Frozen Hearth [Review]

Review
Jan
6
2013

With the few real time strategy games coming out of the woodwork, it is a bit of a surprise whenever a publisher that is not Blizzard does release one in recent times. The same can be said about Frozen Hearth, which is a game about a world under threat of destruction, and you must assemble and command an army to fight this bleak destiny.

Frozen Hearth is set in Amorra, a homeworld of the Danaan tribe that is now under threat of extinction. The land has seen civil war within the Danaan for countless times, each side fighting for rights to the world’s resources. However, these warring factions must now form an alliance to face an even bigger threat than each other, something that puts their existence on a balance. The demon Shangur is set to destroy everything on this homeworld, leaving everything as a desolate wasteland. The Danaan must now rely on the legendary Avatars, whose powers will help them become united and fight this great threat and vanquish it once and for all.

The game features a singleplayer campaign with a total of 22 missions, split into three acts. There is also an option to play co-op in these missions, giving you and a friend the ability to band together to fight Shangur and his minions. Also, the online multiplayer pits you against seven other players in a battle for survival. If you want your skills in strategy games tested, then Frozen Hearth has you covered.

There are two difficulty levels, normal and hard. If you’ve started a campaign with one difficulty setting and wish to change it later on, you won’t be able to do so and will have to start a new campaign with it instead. So if you got some momentary bravery and go with hard difficulty, then find it to be too sadistic later on, you’re pretty much stuck with it unless you want to repeat it all over again.

You get to control one of the three Danaan tribes in Amorra, which are the Anija, the Kryetar, and the Sherim. While their names are a handful to remember, each has strengths and weaknesses that makes it distinct from each other. The Anija is full of tanks and defensive units, the Kryetar uses a lot of storm magic, and the Sherim has a lot of healing. The game gives incentive for trying out all three tribes to figure out which one is the best for your playing style. You then choose your Avatar and take a specialization, either the tanky Guardian, the offensive Maelstrom, or the healing Preserver.

It is set apart from other real time strategy games by how it handles buildings, wherein everything is centered around a stronghold. For each mission, you only have six slots for add-ons that provide upgrades and abilities for units. Therefore, you must choose wisely before each mission, considering the distinct situations you’ll face in them. Therefore, this game is more about the tactical approach you take in each encounter instead of just raw management and multitasking, like in other strategy titles like Company of Heroes and Dawn of War.

This is quite an interesting strategy title that keeps things fresh for the genre. While it does seem rough around the edges for the most part. This is a title that is worth trying out for yourself if you’re an RTS fan.

Tested in PC. Final Score: 8/10

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About Avoiderdragon

I'm a freelance writer and a borderline hardcore gamer. I contribute game reviews and other content here in CheatMasters for my fellow gamers.
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