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| Unlock More Hunters | 100% | |
| Unlock new hunters (characters) on wi-fi mode by killing them in campaign. | ||
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| Ripping Cretaphid's Eyes Out With A Splenda-Blender | 100% | |
| One of the best ways to take down Cretaphid is to obtain the magmul weapon. With the magmul armed and ready you stand a great chance of victory. If used properly, can take out 2 or 3 eyes at once. Just aim at the center of a group of blue eyes. They must be pretty close to each other for magmul to work its magic. Use your missile launcher to take out the crystal as it is easist to aim with. | ||
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| Compression Chamber | 100% | |
| You must play 4 local games | ||
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| Stage Bouncing | 100% | |
| If you are stuck at Slench 2A or any boss past that and keep running out of ammo or life, then just skip it and go to Celestial Archives. Yes you can do that and while you win the archives stage, be sure to pick up 4 UA Expansions (that is 120 extra shots), 1 energy tank and 1 missile expansion. Then skip Slench 3B and go to Alinos. Be sure to pick up 2 UA Expansions, (that is 60+120 extra shots) and an energy tank. Then skip Cretaphid V3 and head to Acterra. Pick up another 2 UA Expansions, (now a total of 240 extra shots) and a missile expansion. skip Cretaphid V4 and head to V.D.O. While beating this final level, be sure to pick up 1 UA Expansion and 1 Missle Expansion. Now head back to Slench 2A and try again. You should now have 270 extra shots plus 198 extra life. You should find it easier. | ||
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| Gateway Arenas | 100% | |
| You must Land on a new level in single player. Unlockable: Fault Line You must play 22 local games. | ||
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| Morph/Retro Jump (demo version) | 100% | |
| In survivor mode, make sure you are not too close to a wall. Tap the Morph icon on the touch screen (or B if in touch-shoot mode) Lay one mine. Note the energy spikes (blue lines) radiating off. Wait for them to converge directly under you. Now, tap the Morph icon (or B) to be sent up higher than normal. *** You can also jump for more height. | ||
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| Death Spot in survivor mode (demo version) | 100% | |
| When the level starts, turn left. Follow the corridor. You will enter a large open area. Look to the left to see a console and a huge horizontal blue core above it. Jump on the console. If facing the wall, look to the right. (where the caged area is located; it contains a blue ammo pickup). Walk towards the caged area, staying on this raised part of the wall. You will notice a small arch, just big enough for Samus. The back part of the right part of the wall is completely passable. If you walk through it, you will die. | ||
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| Elder Passage | 100% | |
| You must play 18 local games. | ||
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| Morph Jump | 100% | |
| Turn into a ball then lay down a bomb. You have to be quick. As soon as the bomb explodes turn back into normal mode and jump and you will go higher than normal. | ||
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| Fuel Stack | 100% | |
| You must play 20 local games. | ||
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| Double Jump (demo version) | 100% | |
| If you are in the air at any time in survior mode and did not jump to get there (Morph Jump, fall off platform, etc.) you can jump. For example, if you accidentally fall off a platform, jump quickly and hold Back. This also allows you to jump on top of the level with a Morph/Retro Jump. | ||
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| Get the alien thing off your head (demo version) | 100% | |
| To get the alien off your head, morph into the ball and set 2 mines. This should also kill it as well. | ||
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| Charging rocket launcher (demo version) | 100% | |
| Obtain the red missile icons 2 times (in multi-player or single playe rmode), then hold or tap and hold Fire. Bluethundersonic. Hint: Charging Electro Lob in multi-player mode (demo version): In Trooper Module, morphball and go to the tiny spacing that launches you to the center. Obtain icon with bombs 2 times, then charge. In Assault Cradle, go outside on either opposite side or in the center. Obtain icon with bombs 2 times, then charge. Hint: Rapid fire with Powerbeam (demo version): Select the stylus control type. Now, go to either regulator or survivor training modes. Now in order to shoot fast, have your fingers on both L and R and start pressing them one at a time very fast in sequence. Pressing L + R will cause you to shot 2 shots at the same time. | ||
