CheatMasters brings you the complete walkthrough on Batman: Arkham Origins,
glide thru Gotham as the Caped Crusader while 8 super villians are out on the
hunt for you and an elusive psychopath wreaks chaos.
Arkham Origins Story::: Intro: BlackGate Prison KILLER CROC Finding Penguin The Final Offer THE EXECUTIONER To Penguin's Office DEATHSTROKE Lacey Towers Crime Scene GCPD HQ Sewers of Gotham The Gotham Merchant's Bank Sionis Steel Mill Electrocutioner's Gloves Gotham City Royal Hotel Penthouse BANE Track down Bane Bane's HQ Apprehend Firefly Locate Alfred Stop the Joker Defeat Bane Go to Death Row Most Wanted ENIGMA ANARKY PENGUIN MAD HATTER BLACK MASK DEADSHOT SHIVA BLACKGATE =============================================================================== =============================================================================== == Locate Black Mask == Note: keep using the map to know each area you are going thru... Move ahead and crouch under the broken Blackgate WestWing sign and go inside. Take out the first Black Mask hencman and keep going in... == Track down Commissioner Loeb Move ahead and you'll go into Cell Block A. Move ahead and go down the stairs and open the gate and break some bones and Interrogate the last the guy standing. == Gain access to the Executioner's Chamber Move ahead to get into Block A Holding Cells area. Keep moving ahead and you'll encounter Killer Croc soon. The next area ahead is the Prisoner Processing. Switch on your Detective Vision and you'll see the enemies thru the door. Use your Batarang to hit the switch to the top right of the door ahead. Get into the elevator shaft ahead. The floor is weak so blow it and you'll see Croc ahead again. == Pursue Black Mask Take the ventilator shaft to the left - You'll get into a fight and then you'll see a guy ahead behind bars - use the vision and you'll see a weak wall to the guy's right. Go thru the door to the right and use your batclaw on the ventilation grate above and come down the other side. BLow up the wall on the guy and you'll come into the Execution Chamber Access. You'll come to a door with red and green lit switches beside the door - Use the ventilation grate above again and you'll be in the shafts above the Execution Chamber. You'll see Loeb getting executed by gas! Double tap spac while moving towards the glass ahead to break thru it. You'll get into another huge fight. Go thru the next door into the Security Corridor. Keep going up and you'll come onto the roof with a Croc on the prowl!!! == Defeat Killer Croc == BOSS FIGHT: Here you go - 1) No matter how hard Croc runs at you, hit the MMB which is Cape Stun and keep hitting LMB to Beatdown Croc - you probably have to beat him down four times to beat him down fully. 2) Each time you perform a full beatdown, A couple of guys jump down from a copter onto the roof to join you can Croc - best thing to do is ignore them. Also, each time after you beat him down, he goes to one of the edges of the roof and tries to throw a gas cylinder at you - when this happens you should double hit "1" to throw batarangs and make the clinder burst over his head. 3) You can ignore the other thugs and go after Croc only but you'll need to keep stunning him and while beating him down, if the other thugs get near you use the counter attack and get back to beating him down - this takes a lot of timing - if you can't do this then keep evading Croc and take down the other thugs - but this is also going to be a bit tough as Croc keeps running into you 4) You may be prompted to keep hitting Space button in a QTE so watch out for Croc trying to bite your head off... One guy down... 7 more to go == Analyze Memory Card == Go to the computers and you'll see all the guys who are after your head - Assassins::: Killer Croc FireFly CopperHead DeathStroke Electrocutioner Shiva Bane DeadShot =============================================================================== =============================================================================== == Find the Penguin == == Deactivate the Jamming Signal Get to the Bat Wing and Alfred takes you thru the Fast Travel system. Next stop is The Bowery. Move ahead and get into the Gotham City Radio building. You'll come across criminals inside, move ahead and get on top of the ledges - it's predator time... Take out the guys below without alerting them. The final guy who is near the hostage can be taken down if you go thru the ventilation shaft behind him. There's another shaft glowing red to the right here, get in there - Keep going and you'll come to a dead end, look up and you'll see a grapple point on a ledge. You'll come to a locked door this is near a crime scene... This is the Coventry Tower Deathtrap... Scan the dead guy first and keep going from there. The things you need to scan are highlighted with red triangles. After a lot of scanning around, you'll need to rewind through the whole thing again to find the keycard which you need for the sequencer to open the door here. The keycard is behind the ventilation grate nearby. After you get it open the door and go thru and get up the ladder there. You'll come into coventry, go thru the large metal door ahead and you'll come to Enigma's comms tower - hack it and you'll be able to the Batwing in this area again. Open the map and you'll see all of the network relays - we'll get to this later - you'll come across many famed criminals from the Batman universe and you'll need to deal with them one by one... check out the "Most Wanted" section of the walkthrough for more information. == Interrogate Penguin's arms dealer Get to the location and you'll see the arms dealers below - After you take them down, interrogate Loose Lips. == Deactivate the Jamming Signal Get to the next Signal Tower and you'll come to a small puzzle. Use the remote bataran and guide it through the electrical surge you see above the grill and make it hit the power panel - == Collect First SIM Card to Triangulate Penguin's Position Get to the location and beat up the guys and take the card. == Collect Second SIM Card to Triangulate Penguin's Position Get to the second place and do your thing, also to the right here above the crate is a curious lock - Open it and take Enigma's Datapack... This may be your first one.. all of