A 100% spoiler free walkthrough guide of The Last of Us: Left Behind. Enjoy!!
|¯¯¯¯¯¯¯| |¯¯¯| |¯¯¯| |¯¯¯¯¯¯¯| |¯¯¯| .´¯¯¯¯¯`. .´¯¯¯¯¯¯`.|¯¯¯¯¯¯¯| |_ _| | | | | | ___| | | | || __ |_ _| | | | | | | | | | | | _ || | |___| | | | | | |_| | | |___ | | | | | | `. ` . | | | | | | | | | | | | | | `. `. | | | | | | | ___| | | | | | | `. | | | | | | |¯| | | | | | | ¯ ||¯¯¯| | | | | | | | | | | | | | | | _ || | | | | | | | | | | | | ¯¯¯| | ¯¯¯|| | | || `´ | | | | | | | | | | | |_______|| | | | `.______.´ | | ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯¯¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ .´¯¯¯¯¯`. |¯¯¯¯¯¯¯| |¯¯¯| |¯¯¯| .´¯¯¯¯¯¯`. | _ || | | | | || __ | S T R A T E G Y G U I D E | | | || |¯¯¯ | | | || | |___| | | | || | | | | | `. ` . B Y | | | || ¯¯¯| | | | | `. `. | | | || | | | | | `. | A B S O L U T E S T E V E | | | || |¯¯¯ | | | ||¯¯¯| | | | | | || | | | | || | | | facebook.com/absolutesteve | ¯ || | | ¯ || `´ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ `._____.´ |___| `._____.´ `.______.´ _________________________________________________________________________ | _ ____ ____ _______ | _____ ____ _ _ _ _ _ ____ | | | | | __|| __||__ __| | | __ \ | __|| | | || || \ | || \ | | | | | | | | | | | | | ) )| | | | | || || \ | || |\ | | | | | | |__ | |__ | | | | |_/ / | |__ | |_| || || \ | || | | | | | | | | __|| __| | | | | _ ( | __|| _ || || |\ \| || | | | | | | | | | | | | | | | | \ \ | | | | | || || | \ || | | | | | | |__ | |__ | | | | | | |__) )| |__ | | | || || | \ || |/ | | | |____||____||_| |_| | |_____/ |____||_| |_||_||_| \_||____/ | |_____________________________|___________________________________________| 1 0 0 % S P O I L E R - F R E E ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ VIDEO-ENHANCED GUIDE AT: supercheats.com/the-last-of-us-left-behind/walkthrough/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____ _____ ______ ____ _ _ _____ ______ ____ | __|| _ || __ || __|| | | || _ || __ || \ | | | | | || | | || | | | | || | | || | | || |\ | | |__ | | | || |__| || |__ | | _ | || | | || |__| || | | | | __|| | | || __|| __|| || || || | | || __|| | | | | | | | | || |\ \ | | | || || || | | || |\ \ | | | | | | | |_| || | \ \ | |__ | || || || |_| || | \ \ | |/ | |_| |_____||_| \_\|____||_______||_____||_| \_\|____/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Post-apocalyptic settings in media are popular nowadays. The destruction of human civilization has been envisioned in many different ways, ranging from aliens to zombie-viruses, from self-inflicted nuclear destruction to an all- destroying meteor slamming into our planet. The Last of Us, as well as its prequel companion Left Behind, picks a variation of the 'virus nearly wipes out human life as we know it' scenario, choosing the Cordyceps fungus and applying it to human brains instead of ants. Interestingly, we live in an age in which we're apparently enlightened enough to start reflecting on the possibilities of how our species could come to their end. Calling playthroughs of videogames with post-apocalyptic scenery 'reflection' might be a bit of a stretch, but developers nonetheless plunge into a reflective activity, crafting situations in which players (otherwise known as 'mass society') can start feeling what it's like living in a lonesome world full of threats. Even if a playthrough of The Last of Us or Left Behind cannot properly be called reflection, perhaps it can act as an encouragement to initiate such an activity. It may be fun to *play* in (ultimately unrealistic) virtual post-apocalyptic lifeworlds, but to physically inhabit such a world or ones similar to it - no matter how hard it is to truly imagine the human condition under those circumstances - surely has to be awful. Idealism appears to be a foul word these days, but though defeatism is one of its enemies, it still seems that good ideas - combined with 'bare truths' - ultimately have to steer our global village through the 21st century. The Last of Us could, if only on a relatively small scale, inspire people to start reflecting on more realistic scenarios for the late 21st century. We have a great responsibility - both on an individual and collective level - to leave the world as a better place for our lineage (any reasonable person at least has the *intention* to do so), and one can seriously question if we're doing enough, facing what seems to have been turned into a 'liability' by some. There's more to wealth than just economic growth (ecological pollution equals 'growth', since the cleaning up of wastes equates generating jobs), there's more to politics than just politicians talking (depending on how extreme a viewpoint the one end of a political spectrum takes, the closer 'moderate' parties can get to these extreme viewpoints without it being noticed by most people; a dangerous development that requires citizens to become more politically involved). Even though I certainly hope that you as my reader don't agree with everything I say, this foreword has been written first and foremost to present the game you're about to play in a light that is pretty much absent from the videogame industry. Games are 'supposed to be' fun and entertaining, they 'shouldn't contain too many realistic political themes' but mere caricatures of real policies instead, so the argument goes. I would instead argue that narrating videogames, especially as they rapidly replace literature and a wide diversity of other cultural activities and phenomena, are *exactly* the right place to sketch real- world problems, existential and ecological problematique, and that developers have a socio-cultural responsibility to actively explore those themes that are underrepresented in our current Western social consciousness. A developer's refusal to do so (in the case of videogames strongly driven by narrative) would be an insult to the intelligence of any adult gamer. Arguments 'considering the current market' reflect the hidden hollow ideology of many mainstream developers; the argument essentially states that 'companies are paying attention to what gamers want, isn't that great?' That's the world upside down; one should create something great in order to attract a (new) audience, not create something because it is conforms to the expectations of a market! The latter means the creator doesn't have ideas of their own but 'fortunately' does know which existing ideas are popular under the currently dominant gamer age (and gender) demographic. I'd say that if you don't have any ideas of your own, you have no place in any creative industry. Year