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| Super Missiles (demo version) | 100% | |
| In multi-player mode, get as much of the energies (weapon energies) as you can, then get a the missile. Once obtained hold Fire (when you select the missile icon so that you have missiles) and you will start charging with the missiles. | ||
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| Head Shot | 100% | |
| You must play a four-player match. | ||
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| Glitch: Multi-player: See out of level (demo version) | 100% | |
| Start by doing the "Multi-player: Run while floating on wall" glitch. Once the person is on the wall and running forward, have that person run forward and towards the corner where the wall meets the other wall that goes to the rest of the level. After awhile, the screen on the person running on the wall should shake up and down to the point where you can see out of the level. If this does not happen, try jumping while still walking forward. | ||
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| Compression Chamber | 100% | |
| Simply play 4 local games. | ||
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| Glitch: Multi-player: Run while floating on wall (demo version) | 100% | |
| This trick requires 2 Nintendo DS systems and the game for both of them. Start a multi-player game on the Ancient Vestige level. Once both players are in the game, have both of them go to the corridor shown on the right side of the map (with the damage power-up in it). At the beginning of the corridor (where it connects to the rest of the level), have one player face the wall with 2 pipes running horizontal on it. Now, jump forward towards the pipes and continue to walk forward. Your screen should shake up and down while you are running forward. The other player should then look at the player who is still walking into the wall. The other player should see the person running in place, floating above the ground in front of the wall. | ||
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| Glitch: Multi-player: Have body parts disappear into a wall (demo version) | 100% | |
| Start by doing the "Multi-player: Run while floating on wall" glitch. Once you are there, walk out of the corridor and face the pipes; to the left, you should see a corner with a chunk missing out of it. Have one player walk to the corner, facing it. While facing it, walk into the corner slowly while hanging a little to the right. If done correctly, the other player should see your leg slide into the wall. Once your leg is in, you can move your torso around to try to get your blaster arm to also disappear into the wall. *** Do not move in any direction, just pivot; you will see it on both screens. This glitch is difficult to replicate. | ||
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| Video trailer (demo version) | 100% | |
| Complete all of the training courses and get at least in fifth place on the leader board on all the training courses. Once you complete the last one, the "Play Video" option will be unlocked on the touch screen. Touch it to se a short video of Samus discovering some enemies followed by a URL, www.metroidhunters.com. After you watch it once, you can watch it again by touching a small red dot at the bottom right of the main screen. | ||
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| Council Chamber | 100% | |
| You must play 16 local games. | ||
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| Incubation Vault | 100% | |
| You must play 6 local games. | ||
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| Jump higher with Morphball (demo version) | 100% | |
| Go into Morphball mode and remain absolutely still. Set all bombs down quickly. Once the bombs explode, immediately change to normal mode. You should jump even higher. | ||
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| Harvester | 100% | |
| You must play 12 local games. | ||
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| Unlockable hunters | 100% | |
| There are 7 hunters in the game, all of which can be unlocked by getting to a certain point in Adventure Mode or by playing against them in multiplayer. Here are the hunters and how they are obtained: Unlockable How to Unlock Trace Defeat Trace for the first time Noxus Defeat Noxus for the first time Sylux Defeat Sylux for the first time Weavel Defeat Weavel for the first time Kanden Defeat Kanden for the first time Spire Defeat Spire for the first time | ||
| By: fence71(105) | ||
| NEW Cheat Please Vote !! | ||
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| Wi fi unlockables | 100% | |
