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Resident Evil: Dead Aim PS2 Cheats
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Resident Evil: Dead Aim PS2 cheats |
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Resident Evil: Dead Aim Cheats, Hints, Tips, Eastereggs, How To's, Unlockables, Codes, Achievements, etc
Resident Evil: Dead Aim PS2 Cheat List
Resident Evil: Dead Aim cheat codes from Cheat Masters. Here you will find the latest and most popular cheat codes, hints and tips for your PS2 games. Whatever cheat codes you're looking for, it can all be found here. Check back often to find New cheats for Resident Evil: Dead Aim.
What is Action Replay? Answer Here
by: codejunkies.com
What is Action Replay? Answer Here
by: codejunkies.com
Complete the game to change the colors in the title
screen.
Once you beat the game on any difficulty setting, the title screen will change from blue to red, indicating completion.
Complete the game. Start a new game from the cleared
game file to play as Fongling instead of Bruce in those areas.
Information in this section was contributed by W.McNight and mahmoud
gorbanzade.
Complete the game once, then start using the same save to play through the game as Fongling (Bruce's segment's become Fongling's).
Everytime you login to Cheat Masters and view the contest page you will be awarded 1 point towards winning in the next drawing (Limited to once every 24 hours). By referring people to Cheat Masters you will receive an extra 5 point for each one that creates an account.
It is just that easy, just create a simple account
View the current contest at
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Tap Down(2) to make a quick 180 degree turn. This is extremely
useful in certain circumstances.
Start the game under the easy difficulty setting. On the 2F, go into
the kitchen. There will be a door directly across from the entrance.
Go into it and enter the open room. There will be an assault rifle
with 100 shells and 100 extra shells next to it. This awakes the
zombies in the freezer. To kill them easier, go back into the
kitchen for a few seconds, re-enter, and get ready to fire.
The C.P rifle is a gun that does not run on ammunition, but
batteries. It is located in the sewers. Go to where the plant and
laboratory is located. You can find it in the room that has
creatures locked in a chamber. It is in the chamber that is open.
Once you get it, the creatures in the other chamber are released.
Use a different gun to kill those zombies in order save your
batteries for Morpheus.
To easily kill Bosses or larger zombies, shoot them with the Magnum.
The first creatures resemble walking frogs. They are fast and can
jump. Try shooting them with a shotgun, then continue while they are
down. If you are out of shotgun shells, use the handgun and shoot
them once and run. Once they begin chasing you while you are using a
handgun, get a good distance and begin shooting them again. However,
run when they are about ten feet from you.
To kill Morpheus when he becomes a giant slug-type creature, keep
shooting at his eyes. Try to develop a rhythm of where his head
moves. As you hit his head, he will move backwards, allowing you to
defeat him
When Morpheus is not a giant slug, use your grenade launcher or C.P.
rifle. You must move constantly. Shoot him once or twice with one
and move. Zigzag between the poles and avoid Morpheus' quick hand.
If, however, Morpheus is able to hit you with his hand, after four
or five hits, he will do a backflip away. When he does this, run
immediately and heal with a Green Herb or other item.
Killing the torpedo kids is very easy. Take out your shotgun and
shoot them. Although they are fast, all you have to do is shoot
within reason, about a centimeter or two off, as the shotgun shoots
out multiple shells at a time.
To kill the zombies or other creatures quicker with the hand gun,
take an extra moment and aim at their heads
Press Select to get to your map without having to press Start and
searching. Pressing Select also gives you a better view of the map,
showing where you are, which rooms are locked, which rooms you can
go through, etc.
Ammunition for your handgun is located in the lounge and other
places where you save your game.
The first key you need is located under the corpse in Room 101 2F.
Press X or Circle. After you go into the very next room, a female
zombie will come alive. This is the first zombie that you kill. This
key is to one of the big doors out in the main beginning hallway
when a new game is started. The second key is located in the VIP
Room 2F. This key unlocks two of a floor's electronic locks.
Hold A or B in shoot mode and press Up or Down on the D-Pad at the
back of the gun to sneak. As usual, holding A allows you to sneak
with the same control system as if you were running. Holding B
allows you to sidestep instead of turning
Finish with different rankings to unlock new sets of starting weapons:
Easy, "A" rank: All handguns and shotgun.
