Afterfall: InSanity [Review]

review
Dec
4
2011

Afterfall: InSanity is a third person action game with a survival horror twist, full of puzzles and many other things to hinder you from reaching the end intact. To show just how graphic this game can get, it has been said that Amnesty International actually terminated a contract with Nicolas Games, the publisher of Afterfall: InSanity, due to the violent and brutal nature of the content. That actually says a lot about this game, so fans of the genre should take a look at it.

The background story goes with a third World War, wherein a handful amongst the human race have survived. Now in 2035, the remnants of The Republic now live in a shelter called Glory for about two decades now to shield themselves from the nukes. Despite the security of this seemingly self-sufficient shelter, another enemy of a very different nature takes over — the looming darkness. Whether it’s literal absence of light or that which conquers the mind and breaks the spirit, this darkness has been spreading throughout Glory.

In this game, you play as Dr. Albert Tokaj, a psychiatrist who didn’t really want to be there. He has been in Glory for 20 years, during which he has the job of assessing citizens for the Colonel. Without much breathing room in this profession, Albert has become bored with everything and usually falls asleep during evaluations. As he admitted to his friend Marcel one day at the bar, he doesn’t feel so well. While drinking and relieving their worries, he is suddenly wanted by the authorities. From here, a whirlwind of tragic events start to consume Dr. Albert Tokaj’s life.

This game was developed with Unreal Engine 3, so it should have pretty good graphics as a result. With that said, the visuals make for the tension of the game as Albert starts becoming detached from reality, having reached the surface and having to go through the scavengers and predators of the badlands. You will then see buildings as they were before nuclear war turned everything into desolation, even though they’re not really there. In order to solve the mysteries throughout the game, you must look more carefully at your surroundings.

The variety of weapons you can use here are quite diverse, although unique kill animations for each would have been nice. The combat system is consistent enough for anyone to get used to it. But what really makes this game is the story, which grabs your attention despite how the characters have been portrayed. You slowly get into the mind of Albert as his situation becomes more and more desperate. You then see a difference in perspectives between that of Albert and the other characters. The premise is having a psychiatrist lose his mind, and this game makes it look visceral all the way through.

Perhaps games like this will pop up in the future, which is a good thing for the video game market, especially since this one has been released for multiple platforms. Soon enough, everything else will catch up and better quality games will be available at more affordable prices, which helps make gaming an even better experience for everyone.

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