This guide will walk you through all aspects of the game Ratchet and Clank All 4 One. Time to see just what our hero’s can do in this latest installment of the game. Let’s get going!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SPLIT INFINITY PRESENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- My YouTube channel: www.youtube.com/user/SplitPlaythru Come! Subscribe to my videos for better games' experience! ------------------------------------------------------------------------------- Name of game: Ratchet & Clank All 4 One Type of guide: Complete Walkthrough / FAQ Platform: PS3 Version: Final, released on 31st October 2011 Authors: Damir Kolar (Split Infinity) Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79 Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79 ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 01.) LATEST UPDATES - G0100 =============================================================================== =============================================================================== - Version Final (31st October 2011) # Contains complete walkthru from start to finish. # This guide was written *exclusively* for "www.cheatmasters.com" and cannot be hosted anywhere else. =============================================================================== =============================================================================== TABLE OF CONTENTS =============================================================================== =============================================================================== If you need to find something quickly, press and hold CTRL (Control), then press F button. This will bring up 'Find and Replace' box. In it type the word you're looking for and you should be taken to it immediately. This is much faster than scrolling through entire guide. For your convenience I've inserted special search codes near every section to help you easily hop on to that section by using search code provided. Each search code will appear only twice in whole guide - thus getting stray hits will be impossible. ------------------------------------------------------------------------------- SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT? ------------------------------------------------------------------------------- 01.) Latest Updates | G0100 | Read what was added in last update. ------------------------------------------------------------------------------- 02.) Walkthrough | G0200 | Guide from start to finish. | WLK01 | Chapter 1: Luminopolis | WLK02 | Chapter 2: Aldaros Plains | WLK03 | Chapter 3: The Deadgrove | WLK04 | Chapter 4: N.E.S.T. | WLK05 | Chapter 5: Octonok Cay | WLK06 | Chapter 6: Terawatt Forest | WLK07 | Chapter 7: Phonica Moon | WLK08 | Chapter 8: Polar Sea | WLK09 | Chapter 9: Uzo City ------------------------------------------------------------------------------- 03.) Credits | G0300 | Credits to certain people. ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 02.) WALKTHROUGH - G0200 =============================================================================== =============================================================================== - This will be a walkthrough for single player only, using Ratchet. Clank is controlled by AI, and is usually put on Ratchet's back. - The entire game is very straight foward with regards on where you need to go. WLK01 =================================================================== WLK01 CHAPTER 1: LUMINOPOLIS WLK01 =================================================================== WLK01 Rooftop Amphitheatre When shall we get rid of Nefarious? Har har. Anyway, after Qwark's initial stupidity (as always) t'is time to hunt down Z'Grute. Follow the onscreen instruction for moving and go right, smashing crates, bots and various stuff as you go. Pressing L3 gives you a short burst of speed, which needs to recharge afterwards. When you get to swingshot target in the air, market with triangle, Clank jumps off and hooks onto the target. While he swings to and fro, press and hold triangle to hook onto Clank so that both him and you are swinging to and from. When you swing right as far as you can, let go of triangle, then press and hold it again to hook onto next swingshot target. Clank follows by hooking onto Ratchet and then drops off to the platform on the right. Do so for Ratchet as well. Pass the checkpoint and cross the bridge. Larger crates can be broken by slam attack - jump and then press Square to deliver a punishing blow. Jump over cracks in the road and beware of exploding crates. These explode when attacked, or detonate with a short delay if you get too close to them. Z'Grute now detaches a conduit and causes several Lumenoids to attack our heroes. Dispose of them with melee and carry on. Pressing R2 and Square at the same causes Ratchet to throw his wrench at the distance and can be used for both attacking and breaking crates. Doublejump over the big crack in the road and press L2 to call Clank over to you. Climb some stairs to encounter a red bot with green panel as a hat - I'll refer to these as sombreros. Slam attack it and quickly do the same for other red bot in order to extend the bridge. Kill more Lumenoids and then press Triangle to hook onto hookshot target. White crates have nanotech which restores heroes' health. At the bell press R2 + Square to ring it - when Clank does the same, air taxi arrives. While on the taxi, shift positions to avoid incoming obstacles and traffic until Z'Grute destroys the taxi. Cool, grindrails! Avoid the dangers, and at the end slam three sombreros to open the door. Cleaner Minion gets introduced - there's five to take care of. Step into the weapon kiosk that appears and buy Combuster, which is free of charge. When you exit the vendor, Qwark's instruction on using the weapons plays and some target dummies appear. At the end of presentation both you and Clank must focus firing at the same target - doing so causes a ring to appear around the target which grows bigger. At the end you perform overload, which causes the target to explode (this is very useful for tougher and bigger enemies, usually bosses). Anyway, defeat some Cleaners and step on ammo pad to refill your weapon/s. Kill off Scout Minion and some Cleaners and continue to the door which can be unlocked by overloading two nearby power sources. Bolt Grabber crate allows whomever breaks it to get double amount of bolts from cracking the crates (it also causes explosive crates not to harm the user during that time). Kill two Scouts, some Lumenoids, ascend the elevator, vaporize some Cleaners and one Scout, and more Cleaners with two Scouts... *catches breath* Open the door by overloading two power sources. Outside hook onto the heli-orb that will fly you over tp where Z'Grute is. To begin with, stay away from Z'Grute to avoid its swipes. Z'Grute also sends out waves of electrified panels in three directions - from left to right, from right to left, and from up to down - you need to jump over these. In addition, some panels will get electrified for a short period of time, so stay away from those. Now, overload Z'Grute's big yapping hole a few times until it grabs the generator on the right, sucking out its power and restoring health. Quickly overload the conduit to finish off Z'Grute for now. Sprint to the left to escape from collapsing bridge and step on spring pad for a short grindrail chase. Avoid Z'Grute's attacks, shoot up some Cleaners and there's next Apogee pad - you can now buy Plasmabomb Launcher. To the right are some more Cleaners and two Scouts - latter get destroyed by Z'Grute. This bad boy is now at half health... It needs to be taught another lesson, much the same way you did back at the first point of encounter. Afterwards hop onto the elevator, at the top rip through a squadron of Cleaners and Scouts and get read to pound four sombreros. Board the fusion turrets - L1 shoots rockets, R1 shoots bullets. Use the rockets to overload four generators in the distance, and then use bullets to shoot down energy balls Z'Grute is sending at you. When four generators are destroyed, aim at the energy ball in front of Z'Grute and overload that as well. For finishing touches use slam attack on Z'Grute's hands and it's down for the count, as well as end of first chapter. WLK02 =================================================================== WLK02 CHAPTER 2: ALDAROS PLAINS WLK02 =================================================================== WLK02 This calls