the datapacks and their locations will be listed in the walkthrough. =============================================================================== =============================================================================== == Gain Access to the Final Offer NOTE: The Final Offer has a few Enigma Datapacks which you can only get to after you get thru it the first time so remember where they are on you map and go back to them after you clear the ship for the first time. Get to the ship and do the Predator again and take out the enemies. Get on the bridge and enter the ship. Take out the first two Thugs and keep going inside till you get to more enemies. To the left here is one of the hovering device which you saw earlier. Get to the next place and you'll enter Deck 1. Move ahead and you'll see water to the right you can't get across it yet. There's an Enigma Datapack frozen here - you'll need to come for it later on in the game after acquiring a certain gadget, look into the map and you'll be here Keep going and you'll come on top of some enemies below. Take out the enemies below and then to the right is a raft you can pull with your batclaw, pull it to yourself and then latch it to the hook on the wall on the other side and pull your slef there and then onto the next one (use Ctrl to dislodge) - You'll need to pull down a weak floor above you and enter the Boiler Room. You'll come to a ledge next, go up and you'll come to an Enigma Datapack which is behind a steam vent but you can't get it till later on in the game. Pull the large shutter to the left. You'll enter the Boiler Deck. =============================================================================== =============================================================================== This is not really a fight - just get close to the Executioner and kick him in the face - he's got bad defense!!! =============================================================================== =============================================================================== After him though, you'll need to fight a lot of thugs coming at you so take them down. Move out the exit door into the Deck Access Corridor. Move ahead through the vents and once you fall down, look behind you for a gap you can slide under - You'll find an Enigma Datapack. Go to the next place and use the ledge up to go up and jump across the gap to the shining ledge - Keep going up till you get to the Pump Room entrance. Move ahead and take down the weak roof above you and go up there. You'll come to a electric circuit with a lockbox having an Enigma Datapack but we can get it later. Come back to this palce after you finish this mission and you will see electricity above the gate you need to enter to come to the ledge - make the batarang go thru it and hit the box to open it. To the left here at the bottom is a shaft, go thru and you'll come to the Casino entrance. Inside, you'll see a jackpot sign with three glowing $$$ - use 1 to throw batarangs at them in succession and this will get you another Enigma Datapack - To the right end of this room is a ventilation grate - go inside and hit the switch you come to and this opens a secret door in the previosu room where thugs come out to. Take them down and move thru to the next area. You'll come to a display case of the Final Offer ship and to the left from here is a weak wall you can take down to get Enigma's Datapack. Next, you'll come into a room where some guys are taking on a single hostage - save the guy and he'll go stand near the exit to the left of which is a small gap you can slide thru - You'll find another Datapack inside. Move ahead and you'll get to the Penguin so you can take down the guys here and after a tussel, you'll meet the next Assassin... =============================================================================== =============================================================================== This can be a pretty good fight... 1) Take it slow - do not rush into hitting him - just wait for him to do nothing for a few seconds and only then hit him - you need to know when he's going to hit - so take it slow for the first few times and only when you know when he's going to pause for a few seconds. 2) Counter attacking is extremely important in this fight so be very watchful. You'll go from countering once to three times as the fight progresses. After you hit him a few times he'll daze you for a while and jump at you during which you need to keep hitting counter button. 3) Another move he'll use on you is attach a grapple hook onto you and an explosive cylinder - when this happens, hit the counter button again and you can throw it back at him. 4) And another thing he does is that he'll try to shoot at you from at distance quickly hit 2 which is the quick button for the grapple hook - hit it twice to shoot it at him and keep shooting till he get close enough to punch him again. 5) After a while he gets his sword out - this is when you need to coutner him 2-3 times so watch carefully - do not hit the counter button too soon, make sure you are waiting for the flash. Gadget acquired: Remote Claw == Find Penguin Now use the Remote Claw and look up, you should be able to shoot to at handle above you which makes a cable to which you can latch onto. If you look to the other side of the room, you'll see a green glow which is an Enigma Databack. Next you need to get up to the door which the Penguin used to go out of above you. The door won't open so get to the other side of the room below and go out thru the door there. Once you get the datapacks from earlier, when you are going out of the ship, near the final exit door which leads out ot the bridge, look to the left above you to find a valve cover which has a Enigma Datapack behind it - =============================================================================== =============================================================================== As soon as you come out, you will see a large projection of Anarky who says he placed 3 bombs in Gotham, this is covered in the "Most Wanted" section of the walkthrough. Get to Lacey Towers and go inside the crime scene. You will find an Enigma Datapack beside a staircase which is taped up with police tape - Keep scanning the red triangles