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Resident Evil Code Veronica X GC Cheats
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Resident Evil Code Veronica X Cheats, Hints, Tips, Eastereggs, How To's, Unlockables, Codes, Achievements, etc
Resident Evil Code Veronica X GC Cheat List
Resident Evil Code Veronica X cheat codes from Cheat Masters. Here you will find the latest and most popular cheat codes, hints and tips for your GC games. Whatever cheat codes you're looking for, it can all be found here. Check back often to find New cheats for Resident Evil Code Veronica X.
What is Action Replay? Answer Here
by: codejunkies.com
Take Albert Wesker's sunglasses from the floor in the Incubation Lab
after the intermission sequence when playing as Chris. Alternately,
perform well in battle mode with Steve Burnside.
First unlock Steve Burnside. Then, play as Chris and finish with the
best grade to unlock Albert Wesker. He is armed only with a knife
and has two mixed herbs.
Shotgun or
Magnum.
Alexia 2 (Alexia as a huge creature spewing out little creatures):
Magnum. Otherwise, Grenade Launcher with Explosive Rounds, Rounds,
or Shotgun.
Alexia 3 (Alexia flying around the screen): Get the Linear
Launcher and use it.
Perform well with the original Claire in battle mode.
Complete the game. The game will automatically save
after the credits have completed. A battle mode option will be
unlocked at the main menu.
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Run away; there is no need to kill them.
Alexia 1 (Alexia using Blood to create fire): Shotgun. Otherwise,
Grenade Launcher with any rounds or the Magnum.
Morphed Steve (Nosferatu-like Steve wielding a huge Ax): Run away.
There are two ways to kill Nosferatu, normally where he will just
fall to the ground and with the sniper rifle. If you kill him with
the sniper rifle, you will be treated to a sequence featuring Claire
blasting his heart into pieces.
After shooting the Nosferatu enough to where he is almost dead,
instead of wasting more ammunition, just take your hunting knife and
stab him in the chest. A FMV sequence showing you do this will
appear.
With Claire or Chris, use your lighter to avoid bats. Keep it out
and they will not bother you.
The person who wrote the D.I.J. diary is the mouse that jumps out of
the locker in the Antarctica section of Claire's scenario of the
game.
You find D.I.J.'s journal in the slot machine in battle mode.
Sometimes you have to play more than once to find it.
The first real Boss is a Bandersnatch that Alfred Ashford sets out
for you. The best way to defeat it is to run to the stairs and climb
down. It will jump to the lower level to get at you. Shoot it five
times with the Bow gun using ordinary arrows. Climb back up the
stairs and the Bandersnatch will use his arm to hoist himself back
up to where he started and you can shoot him again. As long as you
keep running up and down the stairs he will never get near you --
when he jumps to another level he starts back at the farthest
distance away from you. Use the Bowgun because you can get hundreds
of arrows during the game, conserving your more powerful weapons
(such as the MP-100s and MRI-19) for more dangerous enemies.
Although this is the only Bandersnatch in the game that you have to
kill, it is the easiest.
When Alexia is in her transformation and going to kill Claire with
one hit, shoot an arrow to save ammunition for the other weapons.
Walk right up to her and shoot six normal grenade rounds directly at
her face. She will change to her third form.
Equip your Bow gun and combine it with arrows. Go inside the
facility and an intermission with Claire dodging the Worm's attack
will start. The battle will then start. When you see rocks going
through the floor, run the other way and shoot him with the Bow gun.
Continue this strategy until it is dead.
In Claire's part of the game, go to the part in the bottom floor of
the torture room where you get the piano roll. After you put the
sword in the slot turn around, and go to the back of the statue.
Without killing the Zombie, pick up the piano roll and leave the
room. Go up the steps and you will hear a door shut. Go back to the
top of the steps and the zombie will have gone through the door and
will be walking up the steps to come after you.
When you try to take the Golden Rugers in the hidden room behind the
shelf, extreme heat will begin to fill the room. Your health will
diminish very slowly, but the door will seal. The only way out is to
simply place the Rugers back in the slot.
In the room were you get the grenade launcher, near the rack is a
door. This is the room where Chris enhances his pistol. Inside a
cabinet are some Acid rounds. You need the lock pick to open it.
Chris
When playing as Chris, after killing the Hunter and the Sweeper in
the locker room, go back to the smashed mirror and press Action.
Chris will do his hair.
Steve
When you get to the junction room, where you have the choice of
going into the casino room or continuing on with battle mode,
check the soda machine after killing everything. Steve will get
upset about not having money for the machine. Note: You may also
need to try the machine in the locker room.