for a change of walkthrough layout. I will also cease to mention kill this and that enemy for every occasion you encounter some, except if new enemy is introduced, or it's somehow pertinent to enabling you to continue. Detention Cell - Hop onto spring pad. - Go down with the elevator. Ratchet manages to convince the computer that they're under her employment, hehe. - Swing over to right side. Susie opens a door leading further, but soon gets detected by Steward (ship's computer). - Swingshot to the right side, then hookshot across the chasm. - Receive Vac-U weapon. Pressing Circle will prompt Ratchet to suck in air, which can be used for six purposes - suck in a small object/enemy and then shoot it at another enemy, or anywhere else you desire (preferably into endless pit); activate power plunger; revive dead teammates; breaking the crates for bolts; suck in your teammate and launch it over to next platform or designated target; suck in your teammate and launch it at the enemy for Mortar Slam attack. - Step onto warp pad. - Suck in six balls and launch them into incinerator. - Observe the tutorial for power plunger nodes and use that to unlock next door. - Suck in four critters, which are used in order to access RYNO labs. - Suck in three balls and launch them into incinerator. When two glass tubes raise, suck in 1ST HERO BOLT, then step into warp pad. - Suck in your teammate and launch him at target pad to the right, then press Triangle to hookshot onto him. Also, this is the one and only time I shall mention that - any time in the future you see a target pad ahead, suck in your teammate, launch it at target pad, and hookshot it to get yourself across. - Activate power plunger and launch across. - Suck in your teammate and shoot him at wall-sombrero. - Ratchet gets knocked out, but Clank soon revives him using Vac-U. - Collect 2ND HERO BOLT. - Get on the platform and Susie rescues you from celebratory probing. It's do or die time! - Rift-Jumper Minion is introduced. Their numbers is the only threat, and just about everything kills them in one shot. - Mortar Toss two wall-sombreros. - Blade Minion is introduced. Perform mortar toss for instakill. - Plow thru Blades and Rifters, and then either kill three Scouts or squish them by activating two power plungers. - Scanner Minion is introduced. Not technically an enemy, this guy shows your performance in collecting bolts, enemy killcount, and critter count. Outside Receiving Station - You can now buy Arc Lasher from the vendor. Unlike previous games, you no longer level up weapons by using them. Instead, you're offered three upgrades - ammo count, power up, and elite version. For example, fully upgraded Combustor has 150 ammo and shoots three stronger pellets at once. - Move from rock platform to next rock platform by jumping, or shooting your teammates across. - Kill two Scouts and activate power plunger to call down four hookshot targets. Hookshot on one of these to be propelled further. - Enter RYNO lab 1 (you need 12 Critters). - Activate power plunger to release the critter and raise the bridge to the right. - Cross it and on other side activate both power plungers for critter to reach its destination. RYNO part obtained! - On next rock platform parts of it are unstable. As soon you step on unstable part, it'll fall down after a short delay. Collect 3RD HERO BOLT. - Activate power plunger to call down hookshot ring. Once hooked, rotate left stick to wind up the momentum. - Watch out for explosive crates on lava rocks. If a crate explodes, it takes down portions of lava rocks very quickly! - Pyromite enemy is introduced. These guys spawn en-masse from a wall generator, and then explode when in close proximity of target. Destroy the wall generator to stop Pyromites for good. On the good side, they're destroyed just as quickly as Rifters. - Collect 4TH HERO BOLT on an unstable piece of ground to the left of first Pyromite generator. - Walk up the bridge using gravity boots and jump off at the end. - Gravity will go haywire for a bit, allowing you to jump higher and further. - Gravity Minion is introduced. It hurls rocks at you in quick succession, which can be dodged. Pump it full of lead while it gets ready for next launch. Archipelago - Restock at Apogee Pod. - Use hookshot ring, then kill two Scouts for next hookshot ring to appear. - Hookshot on heli-orb. - Jump on spring pad, and then go right using sets of spring-platforms. - Suck in Voltergeist and shoot it into the power socket. - Gravoid is introduced. While not dangerous in direct combat, it will latch onto a portion of lava rock and attempt to remove it, causing large portion of the floor to fall as well. Shoot it up before it can do so. - Cross to next rock platforms, shooting Gravoids as you go. - Activate power plunger to call down four hookshot targets. - Wind up hookshot ring to land on lava rocks, surrounded by five explosive crates. Go right and kill Pyromite generator, then activate two power plungers to collect 5TH HERO BOLT. This unlocks a skin. - Going left leads to Voltergeist. Activate the power plunger, Clank sucks in Voltergeist and then shoots it into power socket. - Battle thru Cleaners and Scouts, then activate power plunger (PP from now on, I'm tired of typing this, hehe) to reel in a platform with another Scout. Kill the Scout, and deliver Voltergeist into power socket. - Upon using next spring pad, there is a zipline ahead. But before using it look behind you to collect 6TH HERO BOLT. - Kill two Pyromite generators. - Gravoid Brute is introduced. Basically, keep moving to avoid its rockets. - Activate PP, and Clank activates other PP to pull in rock island with cluster cannon on it. - Wind up the cluster cannon and off you go. Village Entrance - Depending on who you're playing as, you can buy new weapons. For Ratchet you can get Dopplebanger, Clank you get Zoni Blaster, for Qwark you get Quantum Deflector, and for Nefarious you get Cloaker. - Strange plate with blobs on it cannot be activated yet. - From the campfire go right across the bridge. - Before crossing next bridge, go right and nab 7TH HERO BOLT. - Activate PP to reel in next rock platform. - On next island a lot of Rifters appear along with two Gravoids. Kill Gravoids first in order to have land to stand on. - Use PP to reel in next rock platform and collect Glob Lobber. Use it on nearby rock platform with the strange plate in order to lower the platform so you can jump on it. - Kill Gravoid Brute by quickly closing on its position, otherwise its rockets will collapse the entire lava rocks formation, preventing you from reaching it. - Activate PP to raise glass tube over Voltergeist, then quickly launch Clank over there. He will suck in Voltergeist and launch it to you - prepare to catch it by sucking it in and then shoot it into power socket. - Get ready for arena battle. In this type of situation, out heroes get covered in an energy dome, and enemies keep pouring in. Defeat all the enemies to dissipate the dome. A lot of Rifters, then two Scouts, and Gravoid Brute for dessert. Village Outskirts - Collect 8TH HERO BOLT to the right. - After using Glob Lobber on a rock platform, go right to find RYNO lab 2 (you need 36 critters). - Use Glob Lobber on the panel to lower the glass tube. Keep shooting globs until the critter passes thru the relevant. Meanwhile Clank activates first PP. As soon as critter is past the tube lowered by the panel, activate second PP to raise a bridge. Cross it and activate third PP to lower a platform. Clank jumps on it, then follow with Ratchet by hooking onto Clank. Further to the right launch Clank over the pit, then hook onto him to get Ratchet across as well. Use Glob Lobber on two panels to get the critter to safety. RYNO part obtained! - Go left and use PP to reel in next rock platform. - After using a set of hookshot targets to be propelled up you land on ground mixed up with lava rocks and unstable earth. Shoot up two Gravoids, then collect 9TH HERO BOLT. - When jumping across platforms to the right, be cautious as they collapse after a short delay. - Use PP and destroy Pyromite generator. - After passing second set of unstable raising platforms, run for it and hookshot a target at the end. - This part is littered with lava rocks, explosive crates and Pyromites. Destroy Pyromite generator, hookshot higher up, kill two Gravoids. - Eventually you get to several swingshot targets, followed up by two rounds of hookshot rings. While you're flying from