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Metroid Prime 2 Cheats Hints Codes Tips FAQ Files Achievements GC Gamecube
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Metroid Prime 2 GC Cheats
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Metroid Prime 2 GC cheats

Metroid Prime 2 cheats
Verified Cheats: 17
Submitted Cheats: 1

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Hint: Beam Effects on Luminoth Light Beacons

Different beams have different effects when shot at a Luminoth Light
Beacon.

Power Beam: Charges beacon and offers protection from Dark Aether
Atmosphere for a short amount of time.
Light Beam: Charges beacon for an extended amount of time.
Dark Beam: Temporarily extinguishes beacon. Note: Only the Light
Beam can change it back, or you can wait for it to change back by
itself.
Annihilator Beam: Supercharges beacon for an extended amount of
time and causes any surrounding Ing to walk into the light causing
it to die. This is very helpful if you are low on energy or
ammunition.

Hint: Defeating Amorbis

There are two stages where you will encounter Amorbis. In one stage,
Amorbis will leap into the air and back into the ground, where its
impact will damage you if you are close to it. Use your radar more
often to see where Amorbis is located. Stay inside the Light
Crystals to avoid being damaged by the atmosphere. As it leaps up
into the air, shoot it with the Power Beam, Light Beam, or missiles.
After several hits, it will be time for stage two. On stage two, it
will stay at the center of the arena and will use its physical
attacks. Be careful, as Amorbis will also disable the Light
Crystals. Move on to the next one if that happens. It will also
shoot multiple blue energy beams on the ground. The best way to
dodge these is to morph into a ball inside the Light Crystals and
hover around the energy beams. Blast Amorbis down with the Power
Beam, Light Beam, or missiles. Its head will explode and it will try
to suck you in. Quickly form into a ball and let it suck you in,
then drop some bombs inside it. The battle repeats both stages
again, but with two, then three worms and it gets tougher. Once
Amorbis is defeated, the Dark Suit is yours.

In his first form, Amorbis will be jumping out of the ground then
going back in. He is vulnerable when he is in the air. Shoot him
with Charge Beam so you can conserve your missiles for the second
form. When you break off its shell, it will attach to the sphere in
the center of the arena and go into its second form. It will then
have an outer plate on its head, which you can break with a couple
of missiles. When it looses its plate, it will try to suck you up.
At that time, go into morphball and lay a bomb in its mouth. Repeat
this for two worms, then three. Also, when Amorbis has two or three
heads, it is able to use a laser attack. Finally, Amorbis has the
ability to disable the Light Crystals in the arena. You will have to
move to the next crystal every so often.

Hint: Defeating Chykka Larvae Metroid Prime 2

This first part is actually very simple. Basically, just stay in the
center and fire. The larvae just swims around in a circle, then
dives down. Get ready, because it will jump out of the water,
allowing you to cause some damage to it. However, when it crashes
into the water, make sure you jump over the shockwave or it will
knock you into the poisonous water. Occasionally, it will send some
Dark Shredders against you. Just shoot them with charged shots or
missiles. They are mainly there for refills. Eventually, the larvae
will emerge from the water, exposing its front. Use Light Beam
charged shots as many times as possible. You should leave this
battle with almost all of your health intact. You will also be
constantly healing due to the Light Crystal field. Eventually, it
will "die".

Hint: Defeating Dark soldiers *Metroid Prime 2*

To defeat Dark soldiers (the dead men), use the missiles or the
Charge Beam.

Hint: Defeating Emperor Ing(Metroid Prime 2)

