Cheatmasters presents a complete and comprehensive guide to Call of Duty: Ghosts including strategy and FAQ’s.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___ _ _ _ ___ ___ ___ _ _ _______ __ / __| /_\ | | | | / _ \| __| | \| | | |_ _\ \ / / | (__ / _ \| |__| |__ | (_) | _| | |) | |_| | | | \ V / \___/_/ \_\____|____| \___/|_| |___/ \___/ |_| |_| ___ _ _ ___ ___ _____ ___ / __| || |/ _ \/ __|_ _/ __| | (_ | __ | (_) \__ \ | | \__ \ \___|_||_|\___/|___/ |_| |___/ S T R A T E G Y G U I D E B Y A B S O L U T E S T E V E ___ _ ___ ___ ___ ___ ___ _ __ | __/_\ / __| __| _ )/ _ \ / _ \| |/ / | _/ _ \ (__| _|| _ \ (_) | (_) | ' < |_/_/ \_\___|___|___/\___/ \___/|_|\_\ facebook.com/absolutesteve ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ _ ___ _ ___ ___ ___ ___ ___ _ _ _____ ___ _ _ _____ ___ |_ _/_\ | _ ) | | __| / _ \| __| / __/ _ \| \| |_ _| __| \| |_ _/ __| | |/ _ \| _ \ |__| _| | (_) | _| | (_| (_) | .` | | | | _|| .` | | | \__ \ |_/_/ \_\___/____|___| \___/|_| \___\___/|_|\_| |_| |___|_|\_| |_| |___/ _________________________________________________________________________ Use Ctrl+F to find what you're looking for, and copy/paste the brackets . I. CONTROLS, BASICS & TIPS [BSC] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1.1 Playstation 3 Controls ............ [BSC-1] 1.2 Xbox 360 Controls ................. [BSC-2] II. WALKTRHOUGH [WLK] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2.1 Ghost Stories ..................... [WLK-1] 2.2 Brave New World ................... [WLK-2] 2.3 No Man's Land ..................... [WLK-3] 2.4 Struck Down ....................... [WLK-4] 2.5 Homecoming ........................ [WLK-5] 2.6 Legends Never Die ................. [WLK-6] 2.7 Federation Day .................... [WLK-7] 2.8 Birds Of Prey ..................... [WLK-8] 2.9 The Hunted ........................ [WLK-9] 2.10 Clockwork ......................... [WLK-10] 2.11 Atlas Fall ........................ [WLK-11] 2.12 Into The Deep ..................... [WLK-12] 2.13 End Of The Line ................... [WLK-13] 2.14 Sin City .......................... [WLK-14] 2.15 All Or Nothing .................... [WLK-15] 2.16 Severed Ties ...................... [WLK-16] 2.17 Loki .............................. [WLK-17] 2.18 The Ghost Killer .................. [WLK-18] III. APPENDICES [APX] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 3.1 Playstation 3 Trophies ............ [APX-1] 3.2 Xbox 360 Achievements ............. [APX-2] 3.3 FAQs .............................. [APX-3] IV. VERSION HISTORY, CREDITS, COPYRIGHT [VCC] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________ ___ ___ _ _ _ _____ ___ ___ _ _ ___ | \ / _ \| \| | /_\_ _|_ _/ _ \| \| / __| | |) | (_) | .` |/ _ \| | | | (_) | .` \__ \ |___/ \___/|_|\_/_/ \_\_| |___\___/|_|\_|___/ ______________________________________________ If you found this guide helpful, feel free to consider one of these options to donate: 1. Paypal donation at: firstname.lastname@example.org ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2. Make a purchase at Amazon.com by searching for your item through my referral search box (this grants me 4% profit with no additional costs for you), found at: shillatime.org/amazon ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Thank you very much for your consideration! ___ ___ ___ _ _ _____ ___ _ _ ___ ___ ___ _ ___ _____ __ | _ \ _ \_ _| \| |_ _|_ _| \| |/ __| | _ \/ _ \| | |_ _/ __\ \ / / | _/ /| || .` | | | | || .` | (_ | | _/ (_) | |__ | | (__ \ V / |_| |_|_\___|_|\_| |_| |___|_|\_|\___| |_| \___/|____|___\___| |_| ______________________________________________________________________ As a recent poll showed, some people still print out FAQs. I hereby kindly request that if you prefer to print out (parts of) this FAQ that you use recycled paper from certified and sustained sources, such as the FSC (Forest Stewardship Council) certification indicates. Obviously we will want to continue enjoying real forests besides digital nature. ___ ___ _ _ _____ ___ ___ _ ___ _ ___ _ ___ ___ ___ ___ / __/ _ \| \| |_ _| _ \/ _ \| | / __| _| |_ | _ ) /_\ / __|_ _/ __/ __| | (_| (_) | .` | | | | / (_) | |__\__ \ |_ _| | _ \/ _ \\__ \| | (__\__ \ \___\___/|_|\_| |_| |_|_\\___/|____|___/ |_| |___/_/ \_\___/___\___|___/ _______________________________________________________________________[BSC] _.——————._ PS3 GAME CONTROLS [BSC-1] _.——————._ | L2 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | R2 | /|—´¯¯¯¯¯¯`—|\ /|—´¯¯¯¯¯¯`—|\ //| L1 |\\______________________________//| R1 |\\ ///'—´¯¯¯¯¯¯`—'—\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/—'—´¯¯¯¯¯¯`—'\\\ //' `. S O N Y .´ '\\ /' .——. ' ' .——. '\ / |UP| \ ____ ____ / ( /\ ) \ ( .——. \/ .——. ) [ SL ] [ ST > ( .——. `——´ .——. ) | |LT > < RT| | ¯¯¯¯ ¯¯¯¯ | (  ) ( () ) | .( '——' /\ '——' )_ .——. _( `——´ .——. `——´ ). \ |DN| `. ( PS ) .´ ( >< ) / ´ `. '——' .´¯¯`. \ `——´ / .´¯¯`. `——´ .´ ` | `._ . LA . ) ( . RA . _.´ | | ¯—._____.—. ' L3 ' |__________| ' R3 ' .—._____.—¯ | | /\ `.__.´ /¯¯¯¯¯¯¯¯¯¯¯¯\ `.__.´ /\ | | / `._ _,´ `._ _,´ \ | | / ¯¯¯¯ ¯¯¯¯ \ | ' .´ `. ' \ .´ `. / `._ _.´ `._ _.´ ¯¯¯¯¯ .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`. ¯¯¯¯¯ | UP = UP | /\ = TRIANGLE | | DN = DOWN |  = SQUARE | | LT = LEFT | () = CIRCLE | | RT = RIGHT | >< = CROSS | | | | | L1 = L1 TRIGGER | R1 = R1 TRIGGER | | L2 = L2 TRIGGER | R2 = R2 TRIGGER | | | | | LA = LEFT ANALOG | RA = RIGHT ANALOG | | L3 = L3 (PRESS) | R3 = R3 (PRESS) | | | | | SL = SELECT | ST = START | | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | PS = PLAYSTATION BUTTON | `.____________________________________________.´ .—————————————————————————.———————————————————————————. | COMMAND: | ACTION: | |=========================|===========================| | Left Analog Stick | Movement | | Right Analog Stick | Camera Movement | | L3 | Run | | R3 | Knife | | | | | Directional Pad (Up) | Situational | | Directional Pad (Left) | Situational | | Directional Pad (Right) | Situational | | Directional Pad (Down) | Situational | | | | | Cross | Jump | | Circle | Crouch | | Square | Reload | | Triangle | Switch Weapon | | | | | L1 | Aim | | L2 | Flashbang Grenade | | R1 | Fire | | R2 | Grenade | | | | | Start | Pause/Options | | Select | ----- | '—————————————————————————'———————————————————————————' ____ XBOX 360 GAME CONTROLS [BSC-2] ____ .´ LT `. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .´ RT `. .—´————————`—._ _.—´————————`—. .´ LB / `—.____________________.—´\ RB `. ´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`—.___ Microsoft ___.—´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯` ´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ` ´ __ .