Walk up to one zombie and press R to aim, then press L to auto aim
with the sub-machine guns. Steve will cross his guns just like in
the FMV sequences.
Wesker
Look at the human torso in the insane doctor's office. Wesker will
tilt his glasses down and look at it disgusted.
When Claire in the freezing hallway, after killing the zombies.
Walk (do not run) back to the door you came in by and press
Action. She will be affected by the cold.
Press Action when Chris goes to the tiger statue. He will put his
hand into it and will get cut.
Play in first person and go to the first room with the hunters.
After killing them, go to the stacked up boxes in the turntable
and press Action. Rodrigo will be standing there.
During you fourth time as alternate Claire in battle mode, look in
the slot machine for BOW gas rounds. It takes about five to kill the
Boss.
Behind were you obtained the grenade launcher is a door. Equip your
grenade launcher before going in, as there are two Bandersnatchs.
Also in here are some BOW gun arrows, near where you killed the
first one.
When the model of the training facility uncovers the secret
passageway, go to the cabinet. Use the lock pick to open it and get
a First Aid Spray.
In the Military Training Facility, go to the copy room. Near the
back door where the sink is located is a drawer locked by a simple
lock. Use the lock pick to open it. Inside is a box of handgun
bullets.
While in the Private Residence, before go on the stairs is a room to
the left. There is a Bandersnatch inside. There is also BOW gun
ammunition on the mantle and handgun bullets near the door. Go to
the door of that room then go all the way around it to find some Ink
Ribbons.
Locate the casino room where everyone got a first aid from the slot
machine. Wesker will hit it and the bottom will open and reveal a
magnum instead of a first aid spray. Note: Although it only has six
shots, it will only take five to kill Alexia type 1.
Start a battle mode game with any character. When you encounter the
hunters for the first time in the room with the lift, look through
the crates blocking the lift to find Rodrigo .He will just be
standing there with his mouth hanging open.
If you want innovative ways to kill Zombies, try this. There will be
zombies on the dirt road that leads up to the mansion (where you
find the Gold Lugers) the first time you get there. With your back
to the concrete wall, let a zombie grab hold of you and push him
off. He will hit the railing and fall over it.
When you have a lot of Zombies chasing you, run up the nearest
flight of stairs. Shoot the first Zombie that climbs up the stairs
when he reaches the top, but not far enough to get at you. Shoot him
enough times with whatever handgun you have until he looses his
balance and falls down the stairs, killing every other Zombie below
that he lands on. You will not need to shoot the Zombie more than
three times to get him off balance. The best place for this maneuver
is near the end of the game, with Chris in the Moth Room.
Before you go up to the Residential House on the Hill, take the
ladder in the area outside in the "Training Facility" where Alfred
ambushed you with the sniper rifle. It will lead you back to where
you played as Steve. You can get a grenade launcher and ammo, but
you need the Blue Card Key.
There is an item crate in the cockpit of the airplane, beside and to
the right of the cargo bay door. This makes it easier to prepare
before entering the cargo bay.
When playing as Chris in battle mode, go to the casino room. Go to
the slot machine. Instead of the First Aid Spray, you may get a
MP100S randomly.
In battle mode, go to the casino. Go to the slot machine and MP-100s
should be there. This may take awhile. Save and do not use them
until you get to the gulp worm Boss. Use the MP-100s to take him
down faster than the sub-machine guns.
When you are ready to copy the hawk emblem, get into the room with
the duplication machine. Instead of copying the plate, set off the
alarm by taking something metal through the detector, but do not
turn the alarm back on. Copy the plate, then when you are going back
through there will be no zombies in the hallway.
This is the sequence to solve the puzzle in the room with the
portraits. The number in parentheses is their position clockwise
when facing the door.
Beautiful woman holding tea set (4)
Middle aged man with red-haired twins (7)
Red-haired man holding a teaset (2)
Red-haired man with earthenware plate (6)
Man with earthenware vase (1)
Man with candlestick (5)
Young man from projector (3- up stairs)
Use the listed weapon to defeat the listed enemy:
Zombies (as Claire): Bowgun with Normal Arrows as much as
possible, and if not, the Handgun.
Cerebuses (dogs): If you fight one on one, attack with one Handgun
bullet, then Knife it to death. Otherwise, use the Handgun.
Bandersnatchers (enemies with long arms): Grenade Launcher with
Explosive Rounds. Otherwise, Acid Rounds or Bowgun with Powder
Arrows. If they live after one shot, use the Handgun or Bowgun
with normal arrows, or if playing as Chris, use the Shotgun.