This fight is extremely difficult and requires a lot of energy and
ammunition. Before entering this battle, make sure you have full
health and ammunition. This fight is very long and there are only a
few opportunities to gain power-ups. The first part of the fight
begins with the Emperor Ing head and body. Do not forget to scan
these, especially if you are trying to fill your log book. The head
has some tentacles that perform a variety of nasty attacks. You must
kill the tentacles to make the head expose the energy core. The
easiest way to kill the tentacles is to use the Seeker Missiles to
get rid of them all at once. Note: Although the Annihilator Beam
homes in on the tentacles, you will need the ammunition for later in
the fight. After the defeat of tentacles, they will occasionally
drop ammunition or energy. Once the tentacles are defeated, the head
will diminish, exposing the energy core. Do not forget to scan it.
You must find the opening and shoot it with a charged shot from the
Power Beam or the Annihilator Beam. For ammunition conservation, the
Power Beam is recommended. This may take longer, but it will pay in
the end. While the Emperor Ing is in this state, it will shoot a
beam of energy at you that does a hefty amount of damage and cause
you to lower your weapon. Side-dashing is the easiest way to dodge
this beam. As the Emperor Ing's energy diminishes, the attacks
brought by the tentacles become more intense. Once the energy core
is defeated, the head will cover the body and form a sphere. This
begins part two of the battle. You must immediately scan this and
turn into the Morph Ball. Use the Spiderball to attach yourself to
it. There are numerous amounts of bright spots on the sphere. In
order to damage the spots, hover over it until you see black bubble
forming over it. Then, immediately drop some bombs and get away from
it as fast as possible. A tentacle will appear and start flailing.
If you kill it, there should be a hole left behind with purple smoth
spewing out. You must do this on all of the holes. Note: Getting hit
by a tentacle will knock you in a random direction and cause damage.
There are also puddles of Dark Matter moving around the sphere. If
you are hit by one of these, you will be knocked off the sphere onto
the ground, causing you to take damage from the poisonous fog. To
defeat the puddles, wait until it follows you, then lay a bomb and
it should move over it when it explodes. These puddles are one of
your few opportunities to gain ammunition and energy. They usually
drop Blue Energy and Missile Ammunition, but will also drop other
things such as Light and Dark ammunition, and Red (and rarely)
Yellow Energies. If you are low on energy, take the time to kill a
few of these dark puddles to gain back as much as you can. After
destroying all the holes of the sphere, part three of the battle
begins. Again, do not forget to scan this new form of the Emperor
Ing. In order to damage this form, you must shoot its heart, which
is located in its mouth. Use the Annihilator Beam to shoot the
heart. However, be wary of how it opens and closes its mouth because
ammunition is extremely limited. After a few shots, its heart will
either turn white or dark purple. If it turns white, it must be shot
with the Dark Beam. If it turns purple, it must be shot with the
Light Beam. Your best bet is to keep using the Annihilator Beam
because it damages the heart no matter what color it is, but watch
your ammunition. Do not charge the Annihilator Beam because the
chances of it missing are high since Emperor Ing's large legs get in
the way - this would be a waste of five Light and Dark ammunition.
After defeating The Emperor Ing, Samus will have to get out of Dark
Aether within seven minutes.

Hint: Defeating Ings

After getting the Annihilator Beam, any Ing you encounter will be
easy to defeat. Shoot an inactive Luminoth Light Crystal with the
Annihilator Beam. This will cause any Ing to seek the light given
off. The Ing will walk into the light and die. This is an easy way
to conserve ammunition and energy.

Hint: Defeating Space Pirates *Metroid Prime 2*

To quickly destroy a flying Space Pirate, fire a Super Missile while
locked on.

Hint: Defeating Tallon Metroids

To defeat Tallon Metroids (red ones) quickly without using any Beam
ammo or missiles, just stand in front of a closed door. Shoot the
Metroid with a Power Beam shot. When it charges you to latch on, it
will explode when it hits the door.

Hint: Defeating the Bomb Guardian(Metroid Prime 2)

The fight will begin with you fighting an Alpha Sanddigger for a
brief moment. First, when the Alpha Sanddigger is not infected by
the Dark energy, shoot it in the face with a few Power Beam shots
(like a regular Sanddigger). In a few seconds, the Alpha Sanddigger
will get infected by Dark energy, transforming it into the Bomb
Guardian. The Bomb Guardian is fast -- never stand in one place. It
also has a variety of attacks. As you might expect, the Bomb
Guardian uses your morph ball bombs against you. It will throw bombs
at you, leave some behind as it slithers across the arena, and hurl
some out of its mouth. The easiest way to evade the bombs it throws
is to keep your reticule locked on to it and strafe. Its other
attacks include charging at you, and biting you if you get too
close. You should also lock on and strafe to avoid these attacks
Note: When you avoid the Bomb Guardian's charge attack, it will get
behind you, making you lose your lock-on. When this happens, quickly
turn around and lock back on to it. During the battle, you will
notice a purple glowing thing on its tail. Lock on to it and shoot
it when you get the chance while avoiding its attacks, until it is
red and not glowing. Two Charge Beam shots should be sufficient.
When you shoot it, the Bomb Guardian will prepare its attack. While
it is doing this, shoot it in the head to whittle down its health.
Be careful, as it will soon hurl some morph ball bombs from its
mouth. It is practically possible to avoid this attack -- do not get
hit more than one time. Repeat this process until it is dead. When
you kill it, you will obtain your morph ball bombs again. Note: When
the Bomb Guardian throws bombs at you or charges at you, its weak
spot on its tail will stop glowing. Ignore this, as you still cannot
damage it until you make it stop glowing.