\¯¯/. __ .—. ` ´ .´¯¯`. (BK) . \/ . (ST) ( Y ) ` ´ . LA . ¯¯ ' /\ ' ¯¯ .—. `—´ .—. ` , ' LP ' `/__\´ ( X ) ( B ) . `.__.´ .——. `—´ .—. `—´ ´ |UP| ( A ) ` .——. \/ .——. .´¯¯`. `—´ ´ |LT > < RT| . RA . ` . '——' /\ '——' ' RP ' . | |DN| `.__.´ | | '——' | | | | . ´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯` . | | .´ `. | . .´ `. . .´ `. ` .´ `. ´ `. .´ `. .´ `._ _.´ .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`. `._ _.´ ¯¯ | UP = UP | Y = Y | ¯¯ | DN = DOWN | X = X | | LT = LEFT | B = B | | RT = RIGHT | A = A | | | | | LB = LEFT BUTTON | RB = RIGHT BUTTON | | LT = LEFT TRIGGER | RT = RIGHT TRIGGER | | | | | LA = LEFT ANALOG | RA = RIGHT ANALOG | | LP = LEFT ANALOG | RP = RIGHT ANALOG | | (PUSH DOWN) | (PUSH DOWN) | | | | | BK = BACK | ST = START | | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | GIANT "X" = XBOX GUIDE | `.____________________________________________.´ .—————————————————————————.———————————————————————————. | COMMAND: | ACTION: | |=========================|===========================| | Left Analog Stick | Movement | | Right Analog Stick | Camera Movement | | Left Analog Stick (Push)| Run | |Right Analog Stick (Push)| Knife | | | | | Directional Pad (Up) | Situational | | Directional Pad (Left) | Situational | | Directional Pad (Right) | Situational | | Directional Pad (Down) | Situational | | | | | A | Jump | | B | Crouch | | X | Reload | | Y | Switch Weapon | | | | | LB | Aim | | LT | Flashbang Grenade | | RB | Fire | | RT | Grenade | | | | | Start | Pause/Options | | Back | ----- | '—————————————————————————'———————————————————————————' __ ___ _ _ _______ _ _ ___ ___ _ _ ___ _ _ \ \ / /_\ | | | |/ /_ _| || | _ \/ _ \| | | |/ __| || | \ \/\/ / _ \| |__| ' < | | | __ | / (_) | |_| | (_ | __ | \_/\_/_/ \_\____|_|\_\ |_| |_||_|_|_\\___/ \___/ \___|_||_| ________________________________________________________[WLK] ______________________________________________________________________________ | ___ ___ ___ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | / __/ _ \| \ | S E C T I O N O N E [WLK-1] | || (_| (_) | |) | |————————————————————————————————————————————————————————————| | \___\___/|___/ | G H O S T S T O R I E S | |_____GHOSTS______|____________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When your dad's done telling his story, follow him and Hesh up the hill. Looks like some tremors are causing disturbances.. or are they? Move over the fallen tree until you reach the top of the hill. It's Odin! From the Final Fantasy series! He's throwing his Gunge Lance and..! The message should be clear in any case: get the hell out of here. Run down the end of the street and simply follow Hesh until you reach a building; he'll drag you in as you approach him. Inside, simply push through to the other side to shift to a whole other sphere. In space you can freely move around; use the triggers of your controller to ascend/descend and follow your colleague to the hatch, which is indicated by blue lights. Have her open the second hatch inside and follow through. As you approach Bob, Sam and Harris, your buddies, well, some dudes came to get their loan. Follow Kyra and move through another hatch; you'll soon encounter one of the adversaries. You automatically grab the gun, but you'll still have to point it towards your enemy by using the right analog stick and pressing fire. Keep following Kyra and head down; here you'll encounter three more Federation enemies, so quickly take aim and shoot them. After this, all you have to do is follow Kyra until you reach two more enemies; the ship blows up and you're sucked out. Shoot any floating enemies if you wish - at this point that's optional. Fly towards the ODIN and pull off the hatch, then shoot it. After the small blast, continue shooting to end your space adventures. Back on Earth, follow Hesh but be wise and don't jump on the piece of street that looks like it's about to collapse towards hell and instead do what any sane person would do and hug the right side of the street as you rush forward. This also allows you to pick up the first so called 'Rorke Intel', a collectible that comes in the form of a shabby laptop with a green display. RORKE INTEL #1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hug the right side of the street when you exit the house with Hesh and jump over the car, then enter the house. You can find the intel laptop laying on the floor straight ahead. Be sure to quickly collect it ('upload the data') since you'll have to get moving. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Proceed by hopping down and entering the house below, running through it and jumping down through a roof. Move through the window and follow Hesh upstairs and consequently until the end of the road to finish the first mission. ______________________________________________________________________________ | ___ ___ ___ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | / __/ _ \| \ | S E C T I O N T W O [WLK-2] | || (_| (_) | |) | |————————————————————————————————————————————————————————————| | \___\___/|___/ | B R A V E N E W W O R L D | |_____GHOSTS______|____________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Follow Hesh through the hall and wait for him to cut an opening through the cloth wall and proceed towards the next room. Climb the walkway in the middle of the room and head through the double doors on the left side of the balcony. When you hear a sound, simply follow Hesh through the next halls to find out it's just a bunch of deers. Outside, move past the fountain and climb the stairs at the end of the street to reach an open area. You now enter a post-apocalyptic world in which you can roam freely!! Actually, no. You're on rails. Move around the destroyed vehicles by circling right around them. Hesh will follow you as you drop down the rocky path and climb back up. He'll open the doors here; turn right and engage the Federation soldiers as soon as Riley attacks one of them. Clear the area (there are a few others in the building across) and move through the next building to join the rest of the team. You'll be able to spot a couple of Federation soldiers executing civilians in the distance; engage them and drop down into the open area, then quickly hide behind the containers next to the gas station. From here you can take out several other soldiers hiding behind crates at the other end of the gas station. When you've taken care of them, move to the other side and head through the tunnel to reach a sewage canal in which a big firefight is taking place. Quickly hide behind the nearest car wreck and start taking