Tyrant 1 (on walkway): Grenade Launcher with Explosive Rounds.
Otherwise the Acid Rounds or the Bowgun with Powder Arrows.
Tyrant 2 (on airplane): Grenade Launcher with all 3 B.O.W. Rounds
followed by a few Bow Gun Powder Arrows to finish the job or the
Grenade Launcher. Then, fire the catapult.
Do not just run from the worm and let it eat Rodrigo. Use about one
or two full clips to drop the Worm. Although Rodrigo will still die,
he will give you the lighter, which will help you get some items.
When you hear Steve scream for help when you try to leave, go back
to the projection/model room. On the panel with the ship, plane,
magnum, pistol, and an ant select both the magnum and pistol.
Use the combat knife to save ammunition. To kill a zombie easily,
point at its head. Swipe at the right place and time and the monster
will go down. Then quickly swipe down to finish it off. This works
well with Wesker in battle mode.
Instead of swiping at their heads with the combat knife, aim for
their legs when they are walking. This will cause their knees to
buckle and they will drop. Keep swiping a few more times to kill
thm. This works best just when they are getting up because it causes
multiple hits in one swipe. If you aim down at just about anything
else, it will be very effective and will kill it in less than ten
hits. This is not recommended for Bosses (Nostafu, Alexia, Spider,
etc.)
Enter "Veronica" when playing as Chris on Disc 2 when you
have to open all doors and elevators to save Claire with 5:00
minutes to evacuate.
When playing as Claire in in battle mode, go to the casino room.
Open the slot machine to find some Sub Machine Guns. Note: It may
take awhile to get them.
In the prison compound, it is easier for Claire to gather and save
ammunition and healing items. When she is grabbed and bitten by a
zombie, repeatedly press the D-pad and she will throw them off a
fraction of a second sooner. She will take about half the damage and
takes about twice as long to die. It will take four bites to change
to yellow caution status. Yellow caution lasts the longest,
requiring at least four more bites to reach orange caution. Always
heal whenever possible if you reach red danger status, as one hit
will still cause death.
Get an A ranking with Steve Burnside, Chris and Albert Wesker and
both versions of Claire in battle mode to unlock the linear
launcher. It will appear in your inventory during the next battle
mode game.
Run away; there is no need to kill them.
Sniper's Rifle through the
heart. Otherwise, Bow Gun Powder Arrows, M150-P, Bow Gun with
Normal Arrows, or Grenade Launcher with Grenade Rounds.
Digger (worm-like creature): Assault Rifle. Otherwise, M150-P,
Claire's Custom Handgun, or anything else.
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Grenade Launcher with Explosive Rounds. Otherwise,
Claire's Custom Handgun. If you do not have anything important to
pick-up in the area, just run away.
While playing in battle mode, kill all but one zombie in any room.
While equipped with sub machine guns, walk up to the zombie and
press A, and Steve will cross his sub machine guns. For best
results, play in third person so you can see the cross-fire. If
there is more than one zombie, Steve might aim at two zombies rather
than cross-firing at one.
Get the gold Luger replica from the basement office in Disc 2. The
correct drawer sequence is red, green, blue, and bottom. You can
also unlock Steve Burnside by performing well in battle mode as
Chris.
Any Handgun. As Claire, use Chris' handgun or Claire's
Custom Handgun if available.
Claire's Custom Handgun. Otherwise, any
Handgun or the Bow Gun.
Hunters (frog-like enemies with claws): Grenade Launcher with
Explosive Rounds. Otherwise, Acid Rounds. If they live after one
shot, use the Shotgun.