Easy, "S" rank: All weapons (except charged particle rifle).
Normal, "A" rank: All weapons (except charged particle rifle).
Normal, "S" rank: All weapons with unlimited ammo(except charged particle rifle).
Hard, "A" rank: All weapons with unlimited ammo(except charged particle rifle).
Hard, "S" rank: All weapons with unlimited ammo.
To stop the game clock, enter the items screen.
Complete the game with various ranks and difficulty
settings to unlock additional starting weapons.
Easy difficulty, "A" rank: All handguns and shotgun.
Easy difficulty, "S" rank: All weapons except charged particle
rifle.
Recommended difficulty, "A" rank: All weapons except charged
particle rifle.
Recommended difficulty, "S" rank: All weapons except charged
particle rifle with unlimited ammunition.
Extreme difficulty, "A" rank: All weapons except charged particle
rifle with unlimited ammunition.
Extreme difficulty, "S" rank: All weapons with unlimited
ammunition.
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In Room 006 off of the Ship Crew Room on the B1F level, check out the last bunk on the right to see a girly poster.

What is Action Replay? Answer Here
by: codejunkies.com
| (M) | 0E3C7DF2 | 1853E59E | EE8B688E | BCA99C80 | |||
| *3rd Person Shooter* | |||||||
| PRESS 'SNEAK' TO MOVE | DEB3E9D6 | BCA99B84 | |||||
| Max Countdown Time | DE94BFD6 | BCAC6543 | |||||
| Max Kills | DE911D4A | BCA9C292 | |||||
| Max Critical Hits | DE911D52 | BCA9C292 | |||||
| Always 1st Save | CE911DAE | BCA99B83 | |||||
| BRUCE CODES: | |||||||
| Infinite Health | DE911E4A | BCA99B83 | |||||
| All Weapons | CE911E56 | BCA99B82 | |||||
| Intelligence Ops Manual | CE94B8B6 | BCA99B84 | |||||
| Emergency Fax | CE94B8B2 | BCA99B84 | |||||
| Regular Report No.1162 | CE94B8BE | BCA99B84 | |||||
| Admin Report | CE94B8BA | BCA99B84 | |||||
| Waiter's Letter | CE94B846 | BCA99B84 | |||||
| Freight Crewman's Diary | CE94B842 | BCA99B84 | |||||
| Research Report #220329 | CE94B84E | BCA99B84 | |||||
| Restructuring Notice | CE94B84A | BCA99B84 | |||||
| Ship's Log | CE94B856 | BCA99B84 | |||||
| Operator's Notebook | CE94B852 | BCA99B84 | |||||
| Biological Report 1 | CE94B85E | BCA99B84 | |||||
| Biological Report 2 | CE94B85A | BCA99B84 | |||||
| Experiment 'a' Log | CE94B866 | BCA99B84 | |||||
| Transport Orders | CE94B862 | BCA99B84 | |||||
| Architect's Memo | CE94B86E | BCA99B84 | |||||
| Research Report #220120 | CE94B86A | BCA99B84 | |||||
| Orders From Morpheus | CE94B876 | BCA99B84 | |||||
| C.P. Rifle User's Manual | CE94B872 | BCA99B84 | |||||
| Morpheus's Journal | CE94B87E | BCA99B84 | |||||