after year, new 'blockbuster titles' replace their mindless predecessors, whose stories have been long forgotten, just as the majority of identical 'new' stories will be forgotten. But there's hope still for intelligent 'adult' (18+) gamers. It seems that with the aging of 'older generations' of gamers, a new 'adult' market is slowly opening up, of which developers are only slowly becoming aware. While a promising thought for the future, it remains foolish should an entire segment of the gaming industry's market (women included) be put away in the freezer for twenty years; after a few years, most of it will be rotten. For the time being we'll have to take our individual responsibility to move beyond videogame narratives and explore the most urgent societal themes all by ourselves, or perhaps with a little help from our friends of the declining literary world. As such, hopefully The Last of Us as well as its prequel Left Behind, manage to inspire beyond being mere captivating experiences; it would be a missed chance otherwise. ______ ______ _ _ _ _______ _ _ _ _____ | __ || __ || || \ | ||__ __|| || \ | || ___| A recent poll showed | | | || | | || || \ | | | | | || \ | || | that some people still | |__| || |__| || || \ | | | | | || \ | || | __ print out FAQs. I will | ____|| __|| || |\ \| | | | | || |\ \| || || | hereby kindly request | | | |\ \ | || | \ | | | | || | \ || | | | that if you prefer to | | | | \ \ | || | \ | | | | || | \ || |_| | print out (parts of) |_| |_| \_\|_||_| \_| |_| |_||_| \_||_____| this FAQ that you use ______ _____ _ _ ____ _ _ recycled paper from certified and | __ || _ || | | || __|\ \ / / sustained sources, such as the FSC | | | || | | || | | || | \ \ / / (Forest Stewardship Council) | |__| || | | || | | || | \ v / certification indicates. Obviously we | ____|| | | || | | || | | | will want to continue enjoying real forests | | | | | || | | || | | | besides digital nature, and I'm sure you've | | | |_| || |__ | || |__ | | heard of that substance called oxygen. |_| |_____||____||_||____| |_| Turns out to be quite crucial for your ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ brain functions. ____ _____ _ _ _____ _______ _ _____ _ _ _____ | \ | _ || \ | || _ ||__ __|| || _ || \ | || __ | | |\ || | | || \ | || | | | | | | || | | || \ | || | \| | | | || | | || \ | || |_| | | | | || | | || \ | || |___ | | | || | | || |\ \| || _ | | | | || | | || |\ \| ||___ | | | | || | | || | \ || | | | | | | || | | || | \ | | | | |/ || |_| || | \ || | | | | | | || |_| || | \ ||\__| | |____/ |_____||_| \_||_| |_| |_| |_||_____||_| \_||_____| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you find this guide helpful, consider one of the following options to donate: 1. Paypal donation at: email@example.com ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2. Make a purchase at Amazon.com by searching for your item through my referral search box (this grants me 4% profit with no additional costs for you), found at: shillatime.org/amazon ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Thank you very much for your consideration! _______ _____ _____ _ ____ _____ ____ |__ __|| _ || __ \ | | | __| | _ || __| | | | | | || | ) )| | | | | | | || | | | | |_| || |_/ / | | | |__ | | | || |__ | | | _ || _ ( | | | __| | | | || __| | | | | | || | \ \ | | | | | | | || | | | | | | || |__) )| |__ | |__ | |_| || | |_| |_| |_||_____/ |____||____| |_____||_| ____ _____ _ _ _______ ____ _ _ _______ _____ | __|| _ || \ | ||__ __|| __|| \ | ||__ __|| __ | | | | | | || \ | | | | | | | \ | | | | | | \| | | | | | || \ | | | | | |__ | \ | | | | | |___ | | | | | || |\ \| | | | | __|| |\ \| | | | |___ | | | | | | || | \ | | | | | | | \ | | | | | | |__ | |_| || | \ | | | | |__ | | \ | | | |\__| | |____||_____||_| \_| |_| |____||_| \_| |_| |_____| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Use Ctrl+F to find what you're looking for, and copy/paste the brackets . I. BASICS [BSC] ¯¯¯¯¯¯¯¯¯¯¯¯ 1.1 Controls .......................... [BSC-1] 1.2 Difficulty ........................ [BSC-2] 1.3 Movement .......................... [BSC-3] 1.4 Healing ........................... [BSC-4] 1.5 Combat ............................ [BSC-5] II. AMERICAN DREAMS COMICS: STORY GUIDE [COM] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2.1 Part 1 of 4 ....................... [COM-1] 2.1 Part 2 of 4 ....................... [COM-2] 2.1 Part 3 of 4 ....................... [COM-3] 2.1 Part 4 of 4 ....................... [COM-4] III. WALKTRHOUGH [WLK] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 3.1 Back in a Flash ................... [WLK-1] 3.2 Mallrats .......................... [WLK-2] 3.3 So Close .......................... [WLK-3] 3.4 Fun and Games ..................... [WLK-4] 3.5 The Enemy of My Enemy ............. [WLK-5] 3.6 Escape from Liberty Gardens ....... [WLK-6] IV. VERSION HISTORY, CREDITS, COPYRIGHT [VCC] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ _____ _____ _ ____ _____ | __ \ | _ || __ || || __|| __ | | | ) )| | | || | \|| || | | | \| | |_/ / | |_| || |___ | || | | |___ | _ ( | _ ||___ || || | |___ | | | \ \ | | | | | || || | | | | |__) )| | | ||\__| || || |__ |\__| | |_____/ |_| |_||_____||_||____||_____| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[BSC] _.——————._ GAME CONTROLS [BSC-1] _.——————._ | L2 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | R2 | /|—´¯¯¯¯¯¯`—|\ /|—´¯¯¯¯¯¯`—|\ //| L1 |\\______________________________//| R1 |\\ ///'—´¯¯¯¯¯¯`—'—\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/—'—´¯¯¯¯¯¯`—'\\\ //' `. S O N Y .´ '\\ /' .——. ' ' .——. '\ / |UP| \ ____ ____ / ( /\ ) \ ( .——. \/ .——. ) [ SL ] [ ST > ( .——. `——´ .——. ) | |LT > < RT| | ¯¯¯¯ ¯¯¯¯ | (  ) ( () ) | .( '——' /\ '——' )_ .——. _( `——´ .——. `——´ ). \ |DN| `. ( PS ) .´ ( >< ) / ´ `. '——' .´¯¯`. \ `——´ / .´¯¯`. `——´ .´ ` | `._ . LA . ) ( . RA . _.´ | | ¯—._____.—. ' L3 ' |__________| ' R3 ' .—._____.—¯ | | /\ `.__.´ /¯¯¯¯¯¯¯¯¯¯¯¯\ `.__.´ /\ | | / `._ _,´ `._ _,´ \ | | / ¯¯¯¯ ¯¯¯¯ \ | ' .´ `. ' \ .´ `. / `._ _.´ `._ _.´ ¯¯¯¯¯ .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`. ¯¯¯¯¯ | UP = UP | /\ = TRIANGLE | | DN = DOWN |  = SQUARE | | LT = LEFT | () = CIRCLE | | RT = RIGHT | >< = CROSS | | | | | L1 = L1 TRIGGER | R1 = R1 TRIGGER | | L2 = L2 TRIGGER | R2 = R2 TRIGGER | | | | | LA = LEFT ANALOG | RA = RIGHT ANALOG | | L3 = L3 (PRESS) | R3 = R3 (PRESS) | | | | | SL = SELECT | ST = START | | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | PS = PLAYSTATION BUTTON | `.____________________________________________.´ .——————————————————————————————.