| Win Wi-Fi matches to earn points, losing matches losses points. Get the following amount of points to unlock the ranks. Unlockable How to Unlock Rank 1-Bounty Hunter 0-39 Multi-Player Points Rank 2-Super Hunter 40-139 Points Multi-Player Points Rank 3-Elite Hunter 140-389 Multi-Player Points Rank 4-Master Hunter 390-749 Multi-Player Points Rank 5-Legendary Hunter 750-MAX Multi-Player Points Getting a medal emblem on your Hunter Record. | ||
| By: fence71(105) | ||
| NEW Cheat Please Vote !! | ||
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| How to Fight Gorea 2 | 100% | |
| How to Fight Gorea 2 When you walk into the room where you fight Gorea you may notice color things on the wall. They are there for a reason, if you shoot them in the order below and then kill Gorea you will then face Gorea 2. Yellow (Volt Driver), Green (Battlehammer), Orange (Magmaul), Blue (Shock Coil), Purple (Judicator), and finally Red (Imperialist) If done correctly you will hear a chime and you will get a message that pops up on your screen. | ||
| By: fence71(105) | ||
| NEW Cheat Please Vote !! | ||
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| Metroid prime hunter walkthrough | 100% | |
| As you can see, this is totally made up. (1) Name of the boss. (2) Difficulty of the boss on the first try or so out of 5. (3) Attacks or weapons of the boss. (4) The different scans avaliable in the boss fight. Note, I will hardly point out to scan the boss. (5) General discription on how to beat the boss. It sometimes might not be the best way, so you don't have to follow every single exact step of it. It's just my way of beating the boss. That's all for the intro. Now run, run into the wild! Kanden - ** Alt: Stinglarva Weapon: Volt Driver - Disrupts your visor for a few seconds. Scans: Kanden, Stinglarva Kanden's pretty easy. When you first meet him, he'll turn into the Stinglarva and...squirm away. Follow him and when he sees you, he'll turn into the Stinglarva once again. Shoot him from a distance unless you want to get hit by his homing tail-bombs. When he goes into his biped mode, he'll go to the platform in the middle and start to shoot giant electric bolts at you or small rapid shots. Avoid them by strafing to the left or right, all while continuing to shoot him. When he starts to charge towards you, (when he has low health) run backwards while shooting him and go into morph ball when he goes to his alt. At this time, drop bombs dish out some more damage. Spire - ** Alt: Dialanche Weapon: MagMaul - Sets you on fire for a few seconds, losing energy on the way. Scans: Spire, Dialanche It starts off a little tricky, as soon as you enter the battle, he'll attack you from a high ledge, so you'll have to shoot him from the ground. When he takes enough hits, a mini-cut scene will show you which door you have to go to. When you go to the room to the right after you enter, you'll be trapped. Destroy the portal-esque things the rollers are coming out of. Once done, Spire will attack you from a open hole above. Shoot him until he jumps in the room. Now it'll be a little cramped in there, but he'll be in hisalt form the whole time in there, and he just goes around in circles , so strafe and shoot him down until he runs away. Follow him and he'll be in a high ledge. Shoot him while strafing and he'll jump down. When he's on your level, run backwards and keep shooting him. Strafe while you run too. You don't need to use your missles, but if you're having a little trouble, use them. When he turns into his alt, avoid him by jumping until he returns to his biped. Keep shooting him and repeat. Weavel - *** Alt: Halfturret Weapon: Battlehammer - Knocks you back and has good blast radius. Scans: Weavel, Halfturret (Torso or turret, it doesn't matter.) Now, you WILL get hit by Weavel, so turn off your sound if you get distracted too much. Strafe arround the room while shooting him like crazy until he reaches his halfturret mode. You shouldn't lose much health if you continue to strafe and shoot. Anyways, once in halfturret mode, he'll be much easier, he might not even hit you! Strafe or run backwards around the room (adjust your running) while shooting his upper half of his body. If you strafe around the room, the turret won't be able to hit you. Anyways, continue to shoot the upper half until he retreats into the tunnel. Now you might have to take out the turret, but that won't be hard. Anyways, follow him at the end of the tunnel and quickly turn into your biped mode and start shooting Weavel. Once again, you will get hit, so don't worry too much about that. Strafe around the sand area (with the zoomers) and try to aim for headshots. Once in halfturret mode, do the same procedure and he should be down. If you need health or ammo, shoot the plants or the zoomers. Sylux - ***/**** Alt: Lockjaw Weapon: Shock Coil - Heals Sylux Scans: Sylux, Lockjaw Yeah, he's pretty tough. He has a good amount of HP and his attack is pretty strong for a weapon like that. If you stay in the range of his weapon, which is pretty long, you'll be in a world of hurt. First, scan him. Then run as back as you can while trying to shoot him wiht your Power Beam or Battlehammer. It'll be a little tough aiming but try. You'll then have to turn or you'll be against a wall.follow that path while running backwards. When he turn into Lockjaw, he'll hover away most of the time, but don't follow him. Instead, cut him off and shoot him. When he comes close to you, jump to avoid him and the trip wires. When you damage him enough, he'll go the area that was once closed. By the way, strafing doesn't help here as the Shock Coil has good accuracy. Sylux, Delano 7 - ** Attacks: Sylux: Same as before. Delano 7: Autocannon Scans: Sylux, Lockjaw, Delano 7 (as a object scan) When you enter the area you followed him into, the entrance will close and he'll start attacking you. Shoot him from where you are or go to the very left and down in the room. You'll be in a corner and when he pops in, shoot him. He'll constantly switch between his alt and his biped, so the Shock Coil isn't much of a threat anymore. When you damage him enough, his gunship, Delano 7, will come in and attack. Scan it and go back in the corner. If you stay there, the Delano 7 won't be able to hit you. Keep shooting Sylux when he pops in or if you have a good shot, but don't get out or else you'll get hurt. You can also get behind the crate in that corner and the Delano's and Sylux's attacks won't hurt you. However, the crate can only take so much, so shoot the Delano's hull to temporarily drop its weapons and shoot Sylux. Don't shoot the crate though. When the crate finally gives in, take the Large health pack and continue with the stragegy above. Noxus - ***/**** Alt: Vhoscythe Weapon: Judicator - A charged shot can freeze you. Scans: Noxus, Vhoscythe Noxus can be tough if you stay in the small area that you entered. The reason he 's such a pain is that he can freeze you and can deal extra damage when he does freeze you. Get into the open area where he was fighting Trace and shoot him with your Power Beam or Battlehammer from there. If he comes running at you with a charged shot, get into morph ball form and boost away or go up the ramp and jump down to try to lose him. When he turns into his alt, it'll be a little easier. Jump to avoid him and keep shooting him. When he goes under the ramp, go back into the room you entered and blast him away with your missles from there. Don't worry, he won't move from that spot. He'll still shoot, but they'll be single shots. If you do go out in the open, Trace will snipe you multiple times, so don't do that. Continue with that strategy and he should go down. Trace - *** Alt: Triskelion Weapon: Imperialist - Turns Trace invisible, sniping weapon. Scans: Trace, Triskelion The first time you meet him, he'll be fighting with Noxus. You'll want to kill him then and there, but don't, since he'll somehow get the ability to fire his weapon really fast, and thats bad for your health. The second time will be when you're trying to go to your ship before time runs out. Yes, this battle is timed, but it should be enough time to beat him. When you first fight him, he'll be upon a ledge sniping you. Shoot him from the ground until he comes down. When he goes into triskelion, jump to avoid him, but do it quickly, because his dash attack hurts. After you deal enough damage he'll run, quickly follow him or else he'll turn invisible and you'll have a tough time trying to find him. However, him turning invisible is actually a good thing. When you follow him and he starts to stop, don't shoot him. Instead, charge up your Judicator, (make sure the one shot before the charge doesn't hit him) and shoot him from a distance. Then continue the strategy. You can also shoot the plants when he's invisible for health. He spends most of his time in the Triskelion, so it should be easy. Repeat the strategy and he should go down. His defense isn't as great as the other hunters, so it shouldn't be a problem. Cretaphid v1 - * Attack(s): (3,4)Lasers Scans: Cretaphid v1 A pushover right here. First of all, scan it. Then you have to destory the blue orbs surrounding this pole thing while staying between 2 of the lasers that it fires. Once done, a cube-like item will appear at the very top of the Cretaphid. Shoot it with your power beam or knock some missles into it. When it goes back inside, the lasers will move down a level. Continue the same tactic for this level and the next. When the lasers reach the bottom, it'll be a little more tricky. buts not difficult to