| Handgun:No Reload | CE911E12 | BCA99B92 | |||||
| SD Handgun:No Reload | CE911E26 | BCA99B8B | |||||
| Shotgun:No Reload | CE911E1E | BCA99B8A | |||||
| Semi-Auto H.G.:No Reload | CE911E1A | BCA99B95 | |||||
| Magnum:No Reload | CE911E22 | BCA99B8A | |||||
| Grenade Launcher:No Reload | CE911E2E | BCA99B89 | |||||
| Assault Rifle:No Reload | CE911E2A | BCA99BE7 | |||||
| C.P. Rifle:No Reload | DE99EBFA | BCA99B83 | DE91F63A | BCA99B83 | DE91F6E2 | BCA99B83 | |
| New C.P. Rifle Battery | CE94BE72 | BCA99B83 | |||||
| Max Rounds: Slot 1 | CE911E6E | BCA99BE6 | |||||
| Max Rounds: Slot 2 | CE911E76 | BCA99BE6 | |||||
| Max Rounds: Slot 3 | CE911E7E | BCA99BE6 | |||||
| Max Rounds: Slot 4 | CE911E06 | BCA99BE6 | |||||
| Max Rounds: Slot 5 | CE911E0E | BCA99BE6 | |||||
| Max Rounds: Slot 6 | CE911E16 | BCA99BE6 | |||||
| Handgun Rounds: Slot 1 | CE911E62 | BCA99B23 | |||||
| Shotgun Rounds: Slot 2 | CE911E6A | BCA99B24 | |||||
| Grenade Rounds: Slot 3 | CE911E72 | BCA99B25 | |||||
| Magnum Rounds: Slot 4 | CE911E7A | BCA99B26 | |||||
| Magnum Rounds: Slot 5 | CE911E02 | BCA99B26 | |||||
| A.Rifle Rounds: Slot 6 | CE911E0A | BCA99B27 | |||||
| Ship 1F-3F Map | CE94B9E6 | BCA99B84 | |||||
| Ship B1-B2 Map | CE94B9E2 | BCA99B84 | |||||
| G.water Ways B1 | CE94B9EE | BCA99B84 | |||||
| G.water Ways B2 Map | CE94B836 | BCA99B84 | |||||
| Infinite Green Herb | CE911E5E | BCA99BE6 | |||||
| Infinite Herbal Medicine | CE911E5A | BCA99BE6 | |||||
| Infinite Medical Spray | CE911E66 | BCA99BE6 | |||||
| FONG LING CODES: | |||||||
| Infinite Health | DE911EC6 | BCA99B83 | |||||
| All Weapons | CE911EC2 | BCA99B82 | |||||
| Handgun:No Reload | CE911D8E | BCA99B92 | |||||
| SD Handgun:No Reload | CE911D92 | BCA99B8B | |||||
| Shotgun:No Reload | CE911D8A | BCA99B8A | |||||
| Semi-Auto H.G.:No Reload | CE911D96 | BCA99B95 | |||||
| Magnum:No Reload | CE911D9E | BCA99B8A | |||||
| Grenade Launcher:No Reload | CE911D9A | BCA99B89 | |||||
| Assault Rifle:No Reload | CE911DA6 | BCA99BE7 | |||||
| C.P. Rifle:No Reload | DE99EBFA | BCA99B83 | DE91F63A | BCA99B83 | DE91F6E2 | BCA99B83 | |
| Infinite Green Herb | CE911ECA | BCA99BE6 | |||||
| Infinite Herbal Medicine | CE911ED6 | BCA99BE6 | |||||
| Infinite Medical Spray | CE911ED2 | BCA99BE6 | |||||
| DO NOT ACTIVATE AFTER | |||||||
| ITEM HAS BEEN USED!! | |||||||
| MAY CAUSE PROBLEMS | |||||||
| PROGRESSING IN GAME | |||||||
| IF ITEM HAS ALREADY BEEN USED | |||||||
| OR IS ACTIVATED TWICE!! | |||||||
| USE CONTROLLER 2 FOR | |||||||
| THE FOLLOWING CODES: | |||||||
| UP: 1st Class Key | 0EBB6308 | BCA99A72 | CE94B892 | BCA99B84 | |||
| RIGHT: Guest Key | 0EBB6308 | BCA99A62 | CE94B8FE | BCA99B84 | |||
