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Madden NFL Football 2005 PS2 cheats


Verified Cheats: 42
Submitted Cheats: 0

Below you will find cheats for Madden NFL Football 2005. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
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Madden NFL Football 2005 PS2 Cheat List

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Cheats and hints for Madden NFL Football 2005 PS2. Here at Cheat Masters, we provide you with the latest and most popular cheats for Madden NFL Football 2005. Come back often for other cheat codes for your PS2 games. Check out new cheats for all your favorite games.


Easy passMadden NFL Football 2005

Go to the "I Formation" and select "Slants" as a route. The key receiver is "Square". Wait one or 2 seconds then throw to the key receiver, who will catch the ball every time.

Choose any pass play and select "Hot Route". Select your best receiver and press Left Analog-stick Up. Run towards his side (behind the line of scrimmage) and tap Left Analog-stick Up while you tap the receiver's button. This works about 90% of the time.


Easy Runs-Madden NFL Football 2005

I play in a fairly difficult level of the game, i play at all-madden difficulty, and I need to run the ball, because then it takes some of the heat off of the QB when I run a play-action. So, what you do is, set your running back up in a screen pass, and if your playbook doesn't have one, create the play, and throw it to your running back without backing up much. Yes, I do realize that there is a massive chance of the ball being tipped, intercepted, fumbled, but if you execute this correctly, you should get a good bit of yards per run.


Easy rushing yardsMadden NFL Football 2005

Select a team, then go to the options and choose NYG-Tom Coughlin's playbook. Make sure your running back has at least 92 speed. Go the "I twins" and choose the "Off Tackle" play. It works all the time.
Make sure there is no CB on the empty side and do not run it on 3rd and long. If the hole is stuffed, always run directly at the tightend then spin and run toward and up the sideline. If done correctly, the only person that can get you is the safety. Also you should at least get a 1st down (depending on the level of play), if not a 20 or more yard gain. You also can run it to the side of twins; just make sure that the LBs and the line is shifted all the way to the right. If not, keep audibling the original play. It does not do anything for you, but gets the defense to start shifting around. Keep doing it until all of the LBs and the line shift all the way to the right.


Easy SacksMadden NFL Football 2005

Use the 4-3 Defensive Playbook then pick the Dime Formation Dime. In the Dime Formation pick the Cover 2 Pinch.Slide Your D-Line to the side where there is no tight end if no tight end slide your D-line to the weak side of the offence. (Note this work 95% of the time in Rookie Mode)


Easy tackles(Madden NFL Football 2005)

You can get numerous easy tackles with your MLB by using him during your kickoffs. Go to coaching strategies and find "Kickoff". Assign the 3rd player from the left to be your MLB. Assign the 1st 2 players on the left as very slow CBs or FSs. When you kick off, kick the ball to the left side where your MLB is assigned. If you do not kick it too deeply, your MLB will be the 1st one downfield and will go unblocked into the return man. *** If you have the roster space and some money, create a CB and FS and make all of their attributes zeros. You should have no trouble signing them to a contract. You can then use them on your kickoff squad and they will almost never make it downfield. With this trick, in addition to the tackles your MLB gets during the game, he will get one for every kickoff as well.


Extra push in tackles(Madden NFL Football 2005)

When you are a defender about to give a head-on-collision to the runner, press the Right Analog-stick Down to give extra push in your tackles, increasing the chance of a fumble.


Extra push in tackles-Madden NFL Football 2005

When you are a defender about to give a head-on-collision to the runner, press the Right Analog-stick Down to give extra push in your tackles, increasing the chance of a fumble.


Fantasy draft(Madden NFL Football 2005)

The following players are selected in the rounds after their name. Therefore, you can draft them in the previous round if you have a good draft pick. For example, pick #6 to 10.
Roy Williams(FS): 7
Tony Gonzalez: 12
Deangelo Hall: 13
Ed Reed: 8
Larry Fitzgerald: 10
D. Akers: 21
Shane Lechler: 23
Rashaun Woods: 31
Jim Kleinsasser: 20
Clinton Portis: 2
Brian Urlacher: 2
Steven Jackson: 27
Roy Williams(WR): 8
Lee Evans: 15
Dante Hall: 15
Reggie Williams: 16
Justin Smith: 5
Julius Peppers: 3
For example, if Brian Urlacher is drated in the 2nd round, you must draft him in the first. If Dante Hall is drafted in the fifteenth round, you must draft him in the fourteenth round. ***
These players are always drafted in the round given; choose wisely.

Use the following steps to get Charles Woodson in franchise mode. Sign LB Jason Gildon or John Mobley then trade him with a 1st round and perhaps 2nd round pick, and get Charles Woodson and a
third round pick. After you get him, re-sign him for 7 years and his morale should go up.

In the fantasy draft, there are obvious stars that go great with any team but there are also some players how are rated fairly low (85 or below) and still seem like they cannot be stopped:

Jerome Bettis HB
Chris Gamble CB
R. Mathis CB
Eli Manning QB
Warrick Dunn HB
Micheal Lewis WR
Kenny Mixon LE
Kenchi Udeze RE
R.W. McQuarters CB
Ben Roethelisburger QB
Corneilius Griffin DT (rated 87)
Reggie Wayne WR
Some player are highly rated, but arguable do not perform as they should.