and keep going at it. You'll need to rewind near the piano - when you do this, you should scan the red triangle near the guy who comes in thur the window. You'll rewind again near the kitchen area where some guy attacked Sioni's girlfriend from behind. You'll need to scan the thing that flies ahead of her and falls on the ground. After this, you'll need to get the Concussion Detonator from the batcave so go there and go to the workbench and take it. Next stop - GCPD HQ. =============================================================================== =============================================================================== == Access the GCPD Servers When you are on the roof of GCPD, get on top of the gargoyles. Now, use X ray vision to scope out the enemies below you and take them out one by one when they are away from each other. After all of them are down, use the door to get into the building. Inside, you will come to a weak wall you can blow up and fall down on top of an elevator. When the elevator stops, jump ahead into the shaft and you'll come on top of the GCPD - BULLPEN. At the end of the shaft, you'll come behind am officer - take him down and go thru. Go thru the door, you'll come to a ventilator grill on top, go thru and you'll need to use the Remote Claw to make a line. Next place you'll come to will have a cop. Take him down and you'll see a door to the left with Restricted Area written on it. Inside, use Xray vision and you'll see that you can break thru the glass. You'll interrogate Loose Lips again. Also, in this room you'll find a switch which connects to the Enigma Datapack lockbox in the next room. Hit it, jump across and grab the box with the grapple hook with the quick hit button 2 (hit twice). After you grab it go back into the previous room and get thru the door. You'll come to the Locker room. You'll find a cop inside, take him out. Then use the X ray vision and you'll find a locker with a Datapack inside it - Use the shaft nearby and go thru it and you'll soon come out into a room on top of ledges. Take out the cops underneath and go thru the door. Hack the lock you come to and then you'll come to another lock - in this area you will see a jammer - if you use your X ray vision you'll see that it is disrupted and also your sequencer does not work. == Acquire Disruptor at Evidence Locker The next area you come to is the Basement Access. Take out thw cops here - when you are against a shield guy you need to hit MMB to cape stun him and immediately follow it up by a double SPACE hit. Keep going and you'll come to an area full of enemies. Use your grenade here and take out the cops. There's a button here you can hit to get out to the next place. You'll come to an ekevator door which is weak and you can blow it up. Inside the elevator shaft, use the Remote Grapple to hook up lines above you and use them to go up. You'll go thru the morgue and come to the Disruptor. Now, you will also find a fuse box attached to a door behind which we have an Enigma Datapack. Go to the vetilation shaft and throw a batarang through there, keep slowing down the batarang and once you hit the electrical charge turn the batarang back and guide it to the box - this is going to take a few tries. Go back and down the shaft and you'll reach a jameer - point at it and hold the fire button. Go thru the gate here and you'll need to fight a lot of guys which includes a Bane poser. Move ahead and you'll come to the Cell Block Access. Shoot a grapple and go up. Take out the jammer and go thru. You'll meet Barbara and then run out of the GCPD. You'll get a call from Barbara who tells you about Penguins' armas caches - this is in the Most Wanted Section. =============================================================================== =============================================================================== Go out and to the marked location, the sewer grate is on the road so fall down to it and go thru. Use the Remote claw to make a line to the left - get on it and you will find a Datapack in the wall you can get to on by walking the line. You'll come to the entrance of the Pump Room. Go thru it and use the grapple to get to the ledge on the left and then move to the next place with the thugs are on. Keep going and down a ladder and you'll come to a switch. You will also be able to shoot a line. Keep going and you will come to a large are where you'll see a guy standing near at the edge of a large open pipe hole. Go there and keep going and hit the switch in the elevator and you'll come to the telecom server - if you can't find it just use the X Ray vision and the highlighted box is the server. You'll then learn something new about a guy caller the Joker... =============================================================================== =============================================================================== Move out and at the end you'll come to three rabbit masked guys who deliver a message from the Mad hatter - more on him in the Most Wanted Section. Next stop: the Gotham Merchant's Bank Once you are on top of the bank, look around for a structural weakness which lets you into the building - there are more than one weaknesses on the roof. Just walk directly under the bat signal you see in the sky and you should spot it. Once inside, move ahead and look of a latch on the floor which leads you into the bank. There's a disruptor to the top right of the room when you come into the bank. Take it out and open the e-lock. The next area is a predatr setup but all the guys here are dead. If you use X-Ray vision, you can see that there are some guys with weapons in the next room thru the door. But before you go there, first get on the floor and to the right side of the room, you'll see a vent - go in and you'll find a datapack to the right as you traverse the vent. Now, after you come out, go to the door leading into the next room - you should see a gunman pointing at you if you use the x ray vision. Walk left here up the steps and you'll see a vent on the top - use it and you'll fall onto a structural damage. Blow it up for a cutscene... == Apprehend the Joker Now, you'll see enemies come into the bank so time for Predator. You will be able to see that one of them is carrying a jammer. So you'll