laser go straight and look right and you will find the card in a cabinet. 36 Giant Mutant: Just before the first turret is a room and in here is a hole in the wall. The card is on the dest inside the hole. 37 EMP Grenade: After blasting a supply, you will need to go onto some stairs to enter the next area. Above the stairs to the right in a cabinet is the card. 38 Drop Ship: Just after releasing captain marshall he takes his rifle out of a weapons box. The card is in the box. 39 Marshall: After you release Marshall, you go into the next room and in here is a locked door. THe card is beyond the door. 40 Shield Guard: After you are seperated from the captain (the elevator drops) the door to the right is kicked down by a guard. Go in here and to the right side of this area on a barrel is this guard. WELLSPRING 41 Elizabeth: On a barrel near the stairs behind the second chance inn. WASTELAND - CRAZY JOE'S SWAMP 42 Crazy Joe: To the left of Joe on a bench in his shack. DEAD CITY 43 Drone: The second time you get to dead city. It is behind the first set of stairs you need to go down where some guards where shooting at you. Walk to the right of the stairs and the card is on a table here. SUBWAY TOWN 44 Authority Mutant: It is next to the dead body of the mutant in the room to the left of where Marshall and his guys are in subway town. EASTERN WASTELAND 45 Porter: In the cave leading to the abandoned distillery keep looking to the right, its on a wooden box near the exit side of the cave. GEARHEAD VAULT 46 Advanced Sentry Bot: In the gearhead vault, after you enter the vault from subway town, you will have to climb the first slope and to the right, is a silver car near the ecit of the garage. The card is on the rear seat of the car 47 Gearhead Shotgun: Inside the first room which was blocked with fire in the gearhead vault, go right all the way and you will find this on some plantations 48 Gearhead Jet: After you pick up the feltrite cell and exit the vault through the broken wall, you will come to a pair of circular stairs. Go into the area to the left at the top of the stairs from the sand which makes a path near the fallen statue that blocks the path to the stairs on the other side. The card is on a chair. ABANDONED DISTILLERY 49 Dino-Mutant: During the eviction notice job (job board), almost at the end of level you will come to two security turrets to the right near some stairs. You had to go above these stairs to the left to pick up the TNT sticks for the last mission. Instead to going left, go right after you climb the stairs and to the right is a small restaurant like room and the card is on a table here. EASTERN WASTELAND 50 Monarch: To the right of the entrance of the power plant - you cannot miss it. POWER PLANT 51 Gearhead Boss: After killing the boss and his bandits, you finish the level and come to the exit to wasteland door. But, instead of going through the door back to the wastelands, look left and you should be able to see stairs. Just after you climb the stairs, you can see a filing cabinet to the right and the card is in it. JACKAL CANYON 52 Jackal Crossbow: Just as you enter the Canyon from the wastelands, look left and a few steps ahead you should see the card glowing on a ledge. Just jump up the rocks to get to it. 53 Jackal Club: In the Jackal canyon quest, after coming into the canyon in the beginning, the passage to the left is blocked by some iron gate and you go to the right from the gate and pull a level which is inside a shack to open the gate. The card is on a table in that shack. EASTERN WASTELAND - AUTHORITY BRIDGE 54 Elite Guard: Behind the boxes which are to the left of the first terminal which you explode during the "Assault on Authority bridge" mission. And those are all the cards in the game...

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- \\\ COMBAT /// [4004] /// \\\ Obviously the most important part of the game. Also included are general tips. DO NOT SELL FELTRITE 1) Always look for headshots. We all know they do lethal damage. 2) Move backwards when facing melee enemies and keep shooting so that you have more time before they come near you. 3) When in a mexican stand down ( a gun fight ) look for cover first. Crouch behind cover and shoot at the enemies. Go back into cover when the screen starts bleeding to recover. 4) Save bandages by not using them in gun fights. There is lots of cover and you can just wait behind cover to recover. The gunners mostly do not run at you 5) If melee enemies come too close, forget shooting and start melee'ing them. 6) Mutants can overnumber you prettly easily. So, do not stop shooting at the sight of a mutant. Do not waste you time aiming for a headshot, just keep mashing the fire button. 7) Always be on the lookout for ammo and other equipment which are scattered everywhere. 8) After killing, do not forget to loot the bodies. Also, vending machines give money so look out for them. 9) Sneak up on an enemy by crouching behind them. Do not get too close to them as they will know you are there. Just aim for a careful headshot with the wingstick and chop their heads off. This is not a stealth game so this strategy may not work all the time. 10) To change the current quest, just hit "tab" and go to the quests menu and double click on a quest to activate it. 11) The Defillbarator will take a long time to recharge, so don't keep dying. 12) The crossbow (or other normal weapons like the pistol) cannot zoom large so what do we do if you can't hit the heads of enemies directly from a distance? take out your sniper, zoom and aim their heads release the zoom but do not move the crosshair even slightly, i.e. do not shake your mouse even a bit (or controller), switch to your crossbow by using the number (5) (if you use the mouse wheel you may shake your mouse and lose your aim *pout* ) then hit them and if you did it properly, it should hit their head.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- \\\ JUMPS /// [4005] /// \\\ Jumps in the game need you to carefully manouver the buggy and hit the floating machines. a jump is completerd when you hit these things. Just copy and search [ctrl + f] the code next to the jumps below to go to the section having the jumps. Jump 1 and 2 - JMP1 Jump 3 and 4 - JMP2 Jump 5, 6, and 7 - JMP3 Jump 8, 9, and 10 - JMP4 Jump 11 - JMP5 Jump 12, 13, and 14 - JMP6 Jump 15 and 16 - JMP7 And Finally, here are all the jumps in one place...
This video was embedded using the YouTuber plugin by Roy Tanck. Adobe Flash Player is required to view the video.
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                              \\\ RECIPES ///           [4006]
                              ///         \\\

These can be anything from engineering schematics to plain bandage recipes.

1) Buy the wingstick schematic from Halek.

2) There are about 3 schematics you can buy from Coffer in Wellsprings.

3) After spending time doing missions in Wellspring, Coffer sells another
schematic (check after you get the Cuprino).

4) After the well mission in wellspring, Coffer has the explosive bolts
schematic.

4.5) When in the authority prison, you can pick up the schematics for the EMP
grenade.

5) When you get to subway town, speak to Lassard who is to the left of Marshall
on the computers and he gives you a schematic.

6) Jani's supplies has three advanced schematics as soon as you get to subway
town.

7) You can obtain a special regenerative recipe from Deitrich after completing
his mission.

The last recipe is from Deitrich and that finishes all the recipes in the game.
The ones not mentioned above are already with you or you will get them without
doing anything specific.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- \\\ MINI GAMES /// [4007] /// \\\ There are a few minigames in the wastelands, just to pass some spare time or gaining that litttle money which you need for some wingsticks and ammo! CARDS [CRDS] This is more like Yugioh (I didn't get the spelling right did I ?) or pokemon. The collector's cards which you collect in the world can be used to play cards and each cards has various characteristics associated with it. Ranged attack cards - They can be used to attack any card on your opponents deck. Melee attack cards - They can only attack the cards opposite to them on the opponents deck, if there is no cards opposite to it then it can be used as defence. Defense cards - They decrease the damage the opposite player's cards cause by half. Each cards has the damage it can do to the left bottom and its health at the right bottom. The game does give a good tutorial on how to play cards and you do not need to know anything except how to make a left click, little strategy is needed (to select good cards from your hand to your deck) but everything else is luck. The cards are drawn randomly and placed on the table. If you just drew a card then it is your opponents chance to make a hit and vice-versa. If you are losing too many times then it means that you need better cards, so go collect more cards from the world and come back and play then. While selecting the cards always select the ones that require the higest points and then go in the decending order till you use up all your points (the number of points you can use depends on the difficulty you can select at the start of each game). Just be sure to take cards that have a lot of attack and health and a couple of defensive cards in the deck will also help. You can play this with Hendrik who is sitting in a corner in second chance bar. Teague is in the bar in subway town. DICE [DIEC] This is even more dumber than cards, all you have to do is left click on the roll button and depending on the number of crosshair that show up on the four dice, the cowboy will kill the mutants. If you do not manage to kill all the mutants in three chances then you lose. If you manage to kill everyone in the first chance then you get ten times the money you bet. On the second chance you get four times and on the last chance - double. FIVE FINGER FILET [FFFI] Now, this is a game of pure skill and reaction. You can play it with Abbot in the second chance bar. All you need to do is hit the space. But, this is where the fun begins - You automatically move the knife over your fingers. You can see a laser pointer below the knife which tells you where the knife will hit. The game begins after a countdown of three and you can see a glow on one of the dotted lines between youe fingers. Hit space when the knife passes over the lines. If you do not hit space as the line crosses the glow part then you will automatically hit your finger and this will cause a strike. Three strikes and the game finishes. There are five rounds, each with increasing speed and difficulty. The only way you are going to win all five rounds is by practise, and believe me when I tell you that you can play for days together and not get past the fourth round. STRUM [STRM] Look carefully at the arrows which are activated and hit them in order when its your turn. Additional notes are added to the present note in the next round. It depends on your memory a bit.

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=============================================================================== \\\\\\\\\\ -------------------------- ///////// ////////// WASTELAND LEGENDS [WSTL] \\\\\\\\\ ------------------------------------------------------------------------------- Apart from the single player, RAGE offers an unparalled and never before seen multiplayer co-op scenarios. The walkthrough below consists of locations of collectibles (three in each match except the wasted garage) and ammo. Wasteland Legends tells us the story of the various legendary characters who have shaped their own stories on this world. There are a total of 9 Legends to be lived and Id announced additional in the pipeline. Note that enemies in multiplayer are more tougher and you have to be in cover all the time if playing on Nightmare. So, welcome to the Legend of the Wasteland... (example)--- Weapons available] [code] \\\ NAME OF LEGEND /// /// \\\ area of action] [Game Character related... P - Pistol S - Shotgun AMG - Authority Machine Gun P, S, AMG] [L001] \\\ LIFE IN PRISON /// /// \\\ Old Prison] [Dan Hagar COLLECTIBLES FOUND - 2/3 You start off in an office in the prison. As soon as you spawn, you should see two glowing levers in front of you. They are to be used to open two cell doors on each side of the corridor in front of you. One of these doors has a collectable item in them. There are wingsticks on the table to your left here and fatboys to the right of the ammo cabinet (which is to your right). If you go into the room which is to the left, you can pick up more fatboys which are on the table to the left and if you go into the cell in front of you through the hole in the wall you can find HE Grenades in the toilet to the left. Go back to your spawn area and thru the right door into the corridor. Go into the first cell door which is to the right and interact ( "e" ) with the flush of the toilet and the CLOWNFACE COLLACTABLE will pop out here's a pic - In the second cell block to your right, you can find bandages and there is nothing in the first and second cell to your left but more bandages in the sink of the third cell to the left. Move out of the corridor. More He Grenades in the file cabinet to the far right of this room. Exit thru the door to the left and you can see an RC bomb car which is under the table to the left and a wingstick in the sink which is to the left of this table. There are enemies in the next room but it is advised to make your stand from this room itself so that you can take cover easily, but beware of the enemies with blades who come running at you. After you are certain you took everyone out, move into the next room. There is a He Grenade in a small metal box in front of you and a wingstick in a cardboard box to the right (on the metal structure infront of you). Another He Grenade on the barrel wheel to the right and some pop-rockets in the power box which is to the left of the barrel wheel (right of the room). There is another wingstick in the lower level of the rack which is to the left of the exit and some bandages in the rack to the left of this rack. When you come out of this room you can see some stairs. There is another bandage on the crate to the left of the stairs. As you come down the first flight of stairs there is an RC bomb car beside the crate to the left. When you get to the next room, quickly move to the large pile of trash in front of you and if you look properly, you can find some fatmammas. There will be another gunfight and the enemies will be shooting from the room to the left. After all are dead, move into that room, there are some bandages to the right and HE, bandages and wingsticks in book cabinets in the left of the room. Exit this room and you will come to some stairs. To the right here is a box in which you will find a LOCK GRINDER. Go up the stairs and beware that there is an enemy in the room to the left. You can find a HE below the matress straight ahead of you in the next room. After Killing the enemy, go towards where he was and to the right side as you enter the room and you can find another HE grenade. Go back and in this room you can find a locked door. Open it with the lockgrinder you found earlier and if you look carefully, you can find lots of stuff here like wingsticks, fatmammas, Grenades etc. (even I was expecting a collectable but - no!) Go back into the room and pick up the two bandages on the large desk to the right of the door. Exit thru the door and hit the switch to the left. It will open a door and this grants access to the next area. There are wingsticks in the first and last cell here and the exit is thru the middle cell block. Go into the middle cell and thru the hole and into the next cell to the right. In here you can find a HE and if you go further in thru the hole you will find wingsticks and two RC bomb cars and another HE. Go back and down the slope to the right but be aware of the enemy down here. There are fatmammas in a cell to the right on top of a soap stand attached to the wall and another softmammas in a toilet in the middle area of this room. Exit thru the cell here and be ready for a hell of a fight. After every enemy is dead, exit thru the door to the left past the pounder. After a long walk you will eventually come to a room with a desk in front of you and a sniper near it and another sniper is in the window to the right side of the desk. During this fight, one fire thrower and a melle enemy will come from the right side stairs so be careful. Snipe out everyone below this area, there may be more than you think. You can go down by the stairs from the right or the left. After you kill everyone down there go to the right side of the room which is directly opposite to the drill you have to deavtivate and you can find another CLOWNFACE COLLECTIBLE on the counter here. Go to the opposite side and switch off the machine to complete this level There are a lot of bandages, ammo, RC bomb cars to be found in this room and on the stairs along with wingsticks, but I will leave those to you.

