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|More Ghost unlocks||100%|
| On level 5: to get Wavemaster put Raindancer in the room with him and use |
Flood, then put Lucky on the machine in the next room and use Strange
Behavior. You'll get a message about one of the humans needing to pump by
hand. Then just wait for sum1 to come down and do that. To get Flash
Jordan you can also use Hailstorm in her room after freeing him
(Wavemaster has it).
|How to unlock some of the ghosts||100%|
| On that level were you have to get all the corpses discovered 1st use |
stone wall in the basement, there is a hole in the floor near the ghost
near the boiler, use stone walls tremor and a couple of bricks come out
the wall then wait till one of the family discovers him and you get him
then to get the Ariel guy at the chimney on the ground floor use some one
with bitter cold it causes the fireplace 2 floors up to smoke badly the
handyman comes and has a poke around and the corpse falls down and you get
him, and finally to get Maxine in the attic wait till a member of the
family breaks open the 1st door ad goes into the 2nd when this
happens you have to get a female member of the family to use the cosmetics
on the table and you get her now there is alot too do in one level so what
I did was when into high scores and got arclight later
| On level one to get the lady chained to the vacuum put the electric guy on |
the radio above her. Put his power on full blast or wild and crazy. The
vacuum will fall and she will be yours after that!
On the next house to get the guy in the basement behind the wall use
trimmer and some bricks will fall. Later on a handy man will come and tare
down the rest of the bricks. To get the girl in the boarded up room put
boo on the bed with the skeleton on it and put him on his highest power.
Then later on the handy man and the police will find both of the bodies.
TO get the guy in the chimney use bitter cold in the room with the piano
and the fire place and the room up above it will fill with smoke. A
chimney cleaner will clean the chimney and the skeleton will fall down.
On level 3 to get the brain in the bottle use either and play a
shattering song which brakes the glass. To get the cat have the guy in the
chimney and put his power on the highest one. That will shock the cat. To
get the ghost upstairs scare some people that killed him.
On level 4 to get the lady in the toilet use trimmer by the bee
hive. The bee hive will fall and sum1 will use the bathroom and flush
the toilet. To get the guy in the dream catcher use the highest power
which is the scratching song. I still don't know how to get the lady in
On level five to get the guy in the electric chair put an electric
guy on the wires by him and use the highest power. The electric chair
should go off. I'm still working on how to find out how to free the
| banzi - bind stonewall on the banzi tree in the lobby way on unusual |
stormalton - on spooky hollow use raindancers rain in the middle of the
lake next tro the old tree and then it will break then he is yours.
When trying to beat you old time always use the ghosts you think are best
because if you have already freed all the trapped ghost on that level you
don't need the ghost for unlocking them do you.
for instance to unlock weatherwhich you need cogjammer but if you already
unlocked her you don't need to use him on that level unless you want to of
|Get ghost on 1st level||100%|
| When you go into the 1st house you will find a ghost near the back of |
the house on the 1st floor. get cogjammerand and put him on the radio
on the shelf over the vacuum then use the move at the top of his list and
the ghost will now be yours to use
There are 3 ghosts you really need to bring to free him, wisakejak
lady rose, a ghost with surge powers and daydreamer. 1st have darkling
hit the proffesor with a psychotic rage attack, that drives him insane
instantly, then have wisakejak/lady rose make a Trojan gift and make sure
that one of the surgeons dressed in green with face masks) picks it up. As
soon as they pick it up have darkling use obsession and bind daydreamer
and the surge power ghost to the gift, when the surgeon with the gift gets
up to the red ward area, bind daydreamer to Bruce elm immediately and bind
a ghost with surge powers to the main controls in the middle of the psycho
ward and have them use surge, which will open all doors except for Bruce
elms. have daydreamer use sleepwalk, that will allow Bruce to open the
door and escape and that will thus fee the darkling, but the work isn't
done yet, using surge in the psycho ward will free the other nutcases, and
they will go around scaring everyone for you, but they alone cant get rid
of everyone - AID THEM IN FRIGHTENING EVERYONE AWAY!
After you use a power and it takes its desired effect upon the mortals,
click the plasma button at the bottom of the powers menu and that will
result in as if you hadn't used anything at all, but the plasm you EARN
doesn't go away and the effect the power took stays.
|Ghosts you can obtain||100%|
| level 1 - weatherwitch - You can release weatherwitch by putting cogjammer |
on the hoover and use his wild and crazy then you will have weatherwitch
,which you need ferther on in the game.
level 2 - lucky - you can get lucky by using her charm power when a mortal
is play on the pinball machine.
hecterroeyes - you can get him bye using aethers shattering song
and it breaks the glass.
wendel - you can get wendel by scaring the man who sleeps in the
bed that wendel is stuck in.
level 3 - static - you can get static by using stonewalls tremor on the
achlight - you can retrieve him by using fools errand and a
mortal will smash the wall.
maxine factor - you can get her by using her obsession when a man
and a women walkes up the last flight of stairs.