What is Action Replay? Answer Here
by: codejunkies.com
| (m) | QA8C-CV2M-BR5PQ | YYU5-FQR6-Y10W8 | ||
| Unlock All Extras | EBZY-XFBJ-MWVB3 | R9XH-WZMU-XC79Y | ||
| Zero Saves | REM2-2UKE-UV7PG | 5JRE-DEWV-DQ1C5 | ||
| Infinite Health | RTZW-X5W4-JF8U4 | 28T7-MQRE-XJJZ3 | ||
| Claire: Infinite Items/Ammo | PGH3-XE9B-UPHH5 | 38HH-E058-3133H | Z177-NK6Z-MUX4E | |
| BUTTON CODES: | ||||
| B+D-Pad Right For 1st Person | RQMZ-619W-90878 | 0XRA-YEQ6-3JB9M | CZA2-YZ43-MGZHR | |
| B+D-Pad Left For 3rd Person | GUHD-ZT7J-41FMR | 8JNT-VFBD-18XGA | 8C95-EMUH-ZE59D | |
| X+D-Pad Up To Save Anywhere | B1AY-ZEWX-NHWDJ | 511H-KEXN-UG193 | UCA9-6AB1-Y89R3 | |
| X+D-Pad Down For Item Box | 65WX-741D-Y7CJJ | KXD7-H4WP-MPGCH | MH02-5WY6-3G7BG | |
| X+D-Pad Left For Security Box 1 | RG12-QWMA-TX2J0 | 8GZM-WKHM-5HR0P | AB1E-H9Y4-RAQW8 | |
| X+D-Pad Right For Security Box 2 | F9GZ-9FY0-KR1X6 | XCEA-VR2D-189W5 | J8JC-D44V-YAF4B | |
| -ONLY TURN ON ONE CODE PER SLOT- | ||||
| ITEM BOX SLOT 1 CONTAINS INFINITE: | ||||
| Empty | 1UQK-HPYY-A0RF9 | GYND-1VMG-UCD3W | ||
| Rocket Launcher | 9VN1-6D9H-6FFH7 | WGAU-AVQ7-1KJXM | ||
| Assault Rifle | KQ02-T1G4-CZ2QM | UZ90-APNW-DRBXG | ||
| Sniper Rifle | B4VN-3A8G-PADGJ | WPTB-RNUR-AK9C8 | ||
| Shotgun | EDFP-Q9MF-PNHRG | Y7FU-RZWR-7GTR4 | ||
| Handgun | 4NJD-PC6V-5JTJ4 | BMBA-D1W3-7VZHD | ||
| Grenade Launcher | JU00-6B1B-K2EU5 | 88YC-XF3N-8A3WN | ||
| Bow Gun | P510-XT6K-QGQH2 | ZTEC-CQF3-GY46K | ||
| Combat Knife | MNY0-G67P-Z5GQ3 | 9URB-FD92-YD1HX | ||
| Handgun 2 | DC6F-4D0Y-GCBJP | WZMR-57K9-W98UE | ||
| Custom Handgun | YP8Y-ZX3X-5KM0V | JPX1-JRFV-FM10D | ||
| Linear Launcher | V558-KFBC-WP822 | ZXKW-18UH-J2BB7 | ||
| Handgun Bullets | QGM7-HYPG-HDYF8 | RXEG-8D70-XQWND | ||
| Magnum Bullets | R5M5-H9BT-06WMD | 7RP7-MZK8-ACV95 | ||
| Shotgun Shells | P4V7-61UX-41VWV | 8YBR-RPPE-GMTAN | ||
| Grenade Rounds | 9KRH-R7TF-TRHGZ | EGKC-3WQE-TK19Q | ||
| Acid Rounds | PW10-U3CQ-H8BPB | 1R3R-24G5-CXU62 | ||
| Flame Rounds | 1VEJ-K2U3-VJK3C | VKF5-9NQX-J583B | ||
| Bow Gun Arrows | F3T2-VCU5-209HR | H8TM-YKA8-GQ8U4 | ||
| M93R Part | BDDC-VPPZ-PB3ZD | QD6A-XF4N-REBGX | ||
| First Aid Spray | E07T-ACQW-67RPX | E6VB-T628-4KA7F | ||
| Green Herb | 2J5D-WVTC-YH6BE | DFGR-878H-XPDH1 | ||
| Red Herb | KRGT-N67B-WDJR6 | H7E7-35XY-UMH3M | ||
| Blue Herb | A3DR-HEBP-X8UBU | B9TC-9TRM-8QGPV | ||
| Mixed Herb 1 | FR8E-WTV8-ERVMY | 998U-H8QF-DNZD8 | ||
| Mixed Herb 2 | 0KB1-GYRA-7YKA9 | 5CZW-5MGQ-WAHJA | ||
| Mixed Herb 3 | 7B76-C5C1-0Z3X4 | QDZY-A9YP-5YNCX | ||
| Mixed Herb 4 | V8RA-YEWB-2YJF7 | B9YD-62BP-E6JY5 | ||
| Mixed Herb 5 | WHB7-V195-4351A | G6BT-VFR0-XH580 | ||
| Mixed Herb 6 | CGY4-YZRB-VAX71 | N306-Y5GN-0E13K | ||
| Magnum Bullets 2 | WN2T-MG94-KUGUA | DDHP-Z2BD-1HEU5 | ||
| Ink Ribbon | 9JDZ-R9TG-TTAVV | PJ8M-3CRQ-HVYZ2 | ||
| Magnum | RJA3-2Z05-CA92G | 6KA8-WXEH-FV0NB | ||
| Gold Lugers | W6HR-MZAM-J3M2B | H43C-1GVV-P28PN | ||
| Submachine Gun | W58H-EKBX-XY765 | DQAM-MPYJ-84TVN | ||
| Bow Gun Powder | WTM9-1ENR-1EGBB | T93R-K9GZ-7T617 | ||
| Gun Powder Arrow | BCJF-4Z0V-5JCCK | 367N-J77H-1420W | ||
| Bow Gas Rounds | 1QG6-ERBQ-ZMQUJ | AC5P-PQJW-BJCEU | ||