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=============================================================================== \\\\\\\\\\ -------------------------- ///////// ////////// WALKTHROUGH [W001] \\\\\\\\\ ------------------------------------------------------------------------------- --- ] [5001] \\\ FIRST LOOK AT THE WASTELANDS /// /// \\\ Wasteland] [ --- The game starts with a beautiful cutscene that shows the initiation of the ark project 100 years before impact. Then the impact happens and ... You are in your cryogenic chamber and the computer starts to release your seals and you come out. A terminal is just in front of you, the games asks you to look up and down to calibrate the mouse. You can use the terminal in front of you but it will take some time for all the systems to come online and then, when the ship opens, you get your first look at the new Earth. But, before going out, stick around for long enough and you will hear a message from the president (a 106 year old message). Admire the quality of Id tech 5 engine and when you are done ogling, walk to your left and again to the left beneath the rocks. You now get a first look at the locals. Some guy shoots the local off - who is he? he asks you to get in his vehicle and tells you that this place is not safe - listen to him. There are locals hidden in the mountains and you cannot see them yet. If you wander around here too much, you will get shot and have to re-load the game. There is nothing of interest here yet so just get in the buggy car by pressing "e" near the door. After you get inside, the mystery man gives his name and all the details you need to know and drives you to the Hagar settlement. Get out of the buggy and follow Dan inside and talk to him. You can't go outside just yet. So, talk to Dan and accept the mission and then go back near the buggys. Let's not jump into action straight away. Go straight from the buggys outside and you can see a woman in front of you. To her left on a barrel is your first card - The Grenade card. You can save the game anytime you want here.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Go to the right and you can see a girl to the left (*wistles*) talk to her and she will give you a new quest - WINGSTICK MASTERY. Hagar Settlement] [5002] \\\ WINGSTICK MASTERY /// /// \\\ Wasteland] [Loosum Hagar This is very simple. Just aim at the drone bandits that show up and hit "q" the wingstick will do the rest. you need ten points to pass - I got 29, how many did you? ;] She asks you to talk to Hal for more wingsticks and will give you 5 wingsticks if you pass the challenge. You can play the challenge anytime you want by talking to her. It is fun the first few times. Walk directly opposite to her and you can see Garan, who is standing next to a shop - Ray's Oasis. To the left of the shop is the next collector's card - Loosum card. Its on the rocks directly to the left of Ray's Oasis and you can go there by going from inbetween the yellow road blocks left to Garan.

The shop is in the center of this place below the normal ground level. Go in
and talk to Hal (Halek). You don't need to buy anything from him. Get back to
the buggys and take the moped as you can't take Dan's buggy. The game will
give you tutorails of the moped and you can go out the way you came in here.
You cannot explore all the world and the houses are closed. Let's finish the
first mission and then we can get to exploring.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Ghost Hideout] [5003] \\\ QUELL THE BANDIT THREAT /// /// \\\ Wasteland] [Dan Hagar Follow the white markers on you minimap. If you go left you will be killed and another way is blocked opposite the way you get killed, so just follow the white markers till you reach you destination. You can see a buggy here so just come off you vehicle and go to the place indicated on your minimap which is to the right after you get down and walk across the rope bridge. Ghost Hideout: Go in thru the front door and you emerge in the hideout. You aim? To kill ever freaking bandit you set your eyes upon (I like it!) Visit the easter egg section of this guide to get an awesome trophy. The easter egg can only be accessed during this mission and not later so see the section now itself. Go up and you can loot the body of a dad ghost. Move left and again to your left is a box with books and food cans in it - collect them. Go right by crouc- hing underneat the debris and jumping over them. Hug the wall to the right and between two door (one of which has a lock on it) is a radio you can collect. There is a box containing bandages here also. You can start hearing the enemies as you go past the box and one of them will come at you straight on. Kill him with your pistol. Go right from the center of the room and you can take a couple of spray cans which are behind the pillar and some cloth rags which are under a small bench here near the rubble. Jump past the rubble and you can pick up the apophis survival guide near some computers to the right of this area. Progress through the area and you can go right and you will face another bandit who runs at you. Shoot at him from the distance and if he gets too near, keep walking backwards and shooting. Go straight to the end of this corridor and you will come to the place he jumped down from and you can pick up the ghost bonestick collector card. Go back in the middle of this corridor and you can pick up some wires from a cardboard box near the side of the wall. Go left at the end thru the door and you can see a dice with hole monument. Behind this is a table and the Ghost Boss collectors card under the table. Go thru the next door and you face two enemies in this area, one after the other. After disposing them, go near the large statue and .... Time to use the defillbarator. You need to hit "e" when the two nodes intersect and depending on their points of intersection you get health back. You can do this whenever you get killed and the enemies around you will be electrocuted. If you do no hit the button at the right time, you need to reload the game from a previous save. Save the game here. But also note that the defillbarator takes a long time to recharge. Go past the door in this room and you can sneak up behind an enemy by crouching and you can kill them. Pick up the pistol rounds next to the vase which you see when you come out of the killing room. There are three shooters and two melee bandints in this area. Pick a nice spot to take cover and move in and out of cover as you kill them one by one. Two shooters are taking cover behind a couch. After clearing the area, look around for more pistol rounds on the tables. Go past the two gunners who were behind the couch and into the next area. A melee will attack you first and you can hear a gunner. Go thru the open door and look to the right and you can see a gunner behind the wall to the left. Another one takes his place in a few moments. Pick up the pistol rounds from the top of the table. In a room to the left here are some bandages. go to the end of this place and thru a door to the left. As you progress thru this area you can hear melee bandits who roll down wires. Two of them roll down and another melee attacks you. Crouch behind some debris and kill the two gunners in this area. There are three highly explosive grenades and pistol rounds on a table to the left in the corridor where you fight the gunners. To the right of the gunners is the next path. Use the tree vending machines here to gain a little money and go thru the freezer door to the left. Sneak behind the bandit and give him a head shot. There are pistol roounds here and grenades upfront. Look down the way the bandit was facing and you can kill twoo gunners from here. Go right and down the path and face the one slasher. Past him are two gunners and to the right of this area are two more. Just remember to stay in cover the entire time (important on hard and nightmare difficulties). Use the two vending machines for more money and go into the area where you kill all the gunners and you can ride the zipline which is on the far side of this place. Look at the iron which holds the zipline and hit "e" to move down. Now you are back where you came in from. Exit this place and ride your moped down the spotted road in the minimap.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Sewers] [5004] \\\ ARK AREA SEWER /// /// \\\ Wasteland] [ --- As you follow the spotted road, ride slowly and when you get to the place which has two small routes which converge into the same route, go towards the right route slowly but, keep looking to the left. You can see a person who says "You're not going into the sewers are you?" That's exactly where we are going. The entrance is to the right of this person. Go down and kill the mutant in fornt of you. Go down and face another one. There is a room to the left where you can find supplies. Go down into the water and run to either the left or right end of this place and defend yourself. Its best to start shooting the moment you see a mutant as they come at you real fast and can overnumber you easily. Just keep hitting the shoot button. You will have to face a dozen or so mutants. After killing them walk up to the place where you saw them coming from. Beneath the stairs are two glowing objects which you can pick up - a gas can and a hammer. Walk up the stairs. go to your left and pick up the gas can here. Walk past this place and as you enter the next place you will be attacked by groups of mutants - a total of seven. First four and then three. To kill them easily, just keep walking backwards as you shoot them. After killing all of them walk to the end and you can see skulls sticking on a stick from a pile of sand. Use it to gain the treasure of the Ark area sewers and complete this area. Exit the sewers and back to the wasteland and take your buggy and go back to Dan Haggar. Park the buggy where you picked it up from and talk to Dan.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Outrigger Settlement] [5005] \\\ MEDICAL SUPPLIES /// /// \\\ Wasteland] [ Dan Hagar You get this from Dan after clearing out the ghost hideout. You need to interact with him twice ( "e" button) and then you can be on your way. Go back to your moped and take it outside. But before you go, just sell all the junk to Halek. First open your inventory. Each item has a description and the item which are described as "sellable" can be sold because you will not need them. All other items are useful in engineering later so just sell the junk. When you reach the settlement climb down your moped and walk right all the way and you will see feltrite crystals which you can pick up. Follow the markers on your map to the Outrigger settlement. Walk up the stairs to the far end all the way up and a fat ass is blocking your way. Talk to him and he asks you to go see another person and then moves aside. Go further and after speaking to Janus, walk back to where Rikter was and he will give you another quest if you talk to him. But, do not forget to pick up the Janus Outtrigger card which is on the couch to the left of where Janus was sitting. To change the current quest, just hit "tab" and go to the quests menu and double click on a quest to activate it. But, let's just stick to the current quest - radio tower repair.

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Wasted Territory] [5006] \\\ RADIO TOWER REPAIR /// /// \\\ Wasteland] [ Rikter Outrigger & Wasted Territory] [5007] \\\ WHERES JUNO? /// /// \\\ Wasteland] [ Janus Outrigger Walk into the wasted territory which is marked on the mini-map. Keep going and you will eventually go down some stairs. After going down the stairs crouch and kill one of the two guys here. The other one shows up, kill him too. You can take cover behind the door wall. Go to the right of this place and down the stairs. There's a Turret collector's card on a chair and some beer bottles next to it. go back topside and right and out. There are two smg gunners. Crouch behind the stairs and shoot them. Keep moving and a shotgunner will come at you, so be prepared to shoot and if you die, be ready for the defillbarator. Just right of where the shotgunner came from are the bodies of the two guys you killed. Loot them and follow the highlighted path in the minimap. Keep going and you will get an update on Juno's whereabouts. You will be attacked by a couple of mutants and you will find Juno where the mitants were standing. Go straight from Juno and right into the next room. There is a Rikter Collector's card to the eft of this place on a table. You must have seen the stairs here also. Go near the stairs and you will climb them automatically while holding the move forward button. I hope you have been saving all this while. Climb up and go fornt and interact with the tower which is straight in front of you. Go down right and take the zipline down, ride your moped back to the Outrigger settlement.
As you climb up the stairs Ramos will tell you that he has a job. Speak to
Rikter and then to Janus and move out.

Go back to Dan and give him the supplies and he asks you to visit the mechanic
next.

Go near the mechancic's shop and Phallinx will call you. Speak to him to get
some info on Feltrite. I hope you did not sell the feltrite you picked up
earlier. Go and speak to Durar Hagar.

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Bandit Hideout] [5008] \\\ MUTANT ALERT /// /// \\\ Wasteland] [ Ramos Outrigger Activate this quest by going into the "tab" menu and go to the quests page. Double click on the quest. Ride your moped to the place marked on the map. Its a long way so keep using the boost ("shift"). After getting there, step down from youe vehicle and move forward to the place marked on the map and you can interact with the shooter wihch is on the ground. You can see the fireworks in the sky, just look up. After this, three mutants will attack you. Two will come at you and one will throw knives from a distance, they are no trouble at all especailly since you have your new armor. Go back all the way and talk to Ramos to get some nice items.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Wasted Territory] [5009] \\\ THE MISSING PARTS /// /// \\\ Wasteland] [ Durar Haggar Speak to Durar if you have'nt already. He asks you to go to Johan so just go back outside and ride to Johan and give him the list. Johan then explains another problem and gives you a new quest, some ammo, a new engineering schematic and information. Follow the marker on the map into the wasted territory. You will be attacked by two gunners just like last time from the same place when you go outside the first room. Keep going and another gunner will attack you from cover, just run aside if you cannot see him and move slowly until you can spot him. Go further and you will face another gunner and you can go into the wasted garage. In here you will find some gears and some circuits in the room next to the gears. Go near the locked door and make a grinder. Save your game here and equip your shotgun. As you go in, a bandit runs at you, shoot him and equip your pistol again or the assault rifle (which you don't need). Go down and crouch into the next room. There's two gunners behind barrels. Shoot them and a bandit with a stick on fire come outta nowhere and runs at you, switch to your shot gun quickly and take him out and switch back. There are nearly 8 gunners in the next area, you will face them two or three at a single time. In this room is a radio behind the first shooters you saw and ammo and beer bottles to collect. Go down left in to the next room where you will face more shooters. You can see an engine sticking out the wall to the right and a door to the left with its handle on shock. Go around the wall to the engine you saw and pick up the alternator. You can see that the door which was held by the shock is now opened and you have to go in there. Go down the stairs and be ready for a lot more gunners. Hide behind the wall and take them out one by one and if someone rushes at you, just take out your shotgun and use it on their brains. The gunners will start using grenades from here on, so when you see a grenade just move back to a safe distance. Do not move front, but move back because if you move front, you will be in the line of their fire. There is another sealed door in this place. Go right towards the stairs you used to get here and go up the stairs which are behind here and you can pick up some equipment to make another grinder. You will also find the wasted club collector's card here. If you need gears, they are on a table to the right of the locked door. Inside you can find some rags and antiseptic and grenades and some equipment. Progress down the path to the right of this room. As you go, you will meet up with more shooters and a fire runner. Stay behind cover and wipe them out. There's stuff like oil cans, rags, shoes etc all around this place so keep looking for them. Move into the place to the far right and you can go down stairs. At the end of this place, to the right is a door and to the left is a cardboard box with the wasted pistol collector's card. Go into the room, theres some beer to the left near the door and now crouch and move straight and get up and shoot the two guys on the opposite side. Go right from here adn you will face more shooters. This place is cramped so you can use your shotgun for faster kills instead of pistol. Sweep the entire area and move to the far left and pick up the next part. A door opens to the right of the car. Go in and face more bandits. To the left of this room is the toilet. Go in and down the stairs to enter into the large garage. As you enter the area to the left of the one you are in right now, you can see a bandit on a buggy. He is the boss of the garage. During this fight, do not stand in the center of the corridor the boss is in. Stand near the entrance to the corridor and wait for him to empty a round of bullets and take out any bandits who come at you with the shot gun. When the boss stops to reload, he laughs and shouts, this is the time when you need to shoot him. Use your pistol or rifle. Move back when he starts shooting again. After a few rounds of hide and seek, he drops. To the left of the buggy the boss was on, is a path to go to the place he was at. When you enter this area look left and touching the wall on your left is a small cardboard box with the broken turret collector's card. In the center of the room is the piston assembly - the last part you need. Take the part and a bandit shows up as soon as you do so. Go to the farside of the room. There is a locked door here and you must have enough parts to drill the lock. There's a gas can, some sellable stuff and more crystals inside. Go back and thru the door to the left of the sealed door and you can go back to the wastelands. But before going back, you can find an easter egg in this place - the Wasted Garage, look at the easter egg section for more information. Sneak up on the bandits outside and steal their moped and go back to the Outrigger settlement. Talk to the mechanic to get your very own buggy. He give you a heads up on some stuff and you can then drive your buggy.