| DOWN: ID Card | 0EBB6308 | BCA99A42 | CE94B8FA | BCA99B84 | |||
| LEFT: Maintenence Key | 0EBB6308 | BCA99A02 | CE94B886 | BCA99B84 | |||
| SELECT: Handle | 0EBB6308 | BCA99A81 | CE94B882 | BCA99B84 | |||
| START: Crowbar | 0EBB6308 | BCA99A7A | CE94B88E | BCA99B84 | |||
| X: Crewman's Key Card | 0EBB6308 | BCA95A82 | CE94B88A | BCA99B84 | |||
| O: Recreation Room Key | 0EBB6308 | BCA97A82 | CE94B896 | BCA99B84 | |||
| TRIANGLE: S.Admin Key | 0EBB6308 | BCA98A82 | CE94B89E | BCA99B84 | |||
| SQUARE: Elevator Key Card | 0EBB6308 | BCA91A82 | CE94B89A | BCA99B84 | |||
| L1: POD Bay Key Card | 0EBB6308 | BCA99682 | CE94B8A6 | BCA99B84 | |||
| L2: Backyard Key | 0EBB6308 | BCA99982 | CE94B8AA | BCA99B84 | |||
| R1: Digital Recorder | 0EBB6308 | BCA99282 | CE94B8A2 | BCA99B84 | |||
| R2: Digital Recorder(Full) | 0EBB6308 | BCA99882 | CE94B8AE | BCA99B84 |
What is Action Replay? Answer Here
by: codejunkies.com
| (M) | JG9A-XB1A-089FF | 98Q4-FBJW-Q3B40 | 7UCB-1A75-NF9MH | VFE7-FK9B-M32EA | KQEK-5ZFB-F8UP9 | |
| Have The Ability To Shoot In 3rd Person Mode | N997-9WWW-70K4H | UQHU-XKFQ-89EZJ | You will have to Sneak in order to move | |||
| Max Countdown Time | K87J-81FB-Y1HCW | 1N5V-W1EU-2TC0F | ||||
| Max Kills | N0HY-J6GD-QTBJD | 7A1Z-HZP7-N2QHQ | ||||
| Max Critical Hits | WMCH-JYN6-BHRGR | F7Q7-DDZH-JTW6Z | ||||
| Always 1st Save | 4MDD-6TJJ-NWP4C | ZC4Q-7ECG-WKHUV | This code effects the end of game stats | |||
| Bruce McGivern Codes | 2KUJ-41WK-4XR0F | |||||
| Infinite Health | AX6Y-TQHD-RFEFZ | NJ6G-VVM2-NH2B9 | ||||
| Have All Weapons | G6HZ-3CYA-80G2N | 5JJ4-8RAR-QGCAZ | ||||
| Have File Codes | 92EF-VGGG-T85Q7 | JB9E-91K0-74840 | ||||
| Intelligence Ops Manual | X8D8-MMD3-JX7F4 | VQUE-RN3A-C14YN | ||||
| Emergency Fax | 00FW-UFGU-CMK6N | 4PQV-VX2Q-CX7DW | ||||
| Regular Report No.1162 | UV12-M17E-DVCUC | 2PKF-R235-VHJM9 | ||||
| Admin Report | FJP3-UNGK-CT00R | QBG4-ZYTR-80A1P | ||||
| Waiter's Letter | 03KG-FER0-XAQE5 | 7P1W-980H-WNJ1X | ||||
| Freight Crewman's Diary | 2MN2-9GXG-DU3QT | PE8M-814M-6Q4FZ | ||||
| Research Report #220329 | 4WQ9-T8F5-1JN4U | 34GK-0PNH-MXVF2 | ||||
| Restructuring Notice | TPTB-05CV-EW2MG | 0N8Z-HTBQ-MVQ86 | ||||
| Ship's Log | 8AJ6-Y9T6-VP259 | 7XB4-MGPV-H2QTG | ||||
| Operator's Notebook | ATET-BDFA-6NKQD | WM0A-846T-8YW65 | ||||
| Biological Report 1 | X37T-5T5P-U3VDA | QHQJ-6W9F-GZ6DQ | ||||
| Biological Report 2 | Q0J6-MNBH-0H3ZB | U5AR-APG9-G3RT7 | ||||
| Experiment 'a' Log | AZZW-GCJB-EP2MC | QCDG-F80Z-QDNHH | ||||
| Transport Orders | VBV2-C6Q1-CP99C | BQDY-NKQ2-FJPNT | ||||
| Architect's Memo | AEE8-W6PG-Z81MW | 80QP-5NQP-B6YU6 | ||||