master. The lasers will move up and down, but that won't be a problem if you stay in between. It should fall down in no time. Slench 1 - ** Attack(s): Green Venom Torpedo, Deutrium Laser, (3) Energy Blasters Scans: Slench 1a, Slench 1b, Energy Blaster A little challenging, but not hard. Scan it in his 1a form and attack its tentacles. Strafe to avoid the shots the tentacles take, and shoot the green energy balls (torpedos) that come out of the eye to get some health and missle packs. Don't worry, they go pretty slow. Oh, don't forget to scan the Energy Blasters. When all the tentacles are gone, the eye will detach itself from the wall and it'll enter mode 1b, scan it. Countinue to strafe while shooting the red dot in the middle and avoiding its attack. You can afford to get hit once in a while, don't worry. You can use missles if you want, but later on, the eye will go faster and they'll miss a lot. Continue to do this, and thats it, no special tricks or anything. Also, when the tentacle at the bottom starts to appear, shoot it for some quick shots and it might even retreat back inside. If you do it to all of them quicky, they won't even fire a shot! Cretaphid v2 - * Attacks(s) - Heat-seeking Plasma Shots Scans: Cretaphid v2 Yeah, this thing again. Anyways, this guy is just as easy, if not easier. It has no lasers, so all you have to do is strafe around the Cretaphid to avoid the slow-moving Plasma and shoot the clue orbs. The big catch is that the blue orbs tend to turn red, meaning you can't damage them. Its still easy though, and once they turn back into blue, destroy them. Once the orbs are destroyed, the cube thing will pop up from the very top...again. Blast it with missles with strafing to avoid its attack and repeat. When strafing though, don't change direction or else you'll run into the plasma. If you start to lose health, the destroyed orbs will drop some health packs. Overall, this guy is pathetic. Slench 2 - *** Attack(s): Superheated Magma (Energy Blasters), Green Venom Torpedos Scans: Slench 2a, Slench 2b, Energy Blasters (if you didn't do it before) Once again, you are fighting the Slench. This time, it has fire-esque tentacles and a magma attack. Other than that, its basically the same thing as the Slench before it. However, you can only attack the tentacles with the Judicator, any other weapon will jus tickle it. Anyways, once you take all 3 tentacles down (3 shots each), the eye will detach from the wall and start shooting magma at you. Try to avoid those, or else you'll get burned. Use the charged Judicator on the eye until is screams, or moans, or goes back into the wall...whatever. Anyways. after a while, it'll take 4 shots to take the tentacles down, but thats no problem. Continue to attack them and shoot the eye. If you need health, go to the very back of the room when its in 2a form. Keep shooting the green torpedos for energy packs and UA packs. The magma can't reach you there and you can suck in the packs with your charge shots. Cretaphid v3 - *** Attack(s): (3,4) Laser, Heat-seeking Plasma Shots Scans: Cretaphid v3 Mmmm, pole battle. This is basically the same thing as it's predecessors, but combined. Staying in between the lasers won't work here, as the lasers are slower than the plasma. So if you stay in between the lasers, the plasma will have fun depleting your health. Lets not make that happen. When strafing, try to jump over the lasers or run under them while shooting at the orbs around the Cretaphid. Once they're all gone, switch to your missles and start shooting at the cube. Like the previous versions, strafe around the cube to aviod its shots will continuing to attack it with missles. Once you drop it to about 2/3 health or after a certain time, the cube will go back in, same as the last versions. And now you have to repeat the process, only it'll get harder as the lasers move down a level. And...thats about it, there's nothing much more about this thing. Slench 3 - **** Attack(s): Electromagnetic Pulse (Energy Blasters), Green Venom Torpedoes, Ram Attack Scans: Slench 3a, Slench 3b, Energy Blasters (if you haven't done it before) Annoying is the word to describe this third version of Slench. Slench now has new weapons up its...tentacles. Speaking of tentacles, the only thing that can hurt them is the Battlehammer, so keep that equiped. Moving on, the battle starts like the other 2, how original. You know the drill: Avoid the shots, hit the tentacles, big eye-thing goes in the air. The works. Once its in the air, use the Judicator to attack it until it closes up. When it does it, get the hell out of the way! This ram attack is very annoying since its tough to avoid. To try to avoid this, run as far away from the Slench or boost ball away. Either way will hopefully work. Anyways, shoot its