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|Samus' gets bored||100%|
| Allow the game to idle for a few seconds. Samus will fiddle with her |
arm cannon, and eventually do something that resembles taking a nap.
Try this with the thermal and x-ray visor for a better effect.
Information in this section was contributed by Raven4272.
Hint: Classic Metroid: Play as Samus with bonus weapons:
Press Z at the MAIN MENU, then enter JUSTIN BAILEY ------ as
a password. You will begin the game with all the power-ups, and
Samus will not be wearing her suit. Press Z to equip the missiles
and she will have blonde hair; she will have brown hair without them
|Classic Metroid: Super password||100%|
| Enter NARPAS SWORD0 0000_ _ _ _ _ _ _ _ . *** "_" |
indicates a space, and except for the letter "O" in "SWORD", the
remaining characters are the number zero. You will start at the
beginning of the game with unlimited life, unlimited missiles, and
all upgrades. The word in this is "NAR PASSWORD". "NAR" is an
abbreviation for the name of the person who designed the cheat-password
system, Tohru Narihiro.
|Ruined Nursery: See Samus in mirror||100%|
| Scan the object on the wall near the door leading to the North |
Atrium. The scan will indicate that it is a Ornate Wall Hanging.
Place Samus in front of this object, and you can see her helmet as
if she was looking into a mirror. These Ornate Wall Hangings appear
in other rooms besides this one.
|Classic Metroid: Samus without suit||100%|
| Complete the classic Metroid game under 2 hours to |
view Samus without her suit during the ending sequence.
|Metroid Fusion costume||100%|
| *** This trick requires Metroid Fusion and the Game Boy Advance |
and a link cable. Complete Metroid Prime and save the
game. Connect both games with the link cable to unlock Samus'
Metroid Fusion costume.
|Chozo Ruins: Kill birds||100%|
| When you enter the Chozo Ruins, aim your gun skywards. You will see |
birds flying. Shoot the birds and they will explode, with feathers
all over the place.
| Enter the Triclops Pit from the Lava Lake side. Walk forward, then |
look to the right with the X-Ray Visor. You will see a floating
platform. Leap to it, then jump to 2 more platforms and look
around until you see a Missile Expansion. Use a Super Missile to
destroy the rock encasing the expansion, then hop over and pick it
up. Once you have the Grapple Beam, you can careen through Magmoor
Caverns with little concern about your own safety. Use the new tool
(and strategically placed grapple points) to swing over lava pits
easily. Jump to the other side of the Geothermal Core, then look for
platforms on the right-hand side of the wall (assuming you are
facing away from the twin fires area). Jump to the top, then use the
Grapple Beam to swing to the pillar in the middle of the room. Roll
into the Spinner Device and twirl with the Boost Ball until you
raise the platform. Jump to the other 2 platforms and repeat the
process. Look for a Spider Ball track on the 3rd pillar. Roll up
the track, then drop down. Jump to the highest pillar in sight and
plant a bomb in the Morph Ball slot. Get on the Spider Ball track,
then go through without falling. The best way is to hold R and roll
on the Spider Ball track. If you need to go up, place a bomb. If you
need to go down, release R, then immediately when it touches the
next track, hold R again. If you find enemies, lay a bomb and stand
back. It is better to destroy them than to avoid them. Go through
the door to the Plasma Processing room and get the upgrade. *** No
bosses need to be defeated to get the Plasma Beam, as it is left
unguarded. It is a fire-based beam, and is very effective on
| To get out of the way quicker than a normal dash, quickly tap B(2). |
To do a Dash-Space Jump, tap B(3). These jumps will get Samus out of
the way much faster than a normal dash. This trick is especially
helpful when you are fighting most of the Bosses that move very
fast, such as Meta Ridley, Thardus, and Flaaghra.
| This trick requires the Ice Beam and an abundance of missiles. |
When you encounter a pirate, lock on to him with L and have your Ice
Beam ready. Next, make sure that you have a clear shot of your
target. When you are ready, fire the Ice Beam and keep locked your
target locked so that you can fire your missile. This should shatter
the pirate as soon as it hits. This maneuver works on the following
opponents: Space Pirates, Flying Pirates, Aqua Pirates, Ice
Troopers, Metroids, and Hunter Metriods.
|Glitch: Unnoticed in window||100%|
| In Phendrana Drifts at Research Lab Aether, you will see your 1st |
Metroid. An intermission sequence will start. Afterwards instead of
breaking the tank to continue, go to the window-like opening. The
Pirates on the other side will not see you. *** It is very
difficult to get there in hard mode.
|Get unreachable power-ups||100%|
| If energy or ammunition is out of your reach, aim and charge your |
beam. The energy or ammunition will come to you.
Charging any arm cannon weapon will attract energy and missile
ammunition to you. However, different weapons have different
reaches. The default Power Beam seems to have the furthest reach,
while the Wave Beam seems to have the weakest. Keep this in mind
when some power-ups do not seem to come to you while using this
| The trick is to knock down the light-reflecting mirrors and bomb the |
plant away. At first, there is only one mirror that reflects the
light and helps grow the plant. Fire at Flaahgra with normal fire
rapidly until it is stunned; there is no need for heavy firearms. It
will not be able to attack you at all if you stun it on time. After
Flaahgra is stunned, run to the one reflecting mirror and shoot the
red target behind the mirror with either a charge beam or only one
missile. Flaahgra will shrink and its spiky roots will vanish. Roll
into a ball, go into where the roots were protecting, and drop a
bomb. The plant is killed, but returns with 2 mirrors. Do the same
thing with 2 mirrors, then 3 mirrors, then finally 4
mirrors. After finally killing Flaahgra, the Varia Suit is yours.
