Navy SEALS 2 (SOCOM 2) PS2 Cheats
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Navy SEALS 2 (SOCOM 2) PS2 cheats
Verified Cheats: 35
Submitted Cheats: 1
Below you will find cheats for Navy SEALS 2 (SOCOM 2). There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
Navy SEALS 2 (SOCOM 2) PS2 Cheat List
View Printable VerionLooking for Navy SEALS 2 (SOCOM 2) cheat codes? Then look no further! ( Navy SEALS 2 (SOCOM 2) cheat codes are here!) Here you will find the latest and most popular cheat codes, hints and tips for your PS2 games. Whatever you're looking for, it can all be found here. Check back often to find more cheats for Navy SEALS 2 (SOCOM 2).
Win the game under the Commander difficulty setting.
As the hostages are being extracted into the truck, shoot them at the legs to get up to 200 points.
During online play in Desert Glory or any similar map, when you take the hostage to the truck, shoot them in the foot as they are leaving. You will get extra points for your rank.
Tell Bravo or Able to defuse the bomb, then leave the area. Tell Bravo or Able to follow, and the bomb will still be defusing.
To get a person to surrender easier, equip yourself with a stun grenade. Go into a mission and sneak up on the enemy. Do not be seen, then throw the grenade at him/her and run away/look away. This is useful when you have to capture Bosses. You can then restrain
them when they surrender.
In the mission where you rescue Mr. Pickle, equip Kahuna with the claymore. When you capture Mr. Pickle, do all the other objectives besides "Extract Mr. Pickle". Get to the main gate where you would go if you followed the bridge. Place a claymore near the gate with the "jail cell" bars. Get your team away from it then let it explode. The gate will blow up, allowing you to easily extract Mr. Pickle.
While playing online, shoot the hostages as they are being extracted in Foxhunt. You will get over 200 points.
At the beginning, walk through a broken house and look to your left.
A guard will be standing there. Quietly kill him with a sniper rifle. Next, follow the green line that you see when you press Select. Look out for a guard that is standing on a hill. When you see him, kill him. Walk to the left side of the hill. You can get over it there. Keep walking until there is a place you where can turn left. Turn left, but be careful; there is a guard standing to your right. Kill him. Walk up to the place that the guard was standing. You will get a message on the headset, "Silent Weapons something, something". After that, lie down and snipe out over the area that you can see until you kill a guard who will be walking around. After that, turn 180 degrees and walk to the edge of the "hill". You will se a small building. Point the crosshairs at the building's door and say "Team clear building". They will kill the man inside for you. Turn slightly to the left and walk until you see another building, then stop. A terrorist will be walking into your sight. Kill him. There will be another man inside the house. Try to shoot him through the window. If you cannot see him through the window, walk quietly towards the house and either throw a grenade through the window or walk to the open door and shoot the man
inside. Press Select to see where to go. Walk towards the green line and you will see another house. Get your men to clear it by using the "Team clear building" command. This is the place that you will find the person that you are supposed to save, along with another person that your team will kill. After the building is cleared, get your team to guard the person you are supposed to save. Walk out of the 2nd door in the house then walk to the dredge and clear it.
There will be one guard outside at the right of the entrance and one at the left, but he will be inside. After you have killed them both, walk on the right side inside of the building until you see some stairs. Walk up the stairs quietly, as there will be a man on the
floor in front of you at the top. Try to kill him with a head shot so he will not scream and alert his friends. Walk until you see another staircase. A guard will be standing on top, and another will be behind a wall to the left. The Intel will be behind the same wall on a laptop. Pick it up, go out of the building, and return to your teammates. After that, blow up the weapon caches. After destroying them, go to Zulu (the extraction point) and you will have completed the mission.
Take out your rocket launcher. Face it down and launch it. When this is done, you will not see it blow up on the ground. You will see it go flying and when you look in that direction it will be gone.
In the center of the Chain Reaction level, at the bottom there is a submarine. There a small path that leads to into the submarine. To your left or right (depending on which side you entered), there are some boxes. If you climb them, while running into the wall next to you, you will fall onto the floor under the submarine. *** Do not walk out of the submarine or you will be trapped.
This trick is for online play and only on a level where the AT4-Heat and thermal scope are available for the SEALs, or the RPG and thermal scope for terrorists. After you have died and have pressed R2 to select new weapons for the next round, load a sniper rifle as your primary weapon. Place the thermal scope in the 2nd slot of equipment. Now, place the AT4-heat (S) or the RPG (T) in the 1st slot of equipment. The rocket for either weapon will cover up the thermal scope. Then switch the primary weapon to the M4A1SD (S) or the 552sd (T). Now, replace the rocket launcher with a grenade, PMN mine, or any other piece of equipment. When the rocket round disappears, the thermal scope should remain.
*** This will work with any weapon that has a scope (for example, the M4A1, 552, IW80, etc.; basically any gun that allows you to zoom in). When you start back up, your M4A1SD will have the thermal scope attached. This little trick has made being a sniper easier due to the fact that you can not only make a head shot from a long distance, but you also have easier conformation on a target; and if they get close, you still have an automatic rifle.
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