do best if you take that guy out first, - go to the gargoyle which is on the left side of the room and wait here until the jammer walks directly below you and take him out. After that, take out the rest of the guys and get out of here. =============================================================================== =============================================================================== Get to the Steel Mill and take out the enemies outside. Go inside and to the left of the room are two metal doors - you can only go thru the left door. Once inside you'll come to another locked door with a vent above it - you should head the mobsters on the other side talk about a auto turret. Use the vent to get to the next room and take out the enemies here. Hack the computer to the left corner of the room and use x-ray vision to identify a weak spot on the right wall which will lead us to an Enigma Datapack. You can't walk in front of the turret yet so climb over the wall to it's right and jump across to the other room - you will find another Datapack over a beam if you are looking towards the main entrance - Go into the next area where you see a lot of thugs - take them down and another wave arrives with an armored enforcer. This guy can't be taken down with one stun you have to super stun him - three stuns contuniously to get him stunned and then beathim down and this needs to be done twice so you really should save him for last and try to stay away from him while you take out the other guys. To the right here is a switch for crane controls - Also, to the left side of this area is another weak wall over which is a line hook. Make a line using the remote grapple and hit space on the line to use it as a zipline and you'll crash into the weak wall and get the datapack. Hit the crane and it will hit the wall - the crane has a grapple hook on it so shoot your grapple and pull it and make it hit the wall again to destory it. Concealed Room Go to the next place and use the elevator here to go down. Take out the thugs and you'll reach the drug lab soon. Drug Lab Inside, take out the Jammer guy first - he should be standing alone in the center of the room. Then take out the rest of the guys. Go thru the door and you'll come to Sionis. Also you'll meet up with Copperhead. COPPERHEAD == Defeat Copperhead == This is a vry simple and easy fight... 1) You don't even need to strike throughtout the fight even once. If want to finish it quickly then stike otherwise it is more than enough if you just counter her. 2) The first two waves are just like normal fights with multiple thugs you may need to dodge once, twice and rarely thrice. She also tries to claw you so you will need to do the multiple dodge four times. 3) During the third wave - you will see her materialize at a certain place while you are fighting her clones and then she will rush at you - avoid this by dodging and you can anticipate her strike as you'll see green streaks of lines come at you - this is when you need to dodge. All in all, this may be the easiest fight among the assassins. =============================================================================== =============================================================================== == Gain Access to the Royal Hotel Move back out he way you came in and after fighting a few guys near the exit, you'll come to a poisonous gas canister - Use your explosive gel to blow it up and go out of here. You won't be able to find the signal so you'll need to get to the central beam of the Bridge, after you get the signal go after it - it points to the Royal Hotel in Diamond District so go there. The entrance is to the right of the hotel where you see a few guys waiting for you. Take them down and use the door to get inside. You'll come into the parking area. As you go ahead, you'll come to a room to the left with a vent above - open the vent and go inside the room - You'll find a datapack in there. Get it and move ahead and take out the two thugs here and fall down into the central area where more guys are waiting for you. Once you take them down - to the side of the room is a security console - hack it The door ahead opens - use a batarang to hit the switch ahead which has the electric surge and go inside and make a line with the remote batarang, you'll come to a button, hit it and the parking shutter opens. Go into the hotel and you'll come to a fuse to restart the main generator. Do it and get into the elevator. == Get to the Security Room Once you step out of the elevator you'll be able to see some baloons ahead. There's a datapack in the middle - This is the Lobby, so take out the thugs here and move into the only open door which is the security room. Now you'll get the gloves.... =============================================================================== =============================================================================== To the left of the room is an elevator which you need to charge with the gloves for it to be operational. Once it goes up, use the grapple to go upwards and you'll soon enter the 10th floor of the hotel. Use the e-gloves to charge the power box which opens the shutter to the left. Go thru and take out the thugs then move ahead and you'll come to a vent above you - get into it and keep going - you'll come to another power box you need to charge and go thru. Then you'll come out side after you watch a cutscene. Use the Remote batarang to fire up a line between the two towers and get across There's a turret around the corner ahead so don't rush in. Stand at the corner before the white line you see below - and use the disruptor to stop the turret. Then charge the power box and go ahead. You'll come into the west tower ventilation shaft. Use the grapple to get to the ledge and mvoe around till you see a vent high up. Inside you'll come to a valve door - open it and you'll get across the steam which you see ahead of you - Move ahead and to the right you'll see a gap, go thru and you'll get a datapack above. Go back and keep going and you'll go thru a door into the West Tower 25th Floor and then come into the Ball room. Go into the ball room and you'll fight thugs go ahead and you'll come to electrocuted water you can't cross - look up and use the remote grapple to tie a line