first hookshot ring to second, press Triangle in time to latch onto the ring. - After Commander Spog complains about his duties, he drops off something resembling an octopus... - Prepare for battle against Octomoth. Parts of the ground light up as a warning that a tentacle will pop out in that spot. You need to shoot up that tentacle quickly, otherwise it will tear down that portion of the ground, reducing your moving space. After shooting up enough tentacles, Octomoth's mouth opens... overload it for some mega damage. When it closes, repeat shooting up the tentacles and then its mouth. - Hook onto heli-orb to be brought back to campfire, but this time use Glob Lobber on the panel to bring down the bridge. WLK03 =================================================================== WLK03 CHAPTER 3: THE DEADGROVE WLK03 =================================================================== WLK03 Orthani Gorge - You can now buy Warmonger. - Dreadgrub enemy is introduced. Basically it's the same as Lumenoid - dangerous in numbers only, and can be squished with anything. - Shortly before getting to jump pads, Grove Beetle enemy is introduced. Wait for the beetle to charge you, and double jump over it for the beetle to hit the wall. This exposes its weak underbelly, so blow it to kingdom come. - Upon crossing the gap to the right of next jump pad another Grove Beetle charges at you. - Proton Turret enemy is introduced. One of the heroes poses as target, and the other gets behind turret's back to smack it some. - Collect Quakehammer - this gadget is only used in the Deadgrove and then never again. With Quakehammer you can break down rocks for bolts. Also, whenever you see red X on the ground, Quakehammer it for something to happen. - Stand on red X ahead and start drilling - this causes Clank to drill as well and then both heroes break through the ground. - Upon getting on spring pad, avoid the charge of next Grove Beetle. - Upon sliding down the vine and before fighting two Proton Turrets ahead, get ready for arena battle. Rifters, Cleaners, Scouts, Gravoid Brute, in that order. - After killing two Proton Turrets, use the spring pad to be launched on ledge ahead. Check to your right for 10TH HERO BOLT (unlocks a skin). Root Cavern - This whole section is played sideways-scrolling-type. You'll need to use Quakehammer a lot to punch through brittle ground. - Upon breaking through first brittle ground, suck in Blast Bulb, a fruit with red spots on it. This acts as an explosive and can be used to break down barriers to the left and right of your current position. - Upon breaking thru second brittle ground, our heroes jump down some mushrooms. Don't move - suck in Clank and launch him on the mushroom in upper right corner, then immediately hook onto Clank to land on a ledge with 11TH HERO BOLT. This may take a few tries. - Quakehammer designated spot on ground to cause Blast Bulb to fall down in order to blast your way to third brittle ground. - Upon breaking thru third brittle ground, kill Grove Beetle, then launch Clank to the right, and Quakehammer the Blast Bulb. Launch that at Clank, who catches it and blasts the way to the right. - Kill Proton Turret by one hero posing as target, and other gets behind Turret's back to kick its ass. - Proton Turret on upper ledge, and Grove Beetle on lower - get rid of Beetle first, and then Turret. - After swinging across and making friends with wigwump, run to the right to escape the collapsing bridge. - Suck in Blast Bulb and launch it over the gap to Clank (who swung there via swingshot target), and Clank blasts the barrier. - Break thru fourth brittle ground to be launched up. Shoot Clank over to the left and hook him to get access to 12TH HERO BOLT. - Break thru fifth brittle ground after killing Proton Turret guarding it. Access Shaft - After breaking thru brittle ground, you get access to Jetpack. Use X to thrust yourself up, and pres R1 or L1 for Wall Slam. This attacks enemies and shatters glass containers on the sides of the shaft. - When you descend down, there's a variety of obstacles you have to be careful of. They mostly consist of spinning sawblades and fire exhausts. - Eventually you descend to the glassed off portion of the shaft with a hero bolt inside. Use Wall Slam on the glass to break it and collect 13TH HERO BOLT. - Proton Excavator enemy is introduced. It's a stationary enemy which shoots out continuous laser sweeping up and down in 90degree arc. Two Wall Slams are needed to destroy it. - When your descent is blocked by sawblades, break thru the glass on the right and go down to be able to continue. - Shortly afterwards that same sawblades which barred your progress will descend down as well, so be careful to not let them catch up. - When you see a sawblade wall on left side of the screen, break thru the glass on the right and continue jetpacking past the obstacles. - Break thru last brittle ground for the last hurrah. Mining Camp - Blitzer is available for purchase. - Go past the spring pad to enter RYNO lab 3 (you need 48 critters). Just before the entrance is 14TH HERO BOLT. - Launch Clank to the right, and he activates PP. Slam attack the sombrero and Clank does the same for another - now hook to Clank and use Mortar Toss on wall-sombrero. This extends a bridge, so dash over it and use Mortar Toss on another wall-sombrero, then swingshot to the right to latch onto hookshot ring. Slam attack three sombreros to obtain another RYNO part. - Use the spring pad to continue. - Mortar Minion is introduced. This gus lobs grenades from a safe distance to your general location. A target appears on the ground at the spot where the grenade will land, so just stay away from there. - Arena battle consists of these waves: Mortars, Rifters, Cleaners, Scouts. Abyss - Wigwump is introduced. It chews away the railway tracks and forces the team to drop down into the abyss. - There are four ways to avoid Wigwump's assaults before you can take it on. Its first attack is popping from left or right side, spewing its bile - in this instance you have to Wall Slam it a couple of times. Its second attack is biting at you from either a hole in the background or from holes on left and right - this is easily telegraphed by its eyes lighting up the hole from which it shall attack. It's third attack is simply traversing the abyss from left to right. And lastly, when you're almost done, it'll chase you down the abyss - all you can do at this point is not allow it to catch up as it's insta-KO. - Here's the general agenda of Wigwump - bilespit from the left hole, traversing from left to right, bilespit from right hole and then biting attacks. - When Cronk radios in about seismic activity, Wigwump will begin to chase you. Be careful not to left it catch up! Shortly after touching down break thru the glass on the right and it's time for boss battle. Wigwump uses several attacks and here they are: - It spews bile to light a portion of the ground on fire (it can be left, middle or right part). When low on health, its bile will light two portions of the ground on fire. - Summons some dreadgrubs for assistance. To defeat Wigwump, overload its mouth first a few times. At this point two spring pads appear on left and right of the screen (as well as several Dreadgrubs), so use either one to be launched into the air and engage jetpack. Wall Slam the Wigwump's head a couple of times to stun it and the overload its ugly mug for major damage. Repeat as necessary to defeat it. WLK04 =================================================================== WLK04 CHAPTER 4: N.E.S.T. WLK04 =================================================================== WLK04 Elerox Pass - Critter Strike, Mr. Zurkon, and Pyro Blaster weapons are available. BUY CRITTER STRIKE and upgrade it ASAP. Critter Strike transforms most enemies into harmless pigs. However, the elite version of the weapon transforms most enemies into fire-breathing warthogs that help you attack other enemies. In addition these pigs act as decoy, causing other enemies to target them instead of you. - Use Glob Lobber on the panel to lower the bridge. - Use Glob Lobber on two panels to open the door. - Use Glob Lobber on the panel to have a target show up. Use R2 and Square to melee toss the target and thus release the rock. - On the bridge use Glob Lobber on the panel to have a target show up. Use R2 and Square to melee toss the target and thus release the rock. Quickly get outta the way. - If you get trapped in weevoid toxin, you