Hint: Defeating the Boost Guardian(Metroid Prime 2)

In this battle, your energy will slowly decrease because of the Dark
atmosphere. There are no Light Crystals to help you. There are four
pillars in the room, and each contains the Ultra Energy Unit when
broken down. They are essential to your survival. The Boss will take
two forms, normal and liquid. When in its normal form, blast it down
with a Super Missile, as it will damage him the most. The Boss will
then form into a morph ball and start spiking through the room
randomly. Jump over it, or form into a ball to get out of its way.
Also watch out for its minions. After three to four spikes, it will
follow you on the ground in maroon liquid form. Quickly form into a
ball, roll around, and drop bombs behind you. It will repeat spiking
and forming into liquid again. Repeat this and it will finally
revert back to normal form. Blast it with the Super Missile and
repeat the entire process until it is dead. Once it is defeated, the
Boost Ball upgrade is yours.

Before you enter the hole to the Boss' chamber, switch to the Light
Beam. By doing this, you will start with it when you are out of
morph ball mode. When the battle begins, you will automatically
change out of morph ball mode. Either scan him or begin charging
your Light Beam (which will be your default) and try to get two or
three shots on him before he starts glowing. When he glows red, he
is temporarily invincible. When he is in ball form, switch to morph
ball mode. This will make avoiding his minion Ing easier. If you
can, drop a morph ball bomb in front of him before he charges off --
look for the line down the middle of his ball form. He will charge
in one of those two directions. If the blast hits him while he is in
ball form, he will instantly turn into his liquid form, in which
case he will follow you around. Drop M.B.B.s to damage him. If he
starts boosting around before you hit him, roll around, dropping
morph ball bombs and try to avoid him. If he hits the bomb blasts
while he is moving, he will stop and turn into his liquid form.
After about three bombs in his liquid form, he will change back to
his solid form. Change back to your gun mode and repeat those steps.
He should die after about three repetitions.

Hint: Defeating The Jump Guardian

To defeat the Jump Guardian, you must treat him as a Warrior Ing
with the power to jump higher and to generate shockwaves that may
knock you out of the Light Field when it lands. It will make a Dark
Aurora when it is about to jump, so you can be ready for the
shockwaves it makes. Shoot the Jump Guardian with Charge Beam or
missiles after it releases its shockwave, and make sure to jump at
the correct moment so you are not hit. It is acceptable if you are
hit by the shockwave a couple of times, as long as you get back to
the Light Field as fast as possible. When the guardian dies, the
Space Jump boots are yours.

Hint: Defeating The Spider Guardian

In each "room", you will have to understand the path of the Boss in
order to change and head into the electrical barrier. The path will
change when you use the bomb-slot. However, this will only be
available while the Boss' aura is green. You need to drop bombs in
front of him until he is green, and get to the bomb slot as fast as
possible. Continue this in each room until the Boss is dead. You
will need to be fast in the third room because of the fact that
there are three bomb-slots.

Hint: Light Suit *Metroid Prime 2*

After restoring all the power to the Agon Wastes, Torvus Bog, and
Sanctuary Fortress Temples, talk to U-Mos and he will give you the
Light Suit. The Light Suit enables you to teleport from temple to
temple. The Light Suit also takes away the damage taken from walking
in the Dark Aether atmosphere.

Hint: See Samus' face

Walk to a wall and face it. Charge up your beam and shoot it to
reveal Samus' face reflecting off her helmet.