level 4 moonscream - you can get her when the professor comes to summon
the demon use her spooky suprise and she will be yours.
raindancer - you can get this fine ghost by using stonewalls
tremer to know the bee hive off the outside toilet then let the mortals do
whisperwind - use weatherwhiches gatherwinds and use
whisperwinds tempest at the same time to break the dream catcher.
level 5 fingers - use fools errand again on the cheif and she whistle
his tune then he plays it on the piano and he will join you
knuckels - when sum1 goes to play poker use jinx on the
person who wins and then knuckles will join you.
jordan flash - to get her use stonewalls and boos tremor
together and the earn will break.
wavemaster - i don't klnow how to get him
level 6 - electrospasm - use raindancers flood and use his spark and then
the chair breaks.
blue murder - keep your eye out for a bent copper and the
suddenly she said "that copper is as bent as whistle get him over
here"(its a man i thinbk it's the 3rd off the bottom.
level 7 - hogwash - use the ghost in the mirro's uneath gift (or summit
like that) and the people of the house will carry it around and eventually
he will be yours (DON'T SCARE THE PERSON WHO HAS THE PRESANT OR THEY WILL
DROP IT AND IT WILL DISSAPEAR)
firetail - as soon as you start the level use raindancers rain on
the whiches protection circle in the bowl of water.
the ghost in the mirror - i have got her i just don't know her
name . look for the girl who looks like her and keep scaring her when
she goes to the downstairs toilet then eventually she will go to the
upstairs one a hurrah u got her.
level 8 hard boiled - to get hard boiled keep scariong everyone out the
house untill everyone is gone except the little girl then a ghost hunter
will cum in scare his as qwuick as possible then he is yours.
level 9 i am currently on this on the phantom of the operation room which
is a hospital and i can manage to get on of them but no one else.
If you click recommend at the bottom left of the screen when you go to
haunt it will automatically put the ghosts you need to unlock the trapped
| I thought up some tips as i was playing works on house 101 and the 2nd one |
1. 1st of all gather everyone downstairs
then place a boo at the top set his power on the highest you can and
look on the list and go on commands set it so that he will only use them
if he sees a mortal
2 put a spider in the room where the stairs come down and set its power so
that the swarm
3.place a "shivers" in the living room or dining room then place the
rest in wherever you think is necessary just only leave them one choice
- THE DOOR
Level 3 Corpse Locations
1. go to the basement and chat to the man behind the wall he will ask you
to free him ... place an earth element next yto the wall and use the
power tremor it should knock a brick out of place do this 3 + times
.wait for sum1 to go near it quickly place a boo near the stairs to
stop them getting up and place power on the highest you've got next place
an another in the top room and put its powers on the highest if he heads
towards the side you've done it right bench the 2 haunters and cross
your fingers that he peeps through the visible gap if he dose he should
go up and ring the police if he didn't SORRY TRY AGAIN.
2. go to the top floor look at where the stairs are and go down a level
if your looking at the stairs rotate your camera and there should be a
door with a ghost behind
chat to the ghost: she will ask you something to do with makeup
what she means is
FREE ME get sum1 to go through that door and look at the corpse
they should ring the police if they don't 1 glace may not have been
enough so do it again
| - bind wavemaster near the scarecrow and use the rain and |
gore power. (Make sure you have bought the rain & gore power at the ghoul
After completing house 101 you are presented with 2 available haunts.
Choose Calamytiville as your 2nd haunt.
The reason for this is that you can get the 'arial fitter', Static. His
ability to shock every electrical fetter in the same room will allow you
to get 'Lucky' from the pinball machine on the other available level when
you've finished this level.
|How to get people out faster||100%|
| Use combinations of ghosts in one area. Such as, Electrical, Water, |
Inside, and Violence. Get as many ghosts into one area as you can and you
will it the mortals with multiple scares and get rid of them quicker!
|How to get hidden character||98%|
| To get banzi go to unusual suspects and bind stone wall to the plant in |
the main lobby and use tremor
| If you know the level with the ghost in the basment (the guy with the blow |
and the women upstairs, then you will understand.
To get the ghost stuck in the chimney go downstairs to the living room (
put a horror in that room with the power
''Bitter cold'' and wait, a couple of seconds later the room upstairs will
be filling with smoke, sum1 should find this and he/she will call a
handyman to clear the chimney and then the skeleton will fall and the
chimney guy (guy on the roof) will be free.
I've got 2 of the ghosts in the hospital...
Daydreamer - To wake up daydreamer, use a "suspicious stench" power in the
room, and he will wake up n join u
Harriet - You need to scare Kevin (the kid) then he will drop a bunny toy
he's holding. Let sum1 to find the toy and he/she will return the bunny
to his owner (the kid who is crying).
| - Put wavemaster near the old shed of were the Indian is in and |
use hailstorm, then put weatherwitch near the shed and use gusts, and
finally put one of the ghosts that has the "pick up wind" power and put
him there and use that power. The shed will collapse and he joins you.