and use it to go up to a structural damage - Inside, hack the console and the electricity stop in the previous area. Go there and go across the puddle of water and you'll come to a pressure plate next - Use the remote batarang and the surge you see here to charge it and turn the batarang around and make it hit the fuse box across you. This will open a latch above you so go up. Next you'll come to a small game - See the order in which the clown faces are glowing and burst the ballons with you batarang in the same order - do htis twice to go ahead. Then you'll come outside and see some thugs in a group - glide to them and take them out. Use the grapple to go up to the ledge above the palce upi fought and hit the swich here to activate the jack in the box. This will bring up a hook to which you can attach a line with your remote batclaw. Walk on the line to the next place and you'll come to a single gunman threatning a hostage - take him down and move to the next room ahead. Go into the crawl space below and to the right inside the crawlspace is an enigma Datapack. Move ahead and take out the gunman from inside the crawlspace - use the x ray vision to know who the gunman is. Then rescue these hostages and then go thru the door here. You'll come to a structural weakness soon. You'll then come outside once you blow up the weakness. Grapple onto the gargole above and then onto the ledge above that and you'll come into the 28th floor of the tower. Disarm the bomb you come to but it does not work - the place is going to blow up anyway. There's a copter outside - you can crash thru the window and quickly grapple onto the copter which takes you to the next are with enemies - take all of them down and go ahead and you'll be in the 40th floor of the tower - use the security console to bring down the elevator and meet Bane. =============================================================================== =============================================================================== This is a pure brawl... 1) Bane has two states - one the normal and the other is the Venom Bane state. When he is in the normal state - you can stike him and coutner normally so go mad on him. 2) When he comes into the Venom state - you need to keep dodging him and when he stops running, super stun him - this can be difficult as he still is raging but just move away if he is going to grab you and resume the stunning later. Once you super stun him, beatdown is next and you rip off a venom line. 3) If he grabs you in normal state you can coutner him in the venom state you need to hit space rapidly to get away from him. 4) After you get his venom to half you'll resume the fight outside. Here he migth be joined by his lackeys bt try to concentrate on him nevetheless and coutner his guys when they get near you - if you can't do this then take them down before getting back to Bane. You can also use the special attacks on bane wne he is in normal state - so get your multiplies up and use the special atatck on him and don't forget to use your gloves also. 5) When he is in Venom rage then you may not be able to dodge him effectively when you are in the middle of the area - stick to the walls and keep running to the edges and dodging will be more easy. This is not a very easy fight so you'll need some time to get through with this and after the fight you can say that the first half of the main story is done and you'll see Joker's Revelation.... Note: You'll play as Joker for the next couple of minutes - take all the audience down and don't walk in the fire!!! =============================================================================== =============================================================================== == Locate the tracker placed on Bane After you get the Glue Grenade, go to GCPD and on the street to the right are so some guys you can take down and a sewer cover you used earlier to go into the Gotham Sewers. Go ahead and you will come to some steam vents, use your glue grenade to block the steam and before you go ahead, go to the left - this is the place leading to the telecom server but to the left of the door here is a power box you can charge up now - charge it and run left and hack the security console and get the datapack. Go back and past the blocked steam vent and you'll come into Burnley Sewers East. Block another vent and move ahead and you'll come to the entrance of the Morgue. Inside, scan the corpse and use the computer here - you will also find a structural weakness on the floor - this leads to another datapack. Go back down the same ladder you came up on and get away from this place.Go to the marked location and on street level you'll see some guys standing near a dead end - take them down and use the door here to go inside. Keep moving ahead and after a couple of fights you 'll come to a structural weakness on the wall - progress and you'll get to a canal. use your GLue Grenade to make a raft and move ahead and you'll come to the entranceof Bane's HQ. =============================================================================== =============================================================================== Once inside the HQ, you'll come to a room to the right you can inspect some stuff here to know Bane better - The Gurney outside the room Tape insdide the room Screen inside the room When inside, look upwards for a vent which has a Datapack inside - use x ray vision to look around better. Return outside and you'll learn of a new development. When you cross the canal, you'll be prompted to scan the waves for Firefly's comms. =============================================================================== =============================================================================== Grapple up and make a line with the remote grapple and you'll come out to the bridge. == Warn Gordon about the bombs Go to the marked location - it is near the foot of the bridge and you'll see cops stationed outside. You need to walk into the place with the large iron door here and talk to Gordon and then come out. == Locate Firefly's Bombs The password to get out of here is COAST GUARD. You need to move up a long way before you reach the room with the bomb so keep going till you get there. Once there, you'll be able to see the