The iOS open world RPG Ravensword: The Fallen King was released back in 2009, and it was actually quite good in its own right. It had good presentation and lots of content for a mobile game, and fans waited quite a while for the sequel. Here now is the follow-up, and there are a lot of lofty expectations for this title as it follows up . It has also been released for the PC through Steam, so the graphics would be much better and there should be a lot more content involved.
Ravensword: Shadowlands is another product by Crescent Moon Games, at first for the iOS back in 2012, then for the PC in late 2013. That’s around 3-4 years since the first one, and they have done well with improvements in almost every aspect. At first glance, it does seem like going the right direction, with the graphics do look way better than that of its predecessor. It also has a pleasing soundtrack as well that match the lush greenery of the environment.
Combat is fairly dynamic, thanks to responsive controls and the enemies you go up against not being your usual damage sponges. But aside from the consistency of its hack-and-slash action, there’s not much else to make for a deeper experience. The plot is rather basic though, being just enough to be called a role-playing game. There is a backstory of a magic war and your character waking up in a city called Aven. Everything else is told through quests and you end up working for an Archmage, who almost killed you with one of his spells. You have no choice on the matter as his orders are for the survival of the kingdom against the Shadowlands, which you must now enter to complete your task.
There’s nothing bad with being generic, but a quirky or appealing character or two thrown in could have made it a bit more exciting. But perhaps the biggest thing about this game is the difficulty spikes, which fluctuates throughout the game and makes it harder to finish. This is mostly due to character progression being seemingly random and inconsistent, which makes certain parts of the game quite hard if a crucial improvement is never obtained at the right time. The feeling of getting stronger as pretty much everything in a role-playing game, and it’s not that well done in this case.
As an iOS title, it does have a lot to offer as a mobile RPG title, being full of content compared to its counterparts. Its transition to PC though hasn’t fared as well since there are tons of RPGs that are much better. It’s good if a PC title gets a port to mobile, even if it’s an old one like Grand Theft Auto: San Andreas that transitioned well to the iOS and Android. If it’s a mobile title going to the PC though, there’s a bit of apprehension as everything has to be upscaled, from the graphics to the content itself.
This game is a lot like The Dark Eye: Demonicon in that it does have the makings of a great title, but does lack a few extra elements that could help it really break out from its shell. For one thing, having better character progression would have made it much better.
However, it’s also about where you play it, with mobile being the better option as it’s cheaper on the App Store and is a good mobile game instead of a mediocre PC game. It’s not the most amazing role-playing game you’ll ever feast your eyes on, but it’s a solid budget RPG title that does everything that it means to do and a bit more. If you are an RPG fan and looking for something new, then here’s another one for you to finish.
Tested in PC. Final Score: 6.5/10