Metroid Prime 2 GC Cheats
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Metroid Prime 2 GC cheats
Verified Cheats: 17
Submitted Cheats: 1
Below you will find cheats for Metroid Prime 2. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
Metroid Prime 2 GC Cheat List
View Printable VerionHere is Cheat Masters's cheats and cheat codes for Metroid Prime 2. At this site, we try to provide you with the latest and most popular cheat codes, hints and tips for Metroid Prime 2. Whatever cheats you're looking for, it can all be found here. New cheats are added frequently for GC .
In this battle, your energy will slowly decrease because of the Dark
atmosphere. There are no Light Crystals to help you. There are 4
pillars in the room, and each contains the Ultra Energy Unit when
broken down. They are essential to your survival. The Boss will take
2 forms, normal and liquid. When in its normal form, blast it down
with a Super Missile, as it will damage him the most. The Boss will
then form into a morph ball and start spiking through the room
randomly. Jump over it, or form into a ball to get out of its way.
Also watch out for its minions. After 3 to 4 spikes, it will
follow you on the ground in maroon liquid form. Quickly form into a
ball, roll around, and drop bombs behind you. It will repeat spiking
and forming into liquid again. Repeat this and it will finally
revert back to normal form. Blast it with the Super Missile and
repeat the entire process until it is dead. Once it is defeated, the
Boost Ball upgrade is yours.
Before you enter the hole to the Boss' chamber, switch to the Light
Beam. By doing this, you will start with it when you are out of
morph ball mode. When the battle begins, you will automatically
change out of morph ball mode. Either scan him or begin charging
your Light Beam (which will be your default) and try to get 2 or
3 shots on him before he starts glowing. When he glows red, he
is temporarily invincible. When he is in ball form, switch to morph
ball mode. This will make avoiding his minion Ing easier. If you
can, drop a morph ball bomb in front of him before he charges off --
look for the line down the middle of his ball form. He will charge
in one of those 2 directions. If the blast hits him while he is in
ball form, he will instantly turn into his liquid form, in which
case he will follow you around. Drop M.B.B.s to damage him. If he
starts boosting around before you hit him, roll around, dropping
morph ball bombs and try to avoid him. If he hits the bomb blasts
while he is moving, he will stop and turn into his liquid form.
After about 3 bombs in his liquid form, he will change back to
his solid form. Change back to your gun mode and repeat those steps.
He should die after about 3 repetitions.
To defeat the Jump Guardian, you must treat him as a Warrior Ing
with the power to jump higher and to generate shockwaves that may
knock you out of the Light Field when it lands. It will make a Dark
Aurora when it is about to jump, so you can be ready for the
shockwaves it makes. Shoot the Jump Guardian with Charge Beam or
missiles after it releases its shockwave, and make sure to jump at
the correct moment so you are not hit. It is acceptable if you are
hit by the shockwave a couple of times, as long as you get back to
the Light Field as fast as possible. When the guardian dies, the
Space Jump boots are yours.
In each "room", you will have to understand the path of the Boss in
order to change and head into the electrical barrier. The path will
change when you use the bomb-slot. However, this will only be
available while the Boss' aura is green. You need to drop bombs in
front of him until he is green, and get to the bomb slot as fast as
possible. Continue this in each room until the Boss is dead. You
will need to be fast in the 3rd room because of the fact that
there are 3 bomb-slots.
Hold Start + B + X for 3 seconds.
Hard difficulty:
Win the game under the normal difficulty setting.
Promo gallery:
Complete 40% of the logbook scans.
Character gallery:
Complete 60% of the logbook scans.
Creature gallery:
Complete 80% of the logbook scans.
Boss gallery:
Complete 100% of the logbook scans.
Rough Sketch gallery:
Complete game under the normal difficulty setting.
Storyboard gallery:
Complete game under the hard difficulty setting.
Samus Body Suit FMV sequence:
Collect 75% of the items.
Dark Samus ending sequence:
Collect 100% of the items.
Dark Echoes multi-player soundtrack:
Win the game.
Darkness multi-player soundtrack:
Win the game.
Luminoth multi-player soundtrack:
Chat to U-Mos.
Pirate Fear multi-player soundtrack:
Restore energy to Agon Temple then chat to U-Mos.
Sanctuary multi-player soundtrack:
Restore energy to Sanctuary Temple then chat to U-Mos.
Torvus Bog multi-player soundtrack:
Restore energy to Torvus Temple then chat to U-Mos.
Pipeline multi-player arena:
Restore energy to Torvus Temple then chat to U-Mos.