| Research Report #220120 | PD7W-WK9B-47GY6 | 8CWF-5GCZ-F8W3C | ||||
| Orders From Morpheus | 4V62-5609-DXMPA | DH3B-YFWP-H7QU0 | ||||
| C.P. Rifle User's Manual | NGTQ-Y61R-8GDZX | CVVZ-E0YD-HUPCD | ||||
| Morpheus's Journal | WX1U-M7F3-ZP02E | 1VZ1-9FP9-11JJ3 | ||||
| No Reload Codes | F0HV-GUJ8-29U3K | JB9E-91K0-74840 | ||||
| Handgun | 96MK-RGC9-5QYY6 | 6ZZH-HQE3-P4WE1 | ||||
| Silenced Handgun | NKJZ-7C54-YP55F | 5PHD-C1JG-86K4B | ||||
| Shotgun | E42F-57GJ-WB7T4 | 6374-P3KD-ETHG0 | ||||
| Semi-Automatic Hand Gun | JTTN-7MQ8-ER1EH | CE0Q-HXTH-Y324R | ||||
| Magnum | YEE1-R223-NPHU3 | 6NUY-7XGR-TH8ZG | ||||
| Grenade Launcher | WTQE-PVR1-ZQJRR | 8DXC-QKR6-283MB | ||||
| Assault Rifle | 83EC-WUGH-XFZ1T | 7XJF-EQP6-43ZJG | ||||
| C.P. Rifle | 97M7-1Y3R-PD8TD | GP26-2QQM-UPGCE | F7K5-389T-15J51 | 94HF-UV25-HKZKF | ||
| New C.P. Rifle Battery | XKAK-V1HK-N42CB | 5M3Y-JEX3-T4VDX | ||||
| Max Rounds Codes | 6FKR-UCTN-U38C9 | JB9E-91K0-74840 | These codes give you Max Rounds in the selected Slot | |||
| Slot 1 | 0ARJ-A0P0-RHYPM | 5650-WWEW-HNMEY | ||||
| Slot 2 | AWX4-B79B-K2YE9 | W4EY-DM1Y-CB9D4 | ||||
| Slot 3 | UEG9-UA33-GEYK7 | TY49-T9Y5-6UJGW | ||||
| Slot 4 | 25C8-PU1B-QPH40 | 69JX-Y4WT-EA2B9 | ||||
| Slot 5 | CG8V-Y71F-2JYKM | 5CC0-TMXJ-8HGZV | ||||
| Slot 6 | 3P01-CN3Y-Y7W7J | 864Y-EUAA-3RP8M | ||||
| Have Handgun Rounds In Slot 1 | 4PPN-QXFE-8N3J8 | 9KWM-6UVZ-VHFAX | ||||
| Have Shotgun Rounds In Slot 2 | FGM8-D2M4-D1CUQ | 6UE3-Q9E4-Z0BJV | ||||
| Have Grenade Rounds In Slot 3 | 5CKC-64HB-WAGKR | 6TGF-392T-WV93U | ||||
| Have Magnum Rounds In Slot 4 | EY8N-TDTB-2AYUB | HAQQ-PVVP-PG6W8 | ||||
| Have Magnum Rounds In Slot 5 | 55CF-644T-J0G28 | 9D3W-KNM6-V1841 | ||||
| Have A.Rifle Rounds In Slot 6 | FVTB-9WV7-M9B3N | PXUN-JM18-N0KQP | ||||
| Have The Ship 1F-3F Map | X2Y2-37KD-03M57 | 19XM-F2AX-TVGJH | ||||
| Have The Ship B1-B2 Map | 0CJ6-7H2C-5YR72 | D01V-W907-X4WUG | ||||
| Have The G.Water Ways B1 Map | VUD4-3BP0-29KX2 | 5WDA-U0K9-RHN29 | ||||
| Have The G.Water Ways B2 Map | VE4R-6RD6-DW7EE | BR10-X5YR-PGV9J | ||||
| Infinite Green Herb | F4ZE-7V8U-P7VZ4 | RWUA-29CW-MNWGP | ||||
| Infinite Herbal Medicine | RFY0-B0WC-FABHW | 1XUM-ZEQV-JYZQB | ||||
| Infinite Medical Spray | TGA6-ZDFX-AN5PF | GHRJ-JPWH-PW1HR | ||||
| Fong Ling Codes | 9W01-KY06-UTAYN | |||||
| Infinite Health | BBQ7-XWH1-AW1V8 | UBMG-VQY2-8ZBUJ | ||||
| Have All Weapons | XQQ2-179N-GXHHZ | H10T-JRHV-8TYNN | ||||
| No Reload Codes | 2ZNU-PHVT-NAHNC | JB9E-91K0-74840 | ||||
| Handgun | WK9P-37KG-5Z0TA | FANA-K1T7-32A4G | ||||
| Silenced Handgun | ARD8-YU83-5C4HN | C5DW-XD14-BE2P8 | ||||
