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Far Cry PC Cheats
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14 pts HUCKSTER3
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Far Cry PC cheats |
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Far Cry Cheats, Hints, Tips, Eastereggs, How To's, Unlockables, Codes, Achievements, etc
Far Cry PC Cheat List
Here is Cheat Masters's cheats and cheat codes for Far Cry. At this site, we try to provide you with the latest and most popular cheat codes, hints and tips for Far Cry. Whatever cheats you're looking for, it can all be found here. New cheats are added frequently for PC .
Enter one of the following color codes when entering a name at the character selection screen. The letter(s) that follow that code will be displayed in the listed color. You can use multiple color codes in your name, if desired.
Black: $0
White: $1
Blue: $2
Green: $3
Red: $4
Light Blue: $5
Yellow: $6
Pink: $7
Orange: $8
Gray: $9
This involves editting a vital game file, so make a back up of the original file before you attempt the following hack.
Locate the DevMode.lua file in your Far Cry directory. Use a text editor (like Notepad.exe) to open the file and copy all the following contents into the DevMode.lua file (replace all the original contents). Save it as a .lua file when you are done.
cl_display_hud = 1
cl_drunken_cam = 0
ThirdPersonView = 0
--p_model = "objects/characters/pmodels/hero/hero.cgf"
--Input:BindCommandToKey('#Movie:StopAllCutScenes()',"F7",1);
--Input:BindCommandToKey("SkipCutScene","F7",1);
-- Developer Cheat keys ---
--- non standard key bindings ---
-- Please NEWER use F9,F10 keys (reserved for debug purposes) (Vlad)
--Input:BindCommandToKey("#SwitchCameraMode()","f1",1);
-- Input:BindCommandToKey("#r_GetScreenShot=1","f12",1); -- this is now bindable
Input:BindCommandToKey("#ToggleAIInfo()","f11",1);
--Input:BindCommandToKey("#ToggleScreenshotMode()","f11",1);
Input:BindCommandToKey("#ToggleNewDesignerMode(10,15,0)","f4",1);
-- to be removed
Input:BindCommandToKey("#GotoNextSpawnpoint()","f2",1);
Input:BindCommandToKey("#MoreAmmo()","o",1);
Input:BindCommandToKey("#AllWeapons()","p",1);
Input:BindAction("SAVEPOS", "f9", "default");
Input:BindAction("LOADPOS", "f10", "default");
Input:BindCommandToKey("#ToggleNewDesignerMode(40,120,1)","f3",1);
Input:BindCommandToKey("#System:ShowDebugger();", "f8", 1);
-- to be removed
-- removed
--Input:BindCommandToKey("#Game.Save()","insert",1);
--Input:BindCommandToKey("#Game.Load()","home",1);
Input:BindCommandToKey("#DefaultSpeed()","f5",1);
Input:BindCommandToKey("#DecreseSpeed()","-",1);
Input:BindCommandToKey("#IncreseSpeed()","=",1);
--Input:BindCommandToKey("#p_single_step_mode=1-p_single_step_mode","[",1);
--Input:BindCommandToKey("#p_do_step=1","]",1);
--Input:BindCommandToKey("#TCM()",".",1);
--Input:BindCommandToKey("#e_hires_screenshoot=4","f10",1);
-- removed
--- temp variables for functions below ---
prev_speed_walk=p_speed_walk;
prev_speed_run=p_speed_run;
prev_speed_walk2=p_speed_walk;
prev_speed_run2=p_speed_run;
default_speed_walk=p_speed_walk;
default_speed_run=p_speed_run;
screenshotmode=0;
function ToggleAIInfo()
if (not aiinfo) then
aiinfo=1;
else
aiinfo=1-aiinfo;
end
if (aiinfo==1) then
ai_debugdraw=1;
ai_drawplayernode=1;
ai_area_info=1;
else
ai_debugdraw=0;
ai_drawplayernode=0;
ai_area_info=0;
end
end
function GotoNextSpawnpoint()
Hud:AddMessage("[NEXT]: next spawn point");
local pt;
pt=Server:GetNextRespawnPoint();
if(not pt)then -- last respawn point or there are no respawn points