——————————————————————————————————. | FIELD COMMAND: | ACTION: | |——————————————————————————————|——————————————————————————————————| | Left Analog | Movement | | Right Analog | Adjust Camera | | L3 (Press Left Analog) | Look (situational) | | R3 (Press Right Analog) | Flashlight Toggle | | Shake Controller | Temporarily recharge flashlight | | Directional pad (Left/Right) | Select Weapons | | Directional pad (Up/Down) | Consumable Items | | Left Analog (back) + Cross | 180 turn | | Cross | Climb | | Square | Melee Attack | | Circle | Crouch/Get up | | Triangle | Interact/Pick-up | | R1 | Reload (without aiming) | | | Arc throw (while holding a bottle| | | or brick + while aiming) | | | Blind throw (while holding a | | | bottle or a brick) | | R2 | Listen mode (hold) | | L1 | Aim | | L2 | Sprint/Break free | | L1 + R1 | Aim + Fire/Throw | | L1 + R2 | Shoulder Switch | | START | Pause | | SELECT | Craft | '——————————————————————————————'——————————————————————————————————' DIFFICULTY [BSC-2] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Depending on the difficulty, you'll find more or less items during your quest for survival. The harder the difficulty, the less items you'll find. You'll still be able to find all collectibles regardless the difficulty you're playing on. Note: Not all items disappear on harder difficulties. Weapons, Skill Pills, Parts, Training Manuals, Comics and Artefacts can be gotten during any of your playthroughs. The harder the difficulty, the more damage you take from enemy blows. Some enemy attacks (such as a Clicker grapple) retain their instant-kill effect on all difficulties. Enemies will also notice you considerably more quickly the harder the difficulty. The Easy difficulty also has an additional option for 'Lock On Aiming', which makes it easier to shoot targets. The Survivor difficulty doesn't have a Listen Mode nor Melee Prompts for in-game combat. You'll want to be very familiar with the game before attempting it. MOVEMENT & SOUNDS [BSC-3] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can crouch/sneak, walk, run and dash. Compared to running, other movements are either slower (sneaking, walking) or faster (dashing). As a rule of thumb: The faster you move, the more noise you make. Sneaking/moving while crouched is very quiet, but not completely silent, and Clickers will still be able to hear you when getting (very) close. .———————————————————————————.——————————————————————————————.———————————————————. | MOVEMENT TYPE: | SPEED (COMPARED TO RUNNING): | AMOUNT OF NOISE: | |———————————————————————————|——————————————————————————————|———————————————————| | Sneaking while aiming | 3.5x slower | Very quiet | | Listen Mode | 2.75x slower | Very quiet | | Walking while aiming/ | 2.75x slower | Very quiet | | preparing to throw | | | | Sneaking (crouched) | 0.4x slower | Very quiet | | Walking (slow - fast) | 2x - 3.5x slower | Quiet | | Running | Nominal speed | Noisy | | Dashing | 0.25x faster | Very noisy | '———————————————————————————'——————————————————————————————'———————————————————' Avoid making unnecessary sounds. The 'click' of an empty gun, or the sound of reloading can trigger enemy responses, especially from Clickers. HEALTH & HEALING [BSC-4] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you're injured there are several ways to patch yourself up. Health Kits can be crafted (by combining a rag + alcohol); Health Cans and Bars can be found in various places but cannot be placed in your inventory - you'll have to use them right away. .———————————————.————————.———————————————————————————————. | HEALING ITEM: | HEALS: | HOW TO GET: | |———————————————|————————|———————————————————————————————| | Health Kit | 3 bars | Found; Crafted: Rag + Alcohol | | Health Can | 1 bar | Found | | Health Bar |1/2 bar | Found | '———————————————'————————'———————————————————————————————' MELEE COMBAT [BSC-5] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are various ways to take out enemies, many of which you are already familiar with through by the main The Last Of Us campaign. Of course Ellie is weaker than Joel and she cannot take on enemies straight on with fancy melee weapons. An interesting new way to deal with enemies is, when both regular human enemies as well as the infected are in the same area, to use bricks. Throw them at humans to make some sound and the infected will assault them. This may buy you enough time to sneak the hell away. _____ _______ ____ ______ _ ____ _____ _ _ | _ || || __|| __ || || __|| _ || \ | | | | | || || || || | | | | || || | | | | || \ | | | |_| || || || || |__ | |__| || || | | |_| || \ | | | _ || ||_|| || __|| __|| || | | _ || |\ \| | | | | || | | || | | |\ \ | || | | | | || | \ | | | | || | | || |__ | | \ \ | || |__ | | | || | \ | |_| |_||_| |_||____||_| \_\|_||____||_| |_||_| \_| ____ ______ ____ _____ _______ _____ | \ | __ || __|| _ || || __ | | |\ || | | || | | | | || || | || | \| | | | || |__| || |__ | |_| || || || || |___ | | | || __|| __|| _ || ||_|| ||___ | | | | || |\ \ | | | | | || | | | | | | |/ || | \ \ | |__ | | | || | | ||\__| | |____/ |_| \_\|____||_| |_||_| |_||_____| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[COM] A M E R I C A N D R E A M S (C O M I C S E R I E S) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The 'American Dreams' comic series consists of four issues of which the last was released on July 31st 2013. It's a prequel to the events of the main game and also predates Left Behind. It tells the story of Ellie living in the Quarantine Zone, where she soon meets a new friend. It's not at all essential for the main game's story and even for an indepth background narrative it's relatively uneventful. What follows below is a summary of the events in the comics should you want a quick recap of the story in this mini comics series. PART 1 OF 4 [COM-1] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ "It has been nineteen years since a parasitic fungal outbreak infected and wiped out the majority of the world's population. In Boston, one of the last remaining quarantine zones, a young girl named Ellie is being transferred to a military prep school that all orphaned teenagers must attend upon turning thirteen." As Ellie arrives at the Boston QZ by bus, while looking out the window she sees a citizen being scanned for infections and arrested afterwards. As she gets out of the bus, one of the QZ guards tells Ellie she can't pull any of her stunts here since he won't be around to look after her, as he's got his own family to take care of. Ellie doesn't take this lightly and tells him he simply