eye, dodge attacks, wait until it goes back on the wall. Now everything will repeat itself. The only changes are that it'll become faster and stronger later on in the battle. You know, like most video game bosses. If you start to run low on health and ammo, do the same thing as in Slench 2: Go to the back of the room and take out your power beam. Shoot the torpedoes and drag the ammo and health packs with your charge beam. Don't worry for the Energy Blasters, they can't reach you there. Cretaphid v4 - **** Attack(s): (3,4) Laser, Heat-seeking Plasma Shots Scans: Cretaphid v4 This is the last of the pole-thing that you'll see, so kill it quickly! Its the same as the last three, only it moves around the room now and its laser is more powerful. Once again, you'll have to avoid the lasers while you strafe to avoid the plasma shots. Once again, jump or go under the lasers. Once again, hit the orbs around the Cretaphid while avoiding the attacks. Once again, blast the cube with missles. Once again, it gets faster and the lasers move down one level as its health decreases. Once again, if you need health, the orbs occasionally drop health packs. Once again, repeat. Slench 4 - **** Attack(s): Supercooled Plasma (Energy Blasters), Green Venom Torpedoes, Ram Attack, Rolling Attack Scans: Slench 4a, Slench 4b, Energy Blasters (this is the last time you can scan it...if you actually missed the other three...) This boss is more of a 3 1/2 star type, but whatever. Once again, same as its previous versions with some diffrent attacks. Oh, and Slench now hangs from the ceiling, the Plasma shots can hit you where ever you go. And yes, the shots can freeze you. How lovely. In its 4b form, instead of floating, it immediatly drops to the bottom and starts rolling in a predictable circular motion. You can't damage it, so go to a far end of a corner and wait until it realizes that rolling around in circles is just plain stupid. Okay, only the magmaul can damage the tentacles, so keep that in mind. Once all three tentacles are gone, avoid the rolling attack and attack the eye with the Magmaul or the Volt Driver. (Judicator might work, I forgot. >_>) Keep strafing to avoid the plasma shots and head as far away from Slench when it's about to ram you. You can go into your morph ball or run. There are a lot of torpedoes here too, so shoot them for health and ammo. And like I said, the plasma shots can hit you where ever you are, so you can't wait at the door for the green torpedoes. Keep damaging it until it retreats to the ceiling. Repeat the process and the final Slench will be gone, leaving you will a warm, fuzzy feeling that your future will remain Slenchless Gorea - *** Attacks: All the Hunter's weapons (with affinity), slam, Tentacle, Trocra Scans: Gorea, Gorea (when Seal Sphere appears), Gorea Arm, Gorea Seal Sphere, Trocra This is it, the final boss! Eh...not so tough, but in my opinion, a good detailed boss. This huge arena has a giant electric cirlce floor that serves as a boundary if you venture too far. Anyways, Gorea's weakness depends on what color he (it?) changes into. Here's a list: Yellow - Volt Driver Green - Battlehammer Purple - Judicator Orange - Magmaul Blue - Shock Coil Red - Imperialist And yes, Gorea changes in that order. Anyways, use those weapons on their designated colors on Gorea's shoulders. You should see them: They each have a giant glowing orb. I recommend using the Shock Coil or the Imperialist. The others are nice, but the weapons I recommend are more effective. If you're using the Shock Coil, wait until he turns blue, and hold the fire button. Aim for the front of his shoulders and if you're too late and he turns red, fire the Imperialist. The Imperialist should take out the shoulders in one hit. Also, if you get to close, he'll slam you with his arms, but they can be avoided. Anyways, whatever weapon you use, you'll eventually go to the second part of this fight. Here, the weapon that can harm the Seal Sphere depends on what color Gorea is right now. Thats why I recommend the Shock Coil or the Imperialist, although Imperialist can dish out more damage faster. Anyways, you'll have to damage the Seal Sphere while strafing to avoid the tentacle until it disappears. If the tentacle does get you, try to shoot the sphere to make the tentacle disappear, or you'll have to wait until it slams you to the ground. Now Gorea will grab the Trocras from outside the electric floor and start to throw them at you. Avoid them and keep shooting the Seal Sphere. If you need help, you can shoot the Trocras outside the ring for ammo and health. After some damage, Gorea will change back into the first form. Repeat the process and Gorea should go down in no time. Gorea 2 - *** Attacks: Fire Meteor, Laser Scans: Gorea 2 ~~~ Whether you followed the