Paranormal Agency 2: The Ghosts of Wayne Mansion [Guide]

Paranormal Agency 2
Apr
3
2014

Can you find all the hidden objects in  Paranormal Agency 2: The Ghosts of Wayne Mansion? This guide will help you solve them all!

Check the intercom to see that it’s broken.  Go inside your car and put down the sunshield to pick up the hidden key. Use the key to open up the glove compartment.  Zoom in on the letter to find a new clue.  Pick up the insulating tape from the floor, the car keys from the ignition, and the screwdriver from the glove compartment. Next, zoom in on the trunk. Use the car keys on the trunk lock. Solve the hidden object scene to get pliers.  Zoom back into the intercom.  Pick up the door knob. Use the screwdriver on the one screw on the panel, and then use the pliers on the wires.  Click on the panel to start a puzzle.  Here is one solution.

Paranormal Agency 2: The Ghosts of Wayne Mansion

Use the insulating tape on the exposed wires.  Push the red button and the gate will open.  Move forward through the gate.

Move forward to the door on the left and receive the task “Enter the mansion.”  You can click on the door on the right to see that it’s closed.  Go back and there is now a hidden object scene on the bench on the left.  Solve the hidden object scene to get a bell ring.  Move to the right by the tree to encounter a guard dog that you need to drug to get by (you will be able to do this much later on).  Move back to the house and place the door knob and then the door ring on the door.  Use the door knocker and the door will open.  Move inside the mansion.  The door will lock behind you and you will now be trapped inside the mansion for a long time!

Read the letter on the steps to get the task of repairing the stairs.  Move to the right into the kitchen/dining room.  Pick up the dog plate and the queen chess piece on the left.  Solve the hidden object scene in the refrigerator to get salami.  Click on the door to the left to go into the pantry to get the task of switching on the pantry light.

Move back to the kitchen and pick up the bulb socket on the left side. Go back to the pantry and put the bulb socket into the light.  Go back to the lobby and click on the hidden object scene on the left.  Solve the scene to get a light bulb.  While you’re in the lobby, click on the clock to get the new task of fixing the clock, and pick up the heart key on the upper right and the queen in the middle.  Now go to the door on the left side of the stairs to get to the dining room.  There you will speak with your first ghost, Isolde, and be asked to organize a tea party.  Pick up the clock pendulum on the left, the club key on the left plant, and the clock gear on the chair. Also read the invite on the table.

Click on the phone behind Isolde and pick up two clock gears, a queen, and the diamond key.  You might as well go to the door on the left and see the four locks and put the three keys you’ve already found in the locks.  Go back to the kitchen and pick up two more clock gears, the cup, the pot, and the phone disk in the upper right.  Try to pick up the plate on the upper right and it will fall and crack.  Behind it is the last clock gear.  Now click on the plate and put it back together.  Here it is pieced together.

Paranormal Agency 2: The Ghosts of Wayne Mansion

Go back to the pantry, put the light bulb into the socket, and turn on the light.  Try to touch the screen and you’ll be attacked by a brown recluse spider.  Head back to the kitchen and pick up the jar on the upper left drawer.  Now go to the refrigerator for another hidden object scene.  Solve the scene to get a broom.  Go back to the pantry and use the jar on the spider.  Use the broom on the various cobwebs.  Pick up the cookie jar, the jam, the clock weight and the phone numbers.  Go back to the dining room and place the plate, the pot, the cup, the jam, and the cookie jar on the table.  You now need to set the proper time for the party, but before you do that, click on the phone, and place the phone number and the phone disk on the phone.  Head back to the lobby and click on the clock.  Put the clock weight, the clock gears, and the clock pendulum in the clock.  Now set the time for 5:00 PM.  Head back to the dining room and meet many other ghosts, including Dorian.  Pick up the spade key he leaves behind on the table.

Go back to the door on the left and use the spade key to open it up and meet Dirk.  Pick up the card on the table and then click on Dirk.  You can’t do anything substantial here yet, but pick up the card behind the picture frame and go back to the game room.  Check out the trick shot diagram on the window.  Click on the chess table, pick up the card, and place the queens on the board.  Now solve the classic eight queens chess puzzle.  Here’s a solution.

Paranormal Agency 2: The Ghosts of Wayne Mansion

After solving, pick up the music box spring and read the note.  Now go back and click on the pool table to discover you need to find billiard balls.  Go back and pick up two billiard balls and a cue stick.  You might as well go back to the table and lay down the cue stick to get it out of your inventory.  Now go back to the lobby and go to the clock.  Pick up the blackjack chip on the upper left and the last billiard ball.  Go back into the kitchen, click on the phone, and pick up the blackjack chip.  Go back to the lobby and click to the hidden object scene. Solve the scene to get a card.  Go to the game room and go to the pool table.  Use the billiard balls and solve the puzzle.