Information in this section was contributed by hanime and Zapking.
When you are facing Flaahgra, stun it, then fire at the dishes. It
is easier to fire at the one you are at, then strafe to the side and
hit the next one, whether it is directly in front or off to the
side, without going to the next one in line. You can also hit a dish
from any direction as long as you are hitting the bottom where the
red light would be. This is done easier while Flaahgra is still
To easily keep Flaahgra from resetting the satellite radar dishes,
stun him by shooting lots of blasts, then trip the dish. As you move
to the next one. keep a lock on him and pester him with more
gunfire. When the shots begin to make him turn yellow again, stop
and keep up the fire until he falls once more. Continue to the dish
and repeat as many times as necessary.
To defeat Flaahgra, you may need more than 10 missiles. Shoot a
missile at the 1st mirror. Now, roll in as a morph ball and bomb
him. He will die, but will return. Stand in between the 2 mirrors
and fire. You must aim by holding R + Analog-stick. Proceed to bomb
after you get the mirrors. On the 3rd time, stand behind the
2nd mirror and fire at all three. Now, bomb. The fourth time, do
what you did in the third, except once you are done move around and
missile the last mirror. Bomb, then get the Varia Suit.
|Defeating Metroid Prime||100%|
| When you fight the 2nd form of Metroid Prime and step in his blue |
Phazon puddles, enter Hyper Mode and attack with the Phazon Beam. No
other weapons will defeat him. However, he releases progressively
harder Metroids when he lays down Phazon, begining with Larva,
moving to Hunter, then Fission Metroids. Dispatch these much as you
would a Beam Pirate, with charged shots of the appropriate color. Do
not let them latch onto you.
The final Boss is difficult because of the Metroids it releases. You
can easily destroy them by entering the Phazon Puddle and blasting
them with the Hyper/Phazon Beam.
Use the following trick to kill Metroid Prime's 2nd form under
either the easy or hard difficulty setting. As you 1st enter the
battle, scan it immediately so you do not have to deal with it
later. The easiest way under the hard difficulty setting us to
always have the Ice Beam equipped no mater what the circumstance.
After Metroid Prime keeps doing the shockwaves and changes its
appearance, it will eventually send out a Phazon Pool. Jump into it
and blast Metroid Prime with all you have got. After awhile, it will
start making Phazon Pools and releasing no more than 2 Metroids.
Shoot the 2 Metroids with a charged shot, then shoot them with a
pair of missiles. Sometime after you do some damage to Metroid
Prime, it will then release 2 Hunter Metroids. Deal with them the
same way you did the normal Metroids. When Metroid Prime sends out
the Fusion Metroids, get into the Morph Ball and release a Power
Bomb to take them out.
Metroid Prime is an extremely difficult Boss. Before battling, have
at least have the Wavebuster, Ice Spreader, 150 or more missiles,
and all of the energy tanks. Having plenty of Power Bombs is also
recommended. Metroid Prime has 2 different phases. You will be
battling Metroid Prime through 4 subchambers in the 1st phase.
He will attack with a mouth-type-beam weapon, a grapple-beam-type
weapon that pulls you in (so he can hurt you by swiping his
forelegs), homing missiles, chemical missiles, an ice attack similar
to that used by Thardus, and energy orbs that deal massive damage
(but can quickly be disposed of by any beam attack). He will change
into random colors that make him vulnerable to the listed
beam weapon. When he is yellow, use your Power Beam and hit him with
2 Super Missiles. After you hurt him enough, he will turn black
and charge across the room. *** He will charge and change color at
any time in the fourth and final subchamber. When that happens, use
your Morph Ball and drop into one of the cracks in the ground. He
will not charge as far in the 1st subchamber; you will not have to
worry about using the Morph Ball. After he charges, he will change
into a different color. When he is purple, take the Wave Beam, get
fairly close to him, and use the Wavebuster until you hurt him
enough. When he is white, get your Ice Beam and shoot with one Ice
Spreader combo, then shoot at him with normal Ice Beam shots. When
he is red, take out the Plasma Beam and just keep shooting normal
shots while dodging his attacks. You can try to get close enough to
use the flamethrower if you have it, but he will strike you with his
forelegs. Metroid Prime's 2nd phase is much less complex than the
first. Lock on to him immediately. The only attack he uses is to
create a wave-like blast that just shoots out in a ring shape. The
1st time he uses that attack, all the pillars in the room will
fall apart. Use the Charge Beam to bring in any power-ups that came
out of them. Now, just release the charge. He is not vulnerable to
any conventional beam weapon. After a while, it will appear as if he
is releasing blue matter out of his tentacles. A pool of Phazon
forms directly under him, then Metroid Prime seems to have
disappeared. Remember where the pool of Phazon just appeared. Switch
to the X-Ray visor and lock on to him again. Try to step into the
small Phazon pool that he made. When you are in it, your gun will
automatically change to the Phazon Beam. The message "Hyper Mode"
will appear. Hold A and the beam will fire a continuous stream of
Phazon at Metroid Prime. The Phazon pool will eventually disappear,
and you will have to repeat the process. Whenever he disappears, he
always is visible through each visor in the same pattern: Combat,
X-Ray, Thermal, Combat, etc. Sometimes he may disappear without
leaving a Phazon pool. Later when he disappears, Metroid Prime will
also summon a pair of Metroids of any kind. It could be a pair of
normal Metroids, a pair of Hunter Metroids, or a pair of Fission
Metroids. When they appear, go into Morph Ball mode. Roll between
them and drop a Power Bomb. If done correctly, it should kill both
Metroids. If you run out of Power Bombs before you defeat Metroid
Prime, use an Ice Beam followed by a missile. This however, will not
help if they are Fission Metroids.