Spires multi-player arena:
Restore energy to Sanctuary Temple then chat to U-Mos.
Hint: Defeating the Alpha Blogg:
To defeat the Alpha Blogg, you must 1st scan him if you want a
good ending. However, this is optional. Once you are fighting him,
make sure you always have him locked on. Sometimes he will shoot air
bubbles at you, then charge at you. When he is charging, charge the
Power Beam. Just before he hits you, fire the Super Missile. Do not
do this too soon or late or you will hit his side. You will still
get hit, but it will not do much damage if you have the energy
tanks. Keep doing this until he is defeated.
The Alpha Blogg can be eliminated the same way you would take care
of the normal Bloggs. The only differences are that you can move
freely with the Gravity Boost and that the Alpha Blogg shoots sonic
waves which will stun you and your gun for a few seconds. To kill
it, charge your Power Beam and wait until it rams you. When it gets
close to you, it will open its mouth. At that point, shoot like mad.
The Super Missile will damage it the most. After you shoot, strafe
and dash using Left or Right and B. Repeat this about 4 to five
times to win.
After obtaining the Gravity Booster, you will have to face Alpha
Blogg. While fighting this giant Boss, keep an extremely far
distance from it. When attacking, Alpha Blogg can do one of 2
things. It can shoot blobs of goo which causes you to lose sight and
lower your gun, or it can charge at you like regular Bloggs. If it
starts shooting you, side-dash to dodge it. It will most likely
charge at you afterwards. While charging, it will open its mouth
just before it hits you. You can shoot a charged Power Beam shot or
a Super Missile into its mouth. After shooting it, immediately side
dash to dodge it because it does not stop charging after it gets
hit. This Boss is not difficult if you keep a safe distance away
from it.
Hint: Defeating Chykka Adult:
The field is divided into 3 platforms, each separated by nothing
but a grappling point and poisonous water. The Chykka Adult has a
projectile attack that easily blasts you off the platform and into
the deadly water. The Chykka Adult must 1st be stunned by shooting
it up front. Now, you must grapple onto a platform behind the
Chykka Adult and shoot its wings (preferably with Super Missiles to
just hit each point one by one). This can prove to be very difficult
if you have not mastered the Grappling Beam. The Chykka Adult will
not stay stunned for long -- be quick about it. After destroying all
4 weak points on the back of its wings, the creature will fall
into the water and mutate into the Dark Chykka Adult. The only thing
you can do to this creature is shoot its pouch. Take out the Light
Beam and blast away. Charged Light Beam shots work the best. It may
sometimes launch a group of small creatures at you (mainly to kill
and get some refills). After defeating the Dark Chykka Adult, it
will revert back to the normal Chykka Adult again. You must repeat
the same process again; stun the creature, grapple behind it, and
blast the back of its wings with missiles. It may sometimes try to
run into you, but usually fails. Then when it turns into the Dark
Chykka Adult, use the same strategy and hit its pouch with charged
Light Beam shots. This battle could take a while, so be prepared.
For all your efforts, you are awarded the Dark Visor.
Information in this section was contributed by Player_72985
Kota_sniper.
Hint: Defeating Dark Samus:
This fight is especially frustrating because it is timed, and
learning how to damage Dark Samus can be difficult. Dark Samus will
1st fly around and stay far away from you. This is perfect time to
scan her. If you get too close to her, she will set off an explosion
to blow you away. Shoot her with charged Power Beam shots until she
starts glowing light blue. She is then invulnerable. When she
renders herself invisible, switch to the Echo Visor to see her.
Shoot her until she either disappears or becomes invisible. When she
takes enough damage, she will move to the middle of the arena and
form a shield around herself, causing her to become invulnerable
once more. You can scan her again at this time because she is now in
a new form. Dark Samus will shoot you with powerful Phazon shots.
These can be easily avoided by side-dashing. Occasionally she will
expel small amounts of Light Phazon. With your Charge Beam charged,
you must collect these small amounts of Phazon until your Arm Cannon
glows blue. Now, shoot Dark Samus and she will take heavy damage.
The frustrating part about collecting the Phazon is that you must
manually collect it as it falls to you -- simply standing there will
not do it. *** While collecting the Phazon, you must try not to
get hit by any stray pieces of Phazon, as it will cause you to lower
your weapon and lose the charge. After Dark Samus is defeated, a
short intermission sequence will begin and the credits will roll.
*** If you die while fighting Dark Samus, the game will ask if you
wish to continue from last save. If you choose "Yes", you will not
have to fight Emperor Ing again. Instead, it will cut to the scene
where Emperor Ing dies.