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\\\ JUMPS 1 and 2 /// [JMP1] /// \\\

This video was embedded using the YouTuber plugin by Roy Tanck. Adobe Flash Player is required to view the video.

First lets complete some jumps on the buggy. You may have already seen the
floating machines near the sewer entrance which float in the air with blue
gas coming from them to thrust them up.

heres a pic and video- (pictures and videos available only on www.cheatmasters.com)

 www.cheatmasters.com/blog/2011/10/04/rage-walkthrough-faq-guide/)

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There are two in this area. Describing how to get them is difficult so here's a video of how to make the jumps properly. You may need to do the jumps several times before you hit the marker - especially the second jump. The pics show the point of impact to make a successful jump. But, I will still try to describe the jumps. The first jump is very easy and straight forward. If you don't get it then first align your vehicle near the edge of the road so that it is straight to the marker and move back. Now hold boost all the time and you will hit it. The second jump is more complicated. You need to start from the edge of the road which leads you to the first marker but you have to face the second marker and you can see a small raised rock to the left of the pillar. You have to hit the middle of the rock to make the jump. Watch the video as describing the jumps are very difficult. Before going back to Dan, go to the ghost hideout where you had the first mission of the game - you ought to remember a locked door. Enter the hideout and go right, duck and jump and to the right you can see the door. Open the door to find the Ghost Pistol Collector card. Go back and talk to Dan after this.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Wasted Territory] [5010] \\\ DESTROY THE BARRICADE /// /// \\\ Wasteland] [ Dan Haggar After picking up this quest, go to your buggy and drive along the marker and you will get to an area where bandits use rocket launchers against you. When you see the rockets come at you, reverse your buggy and go behind along the path you came to take cover behind the mountain to the left. Here, get out and stick very close to the mountain and crouch and just peek to the right. A bandit launches at you. Move left and peek again and again till you get him in the scope of your sniper. Take your time here. There are two rocket launcher bandits and after them, snipe all the gunners in this area. Do not worry too much about the gunners as they are not as mch threat as the launchers. The following video will give you an idea of how to tackle the launchers -
This video was embedded using the YouTuber plugin by Roy Tanck. Adobe Flash Player is required to view the video.
After killing everyone, go to the far side and plant the explosives and
go back to Dan. he then gives you a new quest. The Dan Hagar collector card is
in a table to the left of where Dan is always standing, under a lamp near the
wall.

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Wasteland] [5011] \\\ DURAR'S TIME TRIAL /// /// \\\ Wasteland] [ Durar Haggar You get this quest automatically after you blow up the gate. Talk to Durar to start the quest. This is prettly easy. Just keep using the boost and you can best the time easily. If you are having a tough time then remember to always take the left most path while going to the flag, use the hand brake to do a 180 and drive back the same way without forgetting to use the boost. As a reward, you get a Dune Buster collector's card and a 2X boost to your buggy.

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Wellsprings] [5012] \\\ DAN'S MESSAGE /// /// \\\ Wasteland] [ Dan Haggar The mayor's office is thru the door to the right behind the guy who is sitting on a broken buggy. If you speak to the guard on the left, he actually points in the direction of the office. Go in and speak to him and pick up the vault boy bob head toy to the right on the mayor's table.

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Wellsprings] [5013] \\\ CHANGING CLOTHES /// /// \\\ Wasteland] [ Mayor Clayton You need to change your attire so that you do not draw much attention. As you come out of the door of the mayor's office, fall down thru the gap in the railing. Go staright while keeping left and you will pass thru a cave like area. As you come out of the area, you can find the notice board to the right and the person you need to meet - Coffer, is in the shop to the left. Speak to him and choose an outfit of your liking. If you pre-ordered the game then you get the Crimson Elite suit which has the combined abilities of all the other suits. Note that you cannot change the outfit throughout the game once selected so choose wisely. Before going to the mayor, let's pick out the odd jobs. First visit the notice board which is drectly opposite from the entrance here. Then go left and left again and you come to Rusty's auto parts. To the right here is the racing track - Wellspring Speedways. Talk to jackie weeks to learn more. Behind Jackie is Slim. Speak to him to start the races.

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Wellspring] [5014] \\\ WELLSPRING RACES /// /// \\\ Wasteland] [ Slim Now, this is a very cool diversion from the main gameplay, and it has to be treated tht way - a diversion but not the real thing. So, race between the missions so that you will have variety in your gameplay. But, even though I'm saying that, I just finished as many races as I could in one go... You need to go out of wellspring for most mission and the only way you can do that is by upgrading your buggy. But, the local mechanic only takes racing certificates. So, we are going to have to win some races before we go out of well spring. Basically, there are three tiers of races. The second and third are unlocked after winning 45 and 100 certificates respectively (you get a max of 15 per race). Racing in campaign is pretty easy. But, you may not win some the first time you play so do not worry. You will need to know the track fully before you can win so you may have to race a few times on the same track. BEGINNER'S LUCK - DUSTY 8 This is a time trial and you have to finish the race before the time to win it, there is no second and third places here. This is a very easy race and you will not need any help. SOUTHERN HIGHWAY (Non - combat) Hit the boost first thing after the race starts and always try to use boost to come out of turns quicker. There are three pin-turns in this race. One is in the beginning and the other is when you get on the highway in the end. It is very easy provided you get the third one which is in the middle properly. Always try to turn from the center of the road and do not release the forward button when in the middle of a turn. Just align your buggy to take the turn before you are in the curve. If you release the forward button then your turn will become awkward and you will crash into the wall or railing. A few times on the circuit will get you thru it. SOUTHERN HIGHWAY (Minigun) First go to the mechanic across the wellspring track in Rusty's autoparts. He has all the parts for your vehicle upgrades. Pick your vehicle in his menu by clicking on the arrow above and attacch a minigun to it. Again, hit boost and take the lead first. Your minigun has limited ammo but ammo and boost packs are scattered on the trak for you to collect. Use your shields "q" or set them from the quick menu in your inventory when you are being shot at from behind. Do not worry if you destroy your buggy as it will respawn in the same place and you can still win the race even if you get your buggy destroyed a few times. Just remember to hit the other racers when you see a red monkey on them. The track is the same as the previous race. DUSTY 8 (Rockets) use the same vehicle you used last time (if you have more tha one) and upgrade it with launchers from Rusty. Take lead initially and use boost to get a large gap between you and the other racers. This way, the rockets will take a long time to come to you, but always remember to use shield when you see the warning symbol. You cannot tell when the rocket will hit you so use your shield on your intuition. It take more that a couple of rockets to take you down and only a couple of hits to take the others down. Again, you will respawn at the same place after your buggy is destroyed so no worries. You can upgrade your buggy with the many parts available with Rusty so win some race to get enough certificates to buy a part. SPEED AND THRILLS - DUSTY 8 REVERSE This can get a little bit tricky because of all the turns but a few times through and you can make it (if not th first time). The best advise that can be give in this race is that - stick to the left part of the road thru the first two laps and take all the boosts and then swith to the right side of the track in the last lap. You can also take the left part itself even in the last lap. SOUTHERN HIGHWAY (Rocket Rally) The most trickiest of all the kinds of race - the rocket rally. But, it also can be beat easily provided you know one little secret. As soon as the race starts, use your boost to get ahead of the pach and start collecting all the rallies / flags or whatever. After this. Immediately turn around after the last rally and go back the same way you came. After all the rallies on one side are finished the next rally point starts again at the beginning and continues down the same path the first time - so it is repetitive You may not get to the first rally again after collecting the last rally. Even if you can, don't do it. Just stay behind the racers intentionally and follow them back to the first flag but stay behind them all the time even if they hit each other. When they take the first flag, the next flag comes and you can be the first to take it if you stay behind them far enough. If not the second then maybe the third flag. So stay behind them and as soon as you see a flag appear close to you, turn around and boost again all the way (the same way you went the first time) collecting all the points again. Repeat the same and this will be a piece of pudding (pudding don't have pieces right). SCORCHER LAND (non-combat) The wierd thing about this track is that all the left turns are tricky - only the left turns. There are three left turns and take a look at them and find the proper spto to turn the first couple of times and you will be through this easily enough. Upgrade your vehicle if you have problems. SCORCHER LAND (rockets) Just do the same thing you did during the last few races on this track. DUSTY 8 REVERSE (rockets) Just do the same thing you did during the last few races on this track. SOUTHERN HIGHWAY (rockets) Class: Cuprino You will be able to play this only after unlocking the cuprino class buggy in the main story missions so just come back later if you have not unlocked. MURDER AND MAYHEM - The last tier of races in wellspring... SOUTHERN HIGHWAY REVERSE You already have raced a lot on this track so it's just reverse this time but no big deal. Some players mentioned that they had problems clearing this race so I will provide a few tips. 1) Be very careful in the first part of the race, if you crash into the blocks here then you are just losing a lot of time. The best way to clear this area is hold the forward button and zig-zag your way through the first three blocks and release the forward button and carefully manouver around the the last block. 2) The pin turn after the road blocks is very tricky and you can ust use your hand-brake in conjunction with the left button to turn around and always use boost immediately after you turn but don't hit the boost for too long as there is a sharp left ahead. 3) You cannot allow yourself to miss any boost packs so try to remember their locations and get them. 4) Be careful while jumping the ramp in the end of the laps. If you position your buggy diagonally them you will hit the railings. Lastly, after a few time through, you will get it. You only need to know the track better. THE CANYON (Rocket Rally) As soon as the race starts, use your boost to get ahead of the pach and start collecting all the rallies / flags or whatever. After this. Immediately turn around after the last rally and go back the same way you came. After all the rallies on one side are finished the next rally point starts again at the beginning and continues down the same path the first time - so it is repetitive You may not get to the first rally again after collecting the last rally. Even if you can, don't do it. Just stay behind the racers intentionally and follow them back to the first flag but stay behind them all the time even if they hit each other. When they take the first flag, the next flag comes and you can be the first to take it if you stay behind them far enough. If not the second then maybe the third flag. So stay behind them and as soon as you see a flag appear close to you, turn around and boost again all the way (the same way you went the first time) collecting all the points again. Repeat the same and this will be a piece of pudding (pudding don't have pieces right).

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Wellspring] [5015] \\\ GETTING ODD-JOBS /// /// \\\ Wasteland] [ --- After upgrading you vehicle, you can now roam around the wastelands all you want. But, let's get as many missions as we can before we head out. I hope you already picked up the missions from the notice board. If not, then do so now. Play some mini games if you want to. A game of dice is next to Coffer's shop. The bar is to the right of the path that looks like a cave. It is diagonal from the mayor's office. In the bar you can play the card game. You can buy the basic deck from him and you ought to have 15 cards. With these you can beat him on easy and medium. You just need better cards for high difficulty so we will come back later after we get more cards. Sally is the bartender. Talk to her for more missions, but she gives you them only if you have weapons attached to your buggy (which you should after we finished much of the racing). She says that she will reward you money for each bandit buggy you take out. So, instead of doing this as a mission, just go with the other missions and take out some buggy's when you can and when you are back in wellspring talk to her to get your reward.

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Wellspring] [5016] \\\ RENTING A GARAGE /// /// \\\ Wasteland] [ Mayor Clayton After you get some clothes on, go bakc to the mayor. He asks you to rent a garage and you can do so by speaking to Mick in his garage which is directly opposite to the mayor's office. You now have to speak to the sherrif. Starting from Rusty's autoparts look the way Rusty is looking and walk straight and take a left and go into the corridor of the hose to the left (not up the stairs). Go right when you get in the corridor and to the right, on a wall you can see "Sherrif" with an arrow pointing to the stairs. The Sherrif's office is thru the door here. He gives you the supplies Dan needs, so ge back to the garage and select a vehicle which has firepower and ride out to the wastelands. you should have four missions now - resupplying Dan, Sally's bounty, Clean the Ark area sewers, and missing persons. If you missed any of them, then read above to get them.

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\\\ JUMPS 3 and 4 /// [JMP2] /// \\\ The next pair of jumps can be found after you exit wellsprings. From the wellsprings gate, go right and take another right. You should be able to see the first jump here.


This is very easy, so just align yourself like you did earlier, go back and
boost your vehicle thru the jump. After making the jump, go all the way and
pick up the desert spore to the left of the mail box and go back and fall down
onto the road and face away from wellsprings and drive straight. After a while
you should be able to see the jump. Same stuff - align and jump.
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Run into the turret here to drop it from its mount.

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\\\ JUMPS 5,6, and 7 /// [JMP3] /// \\\ You can get to these jumps by take the route left from wellspring gate and staying in the right side of the road. Describing is hard so I just put a video on how to get to these jumps first and then how to make them.
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This video was embedded using the YouTuber plugin by Roy Tanck. Adobe Flash Player is required to view the video.
The first jump does not need any boost. The second jump can be very tricky and
you will have to ttry this out a few times. Just keep jumping and try to bend
the trajectory of the vehicle in the air. The third jump needs a lot of speed
so make the run-in from a long way.

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Wasteland] [FELD] \\\ FIELD GOALS /// /// \\\ Wasteland] [ --- No matter how much I describe it, the video below is much better... to do the field goals, you will need the jetter, so go back to the garage and get the jetter out.
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       Ark area sewers]                                     [5017]
                      \\\   CLEAN THE ARK AREA SEWERS    ///
                      ///                                \\\
            Wasteland]                                      [ Bounty Board

Go to your objectives screen and select this mission.

Go to your objectives screen and select this mission. Go to the sewers and
the best thing to do is to use your shotgun or the fists of fury. This place
will be a breeze if you are coming here for the second time( if you followed
this walkthrough) but if you are here for the first time then it's a little
bit hard. Just remember to walk back while shooting so that they take more
time to come at you. After you exit the sewer turn back and walk along the
railing to get the dagger thrower collector card.