pt=Server:GetFirstRespawnPoint(); -- try to get the first one
end
if(pt)then -- if there is one
Game:ForceEntitiesToSleep();
_localplayer:SetPos(pt);
_localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA });
end
end
function SetPlayerPos()
local p=_localplayer
p:SetPos({x=100,y=100,z=300});
end
-- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode()
--
-- USAGE:
-- deactivate designer mode: (nil,nil,0)
-- old super designer mode (with collision): (40,120,1)
-- old designer mode (without collision): (10,15,0)
-- change values: call with (nil,nil,0) then with the new values (0.., 0.., 0/1)
--
function ToggleNewDesignerMode( speedwalk, speedrun, withcollide )
if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then
Hud:AddMessage("[CHEAT]: Designer fly mode OFF");
p_speed_walk = SuperDesignerMode_Save1;
p_speed_run = SuperDesignerMode_Save2;
_localplayer.DynProp.gravity = SuperDesignerMode_Save3;
_localplayer.DynProp.inertia = SuperDesignerMode_Save4;
_localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5;
_localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6;
_localplayer.DynProp.air_control = SuperDesignerMode_Save7;
_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );
SuperDesignerMode_Save1=nil;
-- activate collision, parameter is 0 or 1
_localplayer:ActivatePhysics(1);
else
Hud:AddMessage("[CHEAT]: Designer fly mode ON");
SuperDesignerMode_Save1 = p_speed_walk;
SuperDesignerMode_Save2 = p_speed_run;
SuperDesignerMode_Save3 = _localplayer.DynProp.gravity;
SuperDesignerMode_Save4 = _localplayer.DynProp.inertia;
SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity;
SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia;
SuperDesignerMode_Save7 = _localplayer.DynProp.air_control;
p_speed_walk = speedwalk;
p_speed_run = speedrun;
_localplayer.DynProp.gravity=0.0;
_localplayer.DynProp.inertia=0.0;
_localplayer.DynProp.swimming_gravity=0.0;
_localplayer.DynProp.swimming_inertia=0.0;
_localplayer.DynProp.air_control=1.0;
_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );
-- deactivate collision, parameter is 0 or 1
_localplayer:ActivatePhysics(withcollide);
end
end
function ToggleScreenshotMode()
if(screenshotmode~=0) then
System:LogToConsole
("SCREENSHOTMODE OFF-->SWITCH TO NORMAL");
screenshotmode=0;
hud_crosshair = "1"
cl_display_hud = "1"
r_NoDrawNear = "0"
ai_ignoreplayer = "0"
ai_soundperception = "1"
r_DisplayInfo = "1"
else
System:LogToConsole("SCREENSHOTMODE ON");
screenshotmode=1;
hud_crosshair = "0"
cl_display_hud = "0"
r_NoDrawNear = "1"
ai_ignoreplayer = "1"
ai_soundperception = "0"
r_DisplayInfo = "0"
end
end
function DecreseSpeed()
if tonumber(p_speed_walk)>5 then
p_speed_walk=p_speed_walk-5;
p_speed_run=p_speed_run-5;
System:LogToConsole("Decresed player speed by 5");
else
System:LogToConsole("You can not go any slower!");
end
end
function IncreseSpeed()
if tonumber(p_speed_walk)<500 then
p_speed_walk=p_speed_walk+5;
p_speed_run=p_speed_run+5;
System:LogToConsole("Incresed player speed by 5");
else
System:LogToConsole("You can not go any faster!");
end
end
function DefaultSpeed()
p_speed_walk=default_speed_walk;
p_speed_run=default_speed_run;
System:LogToConsole("Player speed reset");
end
function TeleportToSpawn(n)
local player = _localplayer;
local pos = Server:GetRespawnPoint("Respawn"..n);
if pos then
player:SetPos(pos);
player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA });
end
end
-- Give the player the passed weapon, load it if neccesary
function AddWeapon(Name)
Game:AddWeapon(Name)
for i, CurWeapon in WeaponClassesEx do
if (i == Name) then
_localplayer.cnt:MakeWeaponAvailable(CurWeapon.id);
end