Paranormal Agency 2: The Ghosts of Wayne Mansion

Click on the book in the secret compartment to get a new clue and the book as well, and also pick up the phone receiver.  Head back to the dining room and use the phone receiver on the phone.  Click on the phone and you will automatically dial the repairman.

Go to the pantry and pick up the saw, plane, hammer, and then use the hammer to pull the nails out of the wood in the ceiling.  Go back to the lobby and put all of the items you just got from the pantry at the base of the stairs.  Set the clock to 3:10 and the stairs will be repaired.  Now go to the second floor of the mansion.

Lift the rug in the second floor hallway and pick up the cabinet key.  Use the cabinet key on the leftmost door to unlock it.  Now click on the fireplace and pick up the third blackjack chip (you can also look at the spots on the wall above the fireplace to understand your next task).  Go to the door on the right to enter the bedroom and pick up the stuffed fox head.  Now go to the left and into the bathroom, and pick up the glass ballerina and the taxidermied deer head.  Click on the shower curtain to reveal a ghost taking a bath who will promptly disappear and drop a book, which you should pick up.  Open the left cabinet and pick up the sleeping pills.  Go back to the bedroom and click on the dresser on the right.  Pick up the blackjack chip and open up the music box.  Click the main box and use the music box spring.  Now go back to the second floor hallway and go into the door that you unlocked to reach the study.  Click on the painting to reveal a safe.  Click on the safe to discover you need to find the code.  Click on the desk and pick up the taxidermied tiger head and the last blackjack chip. Click on the open book to reveal the last card.

Head back to the pantry and pick up the stuffed wolf head.  Go back to the game room and go to the blackjack table.  Use both the full set of playing cards and the blackjack chips.  Now beat Dirk at blackjack.  The main recommendation here is to always bet 2x to speed up the game.  Good blackjack strategy also includes hitting on anything below 12 and standing at anything from 17 or above.  Once you beat him, you will get a Joker card with the code for the safe.  Head back to the safe and enter the number.  Now solve the cell puzzle to unlock a hidden object scene.  Solve the scene to get a music drum.

Go back to the second floor hallway, click on the fireplace and pick up the music box key.  Now place all four taxidermy heads on the wall to have a ghost appear.  Click on the ghost and then click on the journal that appears on the chair to the right.  Go into the bedroom, go back to the music box, and put the music box key and the music box drum into the music box, and then put the glass ballerina in the center.  Look at the piece of paper from the drawer that opens, and then pick up the lock handle from the drawer.

Go back to the second floor hallway and go to the door all the way on the left to enter the library.  You’ll speak with a ghost, Ada, and be asked to find her diary.  Also, look at the bookshelf on the left to find the shelf where you will eventually place the books you’ve been collecting.  Pick up another book from the table in front of the ghost.  Go back to the music box and pick up the book on the upper right.  Go back to the study and the safe and solve another hidden object scene to get another book.  Click on the desk and pick up the book on the left to get the last book and also check out the note that was underneath the book.  Head back to the library and to the bookshelf and place the books there.  Now solve the puzzle to have the shelf open up into another hallway.

Paranormal Agency 2: The Ghosts of Wayne Mansion

Click on the door in the back and see that there is a lock you have to find handles for.  Go back and click on the box in the right of the hallway.  Click on the top piece of paper to learn when the milkman arrives at the mansion.  Click on all of the other books in the box and find Ada’s diary.  Go back to the library and give Ada’s diary back to her.  Pick up the lock handle she leaves behind, and then go the door in the secret hallway and use the lock handles.  Solve the door lock puzzle and go through the door into the observatory.

Click on the piece of paper on the desk to find the path through the hedge maze.  Click on the telescope to discover you need to clean it.  Also click on the clock (the big circle on the desk) to discover you need circles for it.  When you back away from the clock, there will be a new hidden object scene on the left side of the desk.  Solve the scene to get a circle, and you might as well go back to the clock and put the circle on it.  Go back to the secret hallway and get the circle from the lamp on the right.  Go back to the bedroom and pick up the circle from the top of the bed.  Go into the bathroom on the left and pick up the brush, the spray, and the towel.

