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| After getting a sword that can break walls, get to the Garden Hall|
(Present). Begin at the middle passageway at the very top of the
hall. Wall run to the rope, then wall run to the central platform.
Turn to the left and walk through the rubble that should be in front
of you. Turn around and hold onto the platform you were just
standing on. Now, jump across the gap to the next platform. To your
left is another platform with a switch. Once there, use the switch
then go back to the platform you were just on. Climb on the block
that is now here, then do a vertical wall run and jump to get to the
beam above. Walk along the beam to the right then jump to the ledge
on the far wall. Follow the ledge until you find an alcove. Drop
down into the alcove and use your sword to break the rear wall on
the right side. The pink flamingo weapon is hidden in the weapon
rack. One hit from it can knock anything except Bosses to the
|Defeating the Golem Boss||100%|
| To defeat the harder Golem Boss that throws exploding monsters at|
you, have at least five Sand Tanks full. Activate Ravage Of Time
(press R1, then tap L1) and hit him behind his legs (which has no
armor). Now, jump on his back and onto his head. Immediately
activate Ravage Of Time again so you can hit his head faster. When
it wears off, activate Eye Of The Storm (press L1), then keep
hitting him. You should then finish him off.
|Life Upgrade Pedestals||98%|
| Upgrade Pedestal 1: The 1st upgrade pedestal is right after you beat Shahdee. Walk up the stairs and you will see a tall altar. Pull it back to open a secret doorway behind it. Follow it throw avoiding the traps to obtain the 1st life upgrade.|
Upgrade Pedestal 2 (Past): The 2nd upgrade pedestal is in the area where you 1st fight the Crow Master. Make your way up the area to the stairway. You'll see a small metal grate. At the bottom of the stores to the left there are some barrels and a switch. Hit the switch, slow down time and make your way to the grate, roll under it. Go through avoiding traps to get the 2nd life upgrade.
Upgrade Pedestal 3: When you reach the central hall after obtaining the serpent sword turn the turnstile lever so that it faces the doorway with the save point fountain. Facing the opposite doorway walk foreword and to the right, you will see a ledge. Drop down and wall jump back and forth to make your way slowly down. Once you get down, drop down to the ledge below and wall run and jump off at the end and jump side to side to make your way up. Wall run again and at the end wall jump from side to side to make your way down to a ledge. Make your way to the doorway go through and avoid the traps for the 3rd upgrade pedestal.
Upgrade Pedestal 4:When in the Mechanical tower you will eventually reach a Thrall who is throwing spike beasts. Get him to blow up the left wall (Your left when facing the Thrall) Walk throw and avoid traps to get the fourth upgrade pedestal
Upgrade Pedestal 5: When you get to the Garden in which you see the whole breathtaking scene make your way up to where you fight Silhouettes and Keepers. Walk to the left to find a ledge where the fence doesn't continue, drop down, move, drop down and wall run to make your way to the doorway across the gap. Walk in, make your way through avoiding traps to find the fifth upgrade pedestal.
Upgrade Pedestal 6: Once you turn on the water in Garden works via turnstile, wall run up the wall behind it, walk in make your way through avoiding Upgrade Pedestal 7: In the Prison area after you beat Thrall and make your way up. Make your way to the end of the left side and break a wall, you will see a door. Head to the right side and midway throw you will see another cracked wall. Break it hit the switch slow down time and make your way to the 1st wall you broke head throw and avoiding traps to find the sevenths life upgrade pedestal.
Upgrade Pedestal 8: Inside the library when you make your way up from the walkways beneath it. You see a broken doorway, make your way throw it and get to the railings. You need to jump to the other one and instead of heading to the ledge to the left, head to the opposing doorway (which is still intact) Jump to the ledge and make your way to the right side, jump up, and go through to find your way to the 8 life upgrade pedestal.
Upgrade Pedestal 9: The ninth pedestal is located in the room in which you chase Shahdee and she shuts the door behind her. You are required to make your way up and to jump on a bar to open the door, as you make your way up you will see a cracked grating. Come back here when you have the scorpion sword and break the grate to reveal a crate. Bring the crate out to the adjacent wall, climb up on it, wall run up and jump off to reach a ledge above it. Follow the area throw to make your way to the ninth upgrade pedestal.
