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| Cheat mode | 100% | |
| Press Ctrl + Shift + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the listed cheat function. *** Enter [Exclamation point ] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time. Additionally, most of the codes will only work with the unpatched version of the game. | ||
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| ResultCode | 100% | |||||
| 1000 Simoleons (unpatched game version)klapaucius 1000 Simoleons (patched game version)rosebud Add new family history stat to the current family hist_add Appends the route destination list to AllRoutes.txt every time a route is found write_destlist Architecture tools automatically set the level as needed auto_level Automatically import and load listed FAM file import Automatically load listed house, no questions asked house Check and fix required lot objectsprepare_lot Completely flush app to VM file when running Windows NT flush Crash gamecrash Create moat or streamswater_tool Create shrunk_text_#.bmp filesshrink_text Create-a-character modeedit_char Display personality and interestsinterests Draw all animation frames disableddraw_all_frames off Draw all animation frames enableddraw_all_frames on Draw colored dots at each person's origindraw_origins Dump entire memory to core_dump_[date:time].txt core_dump Dump selected person's most recent list of scored interactions to a file dump_happy Dump selected person's motive contribution curve to a file dump_mc Enable debug flag to show outcome choice dialogs for social interactions debug_social End sim loggingsim_log end Execute "file.cht" file as a list of cheats cht Floorable grid disableddraw_floorable off Floorable grid enableddraw_floorable on Force an assert for testingassert Log animations in the event log windowlog_animations Map editor disabledmap_edit off Map editor enabledmap_edit on Move any objectmove_objects on No tutorial object generation when tutorial house is loaded tutorial off Prevent web browser crashesbrowser_failsafe Preview animations disabledpreview_anims off Preview animations enabledpreview_anims on Programmer statstile_info Quit gamequit Read in behavior tuning constants from Tuning.txt #import Rebuilds entire control panel/UCP from scratch rebuild_cp Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures Restore tutorialrestore_tut Rotate camerarotation <0-3> Routing debug balloons disabledroute_balloons off Routing debug balloons enabledroute_balloons on Run series of random operations on unhoused families fam_test Save currently loaded housesave Save family history filehistory Say "plugh"plugh Say "porntipsguzzardo"porntipsguzzardo Say "xyzzy"xyzzy Selected person's path displayeddraw_routes on Selected person's path hiddendraw_routes off Set event logging masklog_mask Set free thinking levelautonomy <1-100> Set game speedsim_speed <-1000-1000> Set grass change valueedit_grass Set grass growthgrow_grass <0-150> Set lot sizelot_size Set maximum milliseconds to allow simulator sim_limit Set time of day (unpatched game version)set_hour <1-24> Set z offset for thought bubblesbubble_tweak Sets the neighborhood directory to the path Sets up the borders of the lot with non-editable flag. Requires rotation lot_border Sets whether menu items appear for in use objects allow_inuse Show memory view window in debug builds of the game memview Start sim loggingsim_log begin Swap the 2 house files and updates families swap_houses Ticks disabledsweep off Ticks enabledsweep on Tile information displayedtile_info on Tile information hiddentile_info off Toggle allowing visitors to be controlled using the keyboard visitor_control Toggle assets reportreport_assets Toggle automatic object reset feature auto_reset Toggle calls to PeekMessage within sim loop sim_peek Toggle camera modecam_mode Toggle display of unavailable interactions in person control menus all_menus Toggle musicmusic Toggle object compression in save file obj_comp Toggle quaternion transformationsquats Toggle sound log windowsound_log Toggle soundssound Toggle web page creationhtml Total reload of people skeletons, animations, suits and skins reload_people Trigger sound eventsoundevent Write out an RTE file every time a route is found write_routes Write out behavior tuning constants to Tuning.txt #export | Was this cheat: (-)Bogus or (+)Helpful | |||||
| Make your Sim eat air | 100% | |
| Make your Sim make dinner and let he or she sit down at the table. When he or she is about to eat, enter buy mode. Now, switch it over to the other side on another chair. This will move your Sim to the other side without its plate. Watch your Sim as it pokes at the table with its fork and eats. | ||
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| Beeping Sound is a Alert | 100% | |
| If your driving somewhere, you will hear a beeping sound at some point. If you don't know what that means it is an alert. Police cars will be on one side of the road. The beeping gets faster and faster, and eventually you will see a police car. Try to slow down when this happens. | ||
| By: NHLBruins2011(79) | ||
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