Hint: Sky Temple Key locations -Metroid Prime 2

The nine keys can only be found in Dark Aether. Also, these keys are
protected by invisible creatures only visible with the Dark Visor.
These creatures are not difficult to kill (finding them is the only
hard part). Just hit them once while in Dark Visor mode, then switch
back to combat mode, kill them, and get the key. You must have the
Light Suit to get some of these, as they require going into areas
that your Dark Suit cannot handle. There are three Sky Temple Keys
in the Dark Temple Grounds, two in Dark Agon Wastes, two in Dark
Torvus Bog, and two in Dark Sky Temple.
Dark Agon Wastes
Dark Oasis: You can get here via the portal from the Space
Pirate's base (or any portal in Agon). Once you are in this room,
Power Bomb the Denzium wall in the center. Do not go into the area
without the Light Suit --the Ingstorm will rip you apart. Go
underwater and switch to your Dark Visor. Kill it and take the
key.
Battleground: This is where you got the second Agon key. Look in
the air and there should be some platforms to jump on, only
visible with the Dark Visor. The Ing creature with the key at the
top. Kill it and get the key.
Dark Torvus Bog
Poisoned Bog: This room is in the upper area of Torvus, two rooms
away from the Venomous Pond. Go underwater and kill the creature.
Dungeon: This room is in the lower area of Torvus. You can reach
it by going through the portal in the Catacombs. There will be two
Dark Grenchlers here. Take care of them if desired, then dive
underwater. Get past the robots by shooting the Light Portal above
their heads. The Ing and key should be at the end.
Dark Sanctuary Fortress
Hive Dynamo Works: Go back to where you defeated the Spider
Guardian in the Light World (Dynamo Works). Blast open the yellow
hatch door with a Power Bomb. That should lead you to a portal
into the Dark World. You must traverse the chasm (either through
Spiderball Boosting or Screw Attack). The Ing is on the other side
of the chasm.
Hive Entrance: Go to the Dark World portal in the Hall Of Combat
Mastery. You will emerge into the Culling Chamber. Proceed through
the door leading to the Unseen Way. Cross the chasm of the room.
You will be in another room called the Hive Reactor. Go through
the yellow hatch door at the bottom to reach Hive Reactor Access
and Entrance Defense Hall. Go through the door again and you will
be at the Hive Entrance, a Dark version of the Sanctuary Fortress'
entrance. Screw Attack all the way over to the other side and ride
the Light Portal up. Then, Screw Attack again over to the other
side, the top level above the entrance where you came from. The
Ing and the key are there.
Dark Temple Grounds
Ing Reliquary: Go to the Sacred Path in the Light World and take
the portal there into the Dark World. You will emerge at the
Profane Path. Note: There is a beam ammo expansion here that you
can get by solving a sonic puzzle with the Annihilator. The rooms
along the way only have one way to go. Follow the one-way path and
keep going until you reach your destination (the path is very
linear). Check your map to see where the next door is located. The
room is on the second floor of a large complex looking structure.
Again, do not go through these areas without the Light Suit.
Accursed Lake: In the Light World, go to the Temple Assembly Site.
There is a door with a purple crystal on it. Search around and
shoot it with the Light Beam and activate the portal behind it.
You will emerge at the Plain Of Dark Worship. Go through the
Seeker Missile purple door and continue along the one-way path.
You will now be at the Accursed Lake. The Ing is floating in the
air. Kill it and get the key.
Defiled Shrine: This final key is actually very close to the Sky
Temple Gateway (your destination after you get the nine keys). In
the Light World, start at The Hall Of Eyes. Go through the portal
here. You will emerge in Base Access in the Dark World. Go through
the green hatch door. At the War Ritual Grounds, go through the
only door there. You will be at the Shrine Access. Go through the
Morphball tunnel and when you emerge, go through the green hatch
door. The Ing and the key are in here.
After getting all nine keys, do whatever desired to prepare for the
final fight. When you are ready, go to the Sky Temple Gateway in the
Dark Temple Grounds. Get all the Energy Tanks, Power Bombs,
Missiles, and Missile Combos if desired.

In-game reset-[Metroid Prime 2 ]

Hold Start + B + X for three seconds.

Hard difficulty:
Complete the game under the normal difficulty setting.
Promo gallery:
Complete 40% of the logbook scans.
Character gallery:
Complete 60% of the logbook scans.
Creature gallery:
Complete 80% of the logbook scans.
Boss gallery:
Complete 100% of the logbook scans.
Rough Sketch gallery:
Complete game under the normal difficulty setting.
Storyboard gallery:
Complete game under the hard difficulty setting.
Samus Body Suit FMV sequence:
Collect 75% of the items.
Dark Samus ending sequence:
Collect 100% of the items.
Dark Echoes multi-player soundtrack:
Complete the game.
Darkness multi-player soundtrack:
Complete the game.
Luminoth multi-player soundtrack:
Talk to U-Mos.
Pirate Fear multi-player soundtrack:
Restore energy to Agon Temple then talk to U-Mos.
Sanctuary multi-player soundtrack:
Restore energy to Sanctuary Temple then talk to U-Mos.
Torvus Bog multi-player soundtrack:
Restore energy to Torvus Temple then talk to U-Mos.
Pipeline multi-player arena:
Restore energy to Torvus Temple then talk to U-Mos.
Spires multi-player arena:
Restore energy to Sanctuary Temple then talk to U-Mos.
Hint: Defeating the Alpha Blogg:
To defeat the Alpha Blogg, you must first scan him if you want a
good ending. However, this is optional. Once you are fighting him,
make sure you always have him locked on. Sometimes he will shoot air
bubbles at you, then charge at you. When he is charging, charge the
Power Beam. Just before he hits you, fire the Super Missile. Do not
do this too soon or late or you will hit his side. You will still
get hit, but it will not do much damage if you have the energy
tanks. Keep doing this until he is defeated.