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Ghost hideout] [5018] \\\ MISSING PERSONS /// /// \\\ Wasteland] [ Bounty Board Select this mission and go to the hideout. I will not cover this area till you get to the large statue since you already have played in this place earlier in the first mission. Just use a combiation of ranged and close weapons - nothing too fancy here. If you did not pick up the ghost pistol collectors card then you can do it now, it's in the locked room to the right as you enter. When you get to the statue, the quest is complete.... did you really think that there was more beyond the statue? fooled ya.. haha... -_-

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Hagar settlement] [5019] \\\ RESUPPLYING DAN HAGAR /// /// \\\ Wasteland] [ Sherrif Black Just follow the marker on the map to get to Dan and talk to him. He then gives you the Desert Striker Crossbow and mentiones the authority and tells you to stay in wellspring for a while. Grab the crossbow from the wall to your right. Just return to wellspring after you finish talking with Dan.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Anywhere] [5020] \\\ MIRACLE CURE /// /// \\\ Wasteland] [ Richard Talk to Richard who is sitting to the left of the card player in the bar. He needs a night blossom, and you might already have one, so the wuest gets completed automatically and you can get a new recipe. If you do not have the night blossom then don't worry, you can get it later on while doing other missions. Just return to richard to finish the quest. If you destroyed atleast one bandit vehicle then go talk to Sally to receive the Sally collector's card.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Wasted garage] [5021] \\\ STOLEN MERCHANDISE /// /// \\\ Wasteland] [ Bounty board You get this mission from the bounty board after completing the first two boards missions. Ride to the wasted garage and go in. Crouch and kill the bandit from the entrance and the others will be alerted. Take out your favourite gun and kill the four gunners in this area. Move ahead and there is a gunner behind the railing of the stairs you use to get to the upper level so be careful as he may not show himself until you are next to him. There are two guys opposite to you ass you enter the next floor. The wingstick can be usefull here. Move left and be ready for a fire runner and a bit further when you take a right, you will face a shotgunner. There are two more to the left of where he was, so be extremely carefull here as they can take you down easily, just move back into cover as soon as you get hit. Progress thru this place till you come to the stairs leading to the next floor and climb them and the stolen booze is in this floor. It is well guarded by half-dozen bandits Just don't go into the middle of the room, use your wingsticks. The booze is on a table in the middle of the room.

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---] [5022] \\\ MUTANT MENACE /// /// \\\ Wasteland] [ Bounty board This mission is obtained from the bounty board in wellspring. You are given an upgrade to your sniper after accepting this mission and are automatically transported to a location. There is a mutant to the left near the large pipes, take him out and two more run to the right, take them out. After that (even if you miss a mutant) two guys will come in and their health shows on the top right of the screen. You need to kill the mutants before they kill these guys. One of them shoots while the other does the repairs. Mutants start coming from the left lane and then the right. After the person is ddone with the left side, the two guys go to fix the next thing to the right. Mutants again come from right and left and be careful here as one mutant might show up next to you. The best thing to do here is not to move your aim around the mutants, just calculate their path and place the aim leading them so that when they run into the crosshair you get them.

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---] [5023] \\\ CARAVAN COVER /// /// \\\ Wasteland] [ Bounty board Similar to the previous quest and is also obtained from the bounty board after the previous quest. The friendlies come from the right and shortly, two bandit buggys come at them. The buggys stop and bandits come out of them. Shoot them quickly as they have assault rifles that can kill quickly. After you take care of them, the caravan move on and a third buggy comes. But this time, around two rc bomb cars show up. After you take them out, the last bandit is on the highway above the third buggy. Shoot at the buggys if they don't explode when all the enemies are dead.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Wasteland] [5024] \\\ STANLEY'S (almost) EXPRESS /// /// \\\ Wasteland] [ Stanley You can meet Stanley in a shack left of the stairs that lead to sherrif Black. Talk to him and he sets you up with a delivery. There are three deliveries for you to make since all the other drivers have well... "disappeared" the three delieveries progess in difficulty. The best thing to do is keep your eyes on the marker spots in the minimap at all times, you may need to play the last race a few times before you get it or you can just complete the first two and come back later for the third with a fresh mind Practice is the only thing here so just keep trying and ignore the bandits at all times, just keep your eyes on the map pointer and the time. Use boost whenever it is available and you just cannot hit anything in the third delivery and I mean anything, you have to be perfect.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Wellspring] [5025] \\\ CUPRINO NEEDED /// /// \\\ Wasteland] [ Sherrif Black Speak to Sherrif Black, who tells you that you need more muscle. He points you to Jackie Weeks. Go to Weeks and speak to him. He tells you that you need a sponsorer and asks you to meet JK Stiles.

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Wasteland] [5026] \\\ MUTANT BASH TV /// /// \\\ Wasteland] [ JK Stiles Head out and follow the pointer to the headquarters of Mutant Bash TV. Talk to the fat guy and he puts you in the mutant bash arena. The best weapons against the mutants are the wingsticks. There is a trick to get 100% accuracy all the time but you will need the fists of rage for that. Just hit a mutant once with a gun and make sure the bullet hit it and finish the rest of the round with the fists. This does not apply to all rounds, but instead of using guns, just use wingsticks, but only when you absolutely have to and finish off the kraken with the wingsticks. This should get you to 750$ which unlocks an achievement. Br very careful the first time you play mutant bas as it is the best time to get to 750 but you can get to more than 900$ if you play properly. CHAMBER OF LAUGHS The first arena has mutants crawling out of holes and you can take them out easily. After a while, four stands emerge from the ground and there are mutant fire throwers on each stand, so hit them with the shotgun or something. More mutants keep coming and the time limit is 1:45 but you can clear it easy. MONKEY BUSINESS A large iron ape spins around the center of the arena and if you are hit, well the game shows a mutant being hit by the monkey so you will know what happens. Just stay in the middle of the arena and you will be fine. Keep looking aroung at all times so that you will know if some of them sneak up from behind you. ONE ARMED MUTANT If you don't shoot the correct slots then you get mutants - that's it... The targets appear below the slots so hit them fast. You need to shoot the bullseye just as the $$$ slot gets to the middle. You will need to repeat this about three times. SHIP-WREAK COVE The only safe place is in the center of the room. Spikes come out of the ground everywhere else. Just keep looking arouns for mutants. KRAKEN Its really easy if you have around 15 wingsticks, just keep moving in a circle around it throwin wingsticks and it will be over before you know it. After this arena, go down the stairs and in the next area, keep looking left and on a box is a scoop mutant collector's card. You win the JK stiles collector card after completing the bash tv for the first time.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Race Track] [5027] \\\ SPONSORED DUSTY 8 /// /// \\\ Wellspring] [ jackie Weeks The other cars are better but only you can use the special mutant bash weapon so just hit the quick use button when a car or all the othe cuprinos are ahead of you and its really easy after that. You get a cuprino collector's card after winning this race. After gaining the cuprino, you can complete the remaining races at the wellspring track or make the last delivery (if you had not done so) for Stanley

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Wellspring speedway] [5028] \\\ WELLSPRING RACES /// /// \\\ Wellspring] [ Slim Let's finish the remaining races. SPEED AND THRILLS Sounthern Highway - The cuprino is a hard turner so just release the forward button when turning else you will hit the wall. MURDER AND MAYHEM Dusty 8 - You may want to use the brakes near turns and boost after it. But, keep the usage of boost to a minimal at turns. Southern Highway - (rocket rally) Follow the same stuff you did for that last rocket rally, read that section for more info and note that the rally points changed from last time. Take the left from the middle of the highway downside to get to that point and continue from there. Make a 180 turn and go from the ground and not the highway after you get the last flag as the other flags appear on the ground. Scorcher Land - Same as last time, its very easy once you take the lead. The Canyon - (rocket rally) Its fairly easy for a last race really... Coffer might have some upgrades for your armor, weapons and a new schematic so check with him.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Wasteland] [5029] \\\ RESUPPLY THE WATCHTOWER /// /// \\\ Wellspring] [ Sherrif Black Go speak to the Sherrif after you obtain the cuprino. He tells you about the bandit problem and about the need of supply in the northern watchtower. Just grab your cuprino and head out. follow the pointer all the way and back, but read the jumps section below as you can finish three more jumps here itself. Go back to the Sherrif and he sets you up with another mission.

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\\\ JUMPS 8,9, and 10 /// [JMP4] /// \\\ You can get to these jumps during the resupply the watchtower mission and possibly during other missions. The first one is to the left of the highway almost near the end.
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The second and third are near the start of the highway (or the end if you
are returning after supplying the watchtower. To make the second and third
jumps you need to go at them from the tops of two parts of broken highways.
Just look for broken highways near these and you can find them. The video
and picture below should help...

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Shrouded Bunker] [5030] \\\ DESTROY THE BOMB CACHES /// /// \\\ Wastelands] [ Sherrif Black This is an important mission so I will be very specific with all the details. Note that this walkthrough is written considering players are playing on nightmare difficulty. So, you may not need to be as careful as mentioned below, but it still help a great deal even on other difficulties. Make sure you have the parts for atleast one lockgrinder. If not, buy them from Coffer. Go to the bunker and after you enter... First start crouching and move ahead only until you can see a bandit working on an RC bomb and an RC moving around him. You can use use any of your weapon to kill the bandit but the RC will then come at you so just blow up the RC when it is next to the bandit. The others in this room will then be alerted and two more RC's come a you and bandits will take cover behind the desk the first bandit was working. But, they will come only one by one. Just stay in your place as shown in the figure below -and snipe them when they stick their head out. After you kill the bandits here, move a bit forward but not all the way. Keep looking to the left and a bandit is in front of a door, so take him out. The room ought to be clear now, so just walk in all the way to the right far corner where you can see a red light bulb. You can see a small hole in the wall in the bottom and the RC car bomb collector's card to the left. Send in a RC car of your own and detonate it near the red canisters which are the bomb caches. This opens up a hole in the wall, there are two shrouded bandits in here, take them out and climb the elevator in the end and interact with it. When the elevator stops crouch and keep looking to your right as you move, a bandit walk away and when he stops, use your crossbow on his head. Move forward while crouching and take cover behind a box to the right as you come to the opening of the next room and take out the two guys you see with the crossbow, it is important you hit them in their head, but the crossbow cannot zoom large so what do we do if you can't hit them directly? take out your sniper, zoom and aim their heads release the zoom but do not move the crosshair even slightly, i.e. do not shake your mouse even a bit (or controller), switch to your crossbow by using the number (5) (if you use the mouse wheel you may shake your mouse and lose your aim *pout* ) then hit them and if you did it properly, it should hit their head. Move into the room but look left when you get near the place where the nearest bandit was standing and you can see two more here. After you kill them, two bandits will run away to the right. Turn back and you can see a large metallic door (which geographically is to the right of the room) move towards it and look left and you can see the shrouded AR card. There are two water purifiers in the space below the card to the right Now, move to the area where you saw the two bandits run. They are to the right so take them out while taking cover behind the boxes. Pick up all the stuff that is in front of you here and go to the right. You can see a locked door to the right here, inside are some suthority ar rounds, an authority ar rifle, bandages, bombs etc. Progress through this area. Turn left in the end and go through the pipe which is to the left and go right after you exit the pipe. Crouch and look out for the bandit to the far left, use your crossbow. After him, move very slowly forward and look left and you can see two more bandits. Look around this place a bit as there are a lot of things that can be picked up. You can also see a door to the right of where the two bandits were. This requires a keycard. If you look right here below this room from the low railing you can see a group of bandits. Crouch and take them out. Now, go to the locked door (keycard door) and look opposite and walk straight all the way till you can see a path to the left whic leads to the lower part of this area where the the bandits you just killed were standing. To the right of this path in the beginning is a pipe, the shrouded heavy card is in this pipe. Now, go to the door that needs the keycards and down the stairs to its left. Be careful as there are two bandits waiting for you behind some crates. After you kill them, go in there and look right and you will see a small room which has loads of AR ammo and the keycard. Go back to the locked door and open it. Move while crouching through this entire corridor. Pick up the liquor bottles while you are moving and when you get to the stairs, stop and slowly look below without going onto the stairs, use your crossbow to take out as many as you can and use your other guns if they are alerted of your presence. Bomb them if they are hiding behind cover so that they will come out. After killing all of them go down the stairs and look behind below the stairs. Another RC bomb car hole is here. Pick up the tons of stuff all around this place and then send a RC in the hole and blow up the next cache of bombs. Go thru the hole but look out for the four bandits in the bottom level here and the one guy who shoots from the upper portion from the railing to the right of the hole. After clearing the area, go up to face around four guys. Go backwards theu this area thru the entrance you initially too to get to this place and face two more bandits. Go thru this area and there are two more guys to the right. Go to where they were and take care of the numerous bandits in the area to the left. Take cove behind some box here and do not go into the area. After you kill some of them a bandit holding a minigun comes and start shooting and he is standing on the top part of the wall opposite to the entrance. You can kill him with a wingstick. Kill the others in this area and you will hear a bandit saying that they have lost the atrium. Then the large metal door opens in front of you and a shrouded heavy comes in. Stay behind you cover and while crouching, move back and down the stairs behind you so that when you get up, you will not receive any fire from the two bandits who came with the heavy. The heavy walk towards you so you do not have a problem here. If you have some pop-rocket shells, use them. It takes like six hits to take him down with the pop-rocket. You can also use about four wingsticks on him. Just try to hit him good. Then kill the two bandits and go through the area and into the large door that opened from which the heavy came in from. As you go in, a heavy comes at you and two more bandits, you can take cover behind the first boxes to the left and use wingsticks on the heavy when he gets close. After killing the other bandits go towards them but keep looking to the right and you will see a red light and the last RC car hole. Send a car in and blow the last cache. You just blew the mother-load. Run out of here and take the elevator up. Ignore all the bandits shooting at you and just keep moving around. After the lift stops move right and two bandits will come running at you so use your shotgun here. Go left and thru the hatch below the red light out to the wastelands and drive back to the Sherrif. You just completed one of the most exiting missions in the game.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Shrouded Bunker] [5031] \\\ A PROPOSITION, RC PROTOTYPE /// /// \\\ Wastelands] [ Phallinx Hagar You first need to visit the notice board in wellspring after finishing the last mission and pick up the propostion quest. Then meet up with Phallinx who tells you that he can reverse engineer a prototype for you to use. So, drive back to the Shrouded Bunker and do what you have to. This place has not changed from the last time. You will face four to five bandits and a heavy in the first area and after you take the elevator down, two bandits will run in and dhoot at you so be ready to move to cover. If you move forward, another heavy will show up with a lot of bandits. Keep going until you get to the red door. Snipe the bandits inside there and move in till you get to the keycard locked door. Look right downside and kill the bandits there but when they retreat, pull out your shotgun and look towards the keycard lock door because a shotgunner will come at you. Go in but don't go to the right. Just stand, shoot and crouch, stand wingstick and crouch and after you hear them retreat, go down and go right but be wary of the one bandit who is on an upper level here. Walk up the stairs and there are around 6 bandits in the next place, take them out and walk out of this place. Visit Phallinx to get the upgraded prototype.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Feltrite Crater] [5032] \\\ FELTRITE CRATER /// /// \\\ Wastelands] [ Mayor Clayton Talk to the Mayor if you haven't already done so. He wants us to check the site of a meteor crash - a Feltrite meteor. He tells us that some bandit faction has taken control of the area and are using the Feltrite to build something they should not be building. Move out and head to the crater. Just before entering the highway leading to the crater, you will face five bandit buggys. Inside the crater there will be one more cuprino you need to destroy and a couple of minigun weilding bandits on top of the watch towers. When you get to the refinery, blast the two bandits here and get down but look at the container which is to the right of the sand bags the bandit take cover in (in front of the stairs you need to enter). Go into the container from the right and pick up the Shrouded Minigun collector's card. Enter the refinery but look out for the two bandits who come out of a container to the right. Move left all the way and activate the switch. Some refined Feltrite emerges to the left of the switch, pick it up and kill the bandits who come out again or you can just run to your vehicle and go back to the Mayor.