bomb ahead of you below in the room. Take out the guys here and go to the bomb and disarm it - The bomb control panels are different and you need to deactivate three security gates - meaning you need to use the sequencer thrice each time. The three passwords for this bomb are - PYROMANIAC, EXPLOSIVES, FLAMMABLE and after that you will have deactivated the Boiler Room bombs. == Disarm the Bombs in the Train Station Go thru the Train Station Access and then the elevator and once the elevator stops go up and you'll see a breakable bit of wall. Go thru it and save Brandon Also, in this place you should be seeing an Enigma Datapack - to open it look up to the right end of the area where Brandon is and you'll spot a valve cover. Throw in a remote controlled batarang and hit the switch to open the gate to the datapack. Get up on the ladder next to Brandon and you'll come to the train station where you see more enemies waiting for you. Take them out and look above the beam near the large B5 labelled door and you'll find another datapack - The control room is on the other end of the room - walk up into it and hit the switch to activate the lift and disarm the bomb, the three passes are - UPINFLAMES, ACCELERANT, NITROGLYCERENE. == Disarm the bomb at the South Pillar Walk out from the exit door here and you'll come into the Train Station Maintainance. Keep going and you'll come to a door which is locked and you need to charge up a powerbox to open it. You'll come out of the insides of the bridge and to the outside onto the broken parts. Grapple to the railcart ahead and jump onto the broken beam and make a line with the remote grapple - if you can't spot where to make the line use your d-vision. After that, keep going towards the other side till you come into the room where some guys are guarding the bomb - take them down and hit the switch here to turn off the electricity and go thru the door and deactivate the bomb - COMBUSTION, SMOLDERING, INCENDIARY. == Disarm the bomb at North Pillar Go back to the train station room and take out the guys here - lure them outside and hide in the grates below and take them down. Then walk to the large fire gate to the left of the exit and you'll come outside. Move left and grapple up till you reach Firefly. After a bit of tussel you'll start the fight == Defeat Firefly 1) Keep dodging him till you see a break of 2 seconds 2) When you see him stopping, throw Glue Grenades with the quick fire 5 button. 3) When they hit him, use the quick fire batarang buttons to hurt him. 4) Then quickfire grapple button (2) to catch him and keep hitting space to drag him towards you and hurt him some more. 5) The fight is the same throughout - you need to follow the previous steps but once in the middle of the fight he flies away so you need to follow him and he goes haywire on you. 6) Keep running jumping across gaps - sliding under trucks until you get him to stop and you can resume your fight as earlier. =============================================================================== =============================================================================== == Rescue Alfred First walk to the Batcomputer and repair it. After a little while you'll be able to pick up his sound in the distance - he is stuck under the batmobile. You need to pick up some rubble to get him out and then shock him to get him back to the living. All this while, you'll hear reports about Joker being loose on Blackgate and you need to go there again to stop him. =============================================================================== =============================================================================== Grapple over the gate and take out the thugs on ther other side. Use the sewer opening here to get in - Blow up the structural weakness under you and make a line using the remote claw and mvoe ahead. You'll come into a room with electrocuted water under you. Make a line first and go ahead. You'll be able to make another line and go ahead. Then cross over and climb up the wall, blow up the weakness and glide down across the water. On the other side destroy the machinery to stop electricity flowing through the water. Then make a glue raft and go across. Go up and you'll come to a place with a room to your left, structural weakness across the gap aehad of you and a fuse box is a closed off room to your right. Go into the left room and hit the switch and look at the right side room - electricity surges for a little while only so make a r-batarang go in and hit the box. This makes the water level come up. Throw in a glue raft ahead and blow up the weakness and get into the next room. You'll come into a place with lots of steam vents ahead. Glue up the two vents ahead and make a raft below - while on the raft you'll have to contantly block steam vents coming ahead of you so do it quickly and at the end, block the vents above you and grapple up quickly. After that, move thru one of the two ventilation shaft ahead of you and you'll come into a room full of thugs with a predator setting so take your time here since there are a lot of them and Harley is in the center area bound up. Rescue her and talk to her and go thru the Panopticon door. You'll come into Cell Block B access and have a fight in Cell Block B. Keep going and you'll come to another cell block with a bigger fight and then finally you come to Joker. =============================================================================== =============================================================================== This fight is very similar to the earlier Bane fight - there's absolutely nothing different about it. In the second phase of the fight, you'll have a lot of thugs other than Bane but absolutely ignore all of them - your target is Bane and don't waste a second of though on directly attacking the others. You should let Bane run into them so when he is raging, just make sure you are running thru the croud of bad guys so Bane takes care of all of them for you. After you get him down a couple of times, the real fight starts.... Defeat TN-1 Bane You can't hit him directly and so you need to keep silent. 1) Always stay hidden from Bane and if he does see you then run and if he is too close - then dodge to get away. 2) Use the Vents and grills to get him - vents are much much better as he cannot destroy them but he does destroy the Grills. 