won't be able to move. Partner has to melee you in order to set you free. - Use Glob Lobber on the panel to have a target show up. Use R2 and Square to melee toss the target and thus release the spring pad. - Weevoid enemy is introduced. It's invulnerable while in its shell. Avoid the toxin it spits when outta its shell. The best course of action is Critter Strike. - Hunter Minion is introduced. This airborne enemy will shoot a focused laser beam to your position, and has no other attacks. Usually appears in packs. - A different kind of elevator is introduced for this part of the game. Upon boarding it, rotate left stick to raise up. At the top collect 15TH HERO BOLT. Moktor Outpost - For this part of the game, you'll have to plow thru hordes of various Minion types, mostly Scouts and Mortars. - When you're faced with three Mortars and four Scouts, use Glob Lobber in nearby panel to topple a pillar which kills all seven Minions and opens path ahead. - Cross the collapsing bridge for an 'arena'-type battle, per se. Two waves of Rifters and Hunters, then two Gravoid Brutes. - After raising second 'wind-up' elevator collect 16TH HERO BOLT (unlocks a skin). - For the finale you have a simple grindrail section with a few jumps needed to avoid dangers. And a jump from one grindrail to the next to avoid falling to death, hehe. Vertigus Cliffs - Suck in Voltergeist and shoot it into power socket to extend the bridge. - When you find next Voltergeist, launch Clank to its location. Clank sucks in Voltergeist and shoots it over to Ratchet's location, so catch it with Vac-U and shoot it into power socket to raise a platform, which also acts as an elevator. - Bouncer Minion is introduced. It has several attacks at its disposal: single or double ground pound, it can curl into a ball and swing around damaging everything in close proximity, and it can also emit an electricity field damaging all who touch it. Best cure is Critter Strike. - After defeating a wave of Hunters and Bouncers, slam attack three sombreros. - After using first cluster cannon, the bridge you land on will collapse, so quickly run to next cluster cannon, and repeat once more. - Turret Minion is introduced. Really simple - wait for it to launch six shots, then it spins around released a cluster of shots around itself, and then a sombrero appears on top. Use Mortar Toss three times to defeat it. N.E.S.T. Entrance - At this point you should be able to upgrade Critter Strike to the max. If you don't have enough bolts, revisit earlier stages and get some. - Activate PP, and Clank sucks in Voltergeist which he then shoots into power socket on the door. - Sentry Minion is introduced. If it spots you and manages to shoot you, it's OHKO, so be careful how you tread. - First Sentry can easily be flanked from the left. Second Sentry can also be flanked from the left. For third and fourth Sentries wait until their beams are apart and then shoot Clank over to their location. He'll kill them all. - Tank Minion is introduced. This hulking machine has several attacks: it emits circular shockwave from its location, has a sweeping laser attack, and can launch mortars on your position (look for targets on the ground). - When the platform gets diverted to rehabilitation centre, keep it steady to avoid falling off. Jump over platforms to the elevator in upper left corner. - Upon killing off waves of Rifters wait for suits of robot armor to be pulled up and then jump over the platforms. - Using the next elevator will prompt Spog to send our heroes plummeting to the death. But fortunately the wind turbines at the bottom have different mindset, hehe. Move Ratchet close to Clank so that they hold hands and also move above the wind turbine currently blowing in order to gain height. Eventually you're out the wind tunnel on safe ground again. - Look to the left of wind tunnel and grab 17TH HERO BOLT. - When four Sentries are scrap, use Vac-U on the turbine to get the elevator going, then press Triangle next to the handle. - Stand behind the blue wall to avoid Sentry's beams, and lob grenades to kill them. - Kill three Bouncers, and then Mr. Perkins shows up. Perkins is basically an upgraded Tank Minion, and it also has a shield around its head protecting it from damage. Use Mortar Toss on two sombreros to lower the shield and stun Perkins, while watching out for its sweeping laser beam. Perkins now launches several mortars, but is otherwise unable to attack for a short while. Instead of wailing on it with weapons, just use Critter Strike to piggify it. Rehabitation Centre - Darkstar Fission Tether is now available. - Battle thru a wave of Cleaners, then Bouncers and lastly Hunters to cause PP to appear. Also look to the right of PP to collect 18TH HERO BOLT. - Activate PP and Clank runs over to other PP. - Activate next PP and Clank slam attacks the sombrero. - Defeat two Mortars to cause a PP to appear. Activate it, and Clank then activates other PP. This stops the production line and allows you to go ahead. - After you wind up hookshot ring, you're propelled thru the window on a lengthy grindrail. Jump over electricity ring, jump on left grindrail, avoid a set of mines, jump over two electricity rings, avoid a set of mines, jump over two electricity rings, jump to left grindrail, jump to right grindrail, avoid Spog's sawblades, jump to left grindrail, jump over five electricity rings, end of grindrail. - Shoot two Voltergeists into power sockets to raise the elevator. During the ascent Spog will drop in several waves of enemies - three Weevoids, two Bouncers, Gravoid Brute. Spog presents a lengthy battle, but a fun one nevertheless. - It can produce a laser beam, which sweeps over battlefield two times. Later when it's hurt, it can produce two laser beams. - It can transform its arms into gigantic hammers and slams the battlefield on left, middle or right side of the screen. - It can deploy seesaws along the ground with a small homing ability. - It can deploy bombs on the battlefield which explode after short delay. The bombs can be sucked in and launched back at Spog to breach its armor. - It can call reinforcements in forms of Bouncers. Overload its mug a couple of times so that it deploys bombs. Pick up few of them and launch them into boss' face to break its armor and cause it to switch positions. After avoiding dual-laser sweep Spog retreats for a while and some Bouncers show up. Critter Strike them immediately, and Spog returns. Overload it some more, pick up bombs and toss it at boss' face for more damage. Spog switches location for second and final time. When it retreats, three Bouncers show up so get rid of them, and then finish off Spog. - Use the elevator to go down, and collect 19TH HERO BOLT among crates on the right. WLK05 =================================================================== WLK05 CHAPTER 5: OCTONOK CAY WLK05 =================================================================== WLK05 Cove - Omegatech Frost Cannon is available. - Flabberfish enemy is introduced. Danger in numbers, disposed of quickly. - Whenever you encounter sonic pylon, use R2 and Square to melee attack it. This will call tortemoth, raise a crate or do other funny things. - After using first set of swingshot targets, look for 20TH HERO BOLT on the wooden dock you land on. - Slorg enemy in introduced. Shooting Slorg causes it to bounce off walls and other Slorgs - your aim is to have it slide into water for insta-KO. - After killing third Slorg you will spot a fishing line. Use Vac-U on one set of reels and Clank will use Vac-U on other set of reels to raise whatever was caught. It can be bolts or a critter. - After using second set of swingshot targets, look for 21ST HERO BOLT on the wooden dock you land on. - Jump on the white platform and use sonic pylon. - Armored Slorg is introduced. First you need to remove all of its armor, before you can send it off the edge. Critter Strike weapon instantly removes all armor! - Use another white platform and sonic pylon to be moved to a lenghty set of piers, littered with Armored Slorgs and Slorgs. Every so often a tentacle appears and slams away a portion of the pier, so move carefully. - When you get to an area with four Slorgs and one Armored Slorg, there's a hole at far end of the area. You need to keep sending Slorgs into the hole to power up PP which opens the door when activated. Critter Strike is a recommended weapon. - Repeat the procedure, but this time the hole is on left side of the area. - And