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Dr.Kvasir's Lab] [5033] \\\ FELTRITE SAMPLE /// /// \\\ Wastelands] [ Mayor Clayton Claytones wants to know what the sample is and he asks you to take it to old man Kvasir. Move out and follow the route indicator on your minimap. When you get to the marker, get down your vehicle and kill the bandit in the watchtower behind you. You should see a Stanley's mailbox here. To its left behind some bushes is the Sentry Bot collector's card. This picture should help you - Activate the com device which is to the right of the bridge and walk in to his lab, you should have seen a jump here, we will do it later. For the moment, go inside and activate the elevator button and you meet Kvasir. He then tells you of an upgrade for your Defibrillator in a hospital in the dead city.

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\\\ JUMP 11 /// [JMP5] /// \\\ This is the last jump on this side of the wasteland. It is near the entrance to Kvasir's lab.
This video was embedded using the YouTuber plugin by Roy Tanck. Adobe Flash Player is required to view the video.
To make the jump though, you have to get on the upper road you can see here.
Take the highway closest to his place and go all around the highway and come
to this place. You should come here on your intuition, if it helps - you should
make the jump from the road infront of the entrance to the northern watch tower
where we did the "Reesupply the Watchtower" quest. Get down the vehicle so you
can see clearly how to make the jump and so that you will know the location of
the Drone. You need to run in from the right side of the rock which is in
front of the drone on this road here, this video should help -

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Dr.Kvasir's Lab] [5034] \\\ DEFIBRILLATOR UPGRADE /// /// \\\ Wastelands] [ Mayor Clayton This mission is also the direct storyline mission and is very important and thus, a detailed walkthrough here with pics... Make sure you have a lot of pop rocket rounds for your shotgun and even more wingsticks. Parts for two lock grinders. When you get near the marker on your mini map in wastelands, levae your buggy and walk to the marker, you have to enter a large pipe which has a hatch in it but before going in the pipe, look to its right and you can see the Enforcer collector's card. Enter Dead City through the hatch and you emerge in a tunnel. After you come out of the tunnel, go right and left and you come near three mutants who are mutilating a dead body. They attack you, you attack them! move ahead and by now you should be hearing a loud thumping noise and a creature roraring. Two more mutants come at you from either side of the walls. But the mutants coming from the left are actually coming out of the room here, one more will attack you. Go inside, pick up all the stuff and walk up the stairs to the right. You emerge onto street level and get a view of the thing that has been making all that racket. Move right and enter the dead city streets. You will be soon greeted by its citizens and I suggest you use your shotgun on them (pop-rocket rounds are the best). Wingstick work better though. After killing about six mutants the Large Mutant will make itself visible from the other corner of the street and it walks near to you. But there are some mutants who come also and it is best if you take them out so you can concentrate on the Large Mutant with peace of mind. You can use wingsticks on the large mutant and he will use a launcher against you. Keep moving and using the wingsticks. If you prefer the sniper or any other weapon you can stand in one place and start shooting at its head and when it is about to launch, move. Repeat this and soon it will have fallen. Move to the left of this place and you can see some stairs. Go up these stairs and eventully you will come to a place where you see a... OMFG! WTF was that? Anyway, go into the rooms to the left and pick up all the stuff and books from the left shelf in the first room and when you go into the next room, you will be trapped inside for some time. Mutants will come out of all kinds of holes, two specifically will throw clubs at you from the other side of the boarded windows. Just stay in one corner of the room and kill everything coming at you. Be sure you killed all the mutants from both rooms and a wood board will fall opening a path from the second room. Walk down this path. Two mutants will start throwing fire at you from a distance. Kill them with the sniper and after you walk further down, a mutant will crawl out of a pipe here, kill all the mutants coming at you and send a RC car in through this pipe... After the car is in the room, send it to the left and you come to a boarded door with some gas cylinders to the right, detonate the car here and you can see the door open. Back outside, climb onto the stairs and go inside. After you walk for a bit, you get to a place where there are stairs down, in a room to the left. Go down here and you can see the door you just blew. Go in and pick up the Large Mutant collector's card. Go back up the stairs and staraight outside. After you kill a few mutants the Kraken emerges from the right. This is a bit tougher than the other Kraken you faced in the Mutant Bash TV. It can slap you with its tentacle and also charge at you. But the problem is with the mutants that come at you. First shoot them and run away from the Kraken and start singsticking it. When it runs near you, run away and turn back and swing all this while - shooting the mutants that come at you. After the Kraken is killed go into the alcove it emerged from and to the right on some human flesh ( *puke* ) is the Kraken collector's card. Go outside and then right down the stairs and if you are fast enough you can see the back of the huge mutant. Continue down here and you can see a switch in fron of you. Hit it and follow the wire that comes from it, you will get to another switch, hit it and you will be overwhelmed by mutants so you better have that shotgun ready. After killing all of them, go back to the first switch and hit it. The door slides and then go down. There is a slime mutant here and so, hit it with the pop-rockets. There is a door here and when you use it, you come to dead city central. Just as you come out, move left and there is a table on the left with a lamp on it and obviously the Slime Mutant collector's card. To the right of this area is a locked room with some ammo and other items in it and a switch in the center. Follow the wire from the switch and send in an RC and blow up the canisters to the left. Go in through the opened door to the left and to the switch. Hit it, go outside and hit the next switch and the door to the left slowly opens. Mutants then come out to get you. There are three slime mutants here. Go down through the opened gate and you may see an area blocked off with lasers. Just leave it alone for now as we will get here during a later mission. Continue along the path and when you get to the stairs you can choose to just rampage the mutants or use the crossbow. Go down and you may face a couple more mutants. Go to the left edge of this place and enter and climb stairs two times and you get to an area with small huts. A number of mutants come at you. Go to the right most part of this area and you can see the path. Then go up the stairs and the game updates you on the quest. You can see the hospital board ahead of you and some small stairs to the right and a locked room with feltrite crystals amongst other things in it. Head into the hospital and keep going till you come to a place with grills on one side and the rocket launcher here. Pick up the launcher and you can see the elsive giant mutant here. You can save the game anytime during this fight. DO NOT SELL FELTRITE Hit him immediately on the head once with the launcher and then when you can see the blue glow from his heart, keep blasting it. The mutant then moves back and starts hurling building parts at you. While he lifts his hand to hurl the chest area with the heart opens up. Right click on the mouse to aim and you can see a lock-on on the heart, so hold right click even before he takes the stones and as soo as you see the lock on in the scope, push the button. You may need to hit him a few times before he falls or just once. Then he comes near you and shakes the building you are on. Shoot the heart again and now, his brain starts to glow. Shoot it immediately and by now you would have noticed that he hits the area where the laser in his head targets. He moves back again and you can pick up rocket ammo from the place you got the launcher. It keeps giving ammo, so do not worry about wasting ammo. Hit it in the heart again using the right click and auto aim. Remember that you will need to left click the moment you see the triangle of the lock on. You cannot waste a milli second here. The mutant comes close and targets the center of the building, move to a corner and look out for his laser and see where he targets next. His head glows again so use your launcher and remember that you can just launch without using the scope and you will still hit his brains. He moves back again. This time you need to left click even before you can see that triangle but not too early. Like a moment before you would see the heart, you need to launch a rocket. He comes near you and starts hitting the place, you can take cover to the right side of this area and his hits will not touch you. After he slams for four times, his head glows again. So, hit it and he will be done for this time. If you could not find the safe area here, just equip bandages and start using them the moment he hits you so that you can take another of his blows. An opening is created to the left of this area after he falls on the grill. After you reach the bottom floor, a slime and two mutants attack. In the next area another slime and mutants attack. Walk up the stairs here to fight a fire throwing mutant and a slimer. There are more stairs to the left here from where the slimer came. Go up to fight another slimer and walk in. The upgrade for your defibrillator is in front of the large screen here. Pick it up and the whole place is put under lockdown. But a group of slimes and red and normal mutants break the door in the left room and come it, so be ready for them. Go in and through the hole they made and go down all the stairs and keep going all the way and finally you get to the exit and go out to the wastelands. Go back to the good doctor and he will talk to you and then upgrade your defibrillator and its time to take the sample back to Clayton. Then the wellmaster starts sounding the alarm and Clayton asks you to go see him. The wellmaster's office is to the right of the mayor's office. Go in and speak to the wellmaster.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Well] [5035] \\\ HIJACKED WELL /// /// \\\ Wellspring] [ Wellmaster Carlson Before going in the well, make sure you have atleast one lockgrinder. Lots of shotgun and sniper ammo. Go into the well through the hatch in the wellmaster's office. Inside you will meet a badly injured worker and he tells you of the bandits who are around the corner. Go around the place with your crossbow equipped and shoot it in the water where the bandits are standing. Shoot the bandit on the ground to the right also and go down there when a melle bandit comes at you. There's a room to the right with some equipment here and outside you get to a junction leading to the left and straight. If you go straight, you can find gears in the room. You need to go left and take the ladder that is to the left of the door here. Go up and crouch. There are three bandits in the lower place. Kill them quickly and go down and left. A locked room with ammo and wingsticks is to the left. Go right and two melees and a gunner will attack you. Use the sniper on the gunner. Go right up the stairs and two more melees will attack you. When you go forward, a gunner from the front and a melle will attack you from behind. When you take the next turn, a melle will come and attack you. You will get to an area where you can see a large pile of bodies in the middle of the room and five bandits will attack you so be ready with the shotgun. Go right from here and you will be on the platform. Bandits will attack you throughout this platform and in the next room after the platform from behind you too. Go down the stairs in the next area and you come to a corridor with concrete pillars. Nearly a dozen mutants will attack you. Don't go into the middle of the area and take cover behind the first pillar. Use your shotgun on any bandit who gets too close and sniper on the heads of the gunners who take convr behind the last pillar. After they stop coming move ahead while looking to the left. You can see a ladder and they lead to some supplies and the mine collector's card. DO NOT SELL FFELTRITE Go out of the corridor and move right down the stairs. In the next area, some bandits are walking in the water, use your crossbow on them and be ready for more who jump down. In the area to the right, there are more bandits. Go in and you will be locked in this place by a bandit who uses a switch to drop the gates. Kill the bandits here and use the green switch in this place to open the gate. But another bandit will come and hit the close switch. What you need to do is, hit the switch in the bottom area and run to the gate which is being closed and kill any bandit who dares to hit the switch. Crouch and go in thru the gate and through the hole in the wall on the stairs to the right. In here you can find a couple of feltrite crystals to the left and when you go left you can see a bandit being killed. Further down, you will meet a soldier from wellspring. Follow him and you come to three more soldiers who are in a shootout. Move past these three soldiers and on a bench you can see the Valder collector's card. Join them and kill the bandits you see and the door will open shortly. There are more bandits in this area so kill them all and go forward by the stairs to the left and climb the walkover platform killing all the bandits. After every bandit is killed, a soldier comes up and stands near a large machine and asks you to take the toxin out. Take out the toxin and walk next to the machine and activate the lever next to it to the right to raise the platform. keep moving up all the stairs and up the ladder and get outta here. Visit Coffer for an upgrade for your AMG and a new schematic and then go speak to the Wellmaster. Interact with him to get the next mission.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Wastelands] [5036] \\\ DEADLY DELIVERY, SECRET DELIVERY /// /// \\\ Wellspring] [ Kvasir Just head out of wellspring and go to the doctor's lab. As you take the first right, Feltrite crystals start to fall and you need to collect seven to get those within 20 seconds. Just reload the auto save if you don't make it the first time. DO NOT SELL FELTRITE In the next area, you will face four bandit Cuprinos. After all the commotion, go into Kvasir's lab and speak to him. He give you the mind control bolts and asks you to take the formula to Elizabeth in the second chance bar. Go back to the bar and talk to Elizabeth who is sitting in the left most chair near the bar and is always looking at a map. She asks you to follow her to the back of the bar and gives you a new quest.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Wasteland] [5037] \\\ FINDING FELTRITE /// /// \\\ Wellspring] [ Jacob Before going out, talk to Jacob who is sitting near Sally. He wants to exchange 20 feltriite crystals for a Defibrillator upgrade. If you collected all the crystals from the beginning of the game till now, you will have 20. But, do not worry if you sold them or do not have the twenty crystals. Just come back when you have twenty (if you ever get them). There is no particular location you can find Feltrite except in mission and maybe a couple of meteorite showers. The upgrade he give you will speed up the recharge time of your defibrillator. A meteorite shower takes place on the highway during the next mission below and another one later. You can actually make it to 20 crystals with these three showers. Just remember to save the game immediately when you see a shower fall so you can collect them sucessfully the next time if you need to reload.