3) Always do only silent takedowns and position yourself in the central vents or grills so that when you are on top of Bane and he is running blind he can run across the electrified prisoner cells so you can do a "left click" and a "wall take down" on him which will drain his health by great leaps. 4)You don't have to try ver hard to find the proper vents and grills which are on way to an electrified cell - take your time and even if you take him down little by little he will go down by the end. =============================================================================== =============================================================================== Grapple up ahead and you'll come to Death Row, soon you'll come to Gordon and some thugs. Take them out and move thru the Execution Chamber Access to the Prison Chapel where you meet the Joker again. Follow through all of the quick time buttons which are prompted and it ends soon... =============================================================================== =============================================================================== : Enigmas' work includes comms towers, network relays as a part of his Most Wanted and the Datapacks and pressure plate puzzles are collectibles. First go to the exclamation marked icon on the map which is Enigma's HQ. Fight the enemies here and you'll see a structural weakness nearby. Go to it and Batman breaks in. Go thru the door and use the elevator and you'll come to a device. If you try to destroy it, you'll get shocked. Also, after this, you'll be able to find Enigma's information handlers marked on the map. Go to them and interrogate them and all the the Datapacks will be shown on the map - this is the best way to collect them. The first two comms towers are covered as a part of main missions and we'll cover the next ones here - Park Row comms Tower When you reach the location, you'll see a GCR radio tower and below it are some thugs. Go to them and take them out. The entrance is thru the vent. Go inside and to the left is the fuse box and some electrical surge - you need to throw the remote batarang ad put a brake on it and just brush it against the current you see here and make it hit the fuse box and this will open up the door for you to take out the tower's disruptor. Industrial District Comms Tower Go here and beat up the guys under the GCR tower near the locked doors you should see a computer like device. destroy it and look to the right side of this building and on the place below you'll see a few more thugs and get to destroy another device. After you take out the two, go back up to the door and take out the comms tower. Burnley Comms Tower You can do this only if you have the Electrocutioner's Gloves and Disruptor. Go to the spot and fight the thugs and use the gloves to power the generator and blow up the weakenss. Use the Disruptor to take out the Jammer and go back up where you fought and grapple up to the door and take out this tower. Amusement Mile Go to the bottom of the tower and throw in a glue grenade to make a raft. Go ahead and use the door to go in. Grapple up and glue the steam vent. Go in and take out the thugs. Look up and you'll find an anchor point which you can pull down. Make a line up and go up and take out the tower. =============================================================================== =============================================================================== You'll see Anarky's projection for the first time when you come out of the boat Penguin was on. The Anarchist is on top of the projection. Talk to him and you'll see a new objective on the map and a time counter on top of the screen. You need to get to the marked place within time and beat the thugs at the spot and go to the glass red box and use space to destroy the box. Get to the next two guys and repeat the same thing. The last bomb is near the GCPD and then you need to go to the Courthouse. Use the back door to get in. Beat up the first wave of guys and Anarky will throw grenades at you and after the second wave, he comes down himself - get to him first and keep hitting him to the floor so he can't throw more grenades at you. =============================================================================== =============================================================================== You'll get this from Barbara once you come out for GCPD after you get the Disruptor. You will need to destory 6 arms caches, they are marked on the map so you need to just mark them on your map and get to the place. If you can't find the place then you need to just look around using your x-ray vision and go to the nearest place where you see thugs and that's the place. =============================================================================== =============================================================================== You get a great message from the Hatter delivered by three bunny rabbits at the end of the sewer level. You get a great message from the Hatter delivered by three bunny rabbits at the end of the sewer level. Go to the Madhatter Icon which is on the minimap and get inside the building. The door won't open so use the vent which is to the left above you. In the vent you will come to a part where you can jump intp the room but move further inside and at the end is an Enigma Datapack. Go in and take out the thugs and talk to hatter and you'll land in wonderland. Move ahead and you will come to some electric panels on the floor - get across and you'll come to another panel and a keyhole ahead which has 6 lanterns around it. You need to stand on the edge of the electric panel to aim and throw the batarangs. If you don't stand on the edge, you will not be able to see the aim circle of the batarang. But also, go to the edge only when the panel below is power free and take out a couple of lanters and go back and throw again. After all the 6 lanterns are destroyed, the keyhole comes down as a bridge. Move ahead and walk across more electric tiles and in the end, jump ahead onto a ledge. Move to the right and fall down. Jump up the next few ledges and you'll come to three doors. On top of the doors are three