won't (instead of can't) take care of her anymore. She tells herself she can take care of herself anyway. Some time passes and Ellie is hit by a fist coming out of nowhere. She's being bullied by two dudes who want to snatch some of Ellie's stuff. As she's about to get hit for the second time, a girl shows up who beats the two guys with ease; they quickly run off. She asks Ellie what they wanted; she dusts off her walkman. The girl advises Ellie to make some friends, but Ellie tells her she didn't ask for any advice. Before the girl runs off, she advises Ellie to do the same, but Ellie's already in trouble as the head of the QZ wants to see her in his office. He tells her that him and the soldiers are the ones keeping the place secure, and that the renegade group (The Fireflies) is not to be trusted. As punishment, Ellie has to clean a jeep. Here she discovers that the girl who 'helped' her actually stole her walkman. Ellie also notices a soldier's finger next to some bullet holes on the jeep, which apparently got shot off in a firefight, presumably against Fireflies. The next day Ellie confronts the girl about her having stolen the walkman and she's given it back. Later that night, as Ellie's lying in bed she hears footsteps coming from the hall; it's the girl. She follows her and taps on her back, then says she wants to learn how to sneak out of the QZ. The girl is hesitant at first but then agrees and calls Ellie by name. Ellie's surprised as she never told the girl her name. As they climb over the QZ's fence she says her name is Riley. PART 2 OF 4 [COM-2] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ "Thirteen-year-old Ellie is the new kid at a military boarding school in one of the last remaining quarantine zones sheltering survivors from a deadly fungal outbreak. Ellie hasn't made any friends yet, but has taken an interest in fellow student Riley. When Riley sneaks out beyond the school walls one night, Ellie joins in..." Ellie and Riley move over several roofs which notably exhausts Ellie. Riley asks her if she's ever thinking about her future, about what she's going to do with her life. Ellie says she doesn't and Riley tells her that's exactly what the QZ's military prep school wants kids to believe and that she's not about to live a life in which you're supposed to become a soldier for the city at the age of sixteen. Riley turns sixteen in three months, so that's a bit of a problem. They move into an abandoned shopping mall where Ellie notices an old arcade. She's pretty excited about the 'Triple Phoenix' arcade machine but Riley tells her it's just a game for kids. She moves to 'The Turning', a fighting game with 'insane' final boss fights. As Ellie moves out of the arcade she visualizes it with kids playing all the games before and after the cordyceps outbreak. Still inside the mall, Riley and Ellie soon enough reach a tent with an old man named Winston; Riley introduces Ellie and the man asks if they've brought something for him. She's brought fine booze for him and he gladly accepts it, although he's still edgy about Riley bringing Ellie. Riley asks him if he can teach Ellie how to ride a horse. As Ellie's petting the horse she asks Riley whether she's trying to get kicked out of the QZ, but Riley tells her that's not the answer. You'd just get a shitty job outside of the QZ along with too few rations. As Ellie and Winston go round the mall, Riley sneaks into Winston's tent, clearly looking for something. Meanwhile, Ellie asks Winston what the place was like before the outbreak. Winston tells her he used to skip school, failed to make out with a girl he had a crush on and assures her the mall was always packed with people always looking to buy stuff. When they get back to the mall, Winston tells them to go back to the QZ when ... BOOOOM! Smoke and fire rise from a distance and Winston quickly gets on his horse saying he has to find his unit and commanding Riley and Ellie to get back. When he's gone, Riley grabs a (stolen) walkie-talkie from her pocket and Ellie is about to get furious as she realizes that she's been used as a distraction when all of a sudden a voice breaks out of the device. Riley wants to use the walkie-talkie to find the Fireflies! Ellie tells her she's nuts, Riley runs off and Ellie - after a brief moment of hesitation - runs after her anyway. PART 3 OF 4 [COM-3] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ "Following Riley out of their military boarding school, thirteen-year-old Ellie finds herself in the ruins of a shopping mall beyond the quarantine zone. There, a soldier named Winston gives Ellie a horse-riding lesson while Riley ransacks Winston's tent. When a series of explosions go off outside, Riley's newly stolen walkie-talkie says it's the handiwork of the Fireflies..." Over the walkie-talkie, Riley and Ellie hear the Fireflies, and Riley wants to go check it out even though Ellie is hesitant. They quickly move over several rooftops and sneak up on both the Fireflies and the QZ troops they're fighting. Riley suggest they toss a smoke grenade at the QZ troops since the Fireflies are trapped. She rhetorically asks Ellie if she wants to be pushed around in the QZ for the rest of her life, or if she wants something else. In a quick decisive moment Ellie grabs the grenade and hurls it at the QZ troops. The Fireflies escape and Riley cheers hurray, causing the QZ troops to notice them. They quickly flee over the rooftops as they're shot at. When they're far away and out of sight, hiding behind a container, Riley explains she stole the smoke grenades from Winston. But as they're conversing, Ellie mentions someone's watching from a nearby doorway... The person slowly approaches and there's some doubt first, but then Riley knows: it's an infected woman. Before they know it she's jumped at both of them, holding them down on the ground. Riley just barely manages to push the infected runner away with her legs, allowing Ellie to get loose. Riley grabs a nearby rock and smashes it into the infected runner's face, but at this same time the infected munches on her wrist. Ellie quickly comes to the rescue with a wooden stick and strikes at her back but this only causes the infected to turn to Ellie now. She's grabbed and right at the moment she's about to lose, Riley pierces the throat of the runner with the stick, killing her. Ellie and Riley catch their breath and Ellie demands to see Riley's wrist. She shows it (hesitantly) and it turns out there's no bite; she got lucky as the teeth didn't fully cut through her jacket, although there's