Use the following trick to kill Metroid Prime's Metroids faster. At
the battle between you and Metroid Prime's 2nd form, it sometimes
releases different types of Metroids when it makes the blue Phazon
pools. This makes it extremely difficult for Samus to shoot Metroid
Prime with her Phazon Beam as the Metroids will not let you shoot it
if they latch onto you. This trick works best on the Hunter and
Fission Metroids that Metroid Prime releases. When it makes the pool
of Phazon, get into the pool as quickly as you can. Now, shoot a
tiny amount at the Metroids that it released. They will blow up, and
you can get to Metroid Prime much easier because the Phazon Beam
kills them in one hit. Alternatively, use a Power Bomb and they will
also blow up. Make sure that you use the Power Bombs wisely. If
Metroid Prime does not make a pool of Phazon, no Metroids will
appear. This will save you a lot of health, especially in Hard Mode,
as the Metroids sap much more energy.
When you are fighting the 2nd form of Metroid Prime, it releases
different types of Metroids. The 1st types start at infant
Metroids, then Hunter Metroids, and finally Fission Metroids. When
Metroid Prime releases its 2nd little pool of Phazon, the
Metroids will appear. When this happens, get into the pool of Phazon
quickly. The Metroids will try to latch onto you. Before this
happens, shoot the Phazon Beam at them and they will blow up
instantaneously, so that you can shoot Metroid Prime faster. If the
Metroids do latch onto you, go into Morph Ball mode and lay a Power
Bomb (not a regular Bomb), because this will allow the other Metroid
to hit you and take your energy. This will save you a lot of health
|Hold Start + B + X for 2 to 3 seconds during game play.|
| This trick happens in hard-mode and requires Chargeshot, |
Supermissiles, Five Missiles, Spiderball, Morph Ball, and Space Jump
Boots. At Phazon Mines in the large room with a radioactive floor
and the many different colored space pirates (Phazon processing
center), enter from the bottom or middle (recommended) entrance.
Knock off or defeat the 2 troopers that are standing by the crates
and use the Spider Ball to travel up the left railing. You will be
fired at, but they will be easy to evade. At the end of the rail,
return to normal and go to the pillar. With your Power Beam out,
turn left, up, and fire a Super Missile at the Power Trooper. If
done correctly, he will fly back and land partially under a
platform. He will attempt to jump up, but will be stopped by the
platform. This glitch does not stop it from firing if you are in
front of it. However, if you go behind it, it is defenseless.
| After you defeat the Flaahgra, you will see an intermission |
sequence. You will then be able to get the Varia Suit.
| Normal Metroids (not Prime) can be dispatched rapidly by using |
Freeze Beam followed by a missile.
Fission Metroids or any other Metroid can be defeated by using a
Power Bomb. This is particularly useful during the last part of the
game when you are trying to avoid getting damaged.
Use the following trick to destroy Metroids, no matter where they
are. Whenever a Metroid is in relatively close proximity to you, or
has latched on to you, instead of laying a Bomb, detonate a Power
Bomb. In the Phazon Core and when fighting Metroid Prime's 2nd
form, this can be very helpful; if 2 Metroids are fairly close to
you, they both will be destroyed. Use this trick when Metroid Prime
releases Metroids. Soon after being released, both Metroids will
approach you. *** This trick is best used when you have a good
amount of Power Bombs (eight recommended).
|Glitch: Guts from debris||100%|
| When in the space frigate at the beginning of the game, you will |
enter a room that needs to be depressurized. There should be
floating debris in this room. Begin shooting random pieces, while
standing close to the one you are shooting at. Eventually, one will
explode and green guts will splatter on your visor, as if you shot a
parasite. *** The debris must still be floating in the air for
this to happen.
|Full map of Tallon IV||100%|
| Win the game under the hard difficulty setting to |
unlock Image Gallery 3. When this gallery is opened, there will be a
map of the entire game, indicating where everything and everyone is.
The left side of the map will have a legend on it.
|Phendrana Drifts: Sheegoth helper||100%|
| Go to the Quentien cave, where Thardus was located. After you defeat |
him, a mother Sheegoth is all that is in there. Lure the Sheegoth
near one of the ledges and kill it quickly (the Plasma Beam is
recommended). Quickly jump onto the Sheegoth's spikes then jump to
the ledge. Do this quickly before the Sheegoth fades. This saves you
the time of doing the entire spider ball thing.
|To use the Power Charge, hold A then release it.|
|Glitch: Moving platform clone||100%|
| In the Phazon Processing Center at the top, fire an Ice Spreader at |
the moving platform. It will freeze the shape of it, but the
platform continues, leaving an interesting ice platform that you can
| When something is not visible because Samus' suit is in the way, |
hold R and move the Analog-stick. Samus will put her hand on her gun
and look around in the direction you moved. This is helpful for
locking on enemies too high to see, and for seeing where certain
platforms end (such as in the acid). It can also be used with the
| To defeat Sheegoth, immediately after it breathes gas, aim with L |
and shoot 2 missiles. Repeat until it is dead.
When Sheegoth attacks, it may get worn out. If so, go to the side of
it and look by the mouth. There will be smoke. Aim there with R and
fire a missile. If you run out of missiles, turn into the Morph Ball
and go to the side of it. Plant all 3 bombs to the side. Repeat
this until Sheegoth is defeated.
