Dungelot Walkthrough [Guide]


Dungelot is a rogue-like game where players can explore each level and battle different creatures in the mission to find the key that will open up the next floor. There is a lot of fun and excitement to be had, and every action and decision that you make will have adverse consequences on how you can finish up the level, if you can finish it at all. There are also a lot of spells to cast and items to equip, and every block you discover would provide players with a surprise that they would either love or hate. In any case, every moment is surely enjoyable, and this guide will help you make the most out of this very challenging game.


Dungelot requires players to find the key that will open the gate that will take them towards endless levels. This is done through destroying blocks that will lead from the gate up to the actual key itself. Other blocks may also be destroyed even after the key has been found and the key has been opened.

Some blocks will reveal enemies that the player can do battle with, although this is optional depending on the situation. Some blocks may also offer special items like spells, equipments, or boosts as well as special doors that can be opened once certain requirements have been met, among others.

Coins can be earned and can be used to further upgrade your characters. These are extremely necessary in order to reach higher levels at your next playthroughs. The game only ends if you quit or if you die, and you can use your earnings to boost characters to make them more powerful if you begin the game again, which will start at the first dungeon.


Coins are the primary currency within the game. this can be earned in a variety of ways such as by picking them up in the dungeon, or as rewards for meeting certain requirements. Excess items and equipment can also be sold for extra coins. Coins are used to purchase health and attack damage in the store, and can also be used to buff your characters.


Players can choose from one of four characters to play as, although only one would be accessible initially, with the others being unlockable only after they’ve reached a certain level. Each character has his own specialization as well as initial health and attack. Players can buff their respective skills using coins to make them stronger in battle. Players can choose characters based on their playing style, as some are stronger offensive characters while some have the ability to regenerate of absorb health. Some characters also have bigger chances of doing first strikes or critical hits, among others.

While characters have their own special abilities, they share common statistics – the aforementioned health and attack. Health pertains to the amount of damage that characters can take before dying, while attack is the hit points that they can deal enemies when attacking, although this last variable is not an exact figure as it can dip or surge depending on certain variables such as boosts or even luck.

Mood is another shared trait among all characters. The higher the mood, the greater the chance of double strikes. Mood can be collected like items, and it also decreases over time.


In order to progress and find keys, players must destroy blocks. These can reveal either empty spaces, dead ends, enemies, rooms, items, or the key itself. Players can only destroy blocks adjacent to the beginning square initially, and further blocks can be destroyed only if there are no enemies next to it and if there is already a block next to it that has been destroyed. To clarify on the former scenario, players cannot destroy blocks if an enemy is present in a block next to it, as it will be marked by a red cross.

It is not required to destroy all blocks in a dungeon, although a bonus in the form of coins will be awarded if you do so.


There are many special types of rooms that can be revealed when you destroy blocks. These can be “purchase” rooms where the door will only be opened when you exchange coins or health. Another is the “scenario” room where players must meet certain parameters, such as having a specific amount of health or attack, before it will open. Another type of scenario room requires players to do something first, such as clear the dungeon of enemies or use a magic spell.

There are also trap rooms that, when opened, will deal players damage and also has a slight chance of inflicting poison. There are also war rooms where players will have to beat several enemies in an enclosed space in exchange for big rewards. Lastly, the store room is where players can purchase additional health and attack points in exchange for coins. These rooms are randomly generated, so you might find two or more kinds of the same kind of room in a single dungeon.

It is also worth mentioning that players who die at a certain dungeon may find their “corpse” in that dungeon during their next playthrough. Once this happens, they will be able to collect their “take” which is usually in the form of coins.

Treasure Chests

Treasure chests as well as barrels can also be revealed whenever you destroy blocks. These will often contain additional health, spells, or equipment. However, sometimes they would reveal enemies. It would be wise to open up these treasure chests despite the slight chance of enemies appearing, as you would have a much higher chance to benefit from their contents than harmed.


Sometimes, players will also get to reveal allies that will help them complete the dungeon. Some allies will help deal damage to visible enemies; some will help absorb some of the damage dealt, while some will provide you with additional health. Again, allies are randomly generated, which is why it is highly recommended to destroy all blocks even when the key has already been located.


Sometimes, players will get inflicted with poison when they open blocks with traps in them, or if they are attacked by enemies with the ability to inflict poison. This status effect will gradually decrease the player’s health every time they make a move, and antidotes are heartily located in numerous areas in order to reverse its effects. The poison status is also removed automatically once you move on to the next area.


There are several types of enemies that players can encounter in the various dungeons. Each enemy has health and attack points, and some have special abilities that will require players to think out their actions before doing battle. Some enemies will hit players even if they are not attacked, although most enemies will only attack you if you attack them. Some characters also have special abilities such as the ability to inflict poison, resistance to spells, the ability to explode upon death, high evade, and many more.

Aside from basic enemies, there are also mini bosses that are signified by silver or gold crown symbols next to their stats. Mini-bosses boost the abilities of all enemies that are currently visible, so players must dispose of mini-bosses first before engaging other enemies. mini-bosses also tend to have high health and attack points, so it would be wise to use spells that will help you deal more damage and avoid being attacked.

Avoiding silver crown mini-bosses can be done. However, it would be wise to engage and defeat gold crown mini-bosses as they often give players rewards upon defeat. These rewards include the ability to see through blocks for keys, treasures, or traps, as well as special equipment. Thus, feel free to attack and defeat these types of bosses if you feel that you are capable of doing so as, most of the time, the effort will be worth it.


Aside from the basic weapon, players can also equip weapons that can be found randomly in dungeons. Each weapon has its own special ability, which is triggered after a certain number of hits. Some can deal instant kills while some can stun enemies. However, mini-bosses are immune to these abilities.

Weapons can also be equipped one at a time only, and you cannot bring any additional weapons in your inventory. Thus, players will have to discard their current weapon should they want to equip a different one.


Spells can be used to help turn the tide to your favor, especially during battles. Some spells help augment your attack while some help deal damage to one or all visible enemies. Players can only keep four spells at a time, but can store a virtually infinite number of spells of the same type as long as it is already in the inventory initially.

Spells can be collected as rewards for defeating mini-bosses, or can be found in treasure chests. Casting is as simple as selecting the spell, activating it, and clicking on the enemy that you want to attack, if said spell is of the offensive variety. Otherwise, simply activating the spell will cause it to take effect.

Most spells can only be effective for a certain number of turns, and some enemies like mini-bosses are resistance to most spells. If you feel that you would not require a certain spell, or if you would like to free up your inventory space, then you can sell spells for health points or coins.


Equipment are like spells such that they can also be found in chests or collected as rewards. Players can also only store up to four pieces of equipment at a time. However, unlike spells, these cannot be stacked, so players would have to sell equipment that they would not use in order to free up space.

Equipment provides players with permanent boosts, such as higher chance of blocking attacks or a higher chance for double strikes, for as long as these items are currently equipped. Some equipment can also be activated and would be discarded after use.


In addition to finding keys and opening gates, some levels will also require players to go on a quest where they will have to find and save a maiden three times. Doing so will provide players with additional rewards such as health, coins, and attack points.


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