| Machine Gun Bullets | 3XMZ-GB42-0FA7J | DEDW-1K2W-XZ2RF | ||
| Gas Mask | 4N11-ZXUJ-VZBXQ | TJ3M-WY8P-4RGYY | ||
| Rifle Bullets | 4FNX-K27F-KDJQW | 158P-0XM1-X70BJ | ||
| Dura. Case | 207C-67G8-3PGXE | 65GR-ZKBB-YU8JB | ||
| Auto Rifle Bullets | AXYV-CFHE-2G3JD | PD8B-Z7MV-WNJFY | ||
| Alex's Pierce | B5GW-XMGY-FGDJA | V1YP-1DV6-UFUGD | ||
| Alex's Jewel | 7PH4-FHMG-R3B2M | 7FNZ-UD93-M0JZ6 | ||
| Alfred's Ring | XNP6-9Q4M-HGKFZ | 7Q8J-DG0H-B9T7Z | ||
| Alfred's Jewel | W117-G6RM-YTP3P | 6TW7-V3UW-Y6HYW | ||
| Prisoner's Diary | F69J-8YWK-4XRPT | 2A0E-YY61-FEUTX | ||
| Director's Memo | BQBE-Z3DV-R8KE9 | VYHM-98C5-RADGZ | ||
| Instructions | 8YKX-4229-1Y0FR | QRZ6-PQMM-RR8VU | ||
| Lockpick | K2Q2-XZ5T-B31X7 | 99Q1-Q8P7-2AART | ||
| Glass Eye | Q6KF-GGVV-KAGHK | VADG-5770-D6466 | ||
| Piano Roll | 0H0M-8QVK-UFZJ0 | 5GD5-R2G7-WZE4K | ||
| Steering Wheel | 5U8C-A3RF-9TBD1 | XJHM-MRYV-BPPJW | ||
| Crane Key | PP9V-Q3YF-1FK1Z | XZCB-GG5X-66WQ8 | ||
| Lighter | 8VGG-NXM7-9UGTF | Z78X-650B-X19BF | ||
| Eagle Plate | F1K1-GNVU-5JZYW | 1NMG-XAX6-UJJ81 | ||
| Side Pack | 50G8-7J68-N7W2F | N0FR-H2R5-KZ0Q0 | ||
| Map | NHMD-28X2-1V2XG | 5GAN-U3F3-5NBHD | ||
| Hawk Emblem | 7EWY-AF2Z-QUAH0 | 96BX-RHX5-N5GYB | ||
| Queen Ant Object | 0FN6-EDAN-H0JUU | 0Z4Z-BA0P-ZDFZH | ||
| King Ant Object | Z5DJ-NXF8-3XE26 | 2HPD-2BC9-FWXJQ | ||
| Biohazard Card | GKJZ-9M28-RUX06 | C25B-J48R-9B25Q | ||
| Dural. Case 2 | D5F8-4FD4-J57Z7 | N6CU-TP5P-HR0HP | ||
| Detonator | CMYP-CAJH-NPU35 | 0Z27-896B-KPTA3 | ||
| Control Lever | TTEP-KP0P-P8RC4 | 8NVN-K8RW-6ZCE9 | ||
| Gold Dragonfly | Y9ZP-3XN8-RK4E4 | 5JA3-1E2W-A3YTU | ||
| Silver Key | 753R-CW7W-91VVN | ZY57-F4W8-KTYMD | ||
| Gold Key | 8VFX-A6TY-7JF9Z | 5N19-YB5G-6EMNY | ||
| Army Proof | NX1B-PF10-58VAY | 00JG-Z4Z0-JW7W1 | ||
| Navy Proof | FKMC-MQQ3-BC4VK | CBXZ-H30U-FG0DB | ||
| Air Force Proof | Z2BT-H9DW-H83BR | 9839-4NY2-JBU7D | ||
| Key With Tag | MD76-VTZ4-F52RA | 0N84-KF0V-TYFT5 | ||
| ID Card | 48X7-VRAJ-EYDTQ | 1DGZ-H8JM-4D6DV | ||
| Map 2 | XGJM-5KRP-584NY | MPFN-701K-1H0EU | ||
| Airport Key | 339F-A6XZ-0TM9R | J94E-9V45-3QCB9 | ||
| Emblem Card | WFNY-75X6-RD966 | B6VF-73A9-EK2JW | ||
| Skeleton Picture | 5M80-N2ZK-Z4X7X | X7ZG-CMZ1-39ECF | ||
| Music Box Plate | CME6-X62Y-CZB3A | 8NGZ-8TMU-R84G5 | ||
| Dragonfly Object | YAZT-086Q-KUMJ8 | HTPA-59UT-XA6A5 | ||
| Album | DQWD-MM8P-2T37M | A11T-Z4YU-691NV | ||
| Halberd | REZV-6D2N-JNRC9 | MV5Y-JUHC-HU5QJ | ||
| Extinguisher | XAMN-N9UH-FKWX4 | B4EH-HNTT-6GAGR | ||
| Briefcase | 3HCM-GFFP-6VCY3 | TBNW-A4PC-FNKF6 | ||
| Padlock Key | 6A50-JJYQ-8AR7Q | T0VG-DD3N-FQYPM | ||
| TG-01 | WCZ2-Y1CM-GPBMG | EC8R-K9Q3-7UGP2 |
Take Albert Wesker's sunglasses from the floor in the Incubation Lab
after the intermission sequence when playing as Chris. Alternately,
perform well in battle mode with Steve Burnside.
First unlock Steve Burnside. Then, play as Chris and finish with the
best grade to unlock Albert Wesker. He is armed only with a knife
and has two mixed herbs.
Shotgun or
Magnum.
Alexia 2 (Alexia as a huge creature spewing out little creatures):