quite a rip in her sleeve. At this discovery they hug, but there's not much time for a peaceful moment. Behind them two other runners show up and they find themselves hunted. When they run into a nearby alley it turns out to be a dead end. Fortunately, before the runners reach them they're shot by a group of people from a distance. The people get closer and Riley is about to thank them when a man grabs a stun gun and zaps Riley with it, leaving her unconscious on the ground. Ellie wants to assault the man but he smacks her down. He wants to stun her too but a woman stops him and asks: "Ellie? What are you doing here?" She tells the men to put bags over their heads and then they all leave together. PART 4 OF 4 [COM-4] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ "Overhearing explosions outside the deserted mall they were exploring, Ellie and Riley seek out the scene of the battle. On the way they barely survive an encounter with several infected, but ultimately arrive in time to aid Firefly insurgents. However, the Fireflies are not amused by Riley's enthusiasm and take the girls captive..." As Ellie wakes up she's laying on the ground and three fireflies are discussing what went wrong in their fight against the QZ troops. Ellie reaches out for a shard of glass but it's unnecessary as she's cut loose by the woman who enters the room (the same who took them captive). Riley is also cut loose and the woman hands an envelope to Ellie, telling her to open it once she's back in the QZ. Riley doesn't want to go back at all and tells the woman that she knows her name is Marlene and that she's the leader of the Fireflies. The two heavily discuss as Riley wants to join the Fireflies but Marlene absolutely doesn't give a damn and thinks it's way too dangerous. A few moments later a shotgun blast makes everyone turn around towards the tunnel. A few smugglers claim the tunnel is theirs and that they want the toll; everyone must hand over their weapons. Marlene declines and tells them she'll give them some ration cards, but not their weapons. The smuggler is not amused and blasts a shell right through the second Firefly, instantly killing him. Marlene swiftly responds by grabbing her gun and shooting one of the three smugglers. Everyone hides behind cover. Ellie points to a way out, but Riley instead reaches out for a gun on the floor. The smuggler with the shotgun turns around and notices her, grabs her, but Ellie hurls a rock at his head, throwing him off balance. As he's about to shoot her, Riley shoots him in his arm. Marlene (who apparently has already dealt with the second smuggler) puts a gun to his head and executes him in cold blood. Riley tells her it's the second time they've saved her. Marlene doesn't take this comment lightly and throws Riley on the ground, shouting at her that she doesn't know anything about the world. But Riley replies that she knows enough; she saw her father turn and rip her mother apart and then she killed her own father. Marlene tells her that she's not special but that almost everyone in the world has been through that or something similar. Marlene then shows Riley the dead Firefly and rhetorically asks if she wants to become like *that*. Otherwise she could also offer to cripple her; maybe that would make her Firefly enough? Marlene looks as if she means it and grabs her gun, but Ellie (who's held by an other Firefly) munches on the hand of the man holding her and grabs his gun. As she holds him and Marlene under fire she tells them to back up. Marlene again names her Ellie, telling her to take it easy, but Ellie shoots a hole in the wall, inches from Marlene's head; she's serious too and asks her how on earth she knows her name. Marlene then answers her: the envelope she gave Ellie is a letter from Ellie's mom, who gave it to her before she died. She also mentions that Ellie ran away from her last school seven times, and that she has been in a dozen assaults or so. Then there apparently was that one time where she stabbed a kid in his knee with a compass. Marlene tells her she was looking out for her, because she promised her mom she would. Ellie asks Riley what she should do, and Riley tells her that Marlene is telling the truth. Ellie asks Marlene what the name of her mother was. "Anna", she tells her. Her mother gave up everything for Ellie, so she'd better respect that instead of throwing it away. Just before Ellie and Riley leave the room by climbing a ladder leading up to an alley nearby their school, Marlene gives Ellie a switchblade that belonged to Anna. Back on the street, Ellie is pretty upset and tells Riley that they should just leave the whole city. But Riley has landed back on her feet and knows that the only realistic picture for them is to stay; they would just get killed outside of the QZ. They climb over the fence and head back to their dorm. The final page shows Ellie after having read the letter, cherishing the switchblade. The letter is hardly readable (for us as comic book readers; for Ellie it's perfectly fine) but from the fragments that are available one can derive the following: "(...) worth living! (...) and fight (...) Fo(rever yours?) (...) Anna (...) (Ma)ke me proud." _ _ _____ _ _ _ _______ _ _ ______ _____ _ _ ____ _ _ | | | || _ || | | | / /|__ __| | | || __ || _ || | | || __|| | | | | | | || | | || | | | / / | | | | | || | | || | | || | | || | | | | | | | _ | || |_| || | | |/ / | | | |_| || |__| || | | || | | || | _ | |_| | | || || || _ || | | ( | | | _ || __|| | | || | | || || || _ | | || || || | | || | | |\ \ | | | | | || |\ \ | | | || | | || | ||| | | | | || || || | | || |__ | | \ \ | | | | | || | \ \ | |_| || |_| || |_||| | | | |_______||_| |_||____||_| \_\ |_| |_| |_||_| \_\|_____||_____||____||_| |_| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[WLK] Note: This walkthrough is written for the HARD difficulty. You'll find more items if you play on Easy or Normal, and less items if you play on the Survivor difficulty. BACK IN A FLASH [WLK-1] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] Combination Note (ALL) [ ] (1/4) Blades (E/N/H/?) [ ] (1/4) Rag (E/N/H/?) [ ] Pharmacy Key (ALL) [ ] Pharmacist's Note (ALL) [ ] (1/2) Sugar (E/N/H/?) [ ] (1/4) Rag (E/N/H/?) [ ] (1/4) Blades (E/N/H/?) [ ] (1/2) Explosive (E/N/H/?) [ ] Health Kit (E/N/H/?) VIDEO SUPPORT: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ supercheats.com/the-last-of-us-left-behind/walkthrough/1-back-in-a-flash After the opening cutscenes you'll be in an abandoned shopping mall. Head upstairs via either the escalators, stairs, or