end
end
function MoreAmmo()
if _localplayer then
_localplayer.cnt.ammo=999;
Hud:AddMessage("[CHEAT]: Give 999 ammo");
System:LogToConsole("01CHEAT: Give 999 ammo");
else
Hud:AddMessage("[CHEAT]: no ammo today");
end
end
function AllWeapons()
AddWeapon("AG36");
AddWeapon("Falcon");
AddWeapon("SniperRifle");
AddWeapon("MP5");
AddWeapon("RL");
AddWeapon("Shotgun");
AddWeapon("OICW");
AddWeapon("P90");
AddWeapon("M4");
_localplayer.cnt:GiveBinoculars(1);
_localplayer.cnt:GiveFlashLight(1);
Hud:AddMessage("[CHEAT]: Give all weapons");
System:LogToConsole("01CHEAT: Give All weapons");
end
function ToggleGod()
if (not god) then
god=1;
else
god=1-god;
end
if (god==1) then
System:LogToConsole("God-Mode ON");
else
System:LogToConsole("God-Mode OFF");
end
end
Input:BindCommandToKey("#ToggleGod()","backspace",1);
After you save the DevMode.lua file, start a Far Cry game by adding -devmode at the end of the games's executable and you may use the following hotkeys for cheats:
F1 ... Toggles FirstPerson/ThirdPerson Camera Modes
F2 ... Go to next checkpoint
F4 ... No clipping on/off
F5 ... Default Speed
F9 ... Save Current Position
F10 ... Load Current Position
F11 ... Toggle Extra Information
o ... Gives 999 ammo
p ... Gives all weapons
BackSpace ... Toggle GodMode
= ... increase speed
- ... decrease speed
Press '~' to bring up the console and enter these codes:
archive level : map archive
boat level: map boat
bunker level: map bunker
carrier level: map carrier
catacombs level: map catacombs
control level: map control
cooler level: map cooler
dam level: map dam
factory level: map factory
fort level: map fort
pier level: map pier
rebellion level: map rebellion
regulator level: map regulator
research level: map research
river level: map river
steam level: map steam
swamp level: map swamp
training level: map training
treehouse level: map treehouse
volcano level: map volcano
Press ~ during game play to display the console window. Press [Tab] to cycle through the available cheat options.
No damage (demo version):
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "gamerules.lua" file in the "/farcrydemo/scripts/default" folder.
Find the following line.
"ai_to_player_damage = 1, 1, 1, 0.5, 0.5, 0.5"
and change it to :
"ai_to_player_damage = 0, 0, 0, 0.0, 0.0, 0.0"
Press ~ to display the console window. Then, enter one of the
following codes to activate the listed cheat function.
God mode=god_mode_count=1
All weapons=give_all_weapons=1
Ammunition=give_all_ammo=1
Save game at this point=save_game
Hidden quicksave feature
hit the '~' key to bring up the console and enter the following:
quick save=save_game
quick load=load_game
hit the '~' key to bring up the console and enter the
following:
quick load=load_game
quick save=save_game
dam level=map dam
factory level=map factory
swamp level=map swamp
river level=map river
catacombs levelmap catacombs
boat level=map boat
cooler level=map cooler
archive levelmap archive
rebellion level=map rebellion
control level=map control
regulator level=map regulator
steam level=map steam
bunker level=map bunker
treehouse level=map treehouse
research level=map research
pier level=map pier
fort level=map fort
carrier level=map carrier
training level=map training
volcano level=map volcano
Give All Ammunition=give_all_ammo=1
demo level=map demo
Note: You must first download and install the file to unlock developer mode. Start the game with the -DEVMODE command line parameter. Then, press one of the following keys during game play to activate the listed cheat function. Note: When in developer mode, all levels will also be unlocked.
