Madden NFL 2004 PC PC Cheats
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Madden NFL 2004 PC PC cheats
Verified Cheats: 32
Submitted Cheats: 0
Below you will find cheats for Madden NFL 2004 PC. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
Madden NFL 2004 PC PC Cheat List
View Printable VerionLooking for Madden NFL 2004 PC cheat codes? Then look no further! ( Madden NFL 2004 PC cheat codes are here!) Here you will find the latest and most popular cheat codes, hints and tips for your PC games. Whatever you're looking for, it can all be found here. Check back often to find more cheats for Madden NFL 2004 PC.
Go to "Rosters", then go down to "Resign Players". Sign your players
to 7 year contracts. This will give more money most of the time.
This is a good way to get more money before the off season to get
those highly paid players.
If you want to get Champ Bailey, but without messing up his stats
before begining franchise mode, do the following. First, create 2
super players at 45 years old, and 27 years pro. Next, if you
created a SS for example, fill the stats that affect his rating
(Speed, Awareness, Tackle, etc.). After you have completed creating
your players, sign them for a one year deal but with no bonus. Trade
them both to the Redskins for Champ Bailey and perhaps Lennie
Friedman (LG), because Bailey's low salary will not be enough to get
the Redskins under the cap; get Friedman a sorry high salary player.
If that fails, create another player just like the other 2 but in
another postiton (for example, MLB). Now, trade 2 of 3
created players and a number one pick for Bailey, Friedman, and if
necessary another sorry high salary player. Go back to the create
player screen and mess up the 2 players that you traded down to
about 30 overall then go to the trade player screen. Trade the 3rd
created player to the Redskins for your original number one pick and
the 2 other created players. Finally, mess up the 3rd created
players stats and sign a bad player (Joe Maese, C for example).Trade
the bad player for the created one. Then release and delete the
created players. Your cap penalties will be zero if this is done.
Before you start a season or franchise, go to "View Rosters" and
edit all of the player's attributes. When you do this, his salary
does not go up but his overall skill does. Do this with younger
players so you have them longer and they do not retire in franchise
mode.
If you created a character that is maxed out in everything and has a
high salary, trade him for either a draft pick or, look into the
salary section while trading and sort it out. The lowest, yet best
player is yours. Try this with a maxed out CB at age 24 and see what
happens when you trade him for Champ Bailey and perhaps a 1st or
2nd draft pick.
Make a player and get him on a low rating (just leave the rating in
when making his appearance, etc.). Now, sign him and he should be
on low salary for 7 years. After you sign him, set him to a 99
rating. Now, play for 6 years. On the seventh year on the
playoffs, put him on a low rating so that when you sign him, he will
not ask for a high salary. Now, when you resign the player in the
off-season, it will be on a low salary deal. Put him back to a 99
rating. *** You can make as many created players as desured; once
they retire you can make more to get your team on a good overall
rating.
Get a gold rank in any event on the All Pro, Pro and Rookie levels
in mini-camp mode.
While playing your franchise in owner mode, wait until you play any
home game. While playing, go to menu options and save your game.
Immediately quit the game and completely exit out of franchise mode.
Reload your franchise game, and repeat as many times as necessary.
The trick works off your ticket sales for that game. For example, if
you normally make $5 million a game, multiply that by the number of
times you saved/quit/reloaded. If you do it 10 times, then you will
make $50 million in ticket sales for that game. *** If you save
and do not quit, most likely your game will crash after a few plays.
Before you face a team that is very bad, go to owner mode and select
"Advertising". Max out everything, then go to Fan Appreciation Day
and choose the top option. This would be what the crowd would like
the most. Get your win (simulate or play one game). After the game,
go to owner mode and select "Advertising". Bring everything down to
zero. If you winm you should gain about $6 to 7 million.
If you have a play such as this:
xxxxxx
x /
x /
x
Get through the tight end gap, and if your fullback blocks the DT,
go around him and cut back to the opposite side.
You must have Corey Dillon or the Bengals for this trick. To
get a good spot at the NFL draft (if not the first), trade Corey
Dillon for their 1st or 2nd draft picks. They will usually
accept. You will now have 2 good draft picks.
When you are playing a franchise, wait until it gets to week 6.