Rather than waste missiles shooting at the adult Sheegoth, simply
roll into the ball and drop bombs in front of its head. Keep rolling
back and fourth in front of it, continuously dropping bombs and it
will eventually die.
Get under Sheegoth and Powerbomb it.
|Alternate ending sequences||100%|
| Finish the game with a 74% or less completion percentage for the |
normal ending sequence. Finish the game with a 75% to 99% completion
percentage to view an alternate ending sequence. Finish the game
with a 100% completion percentage to view the best ending sequence.
|Use the following tactics to defeat the different kinds of Elite Pirates at the Phazon Mines. This is a very difficult area due to switching beams for certain pirates||100%|
| Power Troopers|
Use Normal Beams or charge a Normal Beam at it 3 to 4
times. Alternatively, use charged Power Beam shots or Super
Missiles. Pursue from a distance if possible, as Power Troopers
cannot exactly be stunned.
Use Wave Beams or charge a Wave Beam at it (two to 4 times).
Alternatively, use charged Wave Beam shots while locked on to the
target. Do not be tempted to use the Wavebuster combo, as you
would only be wasting missiles.
Use Ice Beams or charge an Ice Beam at it and finish it with one
missile. You can keep using charged Ice Beam shots on solitary
units if desired to preserve your missile supply.
Use the Thermal Visor to see them. Use Wave Beams or charge a Wave
Beam at it at full force (two to 4 times); or, fire with ease
with the Plasma Beam.
Fire at them with your Plasma Beam 3 or 4 times. Hide
behind a wall and the Plasma Beam will end up finishing them with
its burning effect. Do this to other pirates as well, even though
they only need about 3 shots to be killed, only about one will
evaporate them if you just wait patiently. *** As long as they
are engulfed in flames, they will keep taking damage.
*** All Trooper types can be killed instantly if they get caught
in a Power Bomb blast. This tactic is particularly useful when they
appear during the Omega Pirate battle, especially under the hard
Use the following trick to kill Air and Water Pirates quickly. If
you have the Ice Beam and Charger Beam, you can kill them easily.
One shot with the Ice Beam will freeze them for a few seconds. This
may require a few shots because they sometimes try to dodge your
shots. You can then either shoot them with the Ice Beam until they
die (four or five shots), shoot a Charged Ice Blast (Charger Beam
required) which will kill them in one or hits, or shoot a missile.
This will save a lot of time and health.
When you enter the 1st room with the Space Pirates after the timer
sets off, wait thirty seconds and an explosion will kill all the
pirates on the lower part of the room.
When a Pirate shoots a weapon that is not a really fast beam, hold L
and move left for the 1st shot, then right for the next. Moving
the same way does not work well because you run into things.
This trick can be used anywhere that you see a Pirate that can be
killed with any beam weapon, except for the special Troopers (Wave,
Ice, Power, and Plasma Troopers). When Samus encounters a Space
Pirate, charge your Wave Beam and lock on to them. Fire the charged
Wave Beam at the Pirate then quickly change to the Plasma Beam. Fire
an uncharged Plasma Beam while the Pirate is still being
electrocuted. It will catch on fire, and will remain on fire and
still be electrocuted so that they cannot fire their weapons. This
works best when there are many Pirates in the area, so that you can
get to the others quicker. The Pirate will not be able to move and
will burn to death. If you are close to the Pirate when it falls, it
will explode and you will take damage.
Use the following trick to kill flying Pirates without taking a lot
of damage. After they shoot missiles, lock on and shoot them with a
super missiles. *** If you do not use Super Missiles, they will
crash down and you will take a lot of damage. After you destroy one,
hide. *** If you shoot one with another one behind it or close to
it, you will blow them both up.
|Glitch: Silent battle||100%|
| You can battle the 2nd form of Metroid Prime without music. When |
you defeat its 1st form and it goes to the intermission sequence
with Samus about to jump into the hole where she faces Metroid
Prime's 2nd form, quickly press Start as soon as she lands in the
final battle arena. You will skip the small intermission sequence of
the 2 charging each other. When the battle starts, the music will
|Win the game to unlock hard mode.|
| In the beginning of the game, immediately after getting off your |
ship, there will be asteroids floating around above you. You can
shoot them for target practice.
| In the space vessel above Tallon IV, go to the 1st Map Download |
station (with the parasites crawling in it). Download the map, then
turn slightly left to see the 1st set of computers. Charge your
beam and fire. The computer should explode. *** This only can be
done with one computer and none of the others.
|Image Gallery 4 option||100%|
| Find 100% of all power-ups. *** This does not include the Log |
*** The last picture in this gallery is that of Samus without her
suit in 3D.
| Go to the Chozo Ruins via the elevator. Now, go to the shrine and |
follow the passages until you get to the center room, where you will
see the Morph Ball power-up. When you jump down the ledge, a wall
rises up to block you and about 10 beetles will burrow up. Defeat
these with your Power Beam and get into scan mode just after you
kill the last beetle. An intermission sequence featuring a plated
beetle burrowing up (the Boss) will start. Scan it quickly by
locking on to it and enter combat mode. Lock on to it and press B to
dodge. Keep dodging until it tries to ram you. Dodge it and fire a
Power Beam (and/or missile) onto its exposed red rear. Repeat this
until it is defeated and claim the Morph Ball.
|Classic Metroid: Super Bomb||100%|
| Charge a weapon with the Tri Laser, then drop a bomb.|
Information in this section was contributed by cob.
|Defeating invisible Sentry Drone||100%|
| In the Phazon Mines, when you are in the room with the 2nd save |
point and are fighting the invisible sentry drone, use the
Wavebuster combo. Stand on one of the glowing blue platforms (works
well with the 2nd from the top of the stage), fire it off the
platform and hold it. The drone will become electrocuted to the
point of self-destruction because it locks onto it, while none of
your other weapons can. Afterwards, you can get the Super Bomb for
the Morph Ball.
| Shoot any beam weapon repeatedly for about thirty seconds. When you |
stop, a heat wave can be seen in front of the arm cannon.
| Flying Pirates, Gun Turrets, and most non-mini Boss type creatures |
can be taken out by the Ice Beam followed by a missile.