Start the game with the -DEVMODE command line parameter to unlock all levels, then during the game press any of the following:
O=999 ammo
F4=No Clipping
F9=Save current position
F10=Load saved position
Backspace=God Mode
= Increase Speed
- Decrease Speed
F5=Default Speed
F11=Extra Information
F1=Change View
P=All Weapons
F3=Spawn Point
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Rally Pigs
If you park a buggy in an unsafe spot, such as on a flight of stairs in the Fort level, eventually a pig will get in and drive it back to the road and park it. Be careful, the pig will run you over if you get in the way.
Change Color of your name
At the character selection screen where you enter your name,
type one of the below for different colored letters: $0 =
Black $1 = White $2 = Blue $3 = Green $4 = Red $5 = Light Blue
$6 = Yellow $7 = Pink $8 = Orange $9 = Gray For example, if
your name was ''BOB'' and you wanted each letter to be a
diffrent color like yellow, black then orange. You would type
it like this: $6B$0O$9B
Everytime you login to Cheat Masters and view the contest page you will be awarded 1 point towards winning in the next drawing (Limited to once every 24 hours). By referring people to Cheat Masters you will receive an extra 5 point for each one that creates an account.
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Before [Backspace] will toggle God mode, open the "devmode.lua" file with a text editor. Scroll to the very bottom, and paste the following if it is not present:
function ToggleGod()
if (not god) then
god=1;
else
god=1-god;
end
if (god==1) then
System:LogToConsole("God-Mode ON");
else
System:LogToConsole("God-Mode OFF");
end
end
Input:BindCommandToKey("#ToggleGod()","backspace",1);
[Backspace] should now work. When God mode is enabled, the number
next to the God command in the upper right hand side of the screen
tells you how many times you "actually" died, meaning how many times your health reached 0.
Open devmode.lua in the Far Cry directory and add the
following code to the bottom: function GodMode() if
_localplayer then _localplayer.cnt.health = 99999;
_localplayer.cnt.armor = 99999; Hud:AddMessage(''[CHEAT]: Give
99999 health and armor''); System.LogToConsole(''01CHEAT:
Give 99999 health and armor''); else Hud:AddMessage(''[CHEAT]:
No godmode today''); end end Then, start the game with the
-devmode switch and open the console with the ` key. Type in:
#GodMode() and you'll have 99999 health and armor. The normal
maximum is 255. Saving or loading a game will reset the
values.
Enter the following color codes when entering a name at the character selection screen. The letters that follow the code will be displayed in the color listed below. Multiple color codes can be used.
Black: $0
White: $1
Blue: $2
Green: $3
Red: $4
Spawn point=[F3]
All weapons=P
999 ammunition=O
Toggle no clipping=[F4]
Move to next checkpoint=[F2]
Save current position=[F9]
Load current position=[F10]
Toggle extra information=[F11]
Toggle first and third person view=[F1]
Toggle God mode=[Backspace]
Increase speed=[Equal
Decrease speed=[Minu
Return to default speed=[F5]
It's easy to save anywhere in the game. Just open the console (the ~ or TILDE key) and type save_game. If you can bind the command to an unused key, you will be able to quicksave any time with a press of the button. You may otherwise just type in the command normally each time you want to save.
Just add -DEVMODE to the end of the executable command line if the save command is not working.
Change Color of your name
At the character selection screen where you enter your name, type one of the below for different colored letters:
$0 = Black
$1 = White
$2 = Blue
$3 = Green
$4 = Red
$5 = Light Blue
$6 = Yellow
$7 = Pink
$8 = Orange
$9 = Gray
For example, if your name was ''BOB'' and you wanted each letter to be a diffrent color like yellow, black then orange. You would type it like this: $6B$0O$9B

Enter one of the following color codes when entering a name at the character selection screen. The letter(s) that follow that code will be displayed in the listed color. You can use multiple color codes in your name, if desired.