Check to see who has the worst record in the league. Go to that team
and trade your 1st round pick for their 1st round pick. Even if
you are 6-0 and they are 0-6, they will accept about 95% of time.
At the end of the season in franchise mode when signing coaches, go
to coaching postions. Be the coach of the team that the desired
player is on. Then during the season, trade between the teams you
coach. At the end of the next season, go back to coaching positions
and quit coaching that team. This is also allows you to take their
draft picks.
If you think you have a good draft pick, go to "Sign Draft Picks"
and select that player. If he is asking for over $60 million, he
should be over 80 overall.
Create a QB and make his overall stats as low as possible. Sign him,
then put his stats up. Trade him to any team for one or 2 of their
good people. After you trade, go back to the create a player option
and set his stats back down.
*** This trick requires NCAA Football 2004. Finish a season in
dynasty mode in NCAA Football 2004. You will be prompted to save the
draft candidates. Answer "Yes". With the same saved game file
available, go into a franchise with any team. When prompted to
insert the draft class from NCAA Football 2004, answer "Yes". Trade
all your good people for all the 1st round draft picks and
simulate all the games for that season. Now, go to the NFL Draft
and draft picks from NCAA Football 2004. You must go to rosters in
NCAA Football 2004 and make them have a name.
Go into the roster before you enter the franchise. Make a player for
any position and make his ratings awful. His overall should be 12
(seems to be the lowest it will go). Start a franchise and sign the
created player. As a 12 overall, you can sign him to a 7 year
deal for a cheap $1.75 million and $350,000 bonus. Export the team.
leave the franchise, and go back into the roster. Import your
exported team. You can now adjust his ratings to all 99's if
desired. His salary will not change. *** In five, six, and 7
seasons, you will not be able to keep this team together. Contracts
will skyrocket for these players when they run out. Pick a few team
leaders, keep them, and use the rest to trade for good draft picks.
You will own the 1st round of the draft and should stay good
enough to win the Super Bowl, even after dismantling the team. Trade
your original players before they retire to get awesome players,
keeping your team among the elite forever.
Play as the Rams in a fantasy draft. They always get a low draft
pick.
Enter franchise mode and trade you first, second, and 3rd round
draft pick for a bad team's first, second, and 3rd round draft
picks just before the trade deadline (before week 6). You will get
to pick 1st if they continue to play badly. This works most of the
time, but it depends on the team's performance at the end.
When you select franchise mode at the MAIN MENU, you will be asked
you how many teams you want to control. Set that number to 32. After
doing this, make sure owner mode is on. During the draft make sure
to get a good player at every position for just one team. For every
other team, give them the lowest possible player. After about
eighteen to twenty rounds you will not be able to sign any more good
players; make those twenty picks count. Simulate the rest of the
draft, allowing the CPU to get a few good players as well. Simulate
the training camp, preseason, regular season, and playoffs if you
make it. In the off-season, select "Coaching Strategies" and there
should be an option to make every team except the one you created to
be good controlled by the CPU. You now have 29 years to create a
winning franchise. When a player gets old, be sure to trade him for
a younger player at his position who is also good.
When it is your turn to draft, just simulate the entire draft. Go to
sign draft picks and give them exactly what they want. Now,
simulate that. After the wait, go to "League News" then "Draft
Summary". Look at the entire league's draft. View the players stats,
display his ratings. Scroll down until you find your draft position.
You can now draft any player after that. Do this for every round.
Make a note of the names of the players that you want down. ***
Before you simulate the draft, save the game so you can then go back
to before the draft; there is no point in seeing the rankings if you
cannot go back to get them.
In Franchise mode, wait till about week 6, then look for the team
with the worst projected record by year's end. Swap draft picks with
them (for example, rounds 1, 2, 3). When it is time to go to the NFL
draft, do not enter the draft. Instead, go to trade and see what you
can get for your 1st round pick, since most draft picks are not
that good.
Try to get an 11 or 12 pick. For a slightly stronger offense, do
offense 1st pick and defense 2nd pick and so on, or vice versa
for defense. If you want a strong special teams, pick a punter and
kicker in the lower twenties. Do not simulate, as they will give
stronger players to CPU controlled teams.
Dante Hall is rated 99 at KR, but not so well at WR. This makes it
easy to trade him. A simple 2nd Round Draft Pick, or another
decent WR, will trade Dante Hall onto any team you want him on.
