ASSASSIN’S CREED III [REVIEW]

Assassin's Creed 3
Nov
19
2012

Assassin’s Creed III Review

This year saw the reboots/new beginnings of three great franchises – Halo,
Call of Duty and of course Assassin’s Creed. While Halo is by far the best,
Call of Duty being the most popular, Assassin’s Creed III gives us a new
beginning which has an identity of itself and some great additions but all of
us may not feel that it achieves what it really set out to do – but that gives
us confidence that the series in heading in a new direction which leads to
greatness.

The Assassin’s Creed games till now represented a ton of unique things which
are not present in other franchises – perhaps this is why we feel the need for
more and better games. The unique set pieces, architecture, historical
background, and of course the ever so popular vertical climbs and the ability
of the characters to climb on anything that you can see. We have seen the open
world side of the Assassins Creed games but Assassin’s Creed III takes us
across an entirely new experience which spans across the oceans, the plains,
forests and even cities. You can do a ton of things from basic fighting to
building your own homes and sailing in the wild seas not to mention hunting in
the wilds.

The game can be really spectacular but since it’s so huge, it can feel
inconsistent at times and places. You will clearly see influences from Skyrim
all across Assassin’s Creed while exploring the areas but again, you may feel
empty while going across the plains with nothing much to do but admire the
view.

Assassin’s Creed III stars Connor – a native American and you get to play
Connor all thru his child hood till he grows into a full fledged assassin. You
will feel the difference in the character from the previous games but this
doesn’t much affect the gameplay. Just like Skyrim, ACIII excels outside the
main story while your are exploring on your own, and where Skyrim manages to
deliver by having you do things everywhere you go, ACIII doesn’t give you a lot
to do but it doesn’t mean you can’t spend a lot of time in it. Desmond’s bits
in the game are really not worth mentioning but his story does end.

The graphics of ACIII are it’s strong point and one thing that sets it apart
from Skyrim is it’s attention to detail. The game’s sequences are also well
choreographed and the occasional dramatic sequences which are a staple of
the Assassin’s Creed games can also be see thru the game. The locales you visit
also change in seasons and the difference is clear as your character grows in
age. People on the consoles will feel a bit heavy handed as the game’s ambition
demands a few glitches here and there and the long loading times. But these are
minor hiccups and can be totally ignored.

The gameplay has been polished and whatever you do in the game – be it sailing,
running or killing, everything feels more in place that ever before with the
boundaries for open run environments being pushed to the envelope. Most of what
you can do in the open world may not feel very important or even necessary as
a matter of fact. The missions are also very well crafted and the whole game
depends more on the action and killing aspect that the previous games.

The beginning of the game may feel a bit rigid but as you move thru the story
the brilliance is apparent. The only problem again being it’s consistency with
a ton of stuff to do, you may not feel any connection from one thing to the
other.

Graphics : 10
Sound : 8
Story: 9
Gameplay: 9
Presentation: 9
Too much garbage: -2

Overall: 8.6

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