Black: $0
White: $1
Blue: $2
Green: $3
Red: $4
Light Blue: $5
Yellow: $6
Pink: $7
Orange: $8
Gray: $9
This involves editting a vital game file, so make a back up of the original file before you attempt the following hack.
Locate the DevMode.lua file in your Far Cry directory. Use a text editor (like Notepad.exe) to open the file and copy all the following contents into the DevMode.lua file (replace all the original contents). Save it as a .lua file when you are done.
cl_display_hud = 1
cl_drunken_cam = 0
ThirdPersonView = 0
--p_model = "objects/characters/pmodels/hero/hero.cgf"
--Input:BindCommandToKey('#Movie:StopAllCutScenes()',"F7",1);
--Input:BindCommandToKey("SkipCutScene","F7",1);
-- Developer Cheat keys ---
--- non standard key bindings ---
-- Please NEWER use F9,F10 keys (reserved for debug purposes) (Vlad)
--Input:BindCommandToKey("#SwitchCameraMode()","f1",1);
-- Input:BindCommandToKey("#r_GetScreenShot=1","f12",1); -- this is now bindable
Input:BindCommandToKey("#ToggleAIInfo()","f11",1);
--Input:BindCommandToKey("#ToggleScreenshotMode()","f11",1);
Input:BindCommandToKey("#ToggleNewDesignerMode(10,15,0)","f4",1);
-- to be removed
Input:BindCommandToKey("#GotoNextSpawnpoint()","f2",1);
Input:BindCommandToKey("#MoreAmmo()","o",1);
Input:BindCommandToKey("#AllWeapons()","p",1);
Input:BindAction("SAVEPOS", "f9", "default");
Input:BindAction("LOADPOS", "f10", "default");
Input:BindCommandToKey("#ToggleNewDesignerMode(40,120,1)","f3",1);
Input:BindCommandToKey("#System:ShowDebugger();", "f8", 1);
-- to be removed
-- removed
--Input:BindCommandToKey("#Game.Save()","insert",1);
--Input:BindCommandToKey("#Game.Load()","home",1);
Input:BindCommandToKey("#DefaultSpeed()","f5",1);
Input:BindCommandToKey("#DecreseSpeed()","-",1);
Input:BindCommandToKey("#IncreseSpeed()","=",1);
--Input:BindCommandToKey("#p_single_step_mode=1-p_single_step_mode","[",1);
--Input:BindCommandToKey("#p_do_step=1","]",1);
--Input:BindCommandToKey("#TCM()",".",1);
--Input:BindCommandToKey("#e_hires_screenshoot=4","f10",1);
-- removed
--- temp variables for functions below ---
prev_speed_walk=p_speed_walk;
prev_speed_run=p_speed_run;
prev_speed_walk2=p_speed_walk;
prev_speed_run2=p_speed_run;
default_speed_walk=p_speed_walk;
default_speed_run=p_speed_run;
screenshotmode=0;
function ToggleAIInfo()
if (not aiinfo) then
aiinfo=1;
else
aiinfo=1-aiinfo;
end
if (aiinfo==1) then
ai_debugdraw=1;
ai_drawplayernode=1;
ai_area_info=1;
else
ai_debugdraw=0;
ai_drawplayernode=0;
ai_area_info=0;
end
end
function GotoNextSpawnpoint()
Hud:AddMessage("[NEXT]: next spawn point");
local pt;
pt=Server:GetNextRespawnPoint();
if(not pt)then -- last respawn point or there are no respawn points
pt=Server:GetFirstRespawnPoint(); -- try to get the first one
end
if(pt)then -- if there is one
Game:ForceEntitiesToSleep();
_localplayer:SetPos(pt);
_localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA });
end
end
function SetPlayerPos()
local p=_localplayer
p:SetPos({x=100,y=100,z=300});
end
-- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode()
--
-- USAGE:
-- deactivate designer mode: (nil,nil,0)
-- old super designer mode (with collision): (40,120,1)
-- old designer mode (without collision): (10,15,0)
-- change values: call with (nil,nil,0) then with the new values (0.., 0.., 0/1)
--