When scouting players for the draft, make sure to look at a player's
classification (for example, RB Speed, WR Possession, Run Stopping
DT, etc.) before deciding to draft them. Also, OLs that specialize
in either run or pass blocking are only good at that skill if they
are not projected a first-rounder. When drafting a Scrambling QB, if
his arm strength or accuracy are above average or average, his
rating will be 65 to 70, whereas if he is a Pocket QB with an above
average or average throw accuracy or power, his rating will be 75 or
80. It is usually smarter to draft a scrambler if you want a better
all around quarterback, as it is much easier to increase their
throwing ability than their speed, agility and quickness.
Information in this section was contributed by Psycho5127.
Go into franchise mode and create a player in any position that you
want to get traded for. Set all his stats to 99. Now, sign him from
the free agency. Put him on the trade block and trade him for a very
good player. After that, return to the create-a-player screen and
lower all his stats to 12. By doing this, the other team will have a
large salary cap, and no good players.
To ensure that you do not waste early round draft picks on busts or
poorly rated players, carry out "Player Retirement" and "Re-Sign
Players" in off season mode. Now, save the franchise and go
directly to "Sign Free Agents". Now, look at the stats for all the
rookie players, especially for positions that you intend to address
in the draft. Next, exit franchise mode and load your saved game.
You then be able to pick the best available player remaining for
each position. This is especially useful for kickers and punters, as
the scout report ratings often do not translate into their final
stats. Also, to improve the quality of draft picks you sign, save
your franchise before advancing to the normal off season mode. Now,
go into the off season and check out the NFL Draft Info section,
which can be found in the League News section. Go to "Draft
Preview", and check out what talent is available at each position.
If the talent in the draft pool is not up to your liking, exit
franchise and re-load until you get a draft pool that you like.
To get good players for franchise mode, edit a team's roster before
begining your franchise. You can trade anyone on your team without
problems, as long as you have cap room. Now, start a new franchise
with your altered rosters. If you run out of money, edit older
players (such as Rice, Brown, Gannon, R. Woodson, and Romo) so that
their stats are at overall 12. Release, then resign, then re-raise
their stats. If done correctly, you will have a strong team with
cheap veterans.
get a good spot at the NFL draft (if not the first), trade Corey
Dillon for their 1st or 2nd draft picks. They will usually
accept. You will now have 2 good draft picks.
When you are playing a franchise, wait until it gets to week 6.
Check to see who has the worst record in the league. Go to that team
and trade your 1st round pick for their 1st round pick. Even if
you are 6-0 and they are 0-6, they will accept about 95% of time.
At the end of the season in franchise mode when signing coaches, go
to coaching postions. Be the coach of the team that the desired
player is on. Then during the season, trade between the teams you
coach. At the end of the next season, go back to coaching positions
and quit coaching that team. This is also allows you to take their
draft picks.
If you think you have a good draft pick, go to "Sign Draft Picks"
and select that player. If he is asking for over $60 million, he
should be over 80 overall.
Create a QB and make his overall stats as low as possible. Sign him,
then put his stats up. Trade him to any team for one or 2 of their
good people. After you trade, go back to the create a player option
and set his stats back down.
*** This trick requires NCAA Football 2004. Finish a season in
dynasty mode in NCAA Football 2004. You will be prompted to save the
draft candidates. Answer "Yes". With the same saved game file
available, go into a franchise with any team. When prompted to
insert the draft class from NCAA Football 2004, answer "Yes". Trade
all your good people for all the 1st round draft picks and
simulate all the games for that season. Now, go to the NFL Draft
and draft picks from NCAA Football 2004. You must go to rosters in
NCAA Football 2004 and make them have a name.
Go into the roster before you enter the franchise. Make a player for
any position and make his ratings awful. His overall should be 12
(seems to be the lowest it will go). Start a franchise and sign the
created player. As a 12 overall, you can sign him to a 7 year
deal for a cheap $1.75 million and $350,000 bonus. Export the team.
leave the franchise, and go back into the roster. Import your
exported team. You can now adjust his ratings to all 99's if
desired. His salary will not change. *** In five, six, and 7
seasons, you will not be able to keep this team together. Contracts
will skyrocket for these players when they run out. Pick a few team
leaders, keep them, and use the rest to trade for good draft picks.