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Authority Prison] [5038] \\\ LIBERATE CAPTAIN MARSHALL /// /// \\\ Wellspring] [ Elizabeth Lots of pop-rocket ammo needed and one lock grinder. Track this quest and when you get on the first highway, a feltrite shower takes place so save immediately the moment you see the shower take place and reload if you did not take all the seven crystals in time. When you get to the gate jump out and over the small barricade and hit the green switch to the left of the gate and ignore the shots fired at you. Inside you will need to kill two guys who are on either side of the gate on towers. Drop down the ladder from the hole here in the middle section of the platform and go inside the prison. Go up and right. Move to the door to the left to pick up the EMP grenade schematic and other stuff. Go out and through the other door and in the next area, blast the power cell which is to the right corner of the room, it looks like this - Go thru the door which had laser beams and you should hear the chatter of the enemy. But go straight and in the cabinet to the right is the power supply collector's card. Look above you on the platform and kill the guy and a shielded guard and a normal guard come at you. If you are using pop-rockets then shoot near the foot of the shield to the left or the right and not directly into the shield. After killing the power source here go thru to the next room. As soon as you enter, an enemy breaks down the door infront of you, so kill him and the two guys who drop down to the right. Go into the room which had its door just kicked down and look throught the window ahead and you can see the power supply. Kill it and go through the lasers. In this area a drop ship drops about seven normal soldiers and one shield guard. Finish them quixky and take cover behind the pillars here. After you kill them all, blast the power supply and go into the next room and you should hear the central voice announce that the automated defenses are online. In this room, you can see a hole to the left in the wall - In there is the Giant mutant collector's card. Go back into the room but stay to the right of the door and look through the window here and destroy the supply and go in. In the next room a turret drops from the ceiling so run to left of this place and move a bit and look to the right. You should see the supply. A guard is waiting for you ahead so be ready for him. Go into the next room and throu this area and when you get to a larger area, more authority drops in on you which include one shield guard and five guards. Take cover behind the crates near the entrance to this room and shoot the down. The supply is to the right here so shoot it and go up the stairs. As you come up the stairs, go around to the right and pick up the EMP grnade collector's card from the cabinet. Go thru the opposite door and you can see a guard. One more guard and a shield guard show up. Go into the next area and you can see a green switch to the left of the lasers. hit it to release some mutant prisoners and while the guard are busy, kill them. But be wary of the other guards who are here. Go around and down one level and go straight and you can see the Captain in his cell. Hit the switch to get him out. When he is pulling out the battery, guards keep attaking you so just stay behind the captain for cover and kill the guards. After he pulls out the module he goes to the left and takes out a rifle. Look into the container he took out the rifle from and pick up the Drop Ship collector's card. Follow him out of here. As soon as you come down the stairs, go left to a locked room with the Marshall Collector's card and feltrite crystals in it. Go to the Captain and follow him out. In this next area, stay close to the captain as he is always near cover. So take cover behind the boxes or pillars. After the first three guards, kill the one on the minigun in front of you on higher ground with a sniper but keep looking at it since another guard mounts it later. Kill all the guards from cover and follow the captain up the stairs. The area is lased so go up the stairs to the right side of this area and up above the stairs look to the left and you should see a power supply. Shoot it to kill the laser in front of you. Go to the left near the laser the captain is behind and hit the switch. Then the Captain tries to open a door but a drop ship comes and drops more guards in the central area. Crouch behind the low walls for cover and shoot them one by one. Throw grenades if you have some. After you kill all of them, the captain opens the door and follow him. He gets in an elevator and tries to activate it but the elevator falls down and he asks you to meet him back in the bar with Elizabeth. The door to the right is soon kicked down by a Guard. Kill him as soon as the door drops and move in and to the right side is the shield guard collector's card. Go to the left and keep going and you will be back at the place you started. Go out of the same hatch you used to come in and head back to wellspring. Go into the bar and into the room behind it where Elizabeth spoke to you the last time. As you go down the stairs, you can see the Elizabeth collector's card on a box. Keep going all the way and you meet up with Elizabeth and Marshall. They tell you about the resistance and when you interact with the Captain, he gives you a new quest. As you come out, you should see an old man with a military grade knife with him. you can play Five Finger Filet with Abbot here. Go to the race track and you should see a guy with a cowboy hat to the right of jackie. Speak to him to get the next challenge.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Swllspring Speedway] [5039] \\\ STARKY'S CHALLENGE /// /// \\\ Wellspring] [ Starky Speak to Starky who is leaning on the railing to the right of Jackie Weeks near the springwell speedway and he asks you for a race. This race is same as the other races you did before but with a great prize. He has a better buggy, but just hold youe boost and do not be afraid to hit the brake during awkward turns. It is easy.

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Wastelands] [XCHG] \\\ THE EXCHANGE /// /// \\\ Wellspring] [ Bounty Board Go to the bounty board to pick this up and you will be taken to the wastelands automatically. Zoom in and wait for the shooting to start, if you hit the guards before they start shooting then you will fail the mission. After the shooting starts, look right on the and you should see a sniper. Take him out, another one is straight ahead of you. Another one is in a building to the right, and is followed by another. Two snipers then come on the ground. The only way to know their locations is to look at their lasers. If you playing on Nightmare mode then crouch and wait to recover or use bandages after every shot from the sniper. You can be killed in the next shot so be sure to get healed.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Ark] [5040] \\\ RECOVER ID DRIVE /// /// \\\ Wellspring] [ Captain Marshall Marshall tells you that the ID Drive contains very important information and to prevent it from falling into the Authority's hands, he wants you to get it back from the Ark. Move out and head to the Ark. When you reach the Ark, a drop ship drops two guards. After disposing them off, head into the ark and activate the control panel in front of you. After recoving the drive, two more guards are dropped outside. Take them down and head back to wellspring and speak to the Captain.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Dead City] [5041] \\\ LOST RESEARCH DATA /// /// \\\ Wellspring] [ Captain Marshall Before going anywhere, head to Crazy Joe's. I hope you have seen his place by this time. It is where one of the jump 6 used to be and his area is marked blue on the mini map. Go to the first shack to the left and you can find Joe and the Crazy Joe collector's card. He tells you about a lot of things. You can find two (I found only one) night blossoms in his swamp and two desert spores in the meteorite crash area of the swamp.I will leave it to you to find those. You might encounter a third meteorite shower. During this, bandits will compete with you so they can take away all the meteorites if you are not fast enough. Go to the dead city entrance in the wastelands and enter the dead city once again. Go straight into the room and pick up all the ammo and take the right. A mutatn will attack you here. Go ahead and up the stairs. Go through the hole in the wall to the left after yu climb the stairs and take a left into a room and go thru the next door and into the blood filled corridor, keep going and you will come across a drone which scans you. Crouch from here and move ahead and look below, you should see three guards make their way into the lobby. You can use yur crossbow to stealth kill them. But, just as you get down this flight of stairs (broken escallator) go right and you can see the Drone collector's card on the table to the right. There are two more in the area below this and they start fragging you, Kill them and continue throught the door here into another bloody area. As you come out of this place, you can see two bright lights on the door. The guards on the other side are going to detonate the door. A shield and a normal guard come thru the blasted door. Use your shotgun on them. Go right from there and up the stairs to the right and you should see a laser of a gun hit a mutant. There are two guards in that area so kill them and go into that area and above it by the stairs to the right. Keep going and you will see aother laser soon. A bit further a guard will come when you are near the end of the railing and are about to take a left use your shotgun on him and look down to the right and kill the guard standing there. Go down the stairs to the left and as you come out of the wall to the left and to a door, be wary of the sniper on the roof. He can kill you with two hits. Take cover behind the wall, move a bit and use your wingsticks. Two are needed to take him down. Progress thru the door here and in the next area you will see two snipers killing some mutants. There is lots of cover here so take out your sniper and blow their brains. Make a shot even if you are hit and only then, get back in cover. Go to the left and down the stairs and keep going and there are more stairs to the right and then you get to the dead city streets. There is a damaged car to the right just as you come out to the streets, Stay behinf here and take your sniper and hit the guard on the mini gun who is on the other side to the right above street level. He is above to the right of the blue can in the distance. Two more guards fall here so take them out and go the the other side of the street to the right and climb up the stairs here and you will come to the place with the mini gun. Keep moving straight and into the next room flled with rubble, you can see a laser to the right here and there are two guards behind it. Use your mind control bolts on the guard you can see and detonate him near the next guard. You can go to the area which is to the left of the laser, behind the mesh, the opening is in the middle of the room. Go to the side of the wall where the laser is and you can see a power supply. Hit it and go through the laser straight and collect the research data which is in front of the large display. The room to the right will open, so go in and kill the supply and go thru the laser you saw earlier which was to the right as you came into this place. Go up the stairs and be ready for three guards who drop down. After killing them go through the door which is diagonal -ly to the right of the stairs. You used it to come here the last time when you came to the dead city for the first time. Now, you are on the streets. Quickly take cover behind the nearest car as a sniper is on the building opposite to you. Use your sniper and there is a guard who takes cover right across you behing another car. You should see two columns to the right of the building ahead which are a way to go up to the building... But guards keep coming here from the building so be careful. When you go inside the place, you can see a laser blocking the door. There is another door to the right here, go thru it and you will have come to the place where you picked up a collector card the last time you came here. You can find the supply here. Shoot it and make you way back thru the door that was lased and keep going to the right and up the stairs into the next building. You will come to the place where you were trapped inside a room in the last mission you came here and mutants strated attacking you. Go left after you climb the stairs and keep going till you see a sniper in front of you shooting something below. Kill him and go left down all the stairs till you get to the street level. Keep moving on the street and go straight and when you see a drop ship, run straight and go left at the end. Go down all the stairs and in the next area, you will need to fight more guards (three). There are two normal and an elite guard with a pulse cannon. Try to take cover and kill the normal guards first since the Elite is extremely tough. Use wingsticks to kill him quickly. Always stay behind cover when facing an Elite as they can hurt you pretty bad. Go to the area where he was standing then left and right and you are back where you started, so exit dead city for the last time and then go back to captain Marshall and give him the data.

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------------------------------------------------------------------------------- ////////// /\/\/\/\/\/\/\/\/\/\/\ \\\\\\\\\\ ------------------------------------------------------------------------------- Subway Town] [5042] \\\ SUBWAY TOWN /// /// \\\ Wastelands] [ Captain Marshall Speak to Marshall when you are ready and by ready I mean, do everything you want to on this side of the wastelands before doing this mission as you will be transported to the other side of the wastelands. But, you can still come badk here anytime you want to by speaking to Charon who appears near the blimp after you speak to Saul for the first time. This is only a watch and learn quest and you don't have anything to do except to listen to people banter. Speak to the Captain after he finishes the introductions and you get a new quest.

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Subway Town] [5043] \\\ GAINING INFLUENCE /// /// \\\ Eastern Wastelands] [ Captain Marshall Before going out, speak to Lassard who is on the computer to the left. He will give you a special schematic of the Authority Augmenter. Then go left and into the room to the left where you can see a dead mutant on a stretcher. To it's right is the Authority Mutant collector's card. Move out and go to the right into the tunnel ahead. Take the elevator up to Saul who is the local mechanic and he gives you more pointers. Go up the stairs which are to the left as you exit this place. You can see a door here to the left which leads to the Mayor of Subway town - Redstone. But, let's look around for a bit. Go back down the stairs and straight and you can see some stairs that lead to a lower section that has an auto parts store and the speedway. To the left of these stairs is the Bar but it is closed for you till you finish this mission. Head back up and go right and straight and you can see the local store to the right. Keep going straight and you will meet Stew to the left. He sells special items for a special prize. See him often for great deals on important stuff. Move to the right and straight ahead is a locked door with feltrite crystals and a night blossom.To the left you can see two people, one has a strum and you can play the strum mini-game here. The store you saw earlier - Jani's Supplies has Jani selling three new schematics for you. Now that the tour is over, go back to the mayor's office and speak to him. To his left is the Blake bobble head - and if you did not know, there is a RAGE trailer in which Blake Griffin wants to be in the game, and here is the video -
This video was embedded using the YouTuber plugin by Roy Tanck. Adobe Flash Player is required to view the video.
                             (great work Id !!!)
Now we have a new quest...

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Subway Town] [5044] \\\ FOREMAN JONES /// /// \\\ Eastern Wastelands] [ Mayor Redstone Go down the stairs and to the left is old man Norbu who has problems being old. We can do the quest Norbu gives at a later time. Head left from Norbu and you keep walking and soon you get to Jones. Speak to him and he tells you of the mutant expansion. To do this quest, you need to go out of subway town but now the bar is open. Go in the bar and speak to the bartender who gives you a mission just like Sally in wellspring. To his left is Teague and to the right is Abbot (how did he get here?). Teague says she has the best cards in the Wastelands (she really does - well, now atleast.) And this completes the full tour of subway town. You can gamble or race or go out to the job. Your wish, I choose to race...

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Subway Town Speedway] [5045] \\\ SUBWAY TOWN SPEEDWAY /// /// \\\ Eastern Wastelands] [ Mel I will jsut give tips for each race - CRASH AND BURN Meteor Crater: 1) Do not pick up the boosts from the track when you start the race as they will be more useful during the second and third laps, just go around them in the first lap. just skip the first four boosts you see and take the ones after the ramp jump. 2) You do not need to do the ramp jump, it is just a waste of time. Move left and continue along the left side of the ramp. Gearhead Valley: non-combat 1) This is so easy, all I have to say is - use the boost... Meteor Crater: Rocket Rally 1) As soon as the race starts, turn around and wait for a rally to appear in front of you. As soon as it appears, take it and also the next two and come back to the start line, turn around and wait and repeat. Destroy any bandits who are in front of you. Gearhead Valley: Rocket Race This is so easy I don't even want to give you any tips ;p Gearhead Valley: Rocket Rally 1) Pick your territory like the last rally and stay there and claim your prize. You may need to play this a second time because the track is very confusing. The Shipyard: Rocket Race 1) I did not have a clue where I was going but still finished the race..... Do not shy down on using brakes near sharp turns. We will do the next round of races after we unlock a new car. Go back to Saul's and out through the garage door. But, be sure you are stocked up on rockets and shield and all the stuff for some vehicle battle. Also make tons of wingsticks (advanced) and have ammo for your shotgun.