Mike McKenzie CB
Edgerrin James HB
Issac Bruce WR
Matt Hasselbeck QB
Chris Hovan DT
Corey Dillion
Takeo Spikes
Ted Washington
Hint: Recommended players:
To get a good team in the future you must get good rookies. *** If you start them, they will get great very quickly. Some such players are as follows.

Larry Fitzgerald WR
Eli Manning QB
Sean Taylor FS
Roy Williams WR
Keniche Udeze DE
Robert Gallery LT
DeAngelo Hall CB
Steven Jackson RB
Bob Sanders FS
Ben Roethlisbergr QB




Faster player improvement(Madden NFL Football 2005)

Before playing under the All-Pro or All-Madden difficulty settings, play your franchise under the Rookie or Pro levels so you can increase stats for your players easily. This will give them more attribute upgrades throughout the season. The more yards your receivers or running backs get, the more points their ratings will increase.


Fight Night 2004 reference

A song from Fight Night 2004 can be heard in a stadium.


Getting good players-Madden NFL Football 2005

In order to get a team that will last 3 to 4 years of dominance, must start with a team with lots of long contracts in place (for example, the Lions). They have 4 or six, 6 and 7 year contracts on the good rookies. Trade for other players with long contracts. The 1st person you need to trade is the tight end that makes $12 million a year. Kellen Winslow from the Browns makes a good replacement. Make sure to not build too good of a roster, as your players have personalities and will get upset if they do not start, get the ball, etc. However, a decent roll playing team with outstanding players at these positions will take it every time. QB, HB, WR, or a 2nd WR will not hurt. With DE/DT OLB/MLB CB SS/FS, 80-85 on every other player is more than sufficient. Also, if you trade these players from the rosters before your franchise, you can then edit them to make them better. However, be careful not to go too high on all of them, as they will all want more money and cause major backroom problems.

Use the following trick to get high draft picks every year. Each year after pre-season, simulate or play the games up until week 5. Check the standings to learn who has the worst record so far. Now, initiate a trade with the worst team. Offer the worst team your 1st round pick for their 1st and 3rd round picks. They will usually accept. If they do not, find another team that is bad and offer the same deal to them. Once they accept, you can then usually offer both of your 3rd round picks to another bad team for their 1st round pick. Then after the season is over, you will generally have 2 1st round picks very high in the 1st round. You will be without a 3rd round pick, but it is well worth it for the 2 1st round picks.

Use any roster. Take the thirrd string or very last player in your
depth chart and edit the player. You can do anything you want with him and his salary will be the same, no matter how bad or good he
is.

If you find a great player as a free agent, you can sign him if you have a salary cap over $1 million. Just give the player 7 years and your salary cap will get lower, but will not go under 0.

First, do a Fantasy Draft with any team other than the Falcons. Once you finish the training camp, preseason, and five weeks in the regular season, look at the standings in the NFC East. You should see that the Falcons are 1-4 or 0-5. Trade your 1st round pick for their 1st round pick. This usually works. If not, trade with the next worst team.

In franchise mode, create an offensive lineman that is 45 years old.
Set his years in the league to 27. Put his stats all the way up, then sign him on free agency. Next, trade with any team and get any player or pick you desire. This works best with getting 1st round picks, but can also get a lot of good players. Because he is an offensive lineman, he will not have a huge impact on a team winning and will retire at the end of the season.

In franchise mode, go to "My Team", then "Team Info". Scroll over to "Team Morale". Look under the other team's morale for unhappy players. Those player will be easy to trade for. Information in this section was contributed by Jacolby.
*** If you are begining a franchise with a created team, do not sign too many star players because you will be over the cap limit, and your players will complain about playing time. To have a good team, sign a QB, halfback, and wide receiver all with ratings of 85 to 99. For defense, sign a good middle linebacker, a good safety (strong or free), and a good cornerback, also all 85 or above. This will leave your team with a good offense and defense, and it will keep them under the cap limit.

If you want to create a quarterback with a 99 rating, but do not want to use all of your salary cap space, use the following trick. When you go to create your player, do not make his position QB. Instead, make him a kicker. Set his physical looks as usual. When adjusting his attributes, increase everything up to 99 except for his kick accuracy and kick power. Leave those 2 attributes at 50. His overall rating will still be 12. Once done, go into free agency and sign him. He will only want the league minimum. Now, go into your depth chart and start him as your QB. Since almost all his stats are 99, he will play better than any QB in the game, and you will not make a dent in your salary cap.

Before begining franchise mode, go to rosters and make all the 2nd and 3rd string players at a 12 rating. Make all the 1st string players at or above 90. Turn injuries off. If you turn the injuries off you should never have to use your 2nd or 3rd string. Making their rating at 12 will let you sign players for very little money. You will probably lose all of the preseason games, but will dominate and win all season games.

This trick allows you to make quite a bit of more salary cap room. You can easily get $8 to 10 million more. Before you advance to the Off-Season mode (any time during the season), go into "View Rosters". Sort the players by the number of years left on their contracts so that ones with the fewest years remaining are shown on top of the list. For anyone that you want to keep, re-sign them to a 7 year contract and adjust the salary and signing bonus to get the most cap room from that player. Continue with all remaining players that you want to keep. You will get more cap room from players with the fewest years remaining on their contract. It does not work as well with if there are five to 6 years left. If you have players that can resist injury really well, there is not much need for good backups. You can sign lower quality backups to help clear up some cap room.




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