function ToggleNewDesignerMode( speedwalk, speedrun, withcollide )
if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then
Hud:AddMessage("[CHEAT]: Designer fly mode OFF");
p_speed_walk = SuperDesignerMode_Save1;
p_speed_run = SuperDesignerMode_Save2;
_localplayer.DynProp.gravity = SuperDesignerMode_Save3;
_localplayer.DynProp.inertia = SuperDesignerMode_Save4;
_localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5;
_localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6;
_localplayer.DynProp.air_control = SuperDesignerMode_Save7;
_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );
SuperDesignerMode_Save1=nil;
-- activate collision, parameter is 0 or 1
_localplayer:ActivatePhysics(1);
else
Hud:AddMessage("[CHEAT]: Designer fly mode ON");
SuperDesignerMode_Save1 = p_speed_walk;
SuperDesignerMode_Save2 = p_speed_run;
SuperDesignerMode_Save3 = _localplayer.DynProp.gravity;
SuperDesignerMode_Save4 = _localplayer.DynProp.inertia;
SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity;
SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia;
SuperDesignerMode_Save7 = _localplayer.DynProp.air_control;
p_speed_walk = speedwalk;
p_speed_run = speedrun;
_localplayer.DynProp.gravity=0.0;
_localplayer.DynProp.inertia=0.0;
_localplayer.DynProp.swimming_gravity=0.0;
_localplayer.DynProp.swimming_inertia=0.0;
_localplayer.DynProp.air_control=1.0;
_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );
-- deactivate collision, parameter is 0 or 1
_localplayer:ActivatePhysics(withcollide);
end
end
function ToggleScreenshotMode()
if(screenshotmode~=0) then
System:LogToConsole
("SCREENSHOTMODE OFF-->SWITCH TO NORMAL");
screenshotmode=0;
hud_crosshair = "1"
cl_display_hud = "1"
r_NoDrawNear = "0"
ai_ignoreplayer = "0"
ai_soundperception = "1"
r_DisplayInfo = "1"
else
System:LogToConsole("SCREENSHOTMODE ON");
screenshotmode=1;
hud_crosshair = "0"
cl_display_hud = "0"
r_NoDrawNear = "1"
ai_ignoreplayer = "1"
ai_soundperception = "0"
r_DisplayInfo = "0"
end
end
function DecreseSpeed()
if tonumber(p_speed_walk)>5 then
p_speed_walk=p_speed_walk-5;
p_speed_run=p_speed_run-5;
System:LogToConsole("Decresed player speed by 5");
else
System:LogToConsole("You can not go any slower!");
end
end
function IncreseSpeed()
if tonumber(p_speed_walk)<500 then
p_speed_walk=p_speed_walk+5;
p_speed_run=p_speed_run+5;
System:LogToConsole("Incresed player speed by 5");
else
System:LogToConsole("You can not go any faster!");
end
end
function DefaultSpeed()
p_speed_walk=default_speed_walk;
p_speed_run=default_speed_run;
System:LogToConsole("Player speed reset");
end
function TeleportToSpawn(n)
local player = _localplayer;
local pos = Server:GetRespawnPoint("Respawn"..n);
if pos then
player:SetPos(pos);
player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA });
end
end
-- Give the player the passed weapon, load it if neccesary
function AddWeapon(Name)
Game:AddWeapon(Name)
for i, CurWeapon in WeaponClassesEx do
if (i == Name) then
_localplayer.cnt:MakeWeaponAvailable(CurWeapon.id);
end
end
end
function MoreAmmo()
if _localplayer then
_localplayer.cnt.ammo=999;
Hud:AddMessage("[CHEAT]: Give 999 ammo");
System:LogToConsole("01CHEAT: Give 999 ammo");
else
Hud:AddMessage("[CHEAT]: no ammo today");
end
end
function AllWeapons()
AddWeapon("AG36");
AddWeapon("Falcon");
AddWeapon("SniperRifle");
AddWeapon("MP5");