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\\\ JUMPS 12,13, and 14 /// [JMP6] /// \\\ You can see the first jump just as you exit the subway town. And the remaining two are to the left of it just as you enter Gearhead territory. All three jumps are very easy and do not require you to use any boost. Make the first jump from the raised portion behind it. To make the second and third, get onto the highway to the left in Gearhead Territory. The second jump should be made from the broken section of the highway which is to the left of the main road just as you enter the highway. The third has to be made from the main section of the highway, just look for some metal boards that make up a ramp. You can see the follwoing video on the jumps for a more better understanding... (pictures and videos available only on www.cheatmasters.com)
This video was embedded using the YouTuber plugin by Roy Tanck. Adobe Flash Player is required to view the video.
 www.cheatmasters.com/blog/2011/10/04/rage-walkthrough-faq-guide/)

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Open Territory] [5046] \\\ COMET BLOOM /// /// \\\ Eastern Wastelands] [ Norbu You get this when you talk to Norbu who is beside the stairs which lead to the Mayor. Track this quest and go to the marked place on the map. Run down the three mutants and exit the vehicle and proceed left and keep looking left. You will need to pick up the purple flower. There is another comet bloom directly opposite to where the marker was showing on the mini-map which means that it is on the other side of the road you found the first one, and another group of six mutants attack you from the main road side. Track the next quest before going back to the old man to finish the quest.

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Open Territory] [5047] \\\ MUTANT EXPANSION /// /// \\\ Eastern Wastelands] [Foreman Jones Track this quest and go to the location. Go right / left (depends on where you are approaching from) of the road and whn you reach the barricade, walk down into the under territory and eventually through the door into Blue Line station Go straight, right and down the stairs and you should see a mutant run the the left in a rail box. To the right of this box are feltrite crystals. Go to the place where the mutant ran and right into the next box and then left. Go through the door to the left and you will see another mutant run to the right. Follow him and climb up the stairs to the left and go all the way around to the left after you climb the stairs and you will get to the bundle of TNT. As soon as you pick it up, the grill behind you drops and mutants start coming in. If you have wingsticks, now is the time to use them (better if you bought the advanced ones). After a few come from under the grill, the rest climb from the railing to your right. After killing a ton of them, a group of three rush in from below the stairs and one mutant shows up and lifts the grill. The group of three then come in and two of them jump up and crawl towards you on the roof. As you move out to the right , a mutant holding two sticks of TNT runs towards you, better use the wingstick as soon as you see him. When you go down the stairs, two more attak you along with other mutants. Go down the stairs and you should see a mutant come out of a room ahead of you to the left. So, go down the stairs and into the room to the left which is past the blocked path. Pick up all the stuff and in the north west of the room is a rail box. Go into it and when you come out, move to the left and you will see two fire throwing mutants on either side to the right. Kill them first and you have a long battle with mutants. After killing all of them, go up the stairs to to the right of this area and again to the right where three more mutants attack you. You then come to the toilets. Progress thru here fighting off the mutants and when you get out of the toilets, move left down the slop for ammo. Go back up the slope to the large and wide area. Prepare yourself for another long battle. Stay in the beginning of the place near the slope you came here from so that you can see mutants who come from both the left and right side. After killing a ton of them, a Large Mutant comes in through the wall to the far left. Wingsticks are your best option. He is accompanied by another ton of mutants. Remember that you can save anytime during this battle. After you kill the big guy, go in through the wall and you will see mutants clamber into the space to the right. Kill the ones which come at you and go right to where the previous ones were headed. Go along the long tunnel and when you turn and move into the next part of the tunnel, more mutants come for you. Kill them and go thourgh here. When you reach the next area, you are prompted to plant the TNT. Kill the mutants and go left and plant the TNT on the places shown on the walls on wither side and on the pillar between the walls. After planting all four, progress to the left side of this place and the detonator is on the far side of this area, straight ahead in the middle. Hit it and the Krakens and another horde of mutants come at you. The path to the exit is just past the detonator straight ahead, so run out and exit this forsaken place. After coming into the town, exit the garage and speak to Destinee who is in front of the door and she tells you that Gabe has a job. Go back to the mayor and just as you climb the stairs speak to Gabe who is sitting on a barrel here. He asks you to go see Deitrich who is in a room behind Jani's supplies. Speak to Deitrich and he tells you about the easy task. Then speak to the mayor to get a new quest and let's finish Deitrich's quest first.

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Abandoned Distillery] [5048] \\\ ABANDONED DISTILLERY /// /// \\\ Eastern Wastelands] [Deitrich Make sure you have a lot of wingsticks. Go to the distilery as marked on your mini-map. When you are walking inside the cave, keep looking to the right and you will find the Portman Collector's card on a wooden box. After exiting the cave keep looking left and you will find a desert spore. Head straigh and go into the distillery. Keep going till you come to a locked door. You can find a lockgrinder among other stuff in the room to your right. The grinder is in the computer desk's drawer. Head into the locked room and pick up all the stuff from the room to the right. Keep moving along the path and you will see a mutant jump into a hole in the ground. Follow if and go through the pipe you can see ahead. When you come out and move a bit, six mutants come at you. Go right from here and again into the room to the right where two more mutants will attack you. There is a lot of stuff to be picked up here so take them all and continue walking on the stairs to reach the upper level. Walk to the end of this place and you will hear mutants from your left. Look through the open space to the left and kill the mutants and fall down to where they where. Go straight and again to the left and into the large area. You will fight a lot of mutants here so be ready. If you fall down into the area to the left of the large pipe you can find some junk you can sell. Also there is a half wheel handle to the right of the items, interact with it, go back into the room and a door open to the right, go thru it for the ID developer's room and this unlocks the achievement. You can watch the video on how to find the room by going to the link posted in the easter eggs section of this guide. In the center of the room you can see a large pipe with a ladder attached for you to climb. Mutants will attack you after you climb. Climb again and go around and more mutants will attack you from the front. Walk along the narrow walkway and fall down in the end. More mutants to kill here. Go straight and in the end, a mutant will vome out of a hole from the ground. Kill in and fall thru the hole and continue your way forward and up the stair case. The game will prompt you to pick up the cans. They are on the table here and the distiller is to the left of these cans. Go near the open hatch and interact with it to place the can in it and interact with the wheel to the left to start filling the first can. Run to the place opposite to the distiller and stay there and kill every mutant taht comes at you. Wingsticks are obviously very helpful. After the distiller opens, take the filled can and place the next can and repeat killing all the mutants. After you take out the second filled can, four more mutants come at you. Go around the platform you are on right now and go through the door and jump up to the ladder when you see it. After the ladder, go into the room to the left in the end ny junping on the rubble covering half the door. The exit is the door straight ahead of this blocked door. When you go back to Deitrich, he gives you a new special recipe. And if you bought all the recipes from Jani, this finishes you recipe / schematic collection in the game.

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Distillery] [5049] \\\ BOUNTY HUNTER /// /// \\\ Eastern Wastelands] [Job Board Pick this up from the job board which is directly opposite to the entrance of the bar and go out to the Distillery. As soon as you come into the Distillery go straight through the half blocked door and down the stairs. Keep moving and you will come to the Distiller again. You have to fill up two jug's again so its the same stuff. Just use your advanced bot or turret to make things easier.

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Gearhead Vault] [5050] \\\ GEARHEAD VAULT /// /// \\\ Eastern Wastelands] [Mayor Redstone The maintainence room is thru the first door to the left from the room where Deitrich is. Go in and thru the next door to the Gearhead Vault. The gearheads are russian bandits. As soon as you enter, you should see a locked door to the right. In it are some junk, nothing too valuable except some oil cans and stuff. The next area is a garage filled with the gearheads. They have armor on and are obviously tougher than the normal humans. Take cover behind one of the cars and shoot them. When you go to the first left you will see an enemy sentry bot and more gearheads. Go further in and a heavy gearhead will come down a slope from you left. Kill him and climb the slope and turn left. The first silver coloured car to the right has the advanced sentry bot collector's card on the seat. Keep moving and you will see another clope to the left and more gearheads above the slope. The path ahead is blocked by fire, so move left and you come to the bar. TO the left is a ladder which you should climb. Pick up all the stuff from the bar and climb the ladder. Go right and you will fight four gearheads. Go left from them and you will need to fight four more ahead. After killing the second group, go to where they were and you can see fire coming from the pipe to your right. To the right of the fire is a valve you can interact with which stops the fire. Now you need to go back to the room which was blocked by fire earlier, in the lower area. You can fall down from here. Go in and more bandits await you and a turret is behind the desk in front of you and more bandits come in from the far left. But, as soon as you enter the place (which was blocked by fire) go right and in the end you can find the Gearhead Shotgun collector's card near the plants. Turn back after picking up the card, go straight and right. You will face upto four bandits including a heavy. Just crouch behind one of the tables and use your wingsticks if the Heavy gets too close. Go straight and into the room to the left where there are a lot of computers. The exit is to the right here and when you come to the door, fire starts coming from a pipe and blocks the door and two heavies show up. The fire stops after you kill the heavies. So, move into the next place after killing the heavies and another bandit comes at you, kill him and progress through the next area and soon you will come out of the Vault. The feltrite cell is around the back here near the place where electricity keeps discharging. Go back into the vault and fight off the bandits. When you get near the exit past the torpedo, it will be close and a heavy come out of the wall to the left, Kill him and exit through the wall and you will come down to circular stairs. Before going down, go to the place to the left from the path near the fallen statue. You will find the Gearhead Jet collector's card on the chair. Go down the circular stairs and left from there. You will see the area ahead blocked off with fire and you can see a valve to the right here is the corridor that leads to the area with the fire blocking the place. Keep moving after turning the fire off and you will come to the place where you began. Keep moving straight and you will face two more heavies which include a Jet. Exit through the garage ( I hope you remember the route from when you came in) and go back to the Mayor. He gives you two new things to do but let's see what's on the notice board first and pick up whatever is there.

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Gearhead Vault] [5051] \\\ HELP WANTED /// /// \\\ Subway Town] [Job Board Pick this job from the notice board after you complete the above mission. Go into the vault again and make your way through it. You will find some guards here and there. Your objective is to find and destroy three power supplies in the gearhead vault. All you need to do is traverse through the vault and shoot the power supplies when you see them. If you get lost read the above section (sorry but I'm not going to explain the whole area again!)

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Blue Line Station] [5052] \\\ EVICTION NOTICE /// /// \\\ Subway Town] [Job Board Now this is more important than the last one! Go out of subway town and to the entrance of blue line station. Just as you enter you can see the dead bodies of the security that tried to get into this place before you. Go down all the stairs and through the two rail boxes to come to the large hall where you had the final show down the last time you came here. Bandits come from the far side of this place straight ahead. You can use your sniper or just keep releaasing sentry bots. After you kill them, head to the place where they appeared from and go into the next door. Be careful of the turret that is in the tunnel here. Move forward after destroying it. And keep going while fending off any guards, there are not too many around. You will then come to an area where you can find two securit personnel to the right fighting some bandits. In the large area to the left, there are more bandits you need to kill. Go right and into the slope and you can see the opening in the wall here which leads to the toilets. Past this area are more bandits when you come out of the toilets, you will need to use your sniper here Go left form the center of this are and look right and you can see the path into the rail box. Go through it and into the next area. When you come out of the box, go right and through the door to the left and to your right above the staris are two turrets, take them out, climb the stairs and go right into the restaurant room and pick up the Dino-Mutant collector's card from the table to the right. Back outside, an ambush is ready for you with a shorouded heavy providing support. Go to the other side of this area and to the left end to pick up a lot of equipment. Go back near the stairs and kill of all the bandits using your sniper or bots. After killing them, go down and right where you will need to fight a couple more bandits. Go into the room to the left and you will come to the rail boxes which you first came in through. Go out the two boxes and exit this area.

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Subway Town Speedway] [5053] \\\ MONARCH NEEDED, STARKY'S MONARCH /// /// \\\ Subway Town] [Redstone After the previous main quest, Redstone tells you that your cuprino is no good. Head towards Sparky's autoparts near the speedway and you will again meet Starky who still thinks he can beat you. Talk to him to start the race. Beating Starky is simple - Go ahead of him and don't let him pass.

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Subway Town Speedway] [5054] \\\ SUBWAY TOWN SPEEDWAY /// /// \\\ Subway Town] [ Mel You should be able to fully upgrade the Monarch with all the parts available at Sparky's. Do it and it will make things very easy. ROAD RAGE That's right, let's finish off all the races of the game... The Shipyard - Rocket rally Pretty basic stuff, you will not be able to get to the first rally so turn around and wait for the next one. Don't move anywhere far away from this place. Many rallies spawn here itself so take them while the others go far away and take a long time to come back. Authority Area - Rocket Rally THe rally beams spawn around the central area in a circle. From where you start, the beams appear in anti-clockwise direction. You will not be able to reach the first rally, so just go to the left and after the others pick it up you will be close to the second one and you can continue from there. Similarly, if you see the other racers close to the next eally, just go to its left and take the next one. Gearhead Valley - Rocket Race This is so easy I can Yawn - *yawn* GearheadValley - Rocket Rally This is more challenging. You will need to memorize the locations of the rallys and go to the next one when you see the others closing on the the one that is present now. The Shipyard - Pulse Rally After all those races, I don't think you need any tips, but note that the pulse cannons are more powerful than the rockets and also, four rally points appear in a straight line in this race and after the last one, make a hand break turn and go after the one after the next one. Before going out you will need atleast two lock grinders, some sentry bots and lots of authority AV2x rounds. Sniper ammo and advanced wingsticks - optional.

