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| Fantasy and night tracks and cars | 100% | |
| Go to season mode. Choose custom for tracks. Now, choose locked tracks on medium. You can race at whichever locked track you choose. if you win race, you unlock a track. if you also have a locked car, you also win the 1st locked car. | ||
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| Easy All Star race and Bud Shootout | 100% | |
| Instead reaching the EA Bio levels for the All-Star race and the Shootout, just race a season under veteran at 3 or more % race length, damage on visual only, and brake and steering help, and win those races. To get into the All Star race, win the Daytona 500 (in career mode). You will be in the All Star until you "retire". | ||
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| Night tracks | 100% | |
| Go to season mode and then to "Custom Schedule". You can unlock night races for the day tracks. | ||
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| All cameo FMV sequences | 100% | |
| Select "Features" at the MAIN MENU, then select "Create-a-Car". Enter Seymore as a case-sensitive 1st name and Cameos as a case-sensitive last name. | ||
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| Alternate paint | 100% | |
| Win a race under the medium, hard or extreme difficulty setting to unlock a paint scheme for that driver. Exhibition and alternate event races: Win a race under the medium, hard or extreme difficulty setting to unlock an exhibition or alternate race for that track. EA Bio bonuses: Various other Thunder Plates can be unlocked by uploading your EA Bio from other 2004 EA titles, such as NCAA Football 2004, March Madness 2004, Madden 2004, etc. | ||
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| Easy EA Bio increase | 100% | |
| An easy way to increase your Bio is to 1st end a career mode season. Now, save the season before selecting "New Season" at the top. After you have saved, go to the new season. As soon as you are done with re-rolling the stats (optional), the EA Bio bar will appear. Choose to save on that bar (only happens without autosave). Do not save the season, then exit. Return into your career and it should be back to where you can start the next season. Start the next season and repeat the process. After you have tried it a few times go into "My Nascar", select "Bio", and enter the recent history. In the recent history, it should show that you have finished 2 seasons in one day and the same car. | ||
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| Alternate night tracks | 100% | |
| Win the race that has a locked version of an alternate night track under the veteran difficulty, 3% race length, and damage on visual only. Repeat this method on all tracks that have a locked version of it. | ||
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| Road courses | 100% | |
| To unlock a road course for Texas, Talladega, Pocono, Phoenix, Homestead or Daytona, race the original track on the medium or veteran difficulty. 3% is the easiest race length and the fastest. | ||
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| All Star race | 100% | |
| Reach level 16 in your EA Bio. Bud Shootout: Reach level 18 in your EA Bio. If you win the Bud Shootout during a season or career mode, you will automatically be in the Bud Shootout the following season and in the future. . | ||
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| Faster car | 100% | |
| To get a faster car in any mode, hold the Left Analog-stick in the direction that you are driving. | ||
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| Dale Earnhardt | 100% | |
| To unlock Dale Earnhardt, win the Daytona 500 as Kevin Harvick (29 car). After winning the Daytona 500, a Thunder Plate will appear with Dale Earnhardt on it. Information in this section was contributed by Stefan Apostol. Alternatively, go to Lighting challenge and play 3 of them. | ||
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| Gear ratios | 100% | |
| The following gear ratios deliver the most top end or acceleration for these tracks, depending on what is best for that type of track. They are listed in the order: second, third, fourth, and rear. All 1st gears should be set to 3.6. Atlanta: 2.1 / 1.55 / 1.06 / 3.55 Bristol: 2.3 / 1.8 / 1.3 / 4.15 California: 2.0 / 1.4 / 1.0 / 3.50 Chicago: 2.0 / 1.5 / 1.02 / 3.50 Darlington: 2.15 / 1.60 / 1.86 / 3.7 Daytona Beach: 1.9 / 1.3 / .98 / 3.5 Daytona: 2.05 / 1.45 / 0.89 / 3.5 Dockside: 2.1 / 1.55 / 1.10 / 3.5 Dover: 2.15 / 1.70 / 1.11 / 3.80 Indy: 2.05 / 1.50: / 1.01 / 3.5 Infineon 2.1 / 1.65 / 1.15 / 3.85 Kansas: 2.1 / 1.5 / 1.0 / 3.55 Las Vegas: 2.1 / 1.55 / 1.06 / 3.5 Lowe's: 1.9 / 1.3 / .98 / 3.50 Martinsville: 2.4 / 1.9 / 1.5 / 3.6 Miami: 2.0 / 1.5 / 1.06 / 3.55 Michigan: 2.05 / 1.5 / 1.01 / 3.5 New Hampshire 2.35 / 1.7 / 1.15 / 4.1 Phoenix: 2.1 / 1.6 / 1.11 / 3.65 Pocono: 2.0 / 1.45 / .94 / 3.5 Richmond: 2.3 / 1.8 / 1.23 / 3.9 Talladega: 2.05 / 1.6 / .83 / 3.5 Texas: 2.1 / 1.55 / 1.04 / 2.5 The Rock: 2.1 / 1.65 / 1.14 / 3.55 Watkins Glenn: 2.1 / 1.55 / 1.08 / 3.6 | ||
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| Recommended corner speeds | 100% | |
| *** These are tracks for the short twelve track season in season or career mode. An asterisk (*) indicates you should put the pedal to the metal when at least half-way through the turn; reduce speed if needed. *Atlanta: 160 mph - 165 mph *Darlington: Turn 1 and 2 (150 to 155 mph); Turn 3 and 4 (130 mph) Daytona: No specific speed *Indianapolis: 160 to 165 mph *Kansas: 100 mph and stay *Lowes: 160 to 165 mph *Michigan: 165 to 170 mph *Pocono: 140 to 145 mph *Richmond: 95 to 100 mph and stay Talladega: No specific speed *Texas: 165 to 170 mph *Watkins Glenn: Unknown | ||
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| Driving locked car part | 100% | |
| In multi player mode, you can drive a locked car. This only works with one person at a time. Have a player choose their car, then have the other player go to the same car. Have them change to a locked car. After that, they can choose their car. | ||
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| All fantasy drivers | 98% | |
| Select "Features" at the MAIN MENU, then select "Create-a-Car". Enter extra as a case-sensitive 1st name and drivers as a case-sensitive last name. | ||
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NASCAR Thunder 2004 puts gamers behind the wheel in a world where grudges and alliances mean the difference between the victory lane and disaster. Players no longer just race on a track, they’re racing a pack of 42 real-world stars who think for themselves, remember your every move, and aren’t afraid to pay you back. Revenge may be around the corner or at the next race, as players scream through 23 authentic tracks or hone their road racing skills on 11 fantasy tracks. The key to success is building alliances that carry from race to race and season to season in an improved career mode that challenges gamers to manage sponsors, teams, garages, and crews while building a 20-year racing legacy. Online (the PlayStation 2 console and PC) or standalone, racing just became a contact sport.