| Shotgun | A0M5-U77N-60UK3 | 058K-TKGE-0F7QP | ||||
| Semi-Automatic Hand Gun | W8VK-M8WJ-QN384 | 2C3K-6A20-RU24Y | ||||
| Magnum | CJDM-WUHW-RYG07 | QV0C-42D8-HB3VW | ||||
| Grenade Launcher | KTNT-3D7J-MNVQG | 80A3-Y8NU-UN2PF | ||||
| Assault Rifle | EX0J-8403-EZ51X | XYRF-PN17-B8P4C | ||||
| C.P. Rifle | AD5K-1UKE-VPQ8X | GP26-2QQM-UPGCE | F7K5-389T-15J51 | 94HF-UV25-HKZKF | ||
| Infinite Green Herb | 3V0D-MZ34-7KR8F | B9XF-BRF2-UVKUJ | ||||
| Infinite Herbal Medicine | K8G9-AGJV-5ETNE | HDFJ-9FBX-G49QQ | ||||
| Infinite Medical Spray | QJ6D-V0JN-ZX92Y | V09C-EV1K-EM0FA | ||||
| Item Codes | MX8W-ZYEY-QM1NA | Do not activate an item code after it should have been used in the game. | Use Controller 2 to input these codes | |||
| 1st Class Key | B9P5-3FEG-D0G9J | ZKER-XGNU-EYHTC | ME05-491Q-3PD4F | Press Up to activate | ||
| Guest Key | GZ6Q-MZ46-FH6N7 | 07CN-YYNX-7PNBZ | EW6V-2BX6-RRTCT | Press Right to activate | ||
| ID Card | 5JQ7-8CC9-QAJ12 | RUN1-12Q8-Y04YN | DQGA-55M2-Y7WJK | Press Down to activate | ||
| Maintenence Key | VGP1-DUFP-VN3XE | 5GRG-DZA3-GXN6J | THE6-8E63-GTZ13 | Press Left activate | ||
| Handle | ET7J-AA7Q-B4RMR | 7U15-H1RM-60GU0 | PA4Z-HF56-4ZZG2 | Press Select to activate | ||
| Crowbar | 14K8-DV04-YVH2P | PJC2-1EBJ-48V01 | AR4W-HA61-71H0B | Press Start to activate | ||
| Crewman's Key Card | 95K3-NKUJ-82Y74 | BU8C-YJQ7-DK94K | M9BB-UMXG-B2ZG9 | Press Cross to activate | ||
| Recreation Room Key | 3W65-HHTX-9Y48A | ZH3B-9MV6-UPGWH | 4N78-7BKA-PAQT7 | Press Circle to activate | ||
| S.Admin Key | N4Y4-VVW9-48G29 | XARX-52F0-F55A1 | 29GY-EDJ1-VD3UP | Press Triangle to activate | ||
| Elevator Key Card | 4K1M-NH7F-NH8VP | BWFD-H6KB-U6FHF | 8ZJ7-G907-VPP3D | Press Square to activate | ||
| POD Bay Key Card | 2PH0-K61J-7HAGR | 0RN1-YCZQ-BJJ8P | 3XZX-PM8H-TP1NE | Press L1 to activate | ||
| Backyard Key | F4K8-R8HR-3FRP7 | 0EJJ-D5CK-XG42F | 8QC1-8DKG-QQC56 | Press L2 to activate | ||
| Digital Recorder | H6QH-W275-XVGDN | 0HRF-C6QU-QZ0F5 | CG8Z-VW7Z-B0PKU | Press R1 to activate | ||
| Digital Recorder (Full) | 7JTH-HW7X-KH1D2 | 2N0K-VTND-7AWEG | M77W-MW6M-0X8D3 | Press R2 to activate |
Complete the game to change the colors in the title
screen.
Once you beat the game on any difficulty setting, the title screen will change from blue to red, indicating completion.
PlayStation 2 in Stores Now
| PlayStation 2 Coming Soon
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Complete the game. Start a new game from the cleared
game file to play as Fongling instead of Bruce in those areas.
Information in this section was contributed by W.McNight and mahmoud
gorbanzade.