Information in this section was contributed by ß®¥àñ.
To easily take down enemies under hard mode, use the following
strategy. Charge up Wave Beam (or another weapon with stun
capabilities), fire it at the enemy, shoot a missile, then repeat.
This will use up a lot of missiles, but is vital for getting through
long parts, such as the Phazon Mines or Research Facility.
When confronting flying or very quick enemies, such as a Flying
Space Pirates, Metroids, Stealth Pirates, etc., use your Wave Beam.
The Wave Beam, unlike the other beams, homes in on the target you
locked on to. When using a different weapon, it is easy to miss.
Also, if you charge up the beam, your enemy becomes stunned for a
few seconds, allowing you to get in another good shot or two.
Missiles can also be used, but should be conserved. Sometimes, if
you are very close to an enemy, you may want to use a Charged Ice
Beam. This freezes your enemy for a longer time than the Wave Beam
stuns them. However, this is risky.
To kill birds easily, when you enter a room with a War Wasp hive,
shoot the clustered part of the hive with a missile. It will
explode, and the War Wasps can escape.
To defeat ice creatures easily use the Plasma Beam or Flamethrower.
It can kill most ice enemies, including Sheegoths, with only one or
|Fire missiles faster||100%|
| With the 1st gun equipped, rapidly press Y + A. As soon as the |
missile fires, the gun will switch back to beam weapon mode, but
when you press Y again, it fires another missile. This can take down
enemies in a shorter time, preventing them from having more attacks
|See Samus' reaction||100%|
| To see Samus' reaction within the helmet inside of the reflection, |
charge and shoot directly at the ground. *** Try this in an icy
|Get Baby Metroids to do your dirty work||100%|
| Go to the 1st part of the lab area with all the Shadow Space |
Pirates, on the way to get the Gravity Suit. You will find a large
number of Shadow Pirates and a single Metroid in a tank. Ignore the
Pirates and shoot a single missile down at the tank. If you can hit
it, the Metroid will spring forth and start to devour the Pirates
quickly, saving you the trouble of wasting time, ammunition, and
health. *** Do not get too close to the Metroid or it will attack
|Morphball Bomb double jump||100%|
| When in Morphball mode, it is possible to do a double jump with a |
little innovation. Deploy a bomb, wait about a second, then deploy a
2nd bomb. The 1st bomb you deployed should send you into the
air. While in the air, immediately before the peak of your jump,
deploy your 3rd and final bomb. As you descend again, the 2nd
bomb you deployed should once again send you airborne, while the
3rd bomb that is in the air should send you up even higher. With
some practice, this should come naturally. Remember that timing is
Lay a bomb in Morphball mode. As soon as it disappears, lay another
bomb. By that time, your 1st bomb will launch you into the air.
When you reach the peak of your bomb jump, lay another bomb in
mid-air. When you reach the ground, you will be launched back up
again. Now, the bomb you placed in the air will launch you up even
| To acquire the Phazon Suit, you must defeat the Omega Pirate. The |
Phazon Suit makes you immune to most forms of Phazon radiation. It
also comes equipped with the Phazon Beam, which can only be
activated during the last Boss fight.
|Defeating Chozo Ghosts||100%|
| Shoot 2 Super Missiles to kill Chozo Ghosts. Also, if you have the |
X-ray Scope, you can maintain a lock on them.
|Freeze Samus' ship||100%|
| Fire the Ice Beam missile combo at the ship. The Ice Spreader will |
completely freeze the ship and have a nice visual effect.
|Defeating Omega Pirate||100%|
| First, blow away his Phazon armor. He will turn invisible and |
probably unleash some troopers. Ignore them and use X-Ray vision to
find Omega Pirate. He is quite vulnerable when he is invisible. A
charged blast will take away a good amount of his energy. When he is
dead, he will melt and the Phazon suit will be yours.
The Omega Pirate is the 3rd to last Boss. First, find the 4
Phazon plates on the Omega Pirate's knees and shoulders. Shoot them
with Super Missiles or Charged Plasma shots. Once you break all 4
plates, the Omega Pirate will become invisible and send out
troopers. If you are lucky, you will get Ice or Plasma Troopers.
Destroy them quickly, switch to your X-ray Visor, then look around.
Most likely, the Omega Pirate will still be invisible, except for a
few Phazon-filled veins and heart. Avoid the attacks from him, and
in time he will uncloak. You will have to repeat the process.
When he charges up at a pool of Phazon, switch to Ice Beam and
charge. When it has completely charged, fire out using the Ice
Spreader (if available). This will cause more damage, saving you
health and time.