instructions above or not, you either get the 'bad ending' or a cutscene leading up to this battle. ~~~ NOTE: Only the Omega Cannon can damage Gorea. A remix of the Metroid Prime boss battle, nice. The battle starts with you on top of a blue platform with Gorea in front of you. Turn back and climb your way to the bottom until you see a shield with the Omega Cannon inside. Now, the shield won't open until you recieve a Gunship Transmission. It shouldn't take long though, so grab the Omega Cannon and shoot Gorea. (He should be around where you are currently.) He'll disappear and reappear in either the same spot or somewhere below the blue arena. You can find him by searching or follow where the meteors came from. When you find him, shoot him. Eventually, he'll go to the blue, swirly arena at the top and the battle gets easier from there. You can get up to two shots before he disappears into another area of the blue arena or in the lower levels. If you need health, there's Large energy packs lying around and you can also destroy the meteors. Keep doing this and Gorea will be gone. | ||
| By: fence71(105) | ||
| NEW Cheat Please Vote !! | ||
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| Unlockable areas | 100% | |
| Unlockable Arenas These arenas are unlocked in different ways. Unlockable How to Unlock Sanctorus play 2 local games Compression Chamber play 4 local games Incubation Vault play 6 local games Subterranean play 8 local games Outer Reach play 10 local games Harvester play 12 local games Weapons Complex play 14 local games Council Chamber play 16 local games Elder Passage play 18 local games Fuel Stack play 20 local games Fault Line play 22 local games Stasis Bunker play 40 local games OR a wifi game Head Shot play a four-player match Gateway Arenas Land on a new level in single player Oubliette Beat the second form of the final boss Unlock the Record Table | ||
| By: fence71(105) | ||
| NEW Cheat Please Vote !! | ||
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| Unlock record table and sound test | 100% | |
| Unlock the Record Table Beat the game once to unlock the Record Table. The table shows the top times achieved in Adventure Mode total game time and the final boss times. It is accessible from the Main Menu. Sound Test In Options Unlockable How to Unlock Sound Test Beat Gorea's second phase Hunters License | ||
| By: fence71(105) | ||
| NEW Cheat Please Vote !! | ||
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| Hunter license umlockables | 100% | |
| Does not matter if you play online or not, as this is total multiplayer matches. Have to reach these win levels to have a small lightning bolt emblem on the left side of your hunters license. Unlockable How to Unlock Bronze 25 Total Wins Silver 100 Total Wins Gold 200 Total Wins License Unlockables Unlockable How to Unlock Octolith Icon 100% scans when you complete the game Alimbic Symbol in Hunter License Beat Adventure Mode while getting under 100% Border You have to have played over 500 games, Wi-Fi or local. Golden Border Play over 500 games, WiFi or local, while keeping a 5-star rank on your liscense. How to Unlock the Hunters | ||
| By: fence71(105) | ||
| NEW Cheat Please Vote !! | ||
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| Battle hammer location | 100% | |
| Go to the federation defense outpost go through the nearest morph ball chamber go up then hit the boosters. then when you are in the room scan the 4 locks and then it's all yours. | ||
| By: gun man 3609(48) | ||
| NEW Cheat Please Vote !! | ||
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| Missle expansion | 100% | |
| Go to the fuel stack in located in the federation outpost then stop the energy overflow then go towards the bottom. | ||
| By: gun man 3609(48) | ||
| NEW Cheat Please Vote !! | ||
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| Imperialist | 100% | |
| Go to the regular boss portal then as you are leaving if you have magmaul go to the orange door shoot it with magmaul then shoot the halmet sucking aiens shoot all them then shoot and kill the ice monster best defense magmaul then when he dies you get the imperialist. | ||
| By: gun man 3609(48) | ||
| NEW Cheat Please Vote !! | ||
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| Judicator support | 100% | |
| Whenever you are doing a boss use the judicator it's mows 'em down quicker. | ||
| By: gun man 3609(48) | ||
| NEW Cheat Please Vote !! | ||
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| Volt driver | 100% | |
| Go to celetial archives and go to the green unlock room at the far left in one of the data shrines. | ||
| By: gun man 3609(48) | ||
| NEW Cheat Please Vote !! | ||
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| All abilitys | 88% | |