You will own the 1st round of the draft and should stay good
enough to win the Super Bowl, even after dismantling the team. Trade
your original players before they retire to get awesome players,
keeping your team among the elite forever.
Play as the Rams in a fantasy draft. They always get a low draft
pick.
Enter franchise mode and trade you first, second, and 3rd round
draft pick for a bad team's first, second, and 3rd round draft
picks just before the trade deadline (before week 6). You will get
to pick 1st if they continue to play badly. This works most of the
time, but it depends on the team's performance at the end.
When you select franchise mode at the MAIN MENU, you will be asked
you how many teams you want to control. Set that number to 32. After
doing this, make sure owner mode is on. During the draft make sure
to get a good player at every position for just one team. For every
other team, give them the lowest possible player. After about
eighteen to twenty rounds you will not be able to sign any more good
players; make those twenty picks count. Simulate the rest of the
draft, allowing the CPU to get a few good players as well. Simulate
the training camp, preseason, regular season, and playoffs if you
make it. In the off-season, select "Coaching Strategies" and there
should be an option to make every team except the one you created to
be good controlled by the CPU. You now have 29 years to create a
winning franchise. When a player gets old, be sure to trade him for
a younger player at his position who is also good.
When it is your turn to draft, just simulate the entire draft. Go to
sign draft picks and give them exactly what they want. Now,
simulate that. After the wait, go to "League News" then "Draft
Summary". Look at the entire league's draft. View the players stats,
display his ratings. Scroll down until you find your draft position.
You can now draft any player after that. Do this for every round.
Make a note of the names of the players that you want down. ***
Before you simulate the draft, save the game so you can then go back
to before the draft; there is no point in seeing the rankings if you
cannot go back to get them.
In Franchise mode, wait till about week 6, then look for the team
with the worst projected record by year's end. Swap draft picks with
them (for example, rounds 1, 2, 3). When it is time to go to the NFL
draft, do not enter the draft. Instead, go to trade and see what you
can get for your 1st round pick, since most draft picks are not
that good.
Try to get an 11 or 12 pick. For a slightly stronger offense, do
offense 1st pick and defense 2nd pick and so on, or vice versa
for defense. If you want a strong special teams, pick a punter and
kicker in the lower twenties. Do not simulate, as they will give
stronger players to CPU controlled teams.
Dante Hall is rated 99 at KR, but not so well at WR. This makes it
easy to trade him. A simple 2nd Round Draft Pick, or another
decent WR, will trade Dante Hall onto any team you want him on.
When scouting players for the draft, make sure to look at a player's
classification (for example, RB Speed, WR Possession, Run Stopping
DT, etc.) before deciding to draft them. Also, OLs that specialize
in either run or pass blocking are only good at that skill if they
are not projected a first-rounder. When drafting a Scrambling QB, if
his arm strength or accuracy are above average or average, his
rating will be 65 to 70, whereas if he is a Pocket QB with an above
average or average throw accuracy or power, his rating will be 75 or
80. It is usually smarter to draft a scrambler if you want a better
all around quarterback, as it is much easier to increase their
throwing ability than their speed, agility and quickness.
Information in this section was contributed by Psycho5127.
Go into franchise mode and create a player in any position that you
want to get traded for. Set all his stats to 99. Now, sign him from
the free agency. Put him on the trade block and trade him for a very
good player. After that, return to the create-a-player screen and
lower all his stats to 12. By doing this, the other team will have a
large salary cap, and no good players.
To ensure that you do not waste early round draft picks on busts or
poorly rated players, carry out "Player Retirement" and "Re-Sign
Players" in off season mode. Now, save the franchise and go
directly to "Sign Free Agents". Now, look at the stats for all the
rookie players, especially for positions that you intend to address
in the draft. Next, exit franchise mode and load your saved game.
You then be able to pick the best available player remaining for
each position. This is especially useful for kickers and punters, as
the scout report ratings often do not translate into their final
stats. Also, to improve the quality of draft picks you sign, save
your franchise before advancing to the normal off season mode. Now,
go into the off season and check out the NFL Draft Info section,
which can be found in the League News section. Go to "Draft
Preview", and check out what talent is available at each position.