Magnum. Otherwise, Grenade Launcher with Explosive Rounds, Rounds,
or Shotgun.
Alexia 3 (Alexia flying around the screen): Get the Linear
Launcher and use it.
Perform well with the original Claire in battle mode.
Complete the game. The game will automatically save
after the credits have completed. A battle mode option will be
unlocked at the main menu.
Everytime you login to Cheat Masters and view the contest page you will be awarded 1 point towards winning in the next drawing (Limited to once every 24 hours). By referring people to Cheat Masters you will receive an extra 5 point for each one that creates an account.
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View the current contest at
Cheat Masters ContestRun away; there is no need to kill them.
Alexia 1 (Alexia using Blood to create fire): Shotgun. Otherwise,
Grenade Launcher with any rounds or the Magnum.
Morphed Steve (Nosferatu-like Steve wielding a huge Ax): Run away.
There are two ways to kill Nosferatu, normally where he will just
fall to the ground and with the sniper rifle. If you kill him with
the sniper rifle, you will be treated to a sequence featuring Claire
blasting his heart into pieces.
After shooting the Nosferatu enough to where he is almost dead,
instead of wasting more ammunition, just take your hunting knife and
stab him in the chest. A FMV sequence showing you do this will
appear.
With Claire or Chris, use your lighter to avoid bats. Keep it out
and they will not bother you.
The person who wrote the D.I.J. diary is the mouse that jumps out of
the locker in the Antarctica section of Claire's scenario of the
game.
You find D.I.J.'s journal in the slot machine in battle mode.
Sometimes you have to play more than once to find it.
The first real Boss is a Bandersnatch that Alfred Ashford sets out
for you. The best way to defeat it is to run to the stairs and climb
down. It will jump to the lower level to get at you. Shoot it five
times with the Bow gun using ordinary arrows. Climb back up the
stairs and the Bandersnatch will use his arm to hoist himself back
up to where he started and you can shoot him again. As long as you
keep running up and down the stairs he will never get near you --
when he jumps to another level he starts back at the farthest
distance away from you. Use the Bowgun because you can get hundreds
of arrows during the game, conserving your more powerful weapons
(such as the MP-100s and MRI-19) for more dangerous enemies.
Although this is the only Bandersnatch in the game that you have to
kill, it is the easiest.
When Alexia is in her transformation and going to kill Claire with
one hit, shoot an arrow to save ammunition for the other weapons.
Walk right up to her and shoot six normal grenade rounds directly at
her face. She will change to her third form.
Equip your Bow gun and combine it with arrows. Go inside the
facility and an intermission with Claire dodging the Worm's attack
will start. The battle will then start. When you see rocks going
through the floor, run the other way and shoot him with the Bow gun.
Continue this strategy until it is dead.
