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Thursday, 3 July 2008
Metroid: Zero Mission Cheats Hints Codes Tips FAQ Files Achievements GBA GameBoy Advance
Metroid: Zero Mission Cheats Hints Codes Tips FAQ Files Achievements GBA GameBoy Advance
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Metroid: Zero Mission GBA cheats
Metroid: Zero Mission cheats


Publisher:

Nintendo

Developer:

Nintendo R&D1

Platform:

GBA

Genre:

Action Adventure

Players:

1

Release Dates

USA:February 9, 2004
Europe: July 16, 2004
Japan: May 27, 2004
Australia: Unreleased MSRP

ESRB Rating


 Metroid: Zero Mission ESRB

Metroid: Zero Mission GBA  2
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Metroid: Zero Mission GBA cheats

Metroid: Zero Mission cheats
Verified Cheats: 14
Submitted Cheats: 0

Below you will find cheats for Metroid: Zero Mission. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been suubmitted but have not recieved enough votes. Please have a look and do not forget to vote!
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Metroid: Zero Mission Cheats, Hints, Tips, Eastereggs, How To's, Unlockables, Codes, Achievements, etc

Metroid: Zero Mission GBA Cheat List

Metroid: Zero Mission Printable Cheat Codes

Here is Cheat Masters's cheats and cheat codes for Metroid: Zero Mission. At this site, we try to provide you with the latest and most popular cheat codes, hints and tips for Metroid: Zero Mission. Whatever cheats you're looking for, it can all be found here. New cheats are added frequently for GBA .


CheatMaster's Poll -Metroid: Zero Mission

What MOST makes you buy a game?
Reviews/Previews Online
Reviews/Previews in Magazine
Downloaded Demo
Friends Recommend
Game is on the best seller list at my favorite gaming site.
 

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Completion bonuses(Metroid: Zero Mission)

Complete the game to unlock the Metroid: Zero Mission
Gallery, Original Metroid, Hard mode, and Sound Test options. Note:
More pictures are added to the gallery when the game is completed
with different endings. Start a new game with your cleared saved
game to play in Time Attack mode, with a timer at the map screen.


FREE Game Contest -Metroid: Zero Mission

Everytime you login to Cheat Masters and view the contest page you will be awarded 1 point towards winning in the next drawing (Limited to once every 24 hours). By referring people to Cheat Masters you will receive an extra 5 point for each one that creates an account.

It is just that easy, just create a simple account
View the current contest at Cheat Masters Contest

Hint: Brinstar Super Missile

In a hidden area of the first long, vertical shaft in the Brinstar
area, there is a Super Missile Tank under a low passage filled with
charge blocks. Initially, it looks impossible to attain this item,
but there is a way to get it, after you get the High Jump item. Roll
into Morph Ball form through the low passage to the right. Note
where you appear on the screen. At the same level on the right-hand
side of the screen is another ledge. Get to this ledge and go right,
bombing your way through the room with the two Rippers and coming
back up to the surface in front of a door. Stand with your back
against the wall, and wait until the bomb block returns, then shoot
open the door and run to the right. Continue running until your
Speed Booster activates, then immediately press Down to store the
charge. Run back to the left, quickly shooting open the door, and in
the "dip" in the floor level before the door, roll into Morph Ball
form and press A, then Left. If done correctly, you will blast to
the left, crashing through some charge blocks in the next room, and
destroying both Rippers on your way through the hidden room. After
you leave the hidden room, as the screen is scrolling, you should
hear the Speed Boost sound effect start again. Immediately hold Down
until after you appear on the next screen to store your charge
again. Roll out of the hidden passage, jump onto the lower platform,
then press A, then Left again. If you have done everything
correctly, you will blast through the hidden passage on the left
side of the screen, crash through the charge blocks and collect the
Super Missile Tank. Many items in this game can only be attained
through creative uses of Samus' dashing attack like this; any time
you see an item that is blocked by charge blocks, look for areas
nearby where you can build up enough speed to activate the Speed
Booster.

Hint: Dash attack -Metroid: Zero Mission
:
After running far enough to activate the Speed Boost, press Down to
temporarily store the energy. Samus will continue to flash and can
perform a dash attack by pressing A, then the direction of the
charge. Samus can also dash in Morph Ball form. This charge can
break Speed Booster blocks to reach items that are otherwise
unattainable.

Hint: Defeating Kraid

To actually inflict damage to Kraid, you must first shoot him
(either with a charged shot or with a missile) in his top eyeball.
He will open his mouth and scream. When he does that, you can shoot
charged shots or missiles in his mouth. After you wear him down
somewhat, he will change colors. When this happens, his strategy
also changes. He will destroy all of the blocks beneath you, except
for one. He also moves closer to you and begins to use one of his
arms to block shots/attack. When you shoot him in the head to open
his mouth now, you only have a narrow window of opportunity to shoot
his mouth as he raises his arm up. More than likely, you will be hit
by his arm or claws. On his last stage, he will destroy the last
block and you have to stand on the things he shoots into the wall.
When you begin to run low on missiles or health, move to the ground.
Avoid him moving forward, and shoot his claws when they get close.
They will turn into health/missiles. Unless the claws hit you, you
are otherwise invincible. When you have enough health/missiles,
simply jump back up.