AddWeapon("RL");
AddWeapon("Shotgun");
AddWeapon("OICW");
AddWeapon("P90");
AddWeapon("M4");
_localplayer.cnt:GiveBinoculars(1);
_localplayer.cnt:GiveFlashLight(1);
Hud:AddMessage("[CHEAT]: Give all weapons");
System:LogToConsole("01CHEAT: Give All weapons");
end
function ToggleGod()
if (not god) then
god=1;
else
god=1-god;
end
if (god==1) then
System:LogToConsole("God-Mode ON");
else
System:LogToConsole("God-Mode OFF");
end
end
Input:BindCommandToKey("#ToggleGod()","backspace",1);
After you save the DevMode.lua file, start a Far Cry game by adding -devmode at the end of the games's executable and you may use the following hotkeys for cheats:
F1 ... Toggles FirstPerson/ThirdPerson Camera Modes
F2 ... Go to next checkpoint
F4 ... No clipping on/off
F5 ... Default Speed
F9 ... Save Current Position
F10 ... Load Current Position
F11 ... Toggle Extra Information
o ... Gives 999 ammo
p ... Gives all weapons
BackSpace ... Toggle GodMode
= ... increase speed
- ... decrease speed
Press '~' to bring up the console and enter these codes:
archive level : map archive
boat level: map boat
bunker level: map bunker
carrier level: map carrier
catacombs level: map catacombs
control level: map control
cooler level: map cooler
dam level: map dam
factory level: map factory
fort level: map fort
pier level: map pier
rebellion level: map rebellion
regulator level: map regulator
research level: map research
river level: map river
steam level: map steam
swamp level: map swamp
training level: map training
treehouse level: map treehouse
volcano level: map volcano
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Press ~ during game play to display the console window. Press [Tab] to cycle through the available cheat options.
No damage (demo version):
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "gamerules.lua" file in the "/farcrydemo/scripts/default" folder.
Find the following line.
"ai_to_player_damage = 1, 1, 1, 0.5, 0.5, 0.5"
and change it to :
"ai_to_player_damage = 0, 0, 0, 0.0, 0.0, 0.0"
Press ~ to display the console window. Then, enter one of the
following codes to activate the listed cheat function.
God mode=god_mode_count=1
All weapons=give_all_weapons=1
Ammunition=give_all_ammo=1
Save game at this point=save_game
Hidden quicksave feature
hit the '~' key to bring up the console and enter the following:
quick save=save_game
quick load=load_game
hit the '~' key to bring up the console and enter the
following:
quick load=load_game
quick save=save_game
dam level=map dam
factory level=map factory
swamp level=map swamp
river level=map river
catacombs levelmap catacombs
boat level=map boat
cooler level=map cooler
archive levelmap archive
rebellion level=map rebellion
control level=map control
regulator level=map regulator
steam level=map steam
bunker level=map bunker
treehouse level=map treehouse
research level=map research
pier level=map pier
fort level=map fort
carrier level=map carrier
training level=map training
volcano level=map volcano
Give All Ammunition=give_all_ammo=1
demo level=map demo
Note: You must first download and install the file to unlock developer mode. Start the game with the -DEVMODE command line parameter. Then, press one of the following keys during game play to activate the listed cheat function. Note: When in developer mode, all levels will also be unlocked.