After restoring all the power to the Agon Wastes, Torvus Bog, and
Sanctuary Fortress Temples, chat to U-Mos and he will give you the
Light Suit. The Light Suit enables you to teleport from temple to
temple. The Light Suit also takes away the damage taken from walking
in the Dark Aether atmosphere.
Walk to a wall and face it. Charge up your beam and shoot it to
reveal Samus' face reflecting off her helmet.
The 9 keys can only be found in Dark Aether. Also, these keys are
protected by invisible creatures only visible with the Dark Visor.
These creatures are not difficult to kill (finding them is the only
hard part). Just hit them once while in Dark Visor mode, then switch
back to combat mode, kill them, and get the key. You must have the
Light Suit to get some of these, as they require going into areas
that your Dark Suit cannot handle. There are 3 Sky Temple Keys
in the Dark Temple Grounds, 2 in Dark Agon Wastes, 2 in Dark
Torvus Bog, and 2 in Dark Sky Temple.
Dark Agon Wastes
Dark Oasis: You can get here via the portal from the Space
Pirate's base (or any portal in Agon). Once you are in this room,
Power Bomb the Denzium wall in the center. Do not go into the area
without the Light Suit --the Ingstorm will rip you apart. Go
underwater and switch to your Dark Visor. Kill it and take the
key.
Battleground: This is where you got the 2nd Agon key. Look in
the air and there should be some platforms to jump on, only
visible with the Dark Visor. The Ing creature with the key at the
top. Kill it and get the key.
Dark Torvus Bog
Poisoned Bog: This room is in the upper area of Torvus, 2 rooms
away from the Venomous Pond. Go underwater and kill the creature.
Dungeon: This room is in the lower area of Torvus. You can reach
it by going through the portal in the Catacombs. There will be 2
Dark Grenchlers here. Take care of them if desired, then dive
underwater. Get past the robots by shooting the Light Portal above
their heads. The Ing and key should be at the end.
Dark Sanctuary Fortress
Hive Dynamo Works: Go back to where you defeated the Spider
Guardian in the Light World (Dynamo Works). Blast open the yellow
hatch door with a Power Bomb. That should lead you to a portal
into the Dark World. You must traverse the chasm (either through
Spiderball Boosting or Screw Attack). The Ing is on the other side
of the chasm.
Hive Entrance: Go to the Dark World portal in the Hall Of Combat
Mastery. You will emerge into the Culling Chamber. Proceed through
the door leading to the Unseen Way. Cross the chasm of the room.
You will be in another room called the Hive Reactor. Go through
the yellow hatch door at the bottom to reach Hive Reactor Access
and Entrance Defense Hall. Go through the door again and you will
be at the Hive Entrance, a Dark version of the Sanctuary Fortress'
entrance. Screw Attack all the way over to the other side and ride
the Light Portal up. Now, Screw Attack again over to the other
side, the top level above the entrance where you came from. The
Ing and the key are there.
Dark Temple Grounds
Ing Reliquary: Go to the Sacred Path in the Light World and take
the portal there into the Dark World. You will emerge at the
Profane Path. *** There is a beam ammo expansion here that you
can get by solving a sonic puzzle with the Annihilator. The rooms
along the way only have one way to go. Follow the one-way path and
keep going until you reach your destination (the path is very
linear). Check your map to see where the next door is located. The
room is on the 2nd floor of a large complex looking structure.
Again, do not go through these areas without the Light Suit.
Accursed Lake: In the Light World, go to the Temple Assembly Site.
There is a door with a purple crystal on it. Search around and
shoot it with the Light Beam and activate the portal behind it.
You will emerge at the Plain Of Dark Worship. Go through the
Seeker Missile purple door and continue along the one-way path.
You will now be at the Accursed Lake. The Ing is floating in the
air. Kill it and get the key.
Defiled Shrine: This final key is actually very close to the Sky
Temple Gateway (your destination after you get the 9 keys). In
the Light World, start at The Hall Of Eyes. Go through the portal
here. You will emerge in Base Access in the Dark World. Go through
the green hatch door. At the War Ritual Grounds, go through the
only door there. You will be at the Shrine Access. Go through the
Morphball tunnel and when you emerge, go through the green hatch
door. The Ing and the key are in here.
After getting all 9 keys, do whatever desired to prepare for the
final fight. When you are ready, go to the Sky Temple Gateway in the
Dark Temple Grounds. Get all the Energy Tanks, Power Bombs,
Missiles, and Missile Combos if desired.
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