out Federation soldiers in the distance. Definitely kill the gunmen from the chopper ASAP. Thin out the crowd and your team will be able to advance slightly. Move to the next wrecked vehicle to thin out the soldiers underneath the bridge and continue to swipe the area clean of the last wave at the end of the area. When you reach the gate, quickly grab one of the launchers (on your right as you approach) and wait for an enemy chopper to arrive. Launch a rocket or two and guide it with the laser beam (keep it steady on the chopper) to down it. Be sure to quickly reload the launcher and hide behind the jeep as a heavily armed chopper arrives. Shoot several rockets at it (about four should do the trick) and hide behind the jeep when reloading. With the choppers destroyed, hop onto the back of the jeep and drive back to base. Follow your brother inside the communications room and follow your father upstairs. RORKE INTEL #2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Be sure to grab this intel fairly quickly; once the conversation between Hesh and Elias ends, so does the mission! This intel can be found upstairs in the room in which Hesh and Elias converse. It's on the large table (on the right as you enter the room). ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ | ___ ___ ___ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | / __/ _ \| \ | S E C T I O N T H R E E [WLK-3] | || (_| (_) | |) | |————————————————————————————————————————————————————————————| | \___\___/|___/ | N O M A N ' S L A N D | |_____GHOSTS______|____________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This mission starts with you using Riley to kill one of the approaching enemy soldiers. Take out the remaining soldiers (if necessary). Follow Hesh down the path until you reach an area you should recognize; your hometown. Move through the house and continue by simply following Hesh down the path. Sync up with Riley and wait for the two enemies to split up. You can then take out the one on the left first, followed by the second one (bark to draw his attention and then jump on him). Enter the nearby house to spot more enemies in the distance. Wait for Hesh to take out the sniper and perform a sprint attack on the enemies (also kill the second one). You and Hesh have already caught up with Riley, so stand near the double doors and prepare to shoot the Federation soldiers as they move through (the game will slow down, giving you more time for this). Proceed through the house and take cover down a rock as you exit; more enemies are lined up for slaughter. Shoot them and move down; again, more soldiers are lined up among the destroyed surroundings in the distance. Defeat them and move down the path to the left to engage several more soldiers. You can shoot the gas tanks they're hiding behind to inflict some (minor) damage. At the end of the path, hide behind the crate and start taking out several more enemies in this construction work zone. Wait with entering the barracks at the end; first defeat the soldiers standing near the windows. RORKE INTEL #3 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This piece of intel can be found inside this building; it's found on the desk. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As you proceed over the next walkway, take out the soldiers in the distance and move through the small building at the end to reach another open area. Make your way to the end of the road and follow Hesh while crouching. Stay on the right side of the road and you'll be fine. When the enemies split up at the intersection, take out the one on the right and follow Hesh into the structure. You'll now have to control Riley through the fields. Move towards the waypoint and make your way through a big pipe. From here you can kill the soldier standing alone here. Move through the vehicle and ignore the nearby soldier(s); immediately move right and high the wall; you can take out the single soldier patrolling here though. The same applies to the other soldier a little further up (in the direction of the waypoint). Move through another small pipe but wait for the soldiers to pass first. Move behind them and go for the kills if you wish. This should net you a trophy (if you've done all previous takeouts with Riley as well). A little further down the field you should be able to spot Rorke. After the conversation move further towards the waypoint and take out the soldier near the truck. After this, all you need to do is to head over towards the waypoint. When you continue you're attacked by wolves; you can shoot a couple but you'll then have to 'fight' off one of them until you're rescued, and shoot it afterwards. Follow the rest of the team through the rusty gate up ahead and prepare for another big shootout up ahead. Hide behind the destroyed walls down below and start taking out enemies in the streets as well as in the building. When the streets have been cleared, enter the building via the alley to the left and kill the soldier inside. Beware of a second enemy standing outside, near the hole on your left side. There are a couple more enemies on top of the hill that you'll want to take out before moving up, but other than those the coast is clear. Follow the linear path to finish this mission. ______________________________________________________________________________ | ___ ___ ___ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | / __/ _ \| \ | S E C T I O N F O U R [WLK-4] | || (_| (_) | |) | |————————————————————————————————————————————————————————————| | \___\___/|___/ | S T R U C K D O W N | |_____GHOSTS______|____________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This mission starts with you operating a remote sniper. You're looking for your teammate Ajax. Finding him is very easy, actually. Simply zoom in on the destroyed part of the stadium right in front of you (straight ahead) to find several guys interrogating him. Grab the grenade launcher and monitor the convoy on the road directly below you; tag the trucks. Move down into the building and hop inside the truck. Before you reach the roadblock, be sure to detonate the explosives so you can drive through. At the end of the drive, quickly move behind cover and start taking out enemies in this large hall. Some will toss grenades at you so either dive away or quickly hurl them back if you can. First take out the soldiers on higher ground (both outside at the escalator, as well as inside, on a walkway). After defeating these, aim for everyone else on the ground floor. When the area's been cleaned out, go upstairs and wait at the double doors. You will take control of the remote sniper, allowing you to take out the enemies in the room behind these doors. Proceed through the hall afterwards, following your team. Quickly hide behind the concrete pile and take control of the remote sniper to take out the RPG-firing hostiles. After this, follow your mates down into the stadium and toss a gas grenade underneath the shutter, then waste the enemies behind it. Move through the hall and wipe it clean of any enemy soldiers. There are several more (about three) on the left side of the hall as well, so be careful. Move through the empty college room and through the adjacent hall. Follow Keegan through the hole on the right and move through the double doors. The game will slow down allowing you to mow down the entire group of enemies. RORKE INTEL #4 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This piece of intel can be found on your right directly after entering this room. It's in a cabinet with costumes; be sure to pick it up immediately. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After finding Ajax, follow your team and take control of the remote sniper. Thin out the crowd and protect your teammates. After that, make a run for the remaining chopper and protect yourself by aiming for the gunmen in the armed vehicles. This concludes the chapter. ______________________________________________________________________________ | ___ ___ ___ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | / __/ _ \| \ | S E C T I O N F I V E [WLK-5] | || (_| (_) | |) | |————————————————————————————————————————————————————————————| | \___\___/|___/ | H O M E C O M I N G | |_____GHOSTS______|____________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Follow your teammembers through sickbay until you reach a building. Before going upstairs, first check around for the Rorke Intel detailed below. RORKE INTEL #5 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Before going upstairs in this very first building, turn left. You'll find this piece of intel sitting on top of some sandbags. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Move upstairs and stand behind the turret to take out all incoming choppers. After the bombardment, a heavily armed chopper attacks you, so hide behind the wall to your right and activate the drones as soon as they're ready. Be sure to hit the chopper. In any case, jump down after this. Although you can take control of the turret at the beach (and mow down endlessly spawning troops, literally) this isn't required at all. Instead follow your to the right and enter the trenches. Clear the area of enemies and press onward. You'll have to take control of the drones one more time to destroy a tank blocking the way. Press on and you'll again have to take out two choppers (plus, if you wish, two tanks) with a drone. Continue through the area and kill all soldiers up ahead; be sure to stay behind cover as usual. Move underneath the shutter at the end, then move through the building as well as the field behind it - just keep running, ignoring the explosions. In the street beyond it, various enemies will have to be dispatched. Take cover behind the walls of a building across the street and use this vantage point to clear the streets up ahead. As Hesh opens the shutter for you, move underneath and make your way upstairs. Crawl underneath the burning rubbish and go upstairs. After one small fight, the chapter ends. ______________________________________________________________________________ | ___ ___ ___ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | / __/ _ \| \ | S E C T I O N S I X [WLK-6] | || (_| (_) | |) | |————————————————————————————————————————————————————————————| | \___\___/|___/ | L E G E N D S N E V E R D I E | |_____GHOSTS______|____________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Fighting alongside the legendary Rorke, move down the street and ignore the enemies on the far side of the street; instead head around the corner and follow your team into a building that looks like it's about the collapse. Smart! Proceed through the building and clear out the street behind it when the launcher's attacked. When the coast is clear, climb the ladder of the launcher (it's on the right side) and kill the soldier. In the next street, defeat the soldiers on the right side first and hide behind the concrete blocks to take out the rest further ahead. Just when you were preparing to tour the city, the dam is destroyed. Follow your team into the alley to the right and enter the building. Keep following Rorke and go upstairs. Kill the enemies straight ahead and continue. As you proceed, the roof quickly collapses and you're swept away with the current. When you're saved, follow Rorke and take out the soldier up ahead by staying underwater. Head upstairs and quickly move over the walkway connecting to the building across the street. Move around the corner and kill the two soldiers. RORKE INTEL #6 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The desk in this room (where you just killed the two soldiers) contains a Rorke Intel. "Did you know that, Rorke?" ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Go upstairs and clear the roof of enemies, then follow Rorke through the next building. As you drop down into the water, stay under and hide behind one of the boxes in the open area to avoid getting shot. From this position start taking out all enemy soldiers up ahead. Proceed to the boxes in the distance when the coast is clear and shoot any stragglers from there. Climb the building, move over the straight path and drop down a building to be reunited with Ajax. Kill the soldiers in the building across the street and go inside. There are, naturally, more of them inside. Stay low to get a jump on the first few. Of course there are still more in the open area; defeat them all and proceed through the hall. Inside the chopper, kill the soldier and grab the gun when possible to shoot Almagro in the ass. After this, all you have to do is let go of Rorke (this is mandatory, otherwise you die and a 'Back To The Future' time loop starts to run infinitely, with you in it). ______________________________________________________________________________ | ___ ___ ___ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | / __/ _ \| \ | S E C T I O N S E V E N [WLK-7] | || (_| (_) | |) | |————————————————————————————————————————————————————————————| | \___\___/|___/ | F E D E R A T I O N D A Y | |_____GHOSTS______|____________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ At the start of this mission, activate the Optic Scanner and zoom in. Aim it at the guy in the suit to confirm you have the right guy. Clearly you do. Who the F else would be dropped off this building by a chopper and a guarded squad? Drop down and use the zipline launcher, then hook yourself up and slide down the building. Move down a level and waste the guy behind the laptop, then move right and take out the remaining guy (the second is taken care of by your buddy). Move down one more level and stafe to the left to take out the guy(s) in the kitchen. After this, move back to the right to take out the others. Go all the way down to the lowest possible level and enter the building. RORKE INTEL #7 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Before following Keegan, first head down the left side of the hall and go into the offices to the left. You'll find this piece of intel on one of the desks to the right side of the office. Its screen is turned a bit away from you, so the green glow isn't directly visible, but when you get closer and inspect the desk you'll easily spot it. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Follow Keegan to the servers and approach the flashing panel. Use it and keep doing what you're doing even with enemy soldiers approaching; you'll be able to finish just in time. Hide in the alcove and let the soldiers pass, then head back to the windows and slide down to kill the soldier on the balcony below. Throw a knife at the guy coming at you and everything'll be fine. Well, except for him perhaps, but he's just an AI anyway. Follow Keegan downstairs and kill the two soldiers in the room with the elevator before proceeding through the hall on the right. Follow through the door and take out the five soldiers in the offices up ahead. Proceed through the large hall until you reach a fairly dark room. Shoot the TV and turn on your demonic strobe light to exterminate everything that moves in this room. Again, follow Keegan through the doors up ahead, then meet Hesh at the end of the hall and fiddle with the monitoring room. Enemies enter the hall you just left, so start sweeping it. Be sure to stay well covered; these basterds know where it hurts. When you've cleared out the area, hook up at the railing and slide down the rope to the floor below (while taking out several more guys as you're hanging there, Die Hard style). When you crash through the window, quickly take cover and start taking out any enemies closeby before pressing on. Your goal is to make it to the end of the area, but seriously, ignore the dumb comments from Hesh such as "Quickly" and "We don't have much time". Don't do anything stupid and stay covered, taking out enemies from safe positions. When you finally reach the other side you'll have found Ramos. After the scene, quickly follow your teammates downstairs and flee from the building. When everything collapses and you fall out, take down any enemies you can and use your parachute to end the mission. ______________________________________________________________________________ | ___ ___ ___ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | / __/ _ \| \ | S E C T I O N E I G H T [WLK-8] | || (_| (_) | |) | |————————————————————————————————————————————————————————————| | \___\___/|___/ | B I R D S O F P R E Y | |_____GHOSTS______|____________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ At the start of this mission you're controlling a heavily armed chopper engaging the enemy base. You can lock onto targets and fire missiles at any time by using R2/RT and ignite flares with L2/LT. Flares come in handy whenever the enemy is firing missiles at you; the flares will block/destroy the incoming missiles. Whenever you run out of targets, hold the missile launching button and check your screen for a yellow indicator either on the left of right side of your screen and move in that direction; you should be able to spot more targets. When all targets have been destroyed you're dropped onto the land and the second part of this mission starts. Move inside the building and clear the room, but watch out for grenades thrown at you. The next couple of rooms/areas are heavily guarded so feel free to use grenades whenever you like. You'll eventually have to climb some stairs Continue through the next hall where you'll again face heavy resistance. Grenades work well once again, should you have any of them left. When you reach the elevator you'll shift back to the chopper for a brief moment, to take out the enormous resistance outside. On the roof, deal with a last couple of enemies and head inside the building. Move through the hall to find Rorke. Quickly read the info below as well! RORKE INTEL #8 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you've found Rorke at the end of this mission, immediately look for this piece of intel on the table in the middle of the room that he was leaning against. You don't have that much time to grab it. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ | ___ ___ ___ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | / __/ _ \| \ | S E C T I O N N I N E [WLK-9] | || (_| (_) | |) | |————————————————————————————————————————————————————————————| | \___\___/|___/ | T H E H U N T E D | |_____GHOSTS______|____________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After the plane scene (which is straightforward) you'll land in the jungle. Cut yourself loose and proceed down the trail. There are many enemies in the area up ahead, but you can stay undetected by closely monitoring your radar and staying on the left side of the area. Sometimes you'll want to wait for a target to move away, but you should be able to move to the far back of the area by just hugging the left 'plant wall' of the area. You'll reach a more clearly visible dirt path soon enough. Kill the soldier patrolling it by shooting him with your (silenced) pistol several times. The plane wreckage is up ahead. There are many enemies patrolling the wreckage, so you'll want to avoid going through. Instead, when facing the wreckage (and the cliff beyond it), move towards the left side of the jungle and you should be able to spot a small waterfall in the distance; that's where your team is at. RORKE INTEL #9 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Facing the waterfall, follow the creek to the left side and you'll be able to spot this piece of intel besides it. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you've found your team, kill the enemies in the distance and continue by wading through the stream. You'll have to wait a bit when you encounter several enemies up ahead. Still further down the stream you'll have to quickly hide behind the waterfall to your left and let the group of soldiers pass. In the next part of the jungle, follow Elias' instructions and move along the right side of the area to avoid any enemies. In the open field, stay crouched at all times and closely follow your teammates to stay undetected. When you reach the top of the hill, quickly run towards the left side and slide down when you're discovered. Keep running, curve to the right and leap down the waterfall. ______________________________________________________________________________ | ___ ___ ___ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | / __/ _ \| \ | S E C T I O N T E N [WLK-10] | || (_| (_) | |) | |————————————————————————————————————————————————————————————| | \___\___/|___/ | C L O C K W O R K | |_____GHOSTS______|____________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Follow your teammates through the snowy area until you reach a checkpoint. Snipe down the guard on the high tower to the right first, then drop the three guys on the command tower to the left (you have to take out the one in the middle). Kill one other guy in the street after this and hide the body hanging over the road block. When several other soldiers drive up, waste the driver and get inside. When you are finally in the base, follow your team through the halll until the power goes out. When it does, put on your Night Vision Goggles and clear the hall up ahead. You'll soon reach the server room. RORKE INTEL #10 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Inside this glass server room, look to your right to find this piece of intel sitting on the desk, ripe for taking. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Move through the next hall and drill two holes in the security doors. Don't drill too far (the big bar in the middle is where you should end up). Proceed through the next hall and sweep it clean; the same applies to the next hall. Go through the doors at the end to head outside. Follow Keegan back inside and help him kill the two soldiers. Others will notice, so clean the area as you press onward. Go downstairs, then move up the steps to reach the command platform. Here you have little time to drop mines all over the place (I would suggest several at the main entrance, but definitely also a couple on the stairs and on the walkways leading to your position. The turret can be placed anywhere you think is best. It will automatically fire at enemies in its sight. Defend your team until they're done, then fall back (look for the waypoint) and use the elevator. Follow your teammates until you reach the vehicle. During the chase you'll have to shoot at and destroy any pursuing vehicles, which isn't too hard. When you reach the sub you'll have finished the mission. ______________________________________________________________________________ | ___ ___ ___ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | / __/ _ \| \ | S E C T I O N E L E V E N [WLK-11] | || (_| (_) | |) | |————————————————————————————————————————————————————————————| | \___\___/|___/ | A T L A S F A L L | |_____GHOSTS______|____________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You begin this mission underwater. Blow the charges and waste the unsuspecting dudes afterwards, then submerge and start taking out even more dudes. Hide behind the larger crates on the right (or left) side of the area to prevent getting popped in the head. From there, press on to the end of the area, cleaning it as you go. Ascend the platform after the team gets together. Naturally another big shootout commences. Hide behind the barrels and quickly start taking out enemies closeby. It's a fairly open area so you'll want to drop as many of them as you can in as little time possible. Go upstairs (on the left side) and sweep this area clean as well. Move to deck two, procee through the door, go up the stairs and proceed through another hall. At the end, plant explosives on the double door and quickly move inside, going immediately to the right side of the area to hide. From here you should be able to take out the enemies in this room. Follow Merrick into the control room. RORKE INTEL #11 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Inside the control room, where Merrick is dealing with the foreman, look to your right to spot this piece of intel. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hit the button next to where Merrick is keeping the foreman, then follow him upstairs. Another shootout starts upstairs, after the explosion. Hide behind one of the bigger wreckage pieces and press onward whenever you've defeated a wave of enemies, as you're used to by now. When you've cleared the area up ahead (including the enemies on the higher walkway), continue and follow Merrick over the catwalk. Keep following Merrick through the smokey area and head back outside again until you finally approach the command center. Another major shootout starts. As you press on, be sure to focus on the two turrets on the balcony. Although you can destroy them by using the Panzerfaust behind the blockade in the middle, you can also just shoot them with a regular weapon, which'll do the trick just fine. This may even be easier. Follow Merrick into the command center and remove the body from the console, then help Merrick blow the platform up by stabilizing the green bars (use the left stick for this, pressing up and down at the right times, whenever the bars are moving out of the green field in the center). After that, Merrick's advise is pretty clear, so get the hell out of there by running like a mad chicken after his thin ass. ______________________________________________________________________________ | ___ ___ ___ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | / __/ _ \| \ | S E C T I O N T W E L V E [WLK-12] | || (_| (_) | |) | |————————————————————————————————————————————————————————————| | \___\___/|___/ | I N T O T H E D E E P | |_____GHOSTS______|____________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Descend into the tunnel and stay close behind Keegan as you swim through the seemingly open ocean. If you move too far away from the invisible path close to the rock wand, you'll be eaten alive by sharks. Move through a container and wait when Keegan tells you to. Take out the soldiers and proceed through the ship, staying close behind Keegan, who is essentially the babysitter for this mission. You don't know shit, he knows everything. So shut up and listen to him. When you reach the group of enemies up ahead, kill the one closest to you (on the left), then waste the others and continue. An even larger group of enemies is busy working around the corner. Kill the ones closest to you and then