by climbing some boxes on the right side of the area, then proceed onwards and head down a long hall. You'll come across a closed shutter of a store named 'American Princess'. Be sure to grab a brick as you turn right and continue. Move underneath the shutter at the end of this hall to enter the pharmaceutical store. The shelves on the left seemingly contain some pills, but it turns out to be an empty bottle. In fact, the whole left part of the store contains a further three misleading non-items. Visit the right part of the store instead and look behind the counter to find a the [COMBINATION NOTE] for the American Princess store. Head back to this store and head inside. You can find a [(1/4) BLADES] and [(1/4) RAG] behind the counter, but more importantly you'll find the pharmacists body in the far corner. He's got the [PHARMACY KEY] on him, as well as a mildly touching [PHARMACIST'S NOTE]. As you head back to the pharmacy, a clicker appears in the main hall. It's very easy to sneak past him, but don't do any crazy running. In the pharmacy, use the newly acquired key to open the door behind the counter and finally get access to some medicine! Or maybe not. In any case, be sure to check the room to the right of the window before hopping through, to find [(1/2) SUGAR]. Yummy, decades-old candy. Hop over the window and head right; there's no other way to go anyway. As you continue through this collapsed store, you may try the left tunnel but it'll collapse, leading to Ellie's immediate death... No, it actually just collapses, but it still blocks you from going further. Instead just use the other tunnel, more to the right side of the shop. Move to the shutter on your left side and search the nearby shelves to find [(1/4) RAG], [(1/4) BLADES] and [(1/2) EXPLOSIVE]. Since this is a dead end, take one of the other paths to proceed and enter the Nail Polish Salon. You'll find a corpse with the [SALON NOTE] on it, along with a [HEALTH KIT]. Head out to the main hall and go down the stairs, then hop over the railing. MALLRATS [WLK-2] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] Wanted Poster (ALL) [ ] Warning Note (ALL) VIDEO SUPPORT: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ supercheats.com/the-last-of-us-left-behind/walkthrough/2-mallrats Follow Riley upstairs and move through the hall. At the end, crawl underneath the door to enter an apartment. You can find a [WANTED POSTER] (of Marlene) on the large table near the windows. Continue into the next, wet room and climb all the way up. Move to the back of this room and inspect the firefly graffiti logo on the wall before crouching through the hole in the wall to the right. Inspecting the logo triggers an optional conversation. Move through the laundry room and go upstairs in the adjacent room, then drop to the roofs, still following Riley; you'll now be outside. Continue over the roof, drop down, move over the plank, then make your way to the far right corner of this big roof and drop down the hole. Head down the escalators and immediately turn right. The hall behind you is a dead end up if you inspect the big 'Affordable Getaways' poster you'll trigger another optional dialogue. Move down the hall and go down the escalators. You'll now be in the hall where (if you read the 'American Dreams' comics) Ellie first met Winston. Head inside the tent, then move to the back of the area and help Riley lift the bar. When that fails, boost her up at the nearby double doors to your right. Move to Riley and roar as she asks your to by tapping Triangle. In this room, also be sure to check out the purple Skeleseer stand to the left. Inspect it up to eight times for a series of funny remarks, and then Riley will also give the skull a go. There's also a green Frankenstein-like mask in one of the central shelves. Put the mask on and talk to Riley for more optional dialogue. After this, move to the far left corner and Riley will put on a Dracula mask. She'll also comment on the cart. In this corner, you can find an Uncharted 2 and a Jak costume package - you can't pick them up or anything, but they're references to these games from developer Naughty Dog. Be sure to also check out the Triple Phoenix mask in one of the shelves (close to the side where Skeleseer also lies) to trigger more optional dialogue. One last optional dialogue can be triggered by inspecting the pot of fake eyeballs in the far right corner. If you stick around long enough and follow Riley around, she'll make remarks about pretty much everything in the room. If you're interested, stick around, otherwise move through the doors on the left. In this hall, Riley challenges you to a game of smashing car windows with bricks. The red car is yours and you have to smash seven windows in total (two on each side, one on the back, one on the front, and one on the roof). There are more than enough bricks laying around, and if you aim steady you can easily beat Riley. Doing so grants you the [BRICK MASTER] bronze trophy, as well as a question out of the following options: Why did you leave? Why did you lash out? Did Marlene mention my mom? Forget it. Continue through the nearby door and follow Riley through the hall, then go downstairs. Enter the first room to your left to find a [WARNING NOTE]. After this, enter the next room and flip the switch. Follow Riley to the end of the hall to trigger a short scene. SO CLOSE [WLK-3] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] (1/2) Alcohol (E/N/H/?) [ ] (1/4) Sugar (E/N/H/?) [ ] Atrium Note (ALL) [ ] (1/4) Rag (E/N/H/?) [ ] (1/4) Blades (E/N/H/?) [ ] Health Bar (E/N/H/?) [ ] (1/4) Rag (E/N/H/?) [ ] (1/2) Explosive (E/N/H/?) [ ] Health Bar (E/N/H/?) [ ] Pistol Ammo x4 (E/N/H/?) [ ] Health Bar (E/N/H/?) [ ] Pistol Ammo x6 (E/N/H/?) [ ] Generator Note (ALL) [ ] (1/4) Rag (E/N/H/?) [ ] (1/2) Alcohol (E/N/H/?) [ ] (3/4) Explosive (E/N/H/?) [ ] (1/4) Rag (E/N/H/?) [ ] (1/4) Alcohol (E/N/H/?) [ ] (1/2) Alcohol (E/N/H/?) [ ] (3/4) Explosive (E/N/H/?) [ ] (1/4) Blades (E/N/H/?) [ ] Atrium Recorder (ALL) VIDEO SUPPORT: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ supercheats.com/the-last-of-us-left-behind/walkthrough/3-so-close Check out the right side of the area and jump over the 'Noodle Bowl' counter to find [(1/2) ALCOHOL]. The counter to the right of it contains [(1/4) SUGAR]. You can find an [ATRIUM NOTE] in a small pool of blood in the nearby corner as well. [(1/4) RAG] and [(1/4) BLADES] can be found by checking out the boxes close to this corner, just slightly to the right. This is near the Weapon Notice board. You can also