If the talent in the draft pool is not up to your liking, exit
franchise and re-load until you get a draft pool that you like.
To get good players for franchise mode, edit a team's roster before
begining your franchise. You can trade anyone on your team without
problems, as long as you have cap room. Now, start a new franchise
with your altered rosters. If you run out of money, edit older
players (such as Rice, Brown, Gannon, R. Woodson, and Romo) so that
their stats are at overall 12. Release, then resign, then re-raise
their stats. If done correctly, you will have a strong team with
cheap veterans.
Great players that retire in franchise mode can return to be
coaches. Wait a couple of years after your favorite star retires,
and he will show up in the coaching free agent list to be signed as
an assistant or head coach.
In owner mode, go through a couple seasons, then in the off-season
select "Staff". Select "Hire Coach". You can select old players as
head, offensive, defensive, and special teams coaches.
n.
Hint: Free advertising:
Just before a home game, put all advertising up and play your game.
After the game, do not sim week. Go out and set the advertising to
zero. Sim week and you will get 100% attendance, but pay nothing.
If you want to blitz fast, go to the setting menu, then choose
"Penalty", and turn off "Offsides". You can now run before the play.
Hint: Getting good players:
Enter owner mode and create a player. Intentionally keep his stats
very low and sign him to your team for the maximum number of years
at a minimum salary. Now, return to the player creation screen (not
through the rosters), and change his attributes to full. You will be
able to keep the player through the length of his contract for the
original low salary.
While in franchise or owner mode, when asked to input players at the
end of a season, begin this by doing the regular offseason
procedures. When the next screen appears, go to your features to
create-a-player. Create your player, but make his attributes between
12 to 20. Save the player, then go to offseason features until you
get to re-sign free agents. Begin the bargaining process on your
created player (if the above steps are done correctly, his salary
should be between $200,000 to $400,000) and sign him. When main
screen appears, go back into the features and highlight your created
player you just signed. Go to attributes and raise all the
attributes to 99. Notice that although the overall rating goes up,
the salary remains the same.
Check to see what teams you are playing. Now, create a player with
a 99 overall rating. WRs work best as they are not used every play
on offense. Sign the free agent, then go to trade block. Look
carefully at what your true needs to make your team better are. Put
the created player on the block. Ask for the 2 positions with a
rating of 90 you need the most and a 1st round draft pick. You can
usually get a 1st rounder with a 90 to 95 player depending on what
position you ask for. When you trade, try to get the best deal from
teams that you will not face. You can do this with probably 3 to
five created characters, depending on the deals that you get and the
needs of your team. This is easy because you do not have to spend
any time creating the player and you benefit by trading to teams you
do not face.
To get unbelievable players, create a player, in a position that you
need who is only 18. Make him rated about 75 overall. After training
camp, pre-season, and a good season, you can have a player near 83
overall. Now, down the road, you can easily produce a 99 overall
player.
To have a good team with one player or more and a low salary, create
a player that would be very bad at his position. Sign him for as
cheap as you can without a bonus for 7 years. A bonus would make
you pay more in the long run. Change his rating to perfect and make
him good to a position which is common to his position on
offense/defense. For example, WRs can be good secondary players and
defensive lineman can be good offensive lineman, or if they are
smaller and fast a fullback or tight end.
*** The following trick only works in franchise mode. To get good
1st round draft picks each year, create a player during the season
(quarterback works best). Make his quarterback accuracy and power
100; if any other stats are made better he will be too much to sign.
He will be added to the free agents. Go to rosters and look for all
the teams in the NFL that have a bad quarterback. Most of the time,
the team who has a bad quarterback will also have a bad season. Once
you have found the team with the worst quarterback, go to "Free
Agents" under "Roster", and sign the player you created to a one
year deal. Once this is done, go to "Trades" under "Roster". Trade
your created player (his stats should be about 78) to the team that
had the worst quarterback for their 1st and 2nd round draft
pick. Next, go to create a player and adjust the attributes of the
quarterback you just traded and make him 12 overall. Now you will
have the team's 1st and 2nd draft pick, and they will have a
bad quarterback.
Reach level 27 in your EA sports Bio.
Get to about the 1 yard line, then do a passing play. Go left or
right and the quarterback should be skip into the endzone.
Reach level 12 in your EA Sports Bio.
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