Guise of the Wolf [Review]


It can be said that the gaming market has a certain standard when it comes to the quality of products. However, there are times when something sub-par slips through the filters and is sold at a higher price than it’s truly worth. Maybe it’s due to more developers coming in with their own power to put out games for sale, so there’s bound to be some misses to go with the hits. Guise of the Wolf is one hell of a miss, and it could have been better served by staying invisible. Alas, it did get a wrong kind of marketing that made it known.

Guise of the Wolf is a game published by UIG and developed by FUN Creators, the latter of which is now a name that has since become synonymous with horrible PR tactics. Obviously enough, it’s a game about werewolves. The story is set in 17th century at the Uhorsko region of Hungary, wherein an alchemist named Dominik receives a mysterious request for his help in stopping a ravenous beast. On his way, he survives an attack that left an ominous wound on his arm. He then delves into the world of lycanthropy, as well as a whole lot of horror on part of the player.

So you get to play this game in a really odd resolution setting akin to 16:9.6 with textures that don’t look right and lighting that’s anything but natural, as well as controls that will never feel right without some considerable rewiring of your motor skills. The protagonist Dominik has only one line of voiced dialogue, and the rest is just walls of text that don’t have any sort of literary finesse. There are puzzles to hold you over, although only for a few seconds since most would be able to figure them out at a glance. The lockpicking sequences are redundant and dull at best, and the rest of the gameplay is just poorly executed.

This game is beyond buggy and is just plain unfinished, full stop. It has graphics that hark back to the worst of the late 90′s and a plot that makes fanfiction seem like narrative masterpieces. The only real silver linings in this game are perhaps the artwork (hopefully the artist has been paid) and the music, which isn’t bad at all and somehow creates the atmosphere that the environment fails to form. It’s also very short, but maybe that’s a good thing considering that it doesn’t take very long to realize that sitting through this is a challenge best not taken.

It’s not helped by the developers’ attitude towards criticism, which brought about a Streisand Effect that only served to spread the word about their failure. This is definitely the worst game released in 2014 so far. Comparing with 2013 releases, at least Aliens: Colonial Marines resembled something close to a finished game, so this is more on the lines of Ride to Hell: Retribution in how insulting it is. This game is this year’s great pariah, like how Ride to Hell: Retribution was in 2013. Perhaps the less said about games like these, the more mercy given to the unsuspecting. However, people must know about such atrocities in order to tell gamers to not tread such lines and warn developers to learn from these mistakes.

It’s a $15 game, but it may not even be worth $5 due to its deplorable condition. There have been plenty of games that have gone through Steam Greenlight that were actually either unfinished or just in awful condition, like Dark Matter that had no real ending, or Ride to Hell: Retribution that was just a buggy mess. This may have gone under the radar if not for the fiasco that FUN Creators got into.

Tested in PC. Final Score: 2/10


About Avoiderdragon

I'm a freelance writer and a borderline hardcore gamer. I contribute game reviews and other content here in CheatMasters for my fellow gamers.
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