one more Slorg pinball with hole in the middle of the area. - Bomber Minion is intruced. It sends out a volley of bullets at your current location. Critter Strike, again, a recommended weapon of disposal. - A couple of conveyor belts takes you to one more Slorg pinball area, which is literally littered with Armored Slorgs. Before stepping off the conveyor, try to Critter Strike as many Armored bastards as you can, as well as sending three or four Slorgs in the hole in the middle. - Cross lengthy pier leading left, avoiding tentacle strikes making spaghetti outta the pier, and then use sonic pylons to call and direct tortemoths. - Arena battle summons six Bouncers. - After talking to the Tharpod, use swingshot targets to reach the island which triggers the battle against Sepiad. Sepiad fella will slam its tentacles either in middle of the screen, or start at the left side and sistematically slam them from left to right. It can also start slamming from right to left. When you overload it a few times, it retreats into the water and sonic pylon appears. Activate it to bring out a bait for Sepiad. While it is eating the fish, it is vulnerable to your barrage. Repeat as necessary to win. It is also possible to Critter Strike the foe! - Use sonic pylons to reach cluster cannon. W.A.S.P. - Thundersmack weapon is now available. - Use cluster cannon to reach W.A.S.P. - Critter Strike is the best weapon to use until end of game. - Watch out for the fans when they blow, or you may get blown off. - Check behind first wind fan to collect 22ND HERO BOLT. - Pass the next three wind fans by using wallplate as a cover. - When the big fan isn't blowing air, slam attack four sombreros. - When you reach first charging station, kill off Rifters and Bouncers. On the station itself two panels are revealed. Use Glob Lobber on a panel to lower it and thus uncover a target. Use R2 and Square to throw your wrench and break it. Repeat for other target and first charging station is history. - Steer clear of black conductor panels, which attract electricity. - Activate PP to cause wallpanel to shift left. Clank will now position himself behind the panel, safe from wind fans. Activate PP again to cause wallpanel to move right, and Clank follows along. At the end hook onto Clank to safety. - Jump over four platforms, steering clear of wind fan, which blows down along left side. - When you reach second charging station, kill off Rifters and Bouncers. On the station itself two panels are revealed. Use Glob Lobber on a panel to lower it and thus uncover a target. Use R2 and Square to throw your wrench and break it. Repeat for other target and second charging station is history. While you're doing all that, stay away from conductor panels. - Missile Minion is introduced. It shoots out a barrage of six rockets. I don't know what is wrong with first Missile, but it never ever shot me, even when I stood in its path. - Slam attack two sombreros to gain 11 seconds time limit to Mortar Slam two wall-sombreros in the windy tunnel. - Further in the tunnel slam attack two sombreros to gain 14 seconds time limit to Mortar Slam two wall-sombreros in the windy tunnel. This time you have to jump over blue barriers (they don't hurt you, though). - Get over on the platform with sombrero, and shoot Clank on platform with bullseye. Slam attack the sombrero to have Clank suck in Voltergeist which gets shot in power socket, opening the door. Hookshot target also appears for easy traversing. - Further in the tunnel attack two sombreros to gain 30 seconds time limit. Jump over some conductor panels to reach a set of three platforms. Left and right platform have sombreros. Stand on middle platform and shoot Clank to either left or right platform. When Clank slam attacks the sombrero, Voltergeist will pop out in front of middle platform. Suck it in and launch it to either left or right power socket. Wait for second Voltergeist and launch it into other power socket to gain another 30 seconds time limit. Advance towards the wind fan (avoid conductor panels) and Mortar Slam two wall sombreros. - When you reach second charging station, kill off Rifters and Bouncers. On the station itself two panels are revealed. Use Glob Lobber on a panel to lower it and thus uncover a target. Use R2 and Square to throw your wrench and break it. Repeat for other target and last charging station is history. While you're doing all that, stay away from conductor panels. - Shoot down two Missiles to extend the bridge, then get into the raft. Reef Shallows - Use the four turbines on the sides to move the raft in desired direction. - As you go up and before making a right turn, collect 23RD HERO BOLT from one of the islands in the corner. - Take the right and then left turn. You'll be greeted with sea mines littering the waters. Your raft can take a few collisions before it sinks, so stay away from mines. - Your path is blocked by tortemoth with spikes on its back - use nearby sonic pylon to remove tortemoth from equation. - Shoot the sea mines with blinking lights to destroy them, then follow the tortemoth to RYNO lab 4 (need 120 critters). - Activate PP to have Clank slam attack the sombrero. Voltergeist pops out, so suck it in and shoot it in power socket to extend the bridge. Shoot Clank over the gap and hook onto him. Slam attack next sombrero, suck in Voltergeist that appears and shoot it in power socket, while Clank does the same on other side of the wall - this extends another bridge. Hop into cluster cannon, then launch Clank over the gap. Slam attack the sombrero to cause Voltergeist to appear on Clank's side. He'll suck in the Voltergeist and shoot it over to Ratchet, so catch it and finally shoot it in power socket, then hook onto Clank. Activate PP, then kill some Rifters. Slam attack final two sombreros in order to shoot two Voltergeists into two power sockets. RYNO part obtained! - Carry on, turn right and then left. - Now be careful of underwater machinery sending your raft into mines or tortemoths - aim your path in such that you avoid getting spiked. - Shoot sonic pylon to remove another tortemoth blocking your way, then shoot up some mines with lights to destroy them, and carefully navigate thru tortemoths crossing the water. - You are attacked by four Bombers - Critter Strike them. - Finally land at the dock. Cross the short pier section, using sonic pylons and tortemoths in the end to reach second raft. - Bombers you encounter during this section will drop bombs into the raft if you happen to go below them. You can suck in these bombs and shoot them outta the raft. - The underwater machinery will speed up your raft and then launch it in the air. You'll land close to another pier, where you can get off the raft. - After crossing the ship graveyard, hop into cluster cannon. Octonok Lighthouse - Keep going along the piers until King Sepiad shows up. That Tharpod from before also shows up in his boat, so our heroas latch onto the boat for some water skiing. - During the sequence you can break crates for bolts, jump over mines, and avoid King's attacks whenever the camera shows him chasing you. - When it first chases you, King will slam left side of the screen and then sweep its tentacle along the water to the right. Then it slams right side, and sweeps to the left. Then it just slams on left side. - Pay attention to Tharpod saying something about manual activation. Press Triangle when near shock tower and then rotate left stick to power up the tower, which in turn shocks the King. - Avoid electric barriers and tortemoths getting in your way. - For the second chase, King will slam right side of the screen and then sweep its tentacle along the water to the left. Then it slams left side, and sweeps to the right. Then it dives and tries to eat you - watch for bubbles to appear and jump away accordingly. - Use second shock tower. - Avoid electric barriers, mines and tortemoths getting in your way. - And for final chase, King will slam right side of the screen, and then submerge for two attempts to eat you. - Use final shock tower to get rid of King. - You have to use the next ramp in order to jump on the pier leading to the lighthouse. Top of Lighthouse - Get to the lighthouse and King shows up again. - Quickly run up the lighthouse to avoid falling into water as King breaks down the pier. - Activate both PPs to shift plates into position allowing you to go further up. Be vary of King's tentacles slamming on portions of lighthouse as you climb. - On