Start the game with the -DEVMODE command line parameter to unlock all levels, then during the game press any of the following:
O=999 ammo
F4=No Clipping
F9=Save current position
F10=Load saved position
Backspace=God Mode
= Increase Speed
- Decrease Speed
F5=Default Speed
F11=Extra Information
F1=Change View
P=All Weapons
F3=Spawn Point
Do you have some Far Cry cheats we do not have yet? Just create an simple account
and submit answers to visitors questions. You can also submit cheats, hints and tips that you know for more points. Each vote you get earns you points. The member with the highest points for Far Cry is the Cheat Master.Members will also be emailed when their question is answered, have less banners, have favorit links, enter free game contests, and much more!
You can also find out more help for Far Cry in our
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Rally Pigs
If you park a buggy in an unsafe spot, such as on a flight of stairs in the Fort level, eventually a pig will get in and drive it back to the road and park it. Be careful, the pig will run you over if you get in the way.
Change Color of your name
At the character selection screen where you enter your name,
type one of the below for different colored letters: $0 =
Black $1 = White $2 = Blue $3 = Green $4 = Red $5 = Light Blue
$6 = Yellow $7 = Pink $8 = Orange $9 = Gray For example, if
your name was ''BOB'' and you wanted each letter to be a
diffrent color like yellow, black then orange. You would type
it like this: $6B$0O$9B
Everytime you login to Cheat Masters and view the contest page you will be awarded 1 point towards winning in the next drawing (Limited to once every 24 hours). By referring people to Cheat Masters you will receive an extra 5 point for each one that creates an account.
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View the current contest at
Cheat Masters ContestBefore [Backspace] will toggle God mode, open the "devmode.lua" file with a text editor. Scroll to the very bottom, and paste the following if it is not present:
function ToggleGod()
if (not god) then
god=1;
else
god=1-god;
end
if (god==1) then
System:LogToConsole("God-Mode ON");
else
System:LogToConsole("God-Mode OFF");
end
end
Input:BindCommandToKey("#ToggleGod()","backspace",1);
[Backspace] should now work. When God mode is enabled, the number
next to the God command in the upper right hand side of the screen
tells you how many times you "actually" died, meaning how many times your health reached 0.
Open devmode.lua in the Far Cry directory and add the
following code to the bottom: function GodMode() if
_localplayer then _localplayer.cnt.health = 99999;
_localplayer.cnt.armor = 99999; Hud:AddMessage(''[CHEAT]: Give
99999 health and armor''); System.LogToConsole(''01CHEAT:
Give 99999 health and armor''); else Hud:AddMessage(''[CHEAT]:
No godmode today''); end end Then, start the game with the
-devmode switch and open the console with the ` key. Type in:
#GodMode() and you'll have 99999 health and armor. The normal
maximum is 255. Saving or loading a game will reset the
values.
Enter the following color codes when entering a name at the character selection screen. The letters that follow the code will be displayed in the color listed below. Multiple color codes can be used.
Black: $0
White: $1
Blue: $2
Green: $3
Red: $4
Spawn point=[F3]
All weapons=P
999 ammunition=O
Toggle no clipping=[F4]
Move to next checkpoint=[F2]
Save current position=[F9]
Load current position=[F10]
Toggle extra information=[F11]
Toggle first and third person view=[F1]
Toggle God mode=[Backspace]
Increase speed=[Equal
Decrease speed=[Minu
Return to default speed=[F5]
It's easy to save anywhere in the game. Just open the console (the ~ or TILDE key) and type save_game. If you can bind the command to an unused key, you will be able to quicksave any time with a press of the button. You may otherwise just type in the command normally each time you want to save.
Just add -DEVMODE to the end of the executable command line if the save command is not working.
Change Color of your name
At the character selection screen where you enter your name, type one of the below for different colored letters:
$0 = Black
$1 = White
$2 = Blue
$3 = Green
$4 = Red
$5 = Light Blue
$6 = Yellow
$7 = Pink
$8 = Orange
$9 = Gray
For example, if your name was ''BOB'' and you wanted each letter to be a diffrent color like yellow, black then orange. You would type it like this: $6B$0O$9B
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