The Alpha Blogg can be eliminated the same way you would take care
of the normal Bloggs. The only differences are that you can move
freely with the Gravity Boost and that the Alpha Blogg shoots sonic
waves which will stun you and your gun for a few seconds. To kill
it, charge your Power Beam and wait until it rams you. When it gets
close to you, it will open its mouth. At that point, shoot like mad.
The Super Missile will damage it the most. After you shoot, strafe
and dash using Left or Right and B. Repeat this about four to five
times to win.

After obtaining the Gravity Booster, you will have to face Alpha
Blogg. While fighting this giant Boss, keep an extremely far
distance from it. When attacking, Alpha Blogg can do one of two
things. It can shoot blobs of goo which causes you to lose sight and
lower your gun, or it can charge at you like regular Bloggs. If it
starts shooting you, side-dash to dodge it. It will most likely
charge at you afterwards. While charging, it will open its mouth
just before it hits you. You can shoot a charged Power Beam shot or
a Super Missile into its mouth. After shooting it, immediately side
dash to dodge it because it does not stop charging after it gets
hit. This Boss is not difficult if you keep a safe distance away
from it.

Kota_sniper Metroid Prime 2

Hint: Defeating Chykka Adult:
The field is divided into three platforms, each separated by nothing
but a grappling point and poisonous water. The Chykka Adult has a
projectile attack that easily blasts you off the platform and into
the deadly water. The Chykka Adult must first be stunned by shooting
it up front. Then, you must grapple onto a platform behind the
Chykka Adult and shoot its wings (preferably with Super Missiles to
just hit each point one by one). This can prove to be very difficult
if you have not mastered the Grappling Beam. The Chykka Adult will
not stay stunned for long -- be quick about it. After destroying all
four weak points on the back of its wings, the creature will fall
into the water and mutate into the Dark Chykka Adult. The only thing
you can do to this creature is shoot its pouch. Take out the Light
Beam and blast away. Charged Light Beam shots work the best. It may
sometimes launch a group of small creatures at you (mainly to kill
and get some refills). After defeating the Dark Chykka Adult, it
will revert back to the normal Chykka Adult again. You must repeat
the same process again; stun the creature, grapple behind it, and
blast the back of its wings with missiles. It may sometimes try to
run into you, but usually fails. Then when it turns into the Dark
Chykka Adult, use the same strategy and hit its pouch with charged
Light Beam shots. This battle could take a while, so be prepared.
For all your efforts, you are awarded the Dark Visor.
Information in this section was contributed by Player_72985
Kota_sniper.
Hint: Defeating Dark Samus:
This fight is especially frustrating because it is timed, and
learning how to damage Dark Samus can be difficult. Dark Samus will
first fly around and stay far away from you. This is perfect time to
scan her. If you get too close to her, she will set off an explosion
to blow you away. Shoot her with charged Power Beam shots until she
starts glowing light blue. She is then invulnerable. When she
renders herself invisible, switch to the Echo Visor to see her.
Shoot her until she either disappears or becomes invisible. When she
takes enough damage, she will move to the middle of the arena and
form a shield around herself, causing her to become invulnerable
once more. You can scan her again at this time because she is now in
a new form. Dark Samus will shoot you with powerful Phazon shots.
These can be easily avoided by side-dashing. Occasionally she will
expel small amounts of Light Phazon. With your Charge Beam charged,
you must collect these small amounts of Phazon until your Arm Cannon
glows blue. Then, shoot Dark Samus and she will take heavy damage.
The frustrating part about collecting the Phazon is that you must
manually collect it as it falls to you -- simply standing there will
not do it. Note: While collecting the Phazon, you must try not to
get hit by any stray pieces of Phazon, as it will cause you to lower
your weapon and lose the charge. After Dark Samus is defeated, a
short intermission sequence will begin and the credits will roll.
Note: If you die while fighting Dark Samus, the game will ask if you
wish to continue from last save. If you choose "Yes", you will not
have to fight Emperor Ing again. Instead, it will cut to the scene
where Emperor Ing dies.

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HOW TO DEFEAT A FLYING PIRATE Rating: 100%
HERES AN ESIER WAY TO DEFEAT FLYING PIRATE OK FIRS USE A CHARGE BEAM COMBO WITH DARKBURST THEN U SHOT A MISSIL AT HIM
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Metroid Prime 2 Reviews,Comments, Pros & Cons, Rating
Reviews for: Metroid Prime 2
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