With all pedestals found you will be able to get the Water sword which is in the room before the throne room. It will be in the center. The Water Sword gives you an alternate ending as it is the only weapon capable of defeating the Dahaka.
| Go to the Mystic Caves with a sword that can break walls. Pass the|
1st gate that unloced to find a passage divided by a pit with a
switch on the floor. Jump into the pit and get through the breakable
section of wall at one end. Break the weapon rack that is behind it
to get the glowing sword. This secondary weapon does a large amount
of damage, but with every use will also increase damage given to the
|Defeating The Dahaka||98%|
| You must have all 9 Life Upgrades to gain the final sword, The|
Water Sword, to fight The Dahaka and receive the alternate ending.
Before you enter the Central Chamber the 2nd time, make sure you
go to the pedestal in the middle of the hourglass room to receive
the Water Sword. Enter the Central Chamber to trigger the
intermission sequence. Now, chase the empress to trigger the
alternate Boss fight with The Dahaka. This can be a very tricky Boss
(especially under the hard difficulty setting), and he may seem very
cheap at first. Immediately when the fight starts, trigger the
Ravages Of Time attack against the beast. Do this twice, then run
around and refill your Sand Tanks. The Dahaka will try to shoot his
tendrils up through the ground in front of you. The best tactic to
avoid them is to run around in a circle -- they will not touch you.
After your Sand Tanks are filled, go back towards him. When you get
close to him, he will shoot tendrils out of his stomach at you. Roll
under them then activate Slow Time and hit him until his health is
about half way down. An intermission sequence will start, and the
beast will be hanging on the side of the cliff. Run over to him and
use Ravages Of Time as much as possible. When his health gets too
low, he will jump up into the center of the stage and regain half of
his health. This is when he becomes angry and things get tricky. He
will try to jump on you multiple times. Run around the stage
collecting the sands, rolling out of the way when he jumps towards
you. If he misses you, he will try to shoot his tendrils at you;
just run or roll away from him. Eventually he will go back to
shooting tendrils out of the ground. When your sands are full, run
towards him and use the same tactic as before. When your down to a
couple of Sand Tanks, fill up again. The strategy is to get his
health as low as possible before he gets knocked to the side of the
cliff, then use either Slow Time or Ravages to kill him off before
he jumps back up again.
Get the Light Sword. Ensure that you do not throw the Light Sword.
Hang onto it until the Dahaka fight. Beat on him as instructed
above, but when he hangs on the ledge for the 1st time, slow time
and hit him with the Light Sword (not the Water Sword). He should
die before he is able to jump back up. If not, you will defeat him
the 2nd time.
Slow down time and attack until he falls off the edge. When he does,
slow time again and attack until his life is gone. If you need more
sand, there is some scattered around the platform.
| Get to the main tomb in the Catacombs. Exit this area to begin a|
Dahaka chase. Notice that the passageway branches during the second
and 3rd Dahaka chase. Turn left here and find the weapon rack
immediately to your left. Break the weapon rack to collect Rayman's
glove. One hit from it can knock anything except Bosses to the
|Defeating enemies quickly||98%|
| When you are on a cliff or platform with areas to fall off and|
enemies start attacking in groups, just throw them off instead of
wasting Sand Tanks or fighting them all head on. This saves time,
especially when you reach The Cliff as the Sandwraith.
Use the following trick to easily defeat any of the large enemies
that require you to jump on their backs and get hits. Use Slow (tap
L1) when you are climbing up its back. Once you get up there, start
hitting it as much as possible. Eventually, before time runs out or
it has the chance to throw you off its back, you will be able to
stab it in the neck and it will fall. By doing this, you will only
use one Sand Tank and it will be refilled by its death. *** Do not
use any other Sand Tanks prior to jumping on its back, or else you
will waste them and not get them back too quickly. *** You may
have to use 2 Sand Tanks while on its back if it is used too
|Defeating the 1st Boss||98%|
| Block and do the attack were you jump behind her, and attack her|
twice. Remember to block immediately after this or she will hit you
While fighting the 1st Boss after you become the Sandwraith, use
slow time to easily kill it. It will rarely get a hit on you, and
your Sand Tank will regenerate during this time. Whenever it runs
out, immediately start slow time again. Remember to stay behind it
or its attack will knock you off the platform.
| Win the game to unlock the Illustration Gallery.|
Hint: Defeating The Empress Of Time:
To defeat the Empress Of Time for the last time, dodge all her
attacks, especially the kicks. Do not let her get near the girl in
red. When only a little of her life remains, keep blocking and press
Triangle or Square.