| To get all the abilities of all the hunters in multi player mode go to prime hunter become kanden get the imperalisit wait 1 second and you will be invisible the get the magmaul charge it up shoot it at someone and it will start burning get the volt driver charge it it will home on your opponent.get the battle hammer shoot it and it will do more damage.get the rocket charge it shoot it it will home on your opponents.get the shock core use it and it will heal you. get the judicator charge it and it will freeze anyone near you. | ||
| By: shad900(81) | ||
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| Easy Ways to defeat slenchs, Cretaphids, Gorea 1, and Gorea 2 | 75% | |
| Ok first Slenches: There are 4 types of slenches, they each have a wepon YOU can obtain, but these guys have weaknesses. The battlehammer slench can be owned with the Yolt driver, the volt driver slench owned with the battlehammer, judicator slench weak to magmaul, the magmaul slench weak to judicator. Next Cretaphids: 2 words: shock coil, move around the cretaphid in a circle, while shooting the shock coil. The mighty Gorea 1: you'll need ALL the wepons for this, Gorea will change color, green, yellow, blue, red, orange, or purple. use the wepons that match his current color, like battle hammer if hes green. you can only shoot his arms. when both arms are gone he'll morph and a ball will be over him. if a tenacle comes out shoot it! it will do 100 damage. while hes like this you can kill the floating things for health and ammo. sometimes he will throw them at you. use the color method on the ball. first aim will the imperalist then change to the correct wepeon and keep shooting. And finally the almost invincable Gorea 2: before you start shooting gorea 1 look at the higher walls. you'll see "buttons". shoot them with the wepons that match their color in THIS order: Yellow, Green, Orange, Blue, Purple, and Red. then own gorea. there will be a video and you will be teleported to oubilete. you will see gorea floating without his arms or legs. jump to the bottom of the arena. wait a few seconds and then shoot the big diamond. you will pick a up wepon called omega canon. keep shooting gorea with it. any other wepon wont do anything. eventully he will shot you with mini meteors, that have health! after you kill him another video will appear. then the credits, BUT if you skip the credits you'll have to beat both goreas over again. so wait. BYE | ||
| By: Pokeman99(225) | ||
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| Defeat enemy in one shot | 67% | |
| Go into morph ball, then roll into an enemy. during collision, plant bomb and enemt will explode right away! | ||
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| Turning the kriken guy invisible | 67% | |
| When play multi player select that red guy then get the sniper then stay in one place and your gone and body will turn invisble! | ||
| By: shad900(81) | ||
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| Making sylux fly! | 67% | |
| To make sylux fly select sylux in multi player mode then select any arena with low gravity then use his bombs 3 times and he has to be outside and it will word! | ||
| By: shad900(81) | ||
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| Hint:metroids are not aline things there ems | 67% | |
| Well freeze it and then use missles or do two bombs close to it kill it or be its food | ||
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| Spire climb | 60% | |
| As spire's alt-form, use the d-pad and rollto a wall, still holding the d-pad. spire will climb the wall. | ||
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| How to fight Gorea 2, unlock the good ending, and the Oubliette | 43% | |
| Throughout the game you may have collected Alimbic Prophecies in the Lore section of you logbook. They say things like "In the beginning, the darkness shall be torn asunder by a bolt of YELLOW lightning. These are instructions on how to unlock Gorea 2. The room where you fight Gorea has several different colored panels in it. You have to shot the panels according to their color in the order that the prophecies give you and with the gun that corresponds to that color. For example: Yellow is the Volt Driver which is represented by a yellow symbol and has a yellow blast. The order is: Yellow (Volt Driver), Green (Battlehammer), Orange (Magmaul), Blue (Shock Coil), Purple (Judicator), and Red (Imperialist) After shooting them in the correct order, you then have to defeat Gorea and you'll unlock Gorea 2. By defeating Gorea 2, you get to see the good ending to the game and you unlock the Oubliette stage in multiplayer which allows you to use the most powerful weapon in the game, the Omega Cannon. | ||
| By: chikken21(9) | ||
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