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Perfect Dark--updated N64 Cheats
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Perfect Dark--updated N64 cheats


Verified Cheats: 118
Submitted Cheats: 0

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FAQs / Walkthroughs / Guides

Perfect Dark--updated List
FAQ/Walkthrough
Expert Guide



Area 51 Escape: Twin Falcon 2s

Go back in the operating room. Next to the fumigated surgeons are
the guns. Make it quick though, or you will end up like them.


Area 51 Infiltration: Rocket Launcher

Behind a fence near the tunnel to the place you place your comms
rider will be a Rocket Launcher. Throw a grenade to blow up the
mines near it. You can also use the small crawlspace.
Information in this section was contributed by BUCKEYETA.
Hint: Area 51: Rescue: Double silenced Falcon 2s:
In the Area 51: Rescue level, go up the 1st ramp and turn right.
Go to the stack of crates in the corner. Behind it, instead of where
a crate should be, will be a blue object. Shoot it and get the
Falcon 2.

Leave the crate, then shoot the 3 guards, One will come at you
(in front of you), one will come around the corner, and the other
one will be at the same place as the first. Next, get out of the
hallway and turn right in between the stack of large creates. Go to
the end then turn right. You will see an area where a crate is out
of the stack. There is a drum barrel in that spot. Shoot it and duck
inside to get your other Falcon. Watch out for other guards.


Area 51: Escape: Easy invincibility

When the conversation about who will be left behind to open the
hanger doors begins, immediately go to one of the consoles that open
one of the hanger doors. Doing this will prevent Joanna from
volunteering for the job. Keep pressing B until the console message
says "Outer hanger door open". Quickly run to the other console and
press B again. The level will then be completed -- you will not need
to get on the hoverbike and escape, and a lot of time will be saved.
The key to doing this in time is to quickly initiate the
conversation with Jonathan and Elvis.


Area 51: Rescue: Phoenix-Perfect Dark--updated

Go up the 1st elevator and turn right. Go to the locked door and
wait awhile. A man will open it. Follow him to the elevator. Go up
the elevator and keep going through the doors until you get to a
large, brown room. Look around to find a bench with the phoenix.


Area 51: Rescue: Save time(Perfect Dark--updated)

Instead of going through the trouble of taking the crate to the X,
get a Dragon, throw it near the X, and shoot it. You will not be
injured if you are far away, and it saves time. Do not shoot the
crate at the beginning, or you will fail the mission.


Area 51: Rescue: Wall(Perfect Dark--updated)

There is another way to get through the wall in the Area 51: Rescue
mission without using the bomb crate. Throw your Dragon onto the
ground with the proximity self-destruct on. Back away and use you
pistol to blow up the gun, causing the way to break open. There will
be another, more powerful, gun once you get inside.


Area: 51: Rescue: Destroying the hole

There are 3 ways to blow up the hole in Area 51. One way is
bringing up the crate -- it is a lot of trouble and if sum1
shoots it while you are holding it, you will get hurt. Another way
is to throw your Dragon by the crack and shooting it. The best way
is to get the Phoenix. Go up the 1st elevator and turn to the
right. Follow the lab technician to the elevator and kill him when
he ducks. Go through the elevator and the 3 doors. Once you get
to the large room, pick up the Phoenix on the edge.

Others have talked about how to make the hole without using the
crate, but it is false -- that you cannot complete your mission
objective if you blow up the crate. You can use the crate to take
out the 3 men around the corner where you begin -- plus you will
get to see "Objective Incomplete" in green when you do blow up the
hole.


Attack Ship: Covert Assault: Slayer

Use the Fly-by-Wire rocket to obtain this. When you get up in the
elevator with Elvis coming up as well, keep going straight so you
can find it and crank it up.


Big head mode*Perfect Dark--updated*

Complete the Chicago Stealth level under the Agent
difficulty setting.


Carrington Institute: Defense: Have Jonathan as backup

Some players may have noticed that doing some things in some parts
of Perfect Dark affect what happens in later levels. This fact will
help you get some help from Jonathan in the Carrington Institute
mission. To get some help from Jonathan in that mission, begin by
going back to the Area 51: Escape level. At the very end of the
level, Jonathan will run to open the hangar doors. Before he reaches
the metal ramp, run and stand on the ramp before he gets to it. If
this is done correctly, Joanna will tell Jonathan to escape with the
alien. After you have opened the doors via the control panels, you
will have to escape Area 51 from a 2nd exit. If you can complete
the stage this way, Jonathan will repay you by standing by Dr.
Carrington's office in the Special Agent difficulty setting and
shoot enemies, as you use the laser to open the safe.


Carrington Institute Defense: Destroy sensitive information
quicker

If you get the Devastator (save all hostages on top floor), you can
just blow up the information.
Information in this section was contributed by lma3and1.
Hint: Carrington Villa: Devastator Grenade launcher:
Destroy all the crates in the beginning on the level. Now, when you
get to the Villa, take out the Sniper on the wall above you. Next,
move on to the helipad. There are 3 crates, one has a shield.
Pick it up, then shoot each crate. The grenade launcher will appear
from the one that explodes. *** You only will have 6 rounds for
the weapon.




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Perfect Dark--updated N64 FAQs, Walkthroughs, Howto's and Guides

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Perfect Dark--updated 268469Why do I have 2 versions of the game. One is just a bunch of trainig and bots my other is Missions and stuff but im playing them on different systems. Answers: 1
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