top of lighthouse we get to take care of the King. A shielded dome prevents King from reaching you, but it can still slam the ground with its tentacles, so just stay away from those spots. Eventually Slorgs will come up thru the tubes and start pinballing around. Shoot three Slorgs into the power core in middle of the platform to expose the versa-crank. Use it to stun the King, and then get close to its head and press Circle to suck in some type of lamp hanging from its mouth. Sucking in the lamp opens King's mouth, prompting it for eating Slorgs. Shoot three Slorgs down its throat to shock it. For next part number of Slorgs spinning around increases. Shoot three more Slorgs in the power core to expose next versa-crank, but King blocks access to it with a tentacle. Shoot up the tentacle for King to let go, then activate he crank to stun the King. Suck in the lamp, and shoot three last Slorgs down its throat. For finale overload its ugly mug a couple of times. - Take the elevator down, and nab 24TH HERO BOLT next to King. WLK06 =================================================================== WLK06 CHAPTER 6: TERAWATT FOREST WLK06 =================================================================== WLK06 Kaleero Trail - Anthropod enemy is introduced. Strength in numbers, can be killed quickly. - Orbomatic allows you to become a metal ball, able to conduct electricity. Hop into orbomatic to become a ball, and then roll into side of metal plating in the ground near tesla towers. Clank will roll into other side, thus completing the circuit. - Shard Beast is introduced. Stay away from it to avoid electric charges, and destroy the blue electrified rocks it generates in order to cause the Beast to shrink, making it vulnerable. You can also use Critter Strike for quick success. - Kill another Shard Beast to be able to move on. - Arena battle with waves of: Cleaners, Bombers, Bouncers, Missile. - Check to the left of arena battle for 25TH HERO BOLT. - Use the orbomatic to complete the circuit. - Use the spring pad, and then press Square to bounce off towers. - Use PP for introduction of Guardians. Be careful not to get caught in Guardian's tractor beam, as it spells certain doom. - Croid Bot is introduced. A very dangerous enemy with three types of attacks. It can grab and then toss you at teammates, it can shoot six slow moving projectiles from right arm, or it can shoot a very quick straight beam using both arms. - After killing Croid Bot, go towards the screen and sniff along right wall for 26TH HERO BOLT (unlocks a skin). - Razormoth is introduced. This guy attempts to grab a teammate and carry him off to locations unknown. Press Square to free yourself, and use Fission Tether for quick death. - Collect 27TH HERO BOLT from under tractor beam of second Guardian. - Defeat the Croid Bot to lower the barriers. - Activate PP to receive 6 seconds of time to use orbomatic and complete another circuit. - Caerufully avoid third Guardian's tractor beam while powering up PP for swingshot set to appear. - Kill Anthropods, followed by Shard Beast to be able to continue. - Kill another Croid Bot to lower the barrier. - Slam attack three sombreros while avoiding tractor beam of fourth Guardian. Rossa Fields - Hop on the trolley and ready Fission Tether to fight off waves of Razormoths. - When off the trolley, use Vac-U on the energy shard's ring and drag it to the energy repository, which will charge it up to 100%. - Ahead are venixx plants which insta-KO you when you get too close. However, by dragging along the energized shard, venixx hide into the ground, allowing you to get past them. - Every so often a band of Razormoths will attack you, stealing parts of the shard and reducing its overall charge level. Keep Fission Tether handy to kill them. - Scattered about are smaller pieces of the comet, which you can suck up and shoot into the shard to increase its overall charge level. - From first repository go up, and turn right to second repository. - From second repository go right, up, left, up, right, up, and you'll spot third repository. - Before letting go of the shard to charge it up, go hard left for camera to switch and show you 28TH HERO BOLT. After grabbing it, go back to third repository. - From third repository go up to fourth repository. - From fourth repository go up/left across the bridge to fifth repository. - From fifth repository go right and then up to locate a platform on which you leave the shard to be grabbed by a crane. - The camera will switch now, showing venixx hiding in the ground as the light shines upon them. Follow the light up the ledges, and equip Fission Tether to kill some Anthropods next to orbomatic, then quickly complete the circuit to raise three platforms, allowing you to go on. - Some more Anthropods show up before the comet shard is dropped off. Traverse further up with comet shard in tow, but now along Anthropods will be attacking along with Razormoths. - Drag the shard over the final bridge to complete these shenanigans. Gorthon Crater - Drag the shard over to spot near the Guardian and then press Triangle to grab the handle. Push down on left stick to activate the Guardian. - Man the cannons! L1 shoots rockets, and R1 shoots bullets. - At first barrier shoot two yellow panels to destroy them, and then shoot off all plates. - Waves of Razormoths, Bombers and Croid Bots will be attacking you while you travel on back of the Guardian. Guardian's health gauge is displayed in upper left of the screen. - Fusion Cannons should be destroyed by overloading them with rocket barrage. - At second barrier shoot down some Croid Bots, two Fusion Cannons, then two yellow panels, and finally the plates. - At third barrier shoot down some Croid Bots, four Fusion Cannons, then two yellow panels, and finally the plates. - When your Guardian is attacked by another Guardian, watch for attacker's arm to power up on left side of the screen - quickly overload it. Then you will have to overload attacker's core in its chest. - While climbing, another Guardian attacks from the right side - overload its arm on right side of the screen. Yet another Guardian leaps onto yours from left side - overload its chest core. And fourth Guardian attacks from right side - overload its left arm, and then its chest core. Eploratorium Power Station - After using the first spring pad, latch onto ion conduit and drag it to power socket, then use Vac-U on the fan to power up the elevator. Grab the handle and down you go. - Pull ion conduit into left power socket, and power director into right power socket, making sure that its arrows on the sides are aligned with power cords. Use Vac-U on the propeller. - Go around to the propeller and use Vac-U on it. Quickly shoot Clank over to the left and he activates PP which raises a platform with ion conduit. Drag it into power socket and use Vac-U on the propeller again. - Kill four Croid Bots and then Mortar Slam wall-sombrero. - Use Vac-U on a versa-plug while Clank does the same with other one. Connect them together to form a link, then activate PP. - Grab ion conduit and drag it into power socket, then use Vac-U on nearby propeller, and activate PP. This will move the sliding doors on top of nearby tower, and Clank will activate Vac-U for you to jump in. Clank will shoot Ratchet on top of the tower where you can grab power director and drag it off the tower into another power socket. Align it properly to raise the cable cannon. - Fire the first of three cable cannons. - For the next puzzle use Vac-U on the propeller to raise glass tubes aroudn tesla towers, and then use orbomatic to complete the circle. - Grab power director and align it properly when dropped into power socket. Slam attack three sombreros to reveal second versa plug. Connect them together to raise the cable cannon. - Fire the second of three cable cannons. - For next puzzle first use orbomatic to complete the circuit, which causes a propeller to show up. Grab power director, pull it into power socket and align it in such a way that its arrows point left and right. Use Vac-U on the propeller, and Clank will now activate PP on the left. Doing this will cause ion conduit to appear in upper right corner. Now align power director in such a way that its arrows point up and down. Use Vac-U on the propeller, and Clank will activate the other PP to complete the puzzle. - Connect both pairs of versa-plug and then drag ion conduit from left to right power socket. - Activate PP to reel in the