Strike Suit Infinity [Review]


When Strike Suit Zero by Born Ready Games was previewed during its Kickstarter campaign, people were mesmerized by its cool and shiny looks, as well as its space combat gameplay. Soon enough, the game got some good press and the developers started pushing further with a new game called Strike Suit Infinity, which was released around four months later after the first one.

With the original game Strike Suit Zero, you can take your time to assess the situation and think about your approach during the game. But in Strike Suit Infinity, gameplay is at a much faster pace, so you really have to think on your feet or you’ll be blasted into space dust if you stop moving. The kind of tactics called for in Infinity are different from what you’d employ in Zero, wherein survival is of higher priority over conservation and safety.

The gameplay is less about attrition and more about mobility, which perhaps makes for a much more exciting game. In a sense, Zero is more of a proof of concept, while Infinity is more about showing what can be achieved with the core gameplay. For fans who are transitioning from Zero to Infinity, they will notice that the skill ceiling is raised dramatically. This shows you how you can introduce new players into the Strike Suit series — start them off with Zero and then let them play Infinity after at least a week.

After each mission, your total score and multipliers are calculated and turned into credits that you can spend on new squadmates and upgrades to become more effective in battle. The different weapons you can use in this game gives this game some depth in terms of the strategies you can employ. Each weapon has a specific strength, so you have to think about what you’re going to do in each mission in order to achieve the best results.

As great as this game’s potential is, there isn’t a real significant story or plot to speak of in the singleplayer, which could have made the series better for sci-fi fans to sink their teeth into. This is like playing Sins of a Solar Empire, but as a ship instead of a whole fleet. Sins of a Solar Empire also doesn’t have a definite plot, but just backstory for each faction. You then create your own stories with each singleplayer game.

Considering that this game came out in close proximity to Strike Suit Zero, then it may not have gone through a significant enough QA to get the bugs out. If the bugs were minor, then this would be fine. However, what we got here are some game ending crashes and freezes that makes for a harrowing gameplay experience, so patches better come in.

Finally, the gameplay itself may not be good for those who aren’t fans of this genre. If you don’t like titles like Freelancer, X-Wing vs TIE Fighter, or even combat flight simulators like HAWX or Ace Combat, then you will feel that the gameplay in this game gets old rather fast. You fly around in space, shooting at incoming targets who are also shooting back at you. If you get a missile locked on to you, then you try to dodge it with a combination of going faster and making hairpin turns. For those who do like this stuff, then Strike Suit Infinity will do quite well for you.

For the price of just $6.99 in Steam, you get so much from this game. While it lacked a big chunk of what could make it more memorable,

Tested in PC. Final Score: 7/10


About Avoiderdragon

I'm a freelance writer and a borderline hardcore gamer. I contribute game reviews and other content here in CheatMasters for my fellow gamers.
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