find a [HEALTH BAR] on the tables. The shelves across the counter of the Bob's Burger Club (to the right of the Noodle Bowl) hold [(1/4) RAG] and [(1/2) EXPLOSIVE]. Besides all this you can also find another [HEALTH BAR] in the far left corner of the area (from where you dropped off the railing, it's left). Before moving through the door with 'Maintenance' above it, collect the [PISTOL AMMO x4] here. Move through the hall and wade through the water to reach a large abandoned, flooded hall. Before you inspect the generator in front of you it's a good idea to scout ahead for items. The white truck up ahead contains a [HEALTH BAR], and you can also find [PISTOL AMMO x6] right before attempting to open the (locked) doors at the far end of the hall. Finding ammo is usually a bad sign in games where ammo is meant to be relatively scarce.. right? Head back to the first part of this hall and climb the platform to try to activate the generator... Turns out there's no juice. Also grab the [GENERATOR NOTE] lying next to the generator. Turn around and grab the gas can behind you, next to the fence. It's empty, so you'll have to look for it first. At this point, two Stalkers enter the hall. One way to deal with them is to sneak towards the white truck by moving via the left path of the hall. You can find a health bar at the end of the truck if you hadn't already, but in any case you can throw a brick at one of the stalkers as it passes by; then shoot it. This will spawn two more stalkers (so now there are three left). But this is a relatively decent spot to kill them; be sure to aim for their heads as they enter the truck. Should they grab you, melee knife them to death, and if you get low on health, use a health kit. In any case, be sure to collect any ammo from their bodies as you'll most definitely need it, if only to waste the remaining stalkers. This white truck also contains the gas you're looking for. Inspect its right side to siphon it out and return to activate the generator. Head through the fenced door and climb the ladder, then move over the left ventilation shaft. When you're over the red truck, drop down onto it and check out the front to find [(1/4) RAG] and [(1/2) ALCOHOL]. Drop down on the other side and check out the shutter switch in the corner. There's a cart inside, so drag it out. Before doing anything with it, check out the second shutter switch nearby to find [3/4) EXPLOSIVE] and [(1/4) RAG]. Now move the cart with the two boxes underneath the second shutter. This allows you to climb the low box nearby and move over the second shutter (it would otherwise drop back down as Ellie tried moving over it). This grants you access to the last set of ventilation shafts leading to the now unlocked door. But there's no reason to party just yet; the area behind this door is infested with runners and even two clickers. The runners are standing still, but the clickers are roaming, so watch them. When the first clicker is further away from you, slowly sneak up behind the runner to your immediate left and knife him. You can find [(1/4) ALCOHOL] in the shelves where he was standing. Wait until the coast is clear and jump over the counter, hugging the left side of the area. When the clickers are moving away from you, sneak upon the second runner (from his back, mind you) and knife him as well. Around this time, the second clicker will probably be on his way back to you, so carefully sneak towards the other side of the room. While you're here, you'll probably want to grab the [(1/2) ALCOHOL] and [(3/4) EXPLOSIVES]. Wait until the coast is clear and approach the final, third runner, near the shutter, and knife him as well. This should make things a little easier for you. Hop over the nearby counter (where you killed the last, third runner) to find [(1/4) BLADES] behind it. When the clickers are far away enough, open the shutter to reach the main hall again. You'll want to act quick: Clickers (and depending on how much noise you make, also Runners) will be roaming the area. Run (but not dash) towards the escalator door and click it, which will cause a horribly loud sound. Immediately open the door and run up, look to your left for an [ATRIUM RECORDER], and proceed to the helicopter. Climb the fragile glass and quickly move over the bar to leap over towards the chopper. FUN AND GAMES [WLK-4] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] Kitchen Note (ALL) VIDEO SUPPORT: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ supercheats.com/the-last-of-us-left-behind/walkthrough/4-fun-and-games Approach the carousel and ride it, then joke around (until you're all out of jokes) with the No Pun Intended book Riley gave you. Check out the 'Fast Burger Pickup' kitchen on the side to find a [KITCHEN NOTE] inside. Be sure to check out the sharesnap behind the escalators as well. The whole facebook advertising is pretty upsetting (and as if that's going to be the only large social media company ever - fortunately a naive thought), but other than that, the scene is well thought of. Head up the escalators on the other side of the hall and play the game in the arcade. It's not hard to win as long as you remember that the + sign indicates that you're supposed to press the grouped buttons together. You have a time bar for each combo and the game's fairly generous. After this a scene plays. Move through the hall and enter the hall with mannequins. You can push the one standing in the light, then move through the exit doors. After the scene you'll have to soak Riley wet. Tap the R1 button and quickly aim and shoot at her with your water gun. After this you'll play hide and seek, where the first one who hits the other person with a burst of water wins. If you win twice you'll get the Skillz bronze trophy. More scenes will play... THE ENEMY OF MY ENEMY [WLK-5] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] Bow (E/N/H/?) [ ] Arrows x3 (E/N/H/?) [ ] Arrow (E/N/H/?) [ ] Pistol Ammo x2 (E/N/H/?) [ ] Health Bar (E/N/H/?) [ ] (1/2) Alcohol (E/N/H/?) [ ] (1/4) Rag (E/N/H/?) [ ] Duct Recorder (ALL) [ ] (1/4) Rag (E/N/H/?) [ ] (1/4) Blades (E/N/H/?) [ ] (1/4) Rag (E/N/H/?) [ ] (1/4) Alcohol (E/N/H/?) [ ] Health Bar (E/N/H/?) [ ] (1/4) Explosive (E/N/H/?) [ ] (1/4) Alcohol (E/N/H/?) [ ] (1/4) Rag (E/N/H/?) [ ] (1/4) Explosive (E/N/H/?) [ ] (1/4) Alcohol (E/N/H/?) [ ] (1/4) Sugar (E/N/H/?) [ ] Pistol Ammo x2 (E/N/H/?) [ ] (1/4) Explosive (E/N/H/?) [ ] Health Bar (E/N/H/?) [ ] Health Bar (E/N/H/?) [ ] Health Bar (E/N/H/?) [ ] (1/4) Rag (E/N/H/?) [ ] (3/4) Explosive (E/N/H/?) [ ] (1/4) Rag (E/N/H/?) [ ] (1/4) Blades (E/N/H/?) [ ] (1/4) Alcohol (E/N/H/?) [ ] (1/4) Rag (E/N/H/?) [ ] Health Can (E/N/H/?) [ ] (1/4) Rag (E/N/H/?) VIDEO SUPPORT: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ supercheats.com/the-last-of-us-left-behind/walkthrough/5-the-enemy-of-my-enemy Continue and hop over the crates, then grab the [BOW] as one of the men is assaulted by a Clicker. Do NOT approach them for now, but wait until they spread out. When they do, immediate move diagonally right (towards the Clicker body) and grab the [ARROWS x3] from it (the other Clicker body also contains [ARROWS]. Follow the guy in blue (on the right side) and wait for him to stand still at the restrooms down the hall, then quickly sneak up on him and knife him to death. One of the other guys will soon check out his body, so back away in the main hall and wait for one of them to arrive, then sneak up on him and knife him too. The third one sometimes arrives rather quickly, so either shoot him or if you can, sneak up on him too. In any case, the store they were searching contains [PISTOL AMMO x2] and a [HEALTH BAR] if you search the counter (underneath the register). You can also find [(1/2) ALCOHOL] and [(1/4) RAG] in the corner next to the restrooms. Move through the air duct at the end of the hall and collect the [DUCT RECORDER] from the skeleton inside (just follow the blood trail). Exit the duct and you'll find yourself in a new situation; infected are in the same room as regular human enemies. When a wave of humans enters the room far ahead, hurl a brick in their direction so the two clickers and the runner directly below you will assault them. They'll most definitely win - the infected, that is. Drop down and look for a [(1/4) RAG] in the shelves, as well as [(1/4) BLADES]. You can also find [PISTOL AMMO] and [ARROWS] on the bodies of the deceased men. Your only problem now is that the infected are still 'alive'. Move to the counter on the left side and grab a brick; hurl it to the far right side of the room and if done correctly at least the two clickers will take the bait. You'll now only have to avoid the runner outside. At the end of the hall, climb up on the right side and collect [(1/4) RAG] and [(1/4) ALCOHOL] from this platform. Drop down and find a [HEALTH BAR] on the nearby counter, as well as a [(1/4) EXPLOSIVE]. There are a bunch of infected waiting in the room to your right, but you don't have to engage them yourself. Grab a bottle and continue down the hall; a couple of scavengers will enter the hall. Back up and hide behind some crates, then hurl the bottle in their direction as they get closer. They'll now battle it out with the infected. It depends on who wins how to deal with this area, but it's likely the scavengers win since it's a relatively open area. Collect a [(1/4) ALCOHOL] from some shelves in the room the infected were standing in, as well as a [(1/4) RAG] and (1/4) EXPLOSIVES] from a locker in the adjacent room (but stay low). You can either sneak up on the guys (start with the one in the right corner) or take them out any way you want (or even sneak past them). In any case you can find a [(1/4) ALCOHOL] in the middle of the area, and [(1/4) SUGAR] on the lower left side of the area. There's [PISTOL AMMO x2] and [(1/4) EXPLOSIVE] in the counter's shelves (under the registry) on the far left side. Lastly, a [HEALTH BAR] can be found lying on top of a cabinet near the 'home theater' system. To continue, climb up and go underneath the shutter. As you backtrack to Joel, you'll unfortunately come across a large group of scavengers. You'll definitely want to put those rags and alcohol bottles you found to good use now and craft a Molotov cocktail. Carefully aim and hurl it at the two guys who are trying to open the shutter door down below; a well thrown cocktail should take them both out. Now aim for the guy in the room to your right; perhaps an arrow shot or otherwise a few gunshots should do him in. Remember that you can always throw a brick and then quickly move in for a knife melee if you run out of options. This room also contains a [HEALTH BAR], [HEALTH BAR] and [(1/4 RAG]. Since the scavengers have noticed you by now, take out the remaining ones with your bow, pistol, or knife (preferably of course only after stunning them with a brick or bottle). Get behind cover at all times and take the guys on one by one. The area contains several more items should you need them: The upper left walkway contains [(3/4) EXPLOSIVES], the room on the right (below) contains a [(1/4) RAG] and [(1/4) BLADES]. The other (left) side of the lower area contains [(1/4) ALCOHOL], [(1/4) RAG], and you can find a [HEALTH CAN] and a [(1/4) RAG] near the stairs in the corner. You'll come across most of it as you traverse the area anyway, and all in all it should provide you with enough gear to also take out the remaining scavengers, including any who continue to dare fiddle with the holy shutter door. When you try to open the shutter door, naturally more scavengers show up, and even some infected join the crowd. You'll definitely want to loot all bodies you've dropped so far to get more ammunition, and even a [HUNTING RIFLE]. Use bricks and bottles to set the infected up against the scavengers whenever you can, and wipe them all out, using whatever you need. When you've done so you can finally open the shutter and patch Joel up. ESCAPE FROM LIBERTY GARDENS [WLK-6] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There's not much to this part except to escape from the infected! You'll have to help Riley out by opening the shutter in the mannequin room and then put a cart underneath it. Quickly continue to follow Riley through the halls; the rest is rather self-explanatory. Enjoy the ending scene of the game! Note: You'll also get the 'Don't Go' Trophy for all difficulties you've completed the game on (so you'll also get Easy and Normal, for example, if you've finished on Hard). _ _ _____ _____ | | | || ___|| ___| | | | || | | | | | | || | | | | | | || | | | \ \/ / | | | | \ / | |___ | |___ \/ |_____||_____| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ VERSION HISTORY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 14 February 2014 - [v1.00] - First release. CREDITS ¯¯¯¯¯¯¯ This document is © Absolute Steve 2014. All rights reserved. COPYRIGHT ¯¯¯¯¯¯¯¯¯ This may *not* be reproduced under any circumstances except for personal, private use. It may *not* be placed on any web site or otherwise distributed publicly without advance written permission. 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