platform, then connect both versa-plugs to raise final cable cannon. - Fire the last cable cannon. - Kill three Croid Bots and then check out corners of this very platform for 29TH HERO BOLT. - Slamm attack four sombreros and get ready for 'arena'-type challenge. Pyromites, two Bouncers, three Missiles, two Scouts, and a boltload of Bouncers. Hall of Paradoxology - Nothing complicated, just press on. WLK07 =================================================================== WLK07 CHAPTER 7: PHONICA MOON WLK07 =================================================================== WLK07 Ornithopter Ascent - Use left stick to rotate the thrusters and press X for slight boost of direction. Avoid crashing into asteroids and collect fuel tanks to replenish your fuel. Phonica Craters - After landing, go right and collect 30TH HERO BOLT. - Craterpede is introduced. Fire grenades at its tail to reduce number of Craterpede's segments until it's defeated. Thundersmack is also a good weapon of choice. - Defeat two Craterpedes to lower the barrier. - Lurker is introduced. It hides in an acidic pool and shows its eyes telegraphing where exactly it'll pop out. Then it spots three salvos of goo at you before hiding again. Shoot it up some to remove the barrier. - Defeat a very long Craterpede teamed up with Anthropods, and on next island there's a duo of Lurkers to kill. - Defeat two Croid bots to collect Reflector gadget. - Ion Turret is introduced. A stationary enemy, which fires a continuous ion beam in wide range. Ion beams can be blocked by Reflector. Get behind Turret's back to damage it, or lob a grenade over its shield. - Defeat the horde of Anthropods accompanied by Lurker to remove the barrier. - Hop on the first moving platform to reach a platform with 31ST HERO BOLT. - Hop on second moving platform and as soon as you're on the leftmost side, suck in Clank and shoot it over the gap then quickly hook onto him to get Ratchet across as well. - Use Reflector to reflect the beam onto four power cores to have an elevator show up. - Or so I think... using the jetpacks, ram two power cores on the side, then avoid Ion Turrets shooting at you from background as you descend further down. - Ram two power cores to descend further. This time, Ion Turrets are also shooting from sides of the tunnel, so wait for pause in their attacks. - Ram four power cores to descend yet further. Security Tunnels - Lob grenade at Ion Turrets on the sides of pathway. - Activate PP and Clank will stand next to Ratchet deploying Reflector to shield both of them from another Ion Turret. Go right afterwards. - Lob few grenades on Ion Turret next to first rotation platform to grab 32ND HERO BOLT (unlocks a skin). - Use your Reflector to bounce off a beam onto six power cores. - At next puzzle Clank will stand in middle of the path deflecting the beam left or right. Position Ratchet accordingly and deflect the beam at two power cores. - For third puzzle kill Croid Bot and activate either PP to have a glass rotate. At this point Clank will stand in path of the beam and reflect it off the glass (once it's in appropriate position) to destroy power cores. Position the other glass as well until all three power cores are history. - For final puzzle... There are two beam generators which have a glass wall blocking beam's path. Activate left PP to lower the left glass wall, and Clank will deflect the beam to the left. Hop on left platform and deflect the beam upwards to destroy two power cores. Do the same for right side. - Before you go in the obvious direction, go towards the screen to find RYNO lab 5 (need 250 critters). - Activate PP and go right. Launch Clank over the gap and hook onto him. While Clank kills Rifters, activate next PP. Shoot Clank over the next gap, and then slam attack the first of four sombreros. While Clanks slam attacks the next one, hook onto him and shaft all four sombreros. Wait until critter gets into the running-wheel tube to have two platforms show up. Mortar Slam the wall sombrero and jump up. Slam attack another sombrero for Voltergeist to show up. While you suck it in, Clank will use Glob Lobber on the panel until power socket for Voltergeist appears, so shoot it in. Quickly wind up the hookshot ring and complete the course by Mortar Slamming three wall-sombreros. Another RYNO part obtained. - Get on the platform to activate another jetpack segment, but this time going up. Buzzsaws are accompanied by a couple of Proton Excavators until you can break thru the glass to the right. - Quickly rise up as the burning floor is after you. Eventually you can smash thru the glass to the left. - Quickly rise up as the burning floor is after you here as well. Stalactites will be falling from ceiling, and it is possible to find just the right spot not to be harmed. Smash thru the glass to the right. - Quickly rise up yet again, smash four power cores and go up a bit more to end this insanity. - After you raise the elevator with the levers, go towards the screen to find 33RD HERO BOLT. - Use Glob Lobber on glass panels to lower them, meanwhile Clank deflects the beam into power cores within glass tubes to destroy them. - After using next elevator with the levers, destroy three Croid Bots. Clank will now run into the path of on beams and deploy Reflector. Suck in Voltergeist and shoot it into power socket to kill all four Ion Turrets. Dr. Croid's Secret Lab - Some scenes, and then hop into the space shuttle. WLK08 =================================================================== WLK08 CHAPTER 8: POLAR SEA WLK08 =================================================================== WLK08 Middle of Nowhere - Go towards the screen to grab 34TH HERO BOLT. - Use the spring pad for a slide down an icy slope. Avoid the mines. - Arena battle with these waves: Rifters, Bouncers, Missiles, Tank. - Use the spring pad for another slide - jump over three gaps, then avoid the snowballs and it's grindrail time. Avoid fire exhausts, jump on left grindrail, avoid fire exhausts, jump on left grindrail, jump on right grindrail, avoid fire exhausts, jump on right grindrail, fin. - Groundpounder is introduced - it will use its hammer-arms to slam one of three ice blocks you can stand on. You will know which because a crosshair will appear on such block, so jump away in time. Critter Strike the sucker to end its existence. - Use next spring pad for final icy slope descent - avoid the mines and stalactites. - At the end collect 35TH HERO BOLT on right side. Polar Ice Floes - Scorch Minion is introduced. It is protected by a wall of flame preventing you from meleeing it. First it shoots several slow moving fire projectiles, and then lays down the law with two continuous streams of fire moving left and right. Stay between the fire streams to avoid getting damaged. Critter Strike this bozo as well. - Jump over the ice floes and kill Scout on the very left, then another Scout straight ahead. As soon as you get to where second Scout was, a myriad of enemies will swarm you. Flabberfish, Bouncers, Bombers, Mortars, and Missile for the end. - Jump on the ice floe to travel to next ice formation, and again on next ice floe to travel to next ice formation. - Jump over next few ice platforms and prepare for several tough battles in a row. - First you have Rifters, two Scouts in distance, Bombers, four Mortars in distance, and finish up with two Missiles. - Then you have Hunters, Rifters, Hunters, Rifters... for a while... four Mortars in distance, four Scouts in distance, two Mortars in distance, and finish up with two Missiles. - After getting on next ice formation, you can pick up 36TH HERO BOLT from the ice, which breaks after stepped on, so be quick. - Smash up a Scorch for path ahead. - And now the most annoying part - step on ice raft and be ready to get swarmed by a lot of Pyromites. Pyro Blaster seems to work well in getting rid of these pests, as does Fission Tether. - From bad to worse - you have to defeat four Grungoths in a row. Critter Strike is the fastest way to win. Grungoth employs a variety of punches, and can slam attack you (look for its shadow to know where it will land). Valley Floor - Nothing of importance, just get to the trolley. WLK09 =================================================================== WLK09 CHAPTER 9: UZO CITY WLK09 =================================================================== WLK09 City Ruins - On first set of platforms Clank will slam attack the sombrero for Voltergeist to appear. Shoot it in the power