Complete the game once, then start using the same save to play through the game as Fongling (Bruce's segment's become Fongling's).
Everytime you login to Cheat Masters and view the contest page you will be awarded 1 point towards winning in the next drawing (Limited to once every 24 hours). By referring people to Cheat Masters you will receive an extra 5 point for each one that creates an account.
It is just that easy, just create a simple account

View the current contest at
Cheat Masters ContestTap Down(2) to make a quick 180 degree turn. This is extremely
useful in certain circumstances.
Start the game under the easy difficulty setting. On the 2F, go into
the kitchen. There will be a door directly across from the entrance.
Go into it and enter the open room. There will be an assault rifle
with 100 shells and 100 extra shells next to it. This awakes the
zombies in the freezer. To kill them easier, go back into the
kitchen for a few seconds, re-enter, and get ready to fire.
The C.P rifle is a gun that does not run on ammunition, but
batteries. It is located in the sewers. Go to where the plant and
laboratory is located. You can find it in the room that has
creatures locked in a chamber. It is in the chamber that is open.
Once you get it, the creatures in the other chamber are released.
Use a different gun to kill those zombies in order save your
batteries for Morpheus.
To easily kill Bosses or larger zombies, shoot them with the Magnum.
The first creatures resemble walking frogs. They are fast and can
jump. Try shooting them with a shotgun, then continue while they are
down. If you are out of shotgun shells, use the handgun and shoot
them once and run. Once they begin chasing you while you are using a
handgun, get a good distance and begin shooting them again. However,
run when they are about ten feet from you.
To kill Morpheus when he becomes a giant slug-type creature, keep
shooting at his eyes. Try to develop a rhythm of where his head
moves. As you hit his head, he will move backwards, allowing you to
defeat him
When Morpheus is not a giant slug, use your grenade launcher or C.P.
rifle. You must move constantly. Shoot him once or twice with one
and move. Zigzag between the poles and avoid Morpheus' quick hand.
If, however, Morpheus is able to hit you with his hand, after four
or five hits, he will do a backflip away. When he does this, run
immediately and heal with a Green Herb or other item.
Killing the torpedo kids is very easy. Take out your shotgun and
shoot them. Although they are fast, all you have to do is shoot
within reason, about a centimeter or two off, as the shotgun shoots
out multiple shells at a time.
To kill the zombies or other creatures quicker with the hand gun,
take an extra moment and aim at their heads
Press Select to get to your map without having to press Start and
searching. Pressing Select also gives you a better view of the map,
showing where you are, which rooms are locked, which rooms you can
go through, etc.
Ammunition for your handgun is located in the lounge and other
places where you save your game.
The first key you need is located under the corpse in Room 101 2F.
Press X or Circle. After you go into the very next room, a female
zombie will come alive. This is the first zombie that you kill. This
key is to one of the big doors out in the main beginning hallway
when a new game is started. The second key is located in the VIP
Room 2F. This key unlocks two of a floor's electronic locks.
Hold A or B in shoot mode and press Up or Down on the D-Pad at the
back of the gun to sneak. As usual, holding A allows you to sneak
with the same control system as if you were running. Holding B
allows you to sidestep instead of turning
Finish with different rankings to unlock new sets of starting weapons:
Easy, "A" rank: All handguns and shotgun.
Easy, "S" rank: All weapons (except charged particle rifle).
Normal, "A" rank: All weapons (except charged particle rifle).
Normal, "S" rank: All weapons with unlimited ammo(except charged particle rifle).
Hard, "A" rank: All weapons with unlimited ammo(except charged particle rifle).
Hard, "S" rank: All weapons with unlimited ammo.
To stop the game clock, enter the items screen.
Complete the game with various ranks and difficulty
settings to unlock additional starting weapons.
Easy difficulty, "A" rank: All handguns and shotgun.
Easy difficulty, "S" rank: All weapons except charged particle
rifle.
Recommended difficulty, "A" rank: All weapons except charged
particle rifle.
Recommended difficulty, "S" rank: All weapons except charged
particle rifle with unlimited ammunition.
Extreme difficulty, "A" rank: All weapons except charged particle
rifle with unlimited ammunition.
Extreme difficulty, "S" rank: All weapons with unlimited
ammunition.
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