When fighting the Omega Pirate, do not use Beam combos while he is
in vulnerable form. In fact, when he is visible, his favorite weapon
is the Energy Siphon. This allows him to deflect missiles and use
your power against you from Beam weapons. However, if you shoot a
charged Plasma Beam Shot from Omega Pirate's right side (your left),
it will run into one of his legs. Now, the best place to shoot him
is from behind (this requires precision), as his armor is weaker
there. When he calls down the Power Troopers, look at what they are
located. If they are Plasma or Ice, take them down. Otherwise, kill
yourself; as you will never kill them in time. When you switch to
X-ray vision, find Omega Pirate and shoot 2 charged Plasmas at him
while locked on, followed by 2 single shots. He will disappear
again. When he reappears, shoot only one charged Plasma at him. If
he disappears twice while vulnerable, he will call down 4 Power
Trioopers. *** Before you fight him, scan him while he is in the
stasis tank, then run back to the save point. After saving, go back.
By doing this, when you die you will not have to fight the Plasma
When you go in, he will jump out, When he does this, have your
Plasma Cannon ready and aim for a shoulder or a knee. Charge up and
when his hand is not glowing and shoot him. Two charged up shots
will destroy each shield. Make sure you have all your missiles. When
the other pirates show up, do a combo shot to kill them quickly. For
the white ones, charge up, freeze them, and fire a missile. Now,
switch to the X-ray visor, go to Plasma Cannon, and keep shooting.
He will then go to another place. With the X-ray visor on, shoot him
again. *** This will call more pirates back. Stay close enough to
him so that he does not fire his bombs at you, but not so close that
he stomps on you. When you back up against a wall, go into morph
ball mode then charge and shoot to the other side and repeat.
|Phazon Mines: Invisible to enemies||100%|
| Enter the Phazon Mines via Magmoor Caverns. Go through the bottom |
floor until you reach the elevator, marked on the map with a red
arrow. Head through the mines until you reach the area marked "Omega
Research". Enter through the Dynamo Access, but just jump straight
up through the door, not forward or back. Once you land, neither
move nor shoot. If done correctly, none of the Power Troopers will
see you. Wait awhile, and eventually one of the Power Troopers will
enter the alcove that you are in. He will look, then around and
leave the alcove, never having noticed you. He will continue to do
this until you move or shoot one of them. For extended laughs,
charge your Power Beam (they will still ignore you), wait for him to
start looking around in the alcove, then fire a Super Missile to
blast him across the room. *** This will not work if you enter
Omega Research from the other direction.
|Defeating Parasite Queen||100%|
| When you get to the Parasite Queen, shoot in the open spots of the |
wall. To defeat her, Fast Scan her for a weak spot.
Information in this section was contributed by BLAKE7502.
When fighting the Parasite Queen, back up into the doorway area you
used to enter the room. When positioned correctly, she will not be
able to hit you.
Take out your missiles. When the clear spot comes, release the
missile. It will spit out goop-like material. Dash to avoid it.
|Image Gallery 2 option||100%|
|Complete 100% of the research and creature data scans.|
|Image Gallery 1 option||100%|
|Complete 50% of the research and creature data scans.|
|Classic Metroid: Hint: Refill energy easily||100%|
| Go to a pipe that has enemies constantly appearing at ground level |
with no other enemies around. Just keep shooting and the enemies
will fly into your bullets, leaving energy and other items.
| To get the left over items from the enemies you have defeated |
easily, hold A and they will float directly to you.
|Classic Metroid: Harder game||100%|
| Press Z at the MAIN MENU, then enter 999999 999999 KKKKKK KKKKKK as |
|Classic Metroid game||100%|
| *** This trick requires Metroid Fusion and the Game Boy Advance |
and a link cable. Complete Metroid Fusion and save the
game. Connect both games with the link cable to unlock the classic
NES version of Metroid.
To unlock the classic Metroid (via a link cable,Game Boy Advance,
Metroid Fusion and completed Metroid Prime data), press Z at the
MAIN MENU to highlight "Password", then enter JUSTIN BAILEY ------
| After your accident on the frigate, all of your power-ups will be |
scattered all over Tallon IV. They can be found at the following
Varia: Kill Flaahgra; Sunchamber, Chozo Ruins.
Gravity: Under water; Gravity Chamber, Phendrana Drifts.
Phazon: Kill Omega Pirate; Phazon Mines.
Morph Ball: Kill Beetles and Plated Beetle; Shrine, Chozo.
Bomb: Kill Incinerator Drone; Hive Totem, Chozo.
Boost Ball: Align platforms; Phendrana Canyon, Phend Drifts.
Spider Ball: Kill Thardus; Quarantine Cave, Phendrana Drifts.
Power Bomb: Kill Invisible Drone and navigate maze under floor,
bomb blue puddles to go past electric fields; Level 2 by save
station, Phazon mines.
Missile Launcher: Kill Hive Mecha; Chozo.
Charged Blast: Scan all for Runic Symbols in Watery Hall then scan
Super Missile: Activate Hologram in Phendrana Observatory.
Wave Beam: Kill Sheegoth; Chapel of Elders, Phendrana Drifts.
Waveblaster: Super Missile the twelve weak spots in Tower/Light,
jump to top.
Ice Beam: Antechamber, Chozo Ruins
Ice Spreader: Power Bomb the weak tunnel in Magmoor and go
Plasma: Navigate Spider Track in Geothermal Core, Magmoor.
Flamethrower: Power bomb the metal gate Phazon Sec. Access and
activate gate access.
Thermal: Power down the force field in Phendrana Research Lab.