socket to extend the bridge. - Before crossing the bridge, collect 37TH HERO BOLT on the extreme right. - Swarm Beacon is introduced. This piece of metal continuously calls in reinforcements. In order to disarm it, get close and use Vac-U to destroy it. - Dismantle Sentry to the right and start hopping further right over the series of jump panels. - Before third Sentry you can collect 38TH HERO BOLT. - After using hookshot ring, you land near platform with a sombrero. Clank will use Glob Lobber on the panel, while you slam attack the sombrero for Voltergeist to appear. Shoot it in the power socket for another hookshot ring to lower. - After a combination of hookshot rings, swingshot set and hookshot targets you land on firm ground. Check in lower right corner for 39TH HERO BOLT. - Mortar Toss the wall-sombrero and prepare for gauntlet against Scouts, Mortars, Sentries and Bouncers. Swarm Beacon also gets delivered, so destroy everything. A Missile shows up for the end. - Two PP appear. Clank will activate right one which lowers two jump panels with a sombrero on left panel. Slam attack it and capture a Voltergeist that appears. Clank will now activate left PP for a power socket - shoot the Voltergeist in it. Another power socket appears to the right of right PP, so simply repeat what you already did to extend a bridge. - Another gauntlet awaits with a Turret and two Pyromite generators. Get rid of latter first and then focus on Turret. - Look in upper left corner to grab 40TH HERO BOLT (unlocks a skin). - Turn right, smash two Scouth, and turn left. - Kill off several Hunters and carpet bomb two Sentries ahead. Swarm Beacon is deployed along with two Mortars. Destroy everything for Scorch to show up... dismantle it as well. City - Follow Clank as he deploys Reflector to shield you from Ion Turret, and carpet bomb two Sentries on the side, then kill Ion Turret as well. - Raise the platform for next gauntlet against Mortar and several Blades. To the lower right of this plateau you can collect 41ST HERO BOLT. - On the left side you can find RYNO lab 6 (need 280 critters). - Activate PP, while Clank uses orbomatic to complete the circuit. Use the spring pad and press Square to bounce off. On next platform grab power director and drag it into power socket (align it properly), while Clank uses Vac-U on the propeller to complete the circuit - now quickly use Mortar Toss on wall- sombrero. Path to the left splits into two now, and Clank will hookshot to upper level. Have Ratchet use Vac-U on the propeller, thus enabling Clank to use orbomatic to complete the circuit. Use the spring panel to join up with Clank and then use spring pad, bouncing off with Square. For the last stretch, leave Clank to take right side and you take left side. Both of you use orbomatic and then sistematically move up to create ledges for the partner by utilizing tesla towers. Complete final tesla circuit at the end and use final spring pad, bouncing off with Square. Mortar Toss the wall-sombrero to complete this test. - You have obtained final RYNO part and RYNO IV Protosuit is now yours. Test drive it against a horde of Bouncers. - Okay! When you're out, Mortar Slam the wall-sombrero and kill Scout that appears. With the help of Reflector make your way along winding path to upper left. Wait for leftmost Ion Turret to stop shooting, and then load Clank into Vac-U and shoot it on wall-sombrero at left wall. - Cross the bridge for gauntlet against Mortar, Bouncers, Scouts, Hunters, Bouncers and Missiles. - Hop over train trolleys to hookshot ring to complete the trek. Vilerog Plateau - Use the spring pad for final grindrail sequence. Avoid the pipes, jump to right grindrail, avoid red pipes, jump to left grindrail, avoid three sets of red pipes, jump to left grindrail, avoid red pipes, jump to right grindrail, jump to left grindrail, fin. - Destroy two Pyromite generators and slam attack three sombreros. - Piggify next Scorch. - Destroy Pyromite generator and Mortar, then slam attack three sombreros. - Kill off two Bouncers, who are followed by five Scouts. Near the barrier in the back Swarm Beacon will be deployed along with Mortar. Destroy everything to cause more Bouncers and two Missiles to show. After everything's dead, slam attack two sombreros. - A red laser beam will be shot at your location - deflect it with Reflector and sweep around to destroy both power cores behind the laser. - Jump into the capsule that Spog brought. Ephemeris - This is the final stage. - Use the Reflector to destroy two power cores behind the lasers. - Collect 42ND HERO BOLT (unlocks a skin) in plain view. - To avoid spoilers, I shan't mention the names of two final bosses. FINAL BOSS, ROUND 1 It has two attacks only - first is shooting missiles that emit circular shockwave upon impact, and the other is releasing a red laser (which can be deflected with Reflector). Kill all Bouncers and Scouts that drop in on the party, before the boss decides it would be a good idea if he takes care of you personally. He starts by shooting you with a missile, so avoid it and then jump over the shockwave it creates. When he emits the red laser beam, engage Reflector and overload the boss for him to become vulnerable. Remove about 50% of its health and it retreats, summoning a lot of Bouncers and some Missiles at the end. When you clear all helpers, boss returns to harassing you with missiles and shooting red laser, but this time Rifters will periodically spawn on the platform. Remove further 30% or so of its health, and there's more reinforcements - two Mortars, two Missiles and two Tanks. Finish them off and this battle is done. FINAL BOSS, ROUND 2 Okay, this gigantic monstrosity has only one attack for now, and that is sweeping one of its tentacles across the ground from left to right, or vice versa. Keep overloading its ugly face - after you remove about 25% of health, the boss switched position to the left, wheer it devours a Wigwump. It can now call Dreadgrubs into battle. Remove half of its health to have the boss switch position back to the right. It can now slam its tentacle into the ground and emit shockwaves. Its tentacle can be overloaded when boss does this attack. Remove about 70% of its health and boss switches position further to the right. Boss now gains the ability to breathe a continuous stream of fire, with which it sweeps across battlefield a couple of time, so jump to avoid it. Remove about 85% of its health to have the boss switch position back to the left. Keep at it until the boss collapses... kill two Grungoths that enter the fight, and then boss devours Z'Grute to completely recover its health. And now the crappy part of the battle - boss will forever keep shooting balls of light with small homing properties, and it's really a chore to avoid them. While you're doing so, keep shooting the boss until it loses 33% of its health again. And yet again the boss recovers all health!!! Let's do this again - avoid boss balls of light and overload it with Warmonger until it keels over at about 33% health gone. A generator appeas in middle of the platform, from which the boss will regenerate... yet again??? But this time overload the generator to stun the boss! Two wall-sombreros appear, one on each side of the boss. Perform Mortar Toss on wall-sombreros to pin down boss' tentacles. Then a third wall-sombrero appears to the right of boss' head - Mortar Toss that guy as well to pin down boss' head! While you're doing that, boss emits a continuous stream of light sweeping across the platform. Fourth wall-sombrero appears to the left of boss' head, so you know what to do. While the boss' spirit is being extracted, get close, then press and hold Circle to extract the real culprit... FINAL BOSS, ROUND 3 Okay, first of all, don't step in the electricity which is closing in from left and right. Stand in the middle and ready your Warmonger or Plasmabomb Launcher, then let it rip against the black shadow. If you run out of ammo and it still isn't dead, use Combustor to finish it off. Congratulations, you have beaten the game. =============================================================================== =============================================================================== 03.) CREDITS - G0300 =============================================================================== =============================================================================== Jeremy from "cheatmasters.com" - for hooking me up with the game End of document