Go back to the observatory and go to the telescope.  Use the brush, the spray, and the towel in that order, and then solve the constellation puzzle by following the arrows to get the last circle.  Use all of the circles on the clock and then solve the first clock puzzle by using the diagram on the right and set the correct time using the diagram on the left (from top to bottom, Q, VII, and the symbol in the upper left of the diagram).  Go back to the clock on the staircase in the main lobby and set the clock to 6:15.  Finally, you can leave the mansion!

Go the left of the mansion to the entrance of the hedge maze.  Check the letter on the bench for more story, and then use the note to navigate the maze and get to the greenhouse entrance.  At the entrance, pick up the secateurs and click on the grate on the left to discover you need to remove it.  Go to the door to the greenhouse and click on the note to learn you need to find a key in the hedge maze.  Head back three times and use the secateurs on the hedge on the left to find the garden entrance key.  Go back to the greenhouse door and use the garden entrance key to get inside.

Inside, pick up the rake, the hook, the hose, and click on the note on the right to discover you need to find an altar.  Use the rake on the leaves in the middle and then the secateurs on the device in the middle.  Solve the ball puzzle (LULDLULURULUL, DLDRDRDR, URULURDLUL) to discover that the door in the mechanism is locked and you need a key.  Go back to the greenhouse entrance and use the hook on the grate.  Go through it to find yourself back at the entrance of the hedge maze.

Go back to the driveway just past the mansion gates and go to the right to the dog (finally, you get to solve this task!) and put the dog bowl down, then the salami and the sleeping pills in the bowl to put the dog to sleep.  Click on the pump to discover you need to fix it, and pick up the pump part (also check out the note to add a clue to your journal).  Use the pump part and the hose on the pump.  Go back one screen and pick up another pump part and go back and put the pump part on the pump.  Now go to the right to the shed.  Open the door and go inside.  Pick up the funnel, the saw, the pump key and the mounting (also check out the note on the car).  Go back to the sleeping dog and use the saw and then the mounting on the locked basement door.  Go inside the basement to discover you need to drain it, and pick up the silencer. Head back outside and go to the pump, and use the funnel, the pump key, and the silencer on the pump.  Go back to your car and to the trunk and solve the new hidden object scene to get a fuel can.  Go forward one screen and solve the new hidden object scene on the bench to get another pump part.  Go back to the pump and use the pump part and the fuel can on the pump and then use the handle on the left to drain the basement.

Go back down to the basement and meet another ghost.  Go back out and to the shed and pick up the pick.  Go back down to the basement and use the pick on the obstruction on the right.  Go through the door to find an alternate path through the hedge maze.  Go back to the hedge maze and follow the alternate path on the displayed note to get to the mystery altar.  At the altar, click on the hole in the middle to discover you need pieces of rock to fit into the hole, and pick up the pillar key.  You’ll find five altar pieces to pick up around the altar, and you might as well use the spider in the jar on the altar.  Head all the way back to the hedge maze entrance and then go through the grate to get to the greenhouse.  Go back inside the greenhouse and use the pillar key on the locked door in the middle of the mechanism.  Inside you will find a mystical herb and the last altar piece.  Go back through the grate and to the shed.  Inside, pick up the oil lamp.  Head back to the basement and pick up the wine keg and wine tap.  Use the tap on the barrel on the left and then the barrel on the tap to get wine that you can pick up.  Head back to the altar and place the altar pieces back into the hole.  Solve the puzzle.

Paranormal Agency 2: The Ghosts of Wayne Mansion

Place the oil lamp, the mystical herb, and the wine at the altar to get a disturbing vision.  Head back through the hedge maze and to the screen just through the mansion gates.  You can now go to the left of the bench and discover the draw well and find that you have to get rust spray to open it.  Go back to the shed and pick up the rope.  Go back to the trunk of your car and solve the hidden object scene to get rust spray.  Go forward and solve the hidden object screen on the bench to get the draw-well key.  Go back to the draw well and use the rust spray, then the draw-well key, and then the rope, and head down into the draw-well.

Click on the rock in front of you to discover you need to figure out a way to remove it (since the rope has mysteriously been pulled up).  Once you check the rock, a hidden object scene will appear.  Solve it to get a lighter and dynamite. Use the dynamite and then the lighter on the rock and move forward.  Now you need to answer questions from the hooded spirit that stopped you in the beginning.  The answers are as follows:

5:00 PM, Joker, 6:15 AM, Women, Time

The door will open, so move forward.  Now follow the shadow to the observatory and click on the shadow to hear its story.  Open the letter it gives you to see the credits, which means you’ve beaten the game!

Share

Comments are closed.