hide behind a rock, using it as a vantage point to shoot the remaining ones. If one of them gets too close they'll attack you with a knife. Press the right stick to counter this. When they're all taken care of, follow Keegan underneath the containers and swim through a long tunnel, opening up the doors at the end together. The sonar is kind of .. loud, so you'll want to quickly follow Keegan and hide at relatively 'safe' points. You'll soon reach the lighthouse; head inside and swim to the top to release the Proteus missile. You'll have to guide it towards the red spot, the destroyer's weak spot (the whole reason you're here). After the scene, quickly follow Keegan and swim up at the ship. A lot of pissed enemy troops are here to shake hands and put you down with the fish, so start taking them out one by one. When you've thinned them out, do NOT proceed just yet, however. RORKE INTEL #12 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you reach the top of the ship (just before reaching a ton of enemies), first clear the area of enemy troops. Then, as if coming up from the ship for the first time, search for this piece of intel slightly to the right side of the ship's front side. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you continue, depth charges are being dropped. Quickly follow Keegan in the ship up ahead, also known as 'shark vessel'. When you reach the room with three sharks, wait for them the two lowest ones to move a bit to the sides and quickly swim towards the stairs, then continue. Exit the ship and enter the tunnel to finish this mission. ______________________________________________________________________________ | ___ ___ ___ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | / __/ _ \| \ | S E C T I O N T H I R T E E N [WLK-13] | || (_| (_) | |) | |————————————————————————————————————————————————————————————| | \___\___/|___/ | E N D O F T H E L I N E | |_____GHOSTS______|____________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Kill the guys with a drop kill at the beginning, then follow Keegan and slide down into the trains area. Crouch and approach the guard to stealthily take him out. Follow your team and take out another soldier by shooting him. There are two more soldiers behind the shutter; either take them out or have your team do it. Follow your team upstairs and move straight ahead, following Hesh over the walkway. Around the corner, shoot the soldier stealthily. Move into the next room and waste the soldier by approaching him silently and knifing him. Move through the vault door downstairs and start taking out enemy soldiers in the large room up ahead. Move through the lab and adjacent tunnel to reach your target location; head downstairs. RORKE INTEL #13 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you're downstairs, wait with activating the camera. Instead, turn around to find this piece of intel laying on a crate near the stairs. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Activate the camera and inspect the warheads. When you've successfully done so, follow your team until you eventually reach a room with several computers with blue monitors. Use the PC on the right side of the desk and an explosion will trigger. Get behind the desk and take out the nearby enemy soldiers, then put on your thermals and start clearing out the area. Use grenades against enemies with riot shields (or repeatedly fire at them so that they fall on the ground, allowing you to take them out). The goal is to press onwards towards the stairs in the back. You'll meet fairly heavy resistance, and various enemies will hurl grenades at you during this shootout, so be warned. When you've cleared out the area, head upstairs to deal with several last enemy troops (grenades work well here), then continue through the hall and go outside. Fight your way through several more troops and jump down the roofs at the end. Hide behind the containers and take out the troops in the distance, waiting for your transport to arrive. Climb on the truck and take out any pursuing vehicles. ______________________________________________________________________________ | ___ ___ ___ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | / __/ _ \| \ | S E C T I O N F O U R T E E N [WLK-14] | || (_| (_) | |) | |————————————————————————————————————————————————————————————| | \___\___/|___/ | S I N C I T Y | |_____GHOSTS______|____________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The start of this mission is essentially a long cutscene and this guide won't spoil any part of it. When you finally gain control shoot the soldiers in this room and grab a better gun from one of them or look for a gun of your choice in the weapon cabinet in the upper left corner next to the round desk. Hesh will clear out the next room mostly, so move through and proceed through the kitchen. Hide in the room when you're told and wait for the enemies to pass. Move through the hall and head down the escalators; a shootout commences. Take out all enemy soldiers and move underneath the shutter in the right corner that Keegan holds open for you. RORKE INTEL #14 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you've gone underneath the shutter that Keegan holds open for you, look to your immediate left to find this piece of intel on a low table in the lounge area. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Proceed through the next hall, head down the escalator and follow your team through another hall. They'll open a door but gas is thrown towards you; quickly make a run in the other direction and jump out of the window. Outside you'll find Riley and a whole army of enemy troops. Clear out the first portion of the area and pick up Riley. When you encounter more enemies up ahead, put Riley down and first take out the enemies. Continue this strategy until you reach the end of the area and enter the chopper. ______________________________________________________________________________ | ___ ___ ___ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | / __/ _ \| \ | S E C T I O N F I F T E E N [WLK-15] | || (_| (_) | |) | |————————————————————————————————————————————————————————————| | \___\___/|___/ | A L L O R N O T H I N G | |_____GHOSTS______|____________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ RORKE INTEL #15 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Yes, this Rorke Intel can be found at the very start of this mission. From your starting position, turn around and move to the bunk beds to the left. You'll spot a door with a 'No Exit' sign. The intel can be found in the bunk bed to the right, slightly hidden away behind the curtain. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Move through the halls and head outside. You'll meet heavy resistance on the deck, so take cover and start systematically clearing the area. Proceed to the left side of the deck and further clear the area. When you've done so, walk to the waypoint and grab the Osprey targetting controls. Move towards the 'Defend' waypoint and cut the ropes. Use the Osprey to destroy as many targets as possible - twice. After this, follow Hesh to the Sparrow missile launcher. This is a relatively tricky portion. Target the gunship first, followed by the choppers. Definitely check your radar in the lower middle of the screen to search for (nearby) targets and take them out ASAP. Dash after Hesh while avoiding a ton of objects to finish the mission. ______________________________________________________________________________ | ___ ___ ___ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | / __/ _ \| \ | S E C T I O N S I X T E E N [WLK-16] | || (_| (_) | |) | |————————————————————————————————————————————————————————————| | \___\___/|___/ | S E V E R E D T I E S | |_____GHOSTS______|____________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You'll be operating a tank at the start of this mission. Follow the team and start taking out enemy tanks when you get to the sattelite dish area. Guided rounds can be fired by pressing Triangle/Y, which is useful for taking out choppers. The next area - the base - has many more targets. The most important thing to remember is that taking damage works the same as normal. That is, if you don't take any damage for a short while, your tank will automatically recover. Quickly take out enemy tanks and choppers, then head for the waypoints and destroy them all. Jump out of the chopper with Logan (after mowing down all enemies inside the building) and clear the area of stragglers. Follow Hesh into the launch center and launch the warhead, then head downstairs. RORKE INTEL #16 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After heading downstairs, head right not at the very first possibility (that's just a server room) but in the hall right ahead. Enter the room towards the left (you'll notice a blue sign with 'aviso' on it. The intel can be found inside this small room. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Clear the area up ahead with Hesh and move around the corner. Another shootout commences. Again, clear the entire room before moving towards the large elevator in the upper right corner. As you ride down, already start taking out enemies in the large missile silo. Defeat the rest and catch the train to switch back to the battlefield. Inside the tank, speed up towards the sattelite dish area and blast the walls. Go after the tanks and realize that your tank will become more damaged as you proceed. This is mandatory. Get out of the tank and rush for the friendly tank closeby to finish this mission; simply destroy the pursuing vehicles, etc. You get the drill by now. ______________________________________________________________________________ | ___ ___ ___ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | / __/ _ \| \ | S E C T I O N S E V E N T E E N [WLK-17] | || (_| (_) | |) | |————————————————————————————————————————————————————————————| | \___\___/|___/ | L O K I | |_____GHOSTS______|____________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As soon as the shuttle ejects you, quickly move to cover and start taking out the Federation astronauts in the distance. Be sure to stay covered as much as possible, since they pack quite a punch and you're very vulnerable in outer space. Move closer to the hatch in the distance and immediately start taking out the Federation astronauts as they move out; they're vulnerable for a few seconds and you can take out almost all of them. The station partially blows up after this. Regroup with your teammates and start taking out more enemies in the distance. When you've cleared the area, wait with moving towards your team. Instead move towards the yellow/orange solar panels close to where you came from. RORKE INTEL #17 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This intel is floating in outer space. It can be found close to the long, orange destroyed solar panels, which are located not too far from where you entered this area. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you've taken control of the drone, wipe out all enemy troops on the field and obey the orders you're given... ______________________________________________________________________________ | ___ ___ ___ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | / __/ _ \| \ | S E C T I O N E I G H T E E N [WLK-18] | || (_| (_) | |) | |————————————————————————————————————————————————————————————| | \___\___/|___/ | T H E G H O S T K I L L E R | |_____GHOSTS______|____________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ RORKE INTEL #18 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Right at the start of this mission, turn around before going outside and search this cabin to find the intel behind several crates. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This mission can basically be summarized with the following: get to the front of the train. There's heavy resistance, of course, but there's not much strategy involved other than the usual 'taking cover' advise and not doing any crazy (stupid) things. You'll find Rorke there. A scene will play and you'll have to do some things that due to spoilers won't be talked about here. There's no boss fight or anything whatsoever. Enjoy the ending. __ _____ ___ ___ ___ ___ _ _ _ _ ___ ___ _____ ___ _____ __ \ \ / / __| _ \/ __|_ _/ _ \| \| | | || |_ _/ __|_ _/ _ \| _ \ \ / / \ V /| _|| /\__ \| | (_) | .` | | __ || |\__ \ | || (_) | /\ V / _ \_/ |___|_|_\|___/___\___/|_|\_| |_||_|___|___/ |_| \___/|_|_\ |_| ( ) |/ [VCC] ___ ___ ___ ___ ___ _____ ___ ___ ___ _____ _____ ___ ___ _ _ _____ / __| _ \ __| \_ _|_ _/ __| / __/ _ \| _ \ \ / / _ \_ _/ __| || |_ _| | (__| / _|| |) | | | | \__ \ _ | (_| (_) | _/\ V /| /| | (_ | __ | | | \___|_|_\___|___/___| |_| |___/ ( ) \___\___/|_| |_| |_|_\___\___|_||_| |_| |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ VERSION HISTORY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 05 Nov. 2013 - [v1.00] - Walkthrough complete. CREDITS ¯¯¯¯¯¯¯ This document is © Absolute Steve 2013. All rights reserved. Johnathan 'Zy' Sawyer created the controller ASCII art. COPYRIGHT ¯¯¯¯¯¯¯¯¯ This may *not* be reproduced under any circumstances except for personal, private use. 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