In Claire's part of the game, go to the part in the bottom floor of
the torture room where you get the piano roll. After you put the
sword in the slot turn around, and go to the back of the statue.
Without killing the Zombie, pick up the piano roll and leave the
room. Go up the steps and you will hear a door shut. Go back to the
top of the steps and the zombie will have gone through the door and
will be walking up the steps to come after you.
When you try to take the Golden Rugers in the hidden room behind the
shelf, extreme heat will begin to fill the room. Your health will
diminish very slowly, but the door will seal. The only way out is to
simply place the Rugers back in the slot.
In the room were you get the grenade launcher, near the rack is a
door. This is the room where Chris enhances his pistol. Inside a
cabinet are some Acid rounds. You need the lock pick to open it.
Chris
When playing as Chris, after killing the Hunter and the Sweeper in
the locker room, go back to the smashed mirror and press Action.
Chris will do his hair.
Steve
When you get to the junction room, where you have the choice of
going into the casino room or continuing on with battle mode,
check the soda machine after killing everything. Steve will get
upset about not having money for the machine. Note: You may also
need to try the machine in the locker room.
Walk up to one zombie and press R to aim, then press L to auto aim
with the sub-machine guns. Steve will cross his guns just like in
the FMV sequences.
Wesker
Look at the human torso in the insane doctor's office. Wesker will
tilt his glasses down and look at it disgusted.
When Claire in the freezing hallway, after killing the zombies.
Walk (do not run) back to the door you came in by and press
Action. She will be affected by the cold.
Press Action when Chris goes to the tiger statue. He will put his
hand into it and will get cut.
Play in first person and go to the first room with the hunters.
After killing them, go to the stacked up boxes in the turntable
and press Action. Rodrigo will be standing there.
During you fourth time as alternate Claire in battle mode, look in
the slot machine for BOW gas rounds. It takes about five to kill the
Boss.
Behind were you obtained the grenade launcher is a door. Equip your
grenade launcher before going in, as there are two Bandersnatchs.
Also in here are some BOW gun arrows, near where you killed the
first one.
When the model of the training facility uncovers the secret
passageway, go to the cabinet. Use the lock pick to open it and get
a First Aid Spray.
In the Military Training Facility, go to the copy room. Near the
back door where the sink is located is a drawer locked by a simple
lock. Use the lock pick to open it. Inside is a box of handgun
bullets.
While in the Private Residence, before go on the stairs is a room to
the left. There is a Bandersnatch inside. There is also BOW gun
ammunition on the mantle and handgun bullets near the door. Go to
the door of that room then go all the way around it to find some Ink
Ribbons.
Locate the casino room where everyone got a first aid from the slot
machine. Wesker will hit it and the bottom will open and reveal a
magnum instead of a first aid spray. Note: Although it only has six
shots, it will only take five to kill Alexia type 1.
Start a battle mode game with any character. When you encounter the
hunters for the first time in the room with the lift, look through
the crates blocking the lift to find Rodrigo .He will just be
standing there with his mouth hanging open.
If you want innovative ways to kill Zombies, try this. There will be
zombies on the dirt road that leads up to the mansion (where you
find the Gold Lugers) the first time you get there. With your back
to the concrete wall, let a zombie grab hold of you and push him
off. He will hit the railing and fall over it.
When you have a lot of Zombies chasing you, run up the nearest
flight of stairs. Shoot the first Zombie that climbs up the stairs
when he reaches the top, but not far enough to get at you. Shoot him
enough times with whatever handgun you have until he looses his
balance and falls down the stairs, killing every other Zombie below
that he lands on. You will not need to shoot the Zombie more than
three times to get him off balance. The best place for this maneuver
is near the end of the game, with Chris in the Moth Room.
Before you go up to the Residential House on the Hill, take the
ladder in the area outside in the "Training Facility" where Alfred
ambushed you with the sniper rifle. It will lead you back to where
you played as Steve. You can get a grenade launcher and ammo, but
you need the Blue Card Key.
There is an item crate in the cockpit of the airplane, beside and to
the right of the cargo bay door. This makes it easier to prepare
before entering the cargo bay.
When playing as Chris in battle mode, go to the casino room. Go to
the slot machine. Instead of the First Aid Spray, you may get a
MP100S randomly.
In battle mode, go to the casino. Go to the slot machine and MP-100s
should be there. This may take awhile. Save and do not use them
until you get to the gulp worm Boss. Use the MP-100s to take him
down faster than the sub-machine guns.
When you are ready to copy the hawk emblem, get into the room with
the duplication machine. Instead of copying the plate, set off the
alarm by taking something metal through the detector, but do not
turn the alarm back on. Copy the plate, then when you are going back
through there will be no zombies in the hallway.