X-Ray: Life Grove
|To electrocute birds, shoot them with the Wave Beam.|
|Chozo Ruins: Wave Buster||100%|
| The Wave Buster can be found at the Tower Of Light in the Chozo |
Ruins. Climb up the as far as you can, then scan the pillars to
learn that they can be destroyed. It takes 3 missiles to destroy
one pillar. There are 4 pillars on each level. After you lower
the temple, keep jumping and destroying the pillars until you reach
the top to find the Wave Buster.
|Phazon Core: Stop Metroids||100%|
| Use the following trick if you do not want to take the trouble to |
destroy the Metroids in the Phazon Core, or do not want to dodge
them all the time. When they are charging, a charged beam blast of
the appropriate type will stop them. They may not turn around and go
back before they attack you again, but it will stop them.
|Space Pirates' base: See easier||100%|
| If you are having trouble seeing in the Space Pirates' base after |
the power goes out, even with the Thermal Visor, go into Morph Ball
mode. The Morph Ball generates its own light, making it easy to see.
*** Do not do this when there are still enemies in the area.
|Chozo Ruins: Artifacts||100%|
| When Chozo Ghosts appear, it may be for a fight or an artifact. |
Sometimes when you visit a certain area, Chozo Ghosts appear because
there is an artifact in the room (for example, Flaaghraa's fight
room). Defeat the Chozo Ghosts by using the X-Ray Visor. Fight them
with either charged Power Beam shots or 2 Super Missiles. When
they are destroyed, collect the artifact.
|Glitch: Power Trooper stuck in platform||100%|
| Go to the Phazon Mines via Magmoor Caverns and look down to see a |
Power Trooper. Charge a Super Missile and shoot it at him. Most of
the time it will knock him down, and he will get stuck under the
platform and will not stop jumping. You can also jump down to him
and shoot him until he dies.
| To make the fight against Ridley easier, you must have as many |
missiles as you can possibly find, the Super Missile Beam combo, and
the Wavebuster Beam combo. The battle can reduce an inventory of all
250 missiles down to about 25. During the 1st part when Ridley is
flying, use the Super Missile Beam combo when you can get a clear
shot as his chest. Now, when his wings burn up and you are forced
to fight him melee style, switch to your Wave Beam and activate your
Wavebuster combo to constantly shock him. Do not release A until he
is dead or you are out of missiles. Do not worry about depleting
your missiles -- there is a recharge station in the Impact Crater.
|Classic Metroid: Defeating Kraid||100%|
| Use the Ice Beam to freeze the center spike in mid-air as he shoots. |
Now, use your missiles to shoot the bare spot where the spike was
|Defeating Baby Sheegoths||100%|
| To defeat a Baby Sheegoth, after it charges at you, shoot its back |
shell until it bursts up then shoot its back.
Double jump to the side of a Baby Sheegoth. They will stare at you
for a few seconds. As you are already behind them, just fire 2
missiles and kill them after that.
A Charged Plasma Beam will disintegrate a Baby Sheegoth.
It is better to do this with the Plasma Beam but it also can be done
with any other. Lock on to the Baby Sheegoth and charge your Plasma
Beam. When it gets very close, double jump and release A.
|Magmoor Caverns: Avoid streams of fire||100%|
| Shoot the little objects that shoot out the fire with the Ice |
Spreader. This freezes them and prevents them from shooting the
|Phazon Mines: Flamethrower combo||100%|
| In the room next to the save point in the Phazon Mines: Main Quarry, |
is a red door with a force field in front of it. Continue upwards in
this room, passing the ice and Wave Troopers to find a Bendezium
wall just before the purple door exit. After obtaining the Power
Bomb upgrade, use one to destroy the wall and access the control
panel with your scan visor. The force field will drop. allowing you
to pick up the power-up for the Plasma Beam.
|Magmoor: Ice Spreader||100%|
| The Ice Spreader is difficult to find. It is in a room called the |
Shore Tunnel in Magmoor that has a glass case. Use the Power Bombs
in the glass tube. The tube will shatter, and the Ice Spreader is
| In the beginning of the game, you will go into a corridor with no |
gravity. Do not turn the gravity off. Instead, look around the room
and you will see 2 dead enemies (parasites) that are just floating
around. When you shoot them, they will explode and send blood flying
all over the place.
|Phazon Mines: Regain health and missiles||100%|
| A good way to regain health and missiles is in the ventilation shaft |
towards the beginning of the 2nd floor. When you enter, poison
will start coming in from the ceiling as well as Puffers. Go past
the gas and stand in the hall just before the exit. If you stand
close enough to the door, the poison will not harm you and you can
easily kill the Puffers that keep appearing. When you kill one, you
can use the Charge Beam to bring the power-ups to you.
| Look around the edge of the room and find a clump of rocks that you |
can jump up and stand on. There is a nice one 2 sections to the
right of the door that you entered. From this vantage point, you
cannot be hit by the rolling Thardus or his ice attack that comes
across the floor. You can simply stay and continue to fire at him
with either the Wave Beam or your missiles. By repetitively shooting
your Power Beam at the rocks that he throws, you can continue to
generate power-ups which you can then tractor to you with the Charge
Beam. You can actually grow stronger with power-ups as you continue
the battle. You can continue this for the 1st several rounds of
the battle until the room is filled with fog. Now, run towards him
to target your missiles, as you will not be able to see him with
regular vision from your rock outpost. At this point you will have
adequate energy supplies remaining to simply stand and let him
pummel you with ice and by rolling over you while you target his
weak points with your Power Missiles. You will still be able to
retreat back to the safe area when it is time to return to using
your Wave Beam with your Thermal Vision. When you are not vulnerable
to his attacks, he is very easy to defeat.
