The Spore Revolution
By Adam Long
I can remember the first time I heard about Spore. I was online reading about the 2006 Game Developers Conference, and I saw a headline about Will Wright showcasing his new game at the conference. Being an avid fan of Wright’s work, I checked it out. I watched a fairly long video of Wright showing off an early version of Spore to a bunch of game developers. The developers were wowed, and so was I.
With Spore, Wright will change the way video games are made-forever. Wright, who co-founded Maxis in 1986 with Jeff Braun, set out from the beginning to make a different kind of video gaming experience. You might have heard of Wright’s other successful projects, such as SimCity and the The Sims. In case you didn’t know, these titles are sort of a big deal. Games are still being made in these franchises. But how does one top The Sims or SimCity (one of my all time favorite series of games, by the way)? Wright must have thought it was simple. Make a game that allows the gamer to play through the evolutionary process of an entirely user-created creature’s life (more…)



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