picture frames. There's a rabbit in one of the frames. Go into the door under the rabbit and the rabbit moves. Do this a total of 3 times and you'll come into the next area. You'll just fight thugs in this place so take all of them out and go thru the door into the next area. Jump ahead and there are two more electric floor panels and infront of the second panel is a destructable wall. Blow it up using the explosive gel and you'll come onto a floating leaf. Use grapple to hook up the rings ahead and pull to the other side. Go thru the door and you'll come to a ledge on the wall. Jump up and move to the right and climb. Then crouch into the crawl space and come out the other side and go up the ladder. You'll come to a rope stringing across, get on the rope and walk ahead, hit space to use it as a zipline and you'll crash into the card holding the rope and get onto a card bridge. Run on the card bridge before the pendulum destroys the bridge and go thru the door. Look up and use the remote claw to make a line. Grapple onto it and look to the left below you. You'll see a space you can glide into. Go there and interact with the device to activate the gear. This will bring up another hook for the remote claw line. Make a line and go up there and jump to the door and go thru. Climb up the ladder and you will come to a pendulum swinging in a gap you need to jump across. Move ahead to the edge - there's a piece of metal protruding thru the platform you are standing on so move ahead and jump across. Keep going and thru the door. Use the grapple to go up and grapple up again to a hole which just opened in the roof. Keep going and you'll come to Alice. Use the reverse batarang to take out the Hatter and get Alice. =============================================================================== =============================================================================== This Most Wanted includes Batman finding and blasting chemical canisters which are marked on your map so it's pretty straight forward. =============================================================================== =============================================================================== You get a side mission which will be marked on your map as an "S.O.S" signal. Get to the marked area and you'll see a copter coming at you which crashes into the ground. Go down to street level and examine the copter. You'll need to examine the guy who is to the right. Then go back up to the roof and scan the point directly infront of the copter. Then you'll need to find the tail. The tail is to the back of this roof you are standing on. Rewind the scene and you'll see a red line leading from this roof to the right. Go there and scan the guy on the ground. Then you'll need to rewing again and look for the red line leading to another place far behind. Follow the line and you'll come to a tower which and the red line goes beyond this tower but you need to just land on it and scan a bullet casing on the floor of this place. Then scan the radio waves and you'll need to go to the Gotham Merchant's bank. Reach the top of the bank and go in from the roof and once inside you'll see Deadshot in the center of the room. The best way to take him out is to drop behind him and do a silent takedown followed by a knockout smash immediatly and then getting back up on one of the gargoyles. You don't even need to bother with the other guys in this room as they keep coming in when you take some out. If you do take out some of the enemies and a new set of guys come in, one of them will have a Jammer and another will have a Scanner so avoid the scanner and try to take out the Jammer. Deadshot is walking on the upper walkways for the first two times you attack him and from then goes to the bottom place and patrols down there. There are two destructable walls to the right side where he patrols, you can place explosive gel on those walls and Deadshot will definitely come to one of them and you can blow it up then. After you take his health down to about one last takedown, he'll go take a hostage. To take him down now, you will need to get into the vent below the floor to the guy's left - 20032371 Get behind him when he's looking the other way and silet take him down the last time and you'll be done here. Note that al of this is very difficult, infact this must be the hardest preadtor setup in the game. =============================================================================== =============================================================================== To start this, you will need to go from the front entrance of the Gotham Merchant's Bank and go straight till you come to the gate. You will find a baby cart just outside the gate. Go there and Shiva will attack you. Hit the counter button and she tell's you of an innocent man who's going to die. Go to the location and use detective vision and you'll see some guy shouting from inside a buidling, you'll be able to see the sound waves of a guy shouting. Enter into that building and you'll see a guy hung up over electrified water. There's are two fuse boxes to the left and right of the room. Each time you take out a fusebox you'll fight a few ninjas. The box to the left is accessible so you can get on top and you'll see a bent area of where some iron bars are and you can go thru. Take out the box and you will see a remote claw line hook about. Make a line and go up. Go the other way and take out the next box and go down and take off the guy from the rope. After he tells you about his partner, you need to scan the place and you'll find blood on the front side of the pool. Follow it out and keep going till you get to a dead guy. Then Shiva will come and you need to counter again and she'll ask you to go to Sheldon Park. Go there and fight all of them and you'll end this most wanted. =============================================================================== =============================================================================== After you complete all Most Wanteds, Gordon calls you for help gathering 20 inmates. They'll be on your map so go and get them. =============================================================================== ===============================================================================