When you enter the arena, go to the right. There should be a metal
beam close to the wall. Jump between the beam and the wall, and you
will be standing on a small platform where Thardus can no longer hit
you with his roll attack. Fight a normal battle with him until he
begins to form into a ball, Now, jump onto the platform again and
wait the attack out.
To defeat Thaardus, keep the Wave Beam on and get health as much as
possible. When he rolls into a ball, go into ball mode and power
boost away. Put on your Heat Visor and when he stands up, lock on
and shoot only Charge Beams. Watch out for when he roars and picks
up his arms. He will send ice on the ground toward you. Double jump
to avoid it. Also if you are in Heat Visor mode and he levitates the
rocks, lock on to them and blast them away. Be careful -- when you
break them, all you can see is yellow. Just quickly lock on and fire
repeatedly. When you are hitting the red spot with your Heat Visor
on, it will explode and your visor will lose power. Go back to the
Combat Visor and that spot will be blue, like the back of a
Sheegoth. Keep hitting it until it breaks and he screams. He will
roll into a ball. Just dodge it and repeat. After you drop his
health a few times, he will make the room foggy. Use your Heat
Visor. Watch out for the ice and rocks. You really cannot see them.
When you break his body plate (arm, leg, chest etc.), go into the
Combat Visor and you can see him. Repeat this until he dies. You get
the Spider Ball for defeating him.
|Enemy weaknesses and recommended weapon||100%|
| Aqua Drone: Wavebeam or Wavebuster|
Aqua Pirate: Charge Beam or Super Missile
Aqua Sac: Charge Beam, Wave, etc.
Auto Turret: Missile, Power Beam, Ice Beam
Baby Sheegoth: Plasma Beam or Missile
Barbed war wasp: Power Beam
Beetle: Any (best is Plasma Beam)
Bloodflower: Plasma Beam
Burrower: Power Beam, Ice Beam
Chozo Ghost: Super Missile
Crystallite: Plasma Beam
Elite Pirate: Super Missile, Charge Beam
Eyon: Charge Beam
Fission Metroods: Any beam or combo Powerbomb, Phazon Beam
Flaahgra Tentacle (weakness is base of Flaahgra): Morph Ball Bomb
Flaahgra (weakness are mirror reflectors): Charge Beam Stuns
Flying Pirate (any combo): Charge Beam or Plasma Beam
Geemer: Any Beam weapon
Hive Mecha (weakness are 4 red lights): Power Beam
Hunter Metroids: Ice Beam, Phazon Beam, Powerbomb
Ice Beetle: Plasma Beam
Ice Burrower: Power Beam, Ice Beam
Ice Shriekbat: Any
Incinerator Drone (weakness is red orb when in sight): Any
Lumigeck: Any Beam
Magmoor: Ice beam
Mega Turret: Wavebuster
Meta Ridley (weakness is chest and head): Plasma or Plasma Beam
Metriod Prime 1 (weakness is face): Any Beam weapon
Metriod Prime 2 (weakness is head): Phazon Beam
Metriod: Ice Beam, Powerbomb, Phazon Beam
Oculus: Super Missile
Omega Pirate (weakness is Phazon Armor): Plasma Beam
Parasite Queen (weakness is mouth): Any
Phazon Elite: Plasma and Power Beam combos
Plasmatrooper: Plasma Beam
Plated Beetle (weakness is rear abdomen): Any
Plated Parasite: Morph Ball Bomb
Plated Puffer: Missile
Plazmite: Power Beam
Power Trooper: Power Beam
Puddle Spore: Any
Pulse Bombu: Wave Beam
Ram War Wasp: Power Beam
Reaper Vine: Any
Reaper: Any weapon
Sap sac: Charge Beam, Wave, etc.
Scatter Bombu: Wave Beam
Sentry Drone: Wave Beam
Shadow pirate: Super Missile
Sheegoth (weakness is side of head): Missile, Plasma Beam
Shriekbat: Power Beam
Space Pirate: Power Beam
Stone Toad: Morph Ball Bomb
Tallon Crab: Any
Tangl Weed: Power Beam
Thardus (weakness varies): Charge Beam
Triclops: Morph Ball Bomb
Venom Weed: Any
War Wasp: Any
Wave Trooper: Wave beam
| After destroying ceiling robots and other enemies, they will leave |
behind missile ammunition that can be collected. Save missiles to
defeat the Parasite Queen easier.
|Defeating Incinerator Drone||100%|
| Shoot at it until its eye goes up. Before the eye comes, you can |
dodge the fire by running from it. Be careful, as the fire will
sometimes change direction. Now, lock on to the eye with L and
shoot repeatedly. The fire shooter will go crooked. You can usually
avoid the fire by jumping over the low part and going under the high
part. After a short time, it will torch the War Wasp hive above it,
and War Wasps will appear. Kill enough War Wasps so that no more are
attacking you for awhile, then shoot the drone. It will keep
torching the hive intermittently. Keep doing this until it is
|Defeating Elite Pirates||100%|
| When the Elite Pirates burst out of containment, switch to your |
normal beam and build up a charge shot. When the Elite is not trying
to absorb energy, fire a Super Missile at them. Two Super Missiles
will take them down.
|Image Gallery 3 option||100%|
|Win the game under the hard difficulty setting.|
|Tallon IV Map||98%|
| When you reach a location where you see 2 parasites, crawl into a |
pipe. Use Morph Ball and go through the pipe to get it.
|Avoid fall damage||98%|
| Either activate the Space Jump Boots immediately before landing or |
roll into a ball after falling from a high location.