Hint: Defeating Ridley *Metroid: Zero Mission*

To defeat Ridley much easier (this is also very helpful under the
hard difficulty setting), hit him with missiles until he starts to
move closer. Then, jump into the lava and shoot him again with
missiles while he is above you. You will receive minor damage from
the lava, but it is better than taking massive damage from his
fireballs, grab, and tail attacks.

Hint: Defeating the Larva in Norfair

When you are in Norfair after defeating Kraid, you will eventually
encounter a larva that you cannot pass, he blocks the way. When you
have the Varia suit, you will be able to go around. You will obtain
the Wave Beam as well. You will reach a room that is more or less
impossible to get out. The door turns to gray behind you. The path
above you is blocked by a larva. You can destroy it with the Wave
Beam by getting underneath it (on the level below) and shooting its
belly. After you defeat it, you will move to the east, only to find
a larva charging at you. To defeat it, fire Missiles, Charged Beam,
or the regular Beam multiple times to push him back. After he passes
the little plant (long and oval shaped on the ground; you can walk
through it), morph into your ball and wait. He will buck up and
start to charge. Just before he hits you, plant a bomb and roll to
the east. If timed correctly, the bomb will explode under his belly.
You will be able to tell if it works as he will take damage. Repeat
this until he dies.

Hint: Defeating the Underground Worm

The only way to defeat it is to use your missals. When the
Underground Worm opens his eyes, immediately shoot it at least once
before it closes. Do this two more times to defeat it. Note: If you
are not quick enough to defeat it, it will run away. Also, if you
defeat the first Underground Worm, you will get the Charge ability.

Hint: Fly with the Morph Ball Bomb

To basically fly in Morph Ball form, first get the Morph Ball Bomb.
Then quickly tap B. The bombs will eventually carry you straight up.
This is a quick way to get up to high places without repeatedly
jumping.

Hint: Morph Ball jump *Metroid: Zero Mission*

Once you get the Morph Ball Bombs, you can get to some high places
that would normally require High-Jump or Space-Jump. Get into
Morphball and start laying down bombs. You will bounce when they
explode. Keep pressing A repeatedly and you can go as high as
desired. Note: This requires some patience as you may fall often.

Hint: Super Mario Bros. reference

There is a Super Mario Bros. reference found throughout the game
that is easy to find. Take a close look at the pipes from which the
small flying enemies appear from. You will notice that they are the
same design of the pipes from of the Super Mario Bros. series. The
green pipes that you find most closely resemble the Super Mario
Bros. pipes. Be careful when looking at the pipes, as the flying
enemies that leave them do not stop appearing. Shoot them before
they hit you.




Hint
Always have a full energy tank:
When you reach a Chozo Statue, roll into the Morph Ball and go in
its hand. You will have your energy tank filled. Roll into it again,
this time planting a bomb. Go into another room, then return to the
room with the Chozo Statue. Roll into the hand, and you can heal
Samus again. Repeat this as many times as desired.

Invincibility(Metroid: Zero Mission)

Enter NARPAS SWORD0 000000 000000 . This allows you
to start with everything and invincibility. The Bosses are not
defeated, and you can play the game normally, but invincible.

Best ending, no suit, at end
Enter X----- --N?WO dV-Gm9 W01GMI .

Debug mode
Enter BOMBS_ MISSLE SCREW_ ATACK_ :

Hard mode
Enter 999999 999999 KKKKKK KKKKKK .

Morph Ball and Bombs at start
Enter 000000 000000 4G0000 00000H .

Mother Brain gone
Enter SAMUS_ BEATS_/MOTHER BRAIN_ . You will start in
Tourian, with Mother Brain gone.

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Metroid Fusion Gallery

Use a link cable to connect to a Gamecube with Metroid Fusion.
Alternate ending sequence:
Complete the game under the following conditions to unlock the
listed ending sequence with Samus appearing differently.
At bar in red top and shorts: 100% in normal difficulty under 2
hours.
Looking at sunset without helmet: Above 15% in normal or hard
difficulty above 3 hours.
Looking over a city in red top and shorts: 100% in hard difficulty
under 2 hours.
Sitting near window in red top and shorts: Below 15% in normal
difficulty.
Sitting on rock in full armor: 100% in easy; or over 15% in normal
or higher difficulty over 4 hours.
Standing in full armor: Below 15% in hard difficulty.
Walking in city in red top and shorts: 100% in normal or higher
difficulty over 2 hours.
Wearing blue jumpsuit: Over 15% in normal or higher difficulty in
under 2 hours.

Original Metroid passwords

Enter one of the following passwords in the original Metroid.
Samus without suit at start
Enter 000000 000020 000000 000020 .

Samus without suit at Norfair
Enter SAMUS8 RIDLEY 444444 444444 . You will start at
Norfair with Suit-less Samus, infinite Missiles, blonde and brown
hair color, and no items or upgrades except for missiles.

Samus without suit at Kraid's Lair
Enter JUSTIN BAILEY ------ ------ . You will start at
Kraid's Lair with the Long Beam, Ice Beam, Bombs, High Jump Boots,
Screw Attack, Varia, Suit-less Samus, and 255 Missiles.



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