This is the sequence to solve the puzzle in the room with the
portraits. The number in parentheses is their position clockwise
when facing the door.
Beautiful woman holding tea set (4)
Middle aged man with red-haired twins (7)
Red-haired man holding a teaset (2)
Red-haired man with earthenware plate (6)
Man with earthenware vase (1)
Man with candlestick (5)
Young man from projector (3- up stairs)
Use the listed weapon to defeat the listed enemy:
Zombies (as Claire): Bowgun with Normal Arrows as much as
possible, and if not, the Handgun.
Cerebuses (dogs): If you fight one on one, attack with one Handgun
bullet, then Knife it to death. Otherwise, use the Handgun.
Bandersnatchers (enemies with long arms): Grenade Launcher with
Explosive Rounds. Otherwise, Acid Rounds or Bowgun with Powder
Arrows. If they live after one shot, use the Handgun or Bowgun
with normal arrows, or if playing as Chris, use the Shotgun.
Tyrant 1 (on walkway): Grenade Launcher with Explosive Rounds.
Otherwise the Acid Rounds or the Bowgun with Powder Arrows.
Tyrant 2 (on airplane): Grenade Launcher with all 3 B.O.W. Rounds
followed by a few Bow Gun Powder Arrows to finish the job or the
Grenade Launcher. Then, fire the catapult.
Do not just run from the worm and let it eat Rodrigo. Use about one
or two full clips to drop the Worm. Although Rodrigo will still die,
he will give you the lighter, which will help you get some items.
When you hear Steve scream for help when you try to leave, go back
to the projection/model room. On the panel with the ship, plane,
magnum, pistol, and an ant select both the magnum and pistol.
Use the combat knife to save ammunition. To kill a zombie easily,
point at its head. Swipe at the right place and time and the monster
will go down. Then quickly swipe down to finish it off. This works
well with Wesker in battle mode.
Instead of swiping at their heads with the combat knife, aim for
their legs when they are walking. This will cause their knees to
buckle and they will drop. Keep swiping a few more times to kill
thm. This works best just when they are getting up because it causes
multiple hits in one swipe. If you aim down at just about anything
else, it will be very effective and will kill it in less than ten
hits. This is not recommended for Bosses (Nostafu, Alexia, Spider,
etc.)
Enter "Veronica" when playing as Chris on Disc 2 when you
have to open all doors and elevators to save Claire with 5:00
minutes to evacuate.
When playing as Claire in in battle mode, go to the casino room.
Open the slot machine to find some Sub Machine Guns. Note: It may
take awhile to get them.
In the prison compound, it is easier for Claire to gather and save
ammunition and healing items. When she is grabbed and bitten by a
zombie, repeatedly press the D-pad and she will throw them off a
fraction of a second sooner. She will take about half the damage and
takes about twice as long to die. It will take four bites to change
to yellow caution status. Yellow caution lasts the longest,
requiring at least four more bites to reach orange caution. Always
heal whenever possible if you reach red danger status, as one hit
will still cause death.
Get an A ranking with Steve Burnside, Chris and Albert Wesker and
both versions of Claire in battle mode to unlock the linear
launcher. It will appear in your inventory during the next battle
mode game.
Run away; there is no need to kill them.
Sniper's Rifle through the
heart. Otherwise, Bow Gun Powder Arrows, M150-P, Bow Gun with
Normal Arrows, or Grenade Launcher with Grenade Rounds.
Digger (worm-like creature): Assault Rifle. Otherwise, M150-P,
Claire's Custom Handgun, or anything else.
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Grenade Launcher with Explosive Rounds. Otherwise,
Claire's Custom Handgun. If you do not have anything important to
pick-up in the area, just run away.
While playing in battle mode, kill all but one zombie in any room.
While equipped with sub machine guns, walk up to the zombie and
press A, and Steve will cross his sub machine guns. For best
results, play in third person so you can see the cross-fire. If
there is more than one zombie, Steve might aim at two zombies rather
than cross-firing at one.
Get the gold Luger replica from the basement office in Disc 2. The
correct drawer sequence is red, green, blue, and bottom. You can
also unlock Steve Burnside by performing well in battle mode as
Chris.
Any Handgun. As Claire, use Chris' handgun or Claire's
Custom Handgun if available.
Claire's Custom Handgun. Otherwise, any
Handgun or the Bow Gun.
Hunters (frog-like enemies with claws): Grenade Launcher with
Explosive Rounds. Otherwise, Acid Rounds. If they live after one
shot, use the Shotgun.
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