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\\\ JUMPS 15 and 16 /// [JMP7] /// \\\ Head to the power plant by tracking the below quest and you can see the two jumps there. To make the jump which is closest to the entrance of the power plant, go to the door and take a left and you will see a broken part of the road that leads to the first jump. To make the second jump, start from the entrance of the power placnt and go above the section of the mountain where the drone is and you can make the jump there, the following video will give you a better understanding... (pictures and videos available only on www.cheatmasters.com)
This video was embedded using the YouTuber plugin by Roy Tanck. Adobe Flash Player is required to view the video.
 www.cheatmasters.com/blog/2011/10/04/rage-walkthrough-faq-guide/)

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Power Plant] [5055] \\\ PRICE OF POWER /// /// \\\ Eastern Wastelands] [Mayor Redstone You will need atleast two lock grinders, some sentry bots and lots of authority AV2x rounds. Sniper ammo and advanced wingsticks - optional. Head out and to the powerplant. Pick up the Monarch collector's card which is to the right of the entrance. Then go into the power plant. Crouch and kill the guy ahead of you with the crossbow. Go left from here and you will come to an area where further passage is blocked by electrical discharge. To you left is a yellw box. Interact with it to stop the power flow. Move forward and pick up the electro-bolts from next to the dead person. The yellow box is behind the discharge so you annot interact with it. Change you ammo to electro-bolts and then shoot the yellow box twice. Go left and up the stairs you can find a turret barrel. Go back and down the stairs. You can see some stairs up straight ahead. You need to go there, but you can find some sellable stuff to the right below the stairs. Go up the stairs and crouch, and when you come out of the room, you can see a heavy - patrolling to the right. There are two other bandits here also. Use a lock grinder on the door here and you will find some feltrite crystals in here. Go along the path and into the large room ahead. You will face two bandits and four sentry bots here so it is advised to have some bots of your own here. Go around this area and you will come to some stairs. Be vigilant throughout this area as there are many enemies shooting at you. A heavy gunner also shoots at you from a far off ramp and some sentry bots are also here. Go to the top of the stairs and go around and hit the button next to the elevator and some heavy bandits come at you from the stairs next to you here. Kill them and climb the elevator. After you fall down, crouch and exit the elevator. As you come out, you will see some bandits to the right, kill them and the security bot. Move left and kill the gunner at the top. Move left again and kill the bott here, go straight and right to get to a ladder on the wall. Climb the ladder and the stairs. There is only one way you can go next so keep moving and you will face a bandit and after him - two bots. Past these bots when you come to the next area, there are two bandits to the left in the far side of this place, kill them and go to where they were and progress along the path. Eventually you will come to a place with a locked door ahead and this area is then blocked off and two spinning blades drop from the ceiling tryig to split you and a bandit appears to the right who is a flame thrower. Be crouched thru this entire area and kill the flamer quickly. In the locked room is some ammo. Two more bandits appear to the right. Kill them and go there and climb up the stairs and stay crouched and as soon as you come to the door up the stairs you can se a bandit close to you and another one behind him. There is a third bandit to the right as you exit so be cautious. You will then fight with bandits who come at you and are across you. Kill them and when you go around to where you killed the bandits, around six more show up. Kill them and keep moving, there is only one route here and soon another bandit will attack you. Eventually you will exit a door and come to - what looks like a server room. Exit here and go up the stairs and when you come to a door, do not go too far past it. You will have to fight nearly twenty bandits along this corridor and the sniper helps a lot. After killing everyone here move out and another group attacks, go back behind the door for cover and kill them. When you reach the other end, more bandits will attack you from behind the door ahead. Go in to where they were and you will come to another server room. Past here is a long staircase which leads to the Gearhead Boss. He can be taken down easily with the wingsticks and do not let him come too close to you. After he is killed, go to where he was standing and flip the switch. Turn around and a bandit comes through a door from the top. Kill him and go through the door. You will come to a tunnel and another bandit comes here and after you kill the bandit, a friendly comes through and asks for help. Follow him and go all the way down the stairs and you will come to three switches to the left. You can see the friendlies fighting the bandits on the walkway upfront. Use the three switches to kill the bandits. One of them gives electrical discharge and the other fire and the third a spinning blade. se the corresponding switch in the place where the bandits are currently standing. After killing them, aa door opends behind you, go through it straight and you can see the exit to wasteland door but go left up the stairs. As you come above the stairs, you can see a filing cabinet to the right which has the Gearhead Boss collector's card. Go back to the Mayor and tell him of the good news. But, hey! the authority is in town and have blocked off the mayor's office - and after all that work we put in to impress the fat guy. Go to Marshall and speak to him, if you forgot how to go to him then just go to the garage door but step a bit to the right and a platform will come up tp you. Hit the switch and it will take you into the ground. Speak to Marshall and he asks you to see Lassard. Lassard is just behind you working on the computers to the left. He wants you to go see the Jackals... Stock up on everything before going for the next mission and I mean everything! from a couple of lock grinders (you may not use them!) to wingsticks and ammo.

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Jackal Canyon] [5056] \\\ ARK EQUIPMENT /// /// \\\ Eastern Wastelands] [Lassard Go to the marker on the mini map and get out of your vehicle and walk down the long bridge and then enter the Jackal Canyon. Just after you come in, a few paces ahead, look left and you should see ammo glowing. You can jump on the rocks here to the left of get there, you will also find the Jackal Crossbow Collector's card to the left of the ammo. Go straight and you will meet your first Jackal. They are not special in any way except for the fact that they can cause more damage than normal bandits. Move ahead after killing your first Jackal and you can see the path to the left blocked by a netal gate. Go right and be ready for two more Jackals. You will come to a sshack and here to the left of the shack is a building on which Jackal Crossbows shoot fire bolts at you. There are three guys on three levels of the building and three more replace them. To the left in the shack on a table is the Jackal Club collector's card. At the entrance of the shack is a lever you can interact with. The metal gate you saw blocking your path now opens. Go back there and be ready for some more Jackals and a crossbow who is straight ahead on the buiding. At some point during this fight, you will see two baloon dynamites. Shoot them before they get near you and run away from the dynamite that falls. Keep moving and you should hear the Jungle roar (like Tarzan does). The Jackals make this sound when they are coming down the wire (I forgot what it's called). So, another Jackal is here and a bit further, a couple of Jackals will roll explosive drums at you, shoot the drums before they get near you, then kill the two Jackals. You will come out of the mountain path and into a shack. You should be able to see a wire over you head, interact with it and go into the canyon. Look back and you can see a Jackal where you came from and another one coming at you from the left. Use the wire which is here and you will come to another part of the canyon. Be ready with your shotgun. There are a lot of Jackals and a crossbow who is on a large tower ahead of you a bit to the left. Take cover near the right side wall to avoid the fire bolts and shooters and take them out one by one as they come to you. There is an explosive barrel to the left. There are some items in the shack to the right. Keep moving and more Jackals will attack you. You can ignore the cross bow shot which are being fired at you from a tower to the left far away and run into the elevator and hit the switch to go deeper into the canyon. Crouch and use your crossbow or wingstick on the Jackal in front for you and alos on the guy to the left just as you come out of the elevator area. More Jackals to kill all along the route here. After exiting the elevator you will come into the settlement. Go all aroung this, killing the Jackals and eventually, you will re-enter the canyon again and you will see an inverted rocked like thing. You need to go down the right side here. It is time to decend the Canyon into the bowels of hell. As you go down, in the next area downwards, some Jackal crossbows keep shooting at you(from the lower area). Crouch to avoid their shots but even then, some can hit you so keep moving and whenever you see shots being fired, crouch and kill them with the sniper. You need to go all the way down the canyon. And do not let the baloons get too close. Its a long way to the bottom and when you get to the bottom, be ready for two more Jackals. You can pick up some stuff from the room ahead and a bit to the left here and exit thru the left corridor of the canyon. You need to kill four Jackals here and the ark is straight ahead. Inside, interact with the pod to the right side and you can pick up the ark equipment from there. If you interact with the computer in the center, you will listen to a message. As soon as you pick up the equipment, a Jackal comes at you. Go out and to the left of the brokent stairs are feltrite crystals. Go up the stairs and interact with the machine and this takes you to the next area in the canyon. Go thru and after you fall down, kill the two Jackals who are to the left and right. Move right and exit the canyon and go back to Lassard.

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Authority Bridge] [5057] \\\ ASSAULT ON AUTHORITY BRIDGE /// /// \\\ Eastern Wastelands] [Portman After speaking to Lassard, speak to Marshall and Portman who is to the right to get this quest. Head out and to the marked place, run over the mutants here, get out of your vehicle, place the charges near the door and get back in the vehicle and move back a bit. After the door explodes, run over more mutants and keep moving and destroy the authority monarch and head straigh and get onto the platform on the right in the end. Get off the monarch when it is on the platform, move left and hit the switch here. Get back in the monarch and kill the guards who are at the top and get out of the monarch and move ahead. There are three guards to the right, use some pop-rockets or the rocket launcher to take out the two shield guards and move left from where your monarch is and a dropship will drop three guards, shoot them as soon as they come down. To the right here is a terminal on which you can plac the charge but the the left of the terminal is the last collector's card in the game - Elite Guard collector's card. Blast this terminal and the laser which was blocking the entry to the bridge to the left is down. Go to the next laser's side opposite to this one which is to the right from where you parked your monarch - it is nearby. Plant the charge and go back to your Monarch and drive back to the base and report to Portman. Speak to the Captain and head out for your last mission... It is needless to say that you are supposed to take as many things as possible, so stock yourself up and leave. Also, fill your Monarch with rockes and pulse shots and shields and what not as you will face many enemies in their monarchs.

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\\\ JUMPS 17 and 18 /// [JMP8] /// \\\ The location of the second jump can be a bit awkward. You can asscess these jumps only after you finish assaulting the Authority Bridge. You need to watch the video below to make those jumps... (pictures and videos available only on www.cheatmasters.com)
This video was embedded using the YouTuber plugin by Roy Tanck. Adobe Flash Player is required to view the video.
 www.cheatmasters.com/blog/2011/10/04/rage-walkthrough-faq-guide/)

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Capital Prime] [5058] \\\ ASSAULT CAPITAL PRIME /// /// \\\ Eastern Wastelands] [Captain Marshall Boost your vehicle all the way to the entrance of Capital Prime. Get out of the Monarch and go in and interact with the switch to the left of the door. Once inside, keep moving (crouched) and after some time you will need to jump over a crate and then go right. Look to the left and there is a BFG round on a crate. Then turn left and keep going and a scanner bot will show up. Destroy it and go to the right and be prepared for two guards. Kill them and go left and then to the right. A shield guard and a guard come in. Keep going and another scanner shows up. Past the scanner are three guards, one shield guard and an elite guard. After killng them you come to a place where you can go left or right. There's nothing to the left so go right and be ready for more guards including a shield. Go left from there and you should be able to see blue laser light which blocks you path further, go close to it as it can't hurt you. A lift activates when you are close to it and it takes you into the next area. Take cover behind the left or the right protrusion from the walls throughout capital prime. Go left and you will come to a room where the central voices announces that security is online. Go down this place and use any advanced sentry bots if you have them because a large horde of authority mutants show up here. After they stop coming, go forward and hit the green switch ans you should see a beam come up in front of you. Go near the beam and the elevator takes you to the next place. As soon as the elecator stops and you take a couple of steps forward, more mutants will attak you. The way forward is blocked so go down from the steps to the left or right and hit the green button and go back up and pick up the pilse rounds you can find here and go thru the door that was preciously blocked by the lasers. A few mutants attack here and there are guards to the left. Kill them and go forward through this area. Two mutants attack you in intervals along the length of this area and in the end the door is blocked by lasers. Hit the green switch to the left of the door and go in and onto the elevator. In the next area, go down by the stairs to the left or the right and kill the horde of mutants which come at you and hit the green switch here. Go back up where a bridge came up that connects to the next place. Go across the bridge and some guards attack you and an elite shows up. When the elite comes, be careful as a mutant will start attacking from behind you. After killing the elite, go thru where he was and some mutants will come out of the wall and attack you. To the left are pulse rounds and AV2x rounds. Go right and be ready for an elite, about four guards and more mutants. After clearing the area, keep moving and you will come to an elevator. you will see another greent switch when the lift stops. Go ahead and hit it. You are in the final area of the game and the switches around here turn green one after the other and you need to hit the green switch when prompted by the game. A lot of mutants will attack you in this area and the best thing to do is to take out your pulse gun and go to any of the corners of this area, crouch and start shooting as they come. When the game prompts you to activate the next switch move and hit the next green switch and go back to your corner and start shooting, you will finish this in five minutes. After you are done here, a cutscene shows the Arks from around the world emerginf from the ground... THE END

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=============================================================================== \\\\\\\\\\ -------------------------- ///////// ////////// EASTER EGGS AND OTHER COOL STUFF [E001] \\\\\\\\\ ------------------------------------------------------------------------------- In Dan Haggar's buggy is a toy of the marine from the original Doom game. You can see it during the opening sequence of the game when he drives you to the Haggar settlement and possibly later also.

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This video was embedded using the YouTuber plugin by Roy Tanck. Adobe Flash Player is required to view the video.

GHOST HIDEOUT EASTER EGG - Wolfenstein 3D

This can be accessed only during the first mission. If you find a way to come
back to this place and find the eggs after completing the mission then mail me.

http://kotaku.com/5846496/how-to-find-the-wolfenstein-room-inside-of-rage

WASTED GARAGE EASTER EGG - QUAKE

After taking out the bandits from the Wasted Garage do the following as shown
in the video below.

http://kotaku.com/5846633/how-to-find-quake-inside-rage


Look at me, I'm wearing a DOOM 3 shirt!!!

ABANDONED DISTILLERY EASTER EGG - SECRET DEVELOPER'S ROOM

GEARHEAD VAULT - DOOM 3

http://www.ign.com/wikis/rage/Easter_Eggs?_cmpid=ign40

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===============================================================================
     \\\\\\\\\\          --------------------------                  /////////
     //////////            ACKNOWLEDGEMENT [A001]                    \\\\\\\\\
-------------------------------------------------------------------------------

Firstly, thank you for reading my guide. No human is perfect but I did try my
best and well, this is the result - can I do better? - maybe. But if you have
any problem with the guide or would like to discuss or add something then feel
free to contact me on kvr162@gmail.com. I will keep making additions to this
guide to make it better.

I would like to thank Jeremy Wise of CheatMasters for gifting me this great
game and for supporting me through the process of writing the guide.
===============================================================================
     \\\\\\\\\\          --------------------------                  /////////
     //////////               RAGE -XXX- RAGE                        \\\\\\\\\
-------------------------------------------------------------------------------

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