A good, but slightly cheap way to defeat the Empress Of Time during
the normal ending is as follows. At the end of the intermission
sequence, immediately jump backwards towards the edge of the
"arena". Simply back away off the edge. It is impossible for her to
attack the Prince while he is hanging from the ledge. Shimmy over a
few feet from her (she usually will not follow). Anytime you are
ready, simply pull yourself up and do a three-hit combo on her. If
she blocks one of the attacks, jump back quickly to the edge to
avoid a combo from her. If she slows down time, immediately go back
and hang from the ledge until time returns to normal. Doing so is a
good way to save your Sand Tanks until you find a better opportunity
to use them. Once you feel like it, use one of your own sand tanks
to slow down time. Then use the Square(3), Toward, X(6) combo. Once
you finish this combo, jump back towards the ledge. You may then
choose to either use the three-hit combo or the Slow Time combo
described above. Any time she uses the whirlwind attack, just run
away. Using your Sand Tanks to slow time for this attack is not
recommended, as it only takes away 2 to 3 seconds of the
whirlwind. Try to keep all of the whirlwinds away from the camera.
By doing this, you can run towards the camera without worrying about
hitting a whirlwind. Once the winds are done, repeat the strategy
discussed earlier. It may take a while to complete and is cheap, but
it is much easier than actually trying to dodge her attacks.
|Glitch: Die from falling while on ground||98%|
| Go to the Garden (Present). Make your way to location of the Dahaka|
chase #3 intermission sequence, when he annihilates Ravenman and he
throws the Prince against the wall. Go to the same exact platform
where Dahaka threw the Prince at during chase #3. From this platform
you had to do a wall run to grab the ladder at your left. Once you
are on that same platform, hang down from it. Try to jump to the
platform with the pole sticking out (parallel to the ladder). Once
you jump towards it, notice that the platform will become invisible
and that you will land on the ground. Try to walk around the
environment. As soon as you try to take a step, you will instantly
die as if you fell from a platform.
On the level where there is a "troll" throwing things at you, jump
on one of those rocks. When the rock falls, slow down time, then go
back in time. The rock should not move. Get off the rock and walk
next to it and you will die.
|Defeating the Giant Troll||98%|
| Hit it on the back of the legs. After you get it to fall on its|
knee, press X to jump on it. After you are on its head, use slow
motion. Keep pressing Square during slow motion and eventually it
will not grab you.
| After getting a sword that can break walls, return to the Central|
Hall during the Throne And The Mask level. Turn the lever to cover
the ground level gap. Follow the same path used to get the Life
Upgrade in this area. However, instead of entering the door, turn
right and break the part of the wall with sand coming down with your
sword to find a weapons rack that is hiding the hockey stick weapon.
| This is an easy but precise way to defeat Shadi. Attack her until|
you hear a large "clank", which indicates that she has blocked.
Now, roll to the side of her. When this is done, most of the time
you will be able to get behind her and repeat the attack. You should
get to hit her about 4 times (and possibly up to 6 times)
before she blocks. However, sometimes you may only hit her about two
times before she blocks. You must listen for the "clank".
| Win the game with all 9 Life Upgrades.|
|Finding your way at the clock tower||98%|
| Once you get to the huge room in the clock tower, the camera will|
zoom in on the Sand Troll with boxes. When you defeat the enemies,
the troll will keep throwing the exploding Sand Dogs. There are two
weak walls on the left and the right. Go to the right one first. You
will see a weak wall. Stand by it and look at the troll. When you
see the troll throw those dogs, get out of the way. Look in the hole
and you will see a water fountain. If you are running low on health
and want to save a game, go right first. Do the same exploding
tactic with the troll.
| One of the miscellaneous secondary weapons is the teddy bear. Locate|
it after earning the Scorpion Sword in the clock (west) tower. There
are 3 encounters with a giant golem enemy in the clock tower
when you initially go through it. The 1st is before you start
negotiating the vertical climbing of the tower (past); the 2nd is
atop the clock tower (past); and the 3rd is stationary and throws
exploding monsters in the clock tower's 2nd area (past). Look for
the room where the 2nd giant golem enemy is found. You need to be
in the present (find a time portal) and drop into the water-filled
dead end past the golem's room. Break the wall and retrieve the
teddy bear. The teddy bear is almost unbreakable and does almost no
damage, but has the ability to restore lost life to the Prince with
each successful blow on an enemy.
|Defeating the mechanical tower Boss||98%|
| To defeat the large Boss on the mechanical tower stage, continuously|
hold R1 to block, and dodge all his attacks by pressing X while
blocking. Control the direction of your dodge by moving the Left
Analog-stick. *** Dodging to the left or right is best. Blocking
his hits will not work, as you will die after 4 hits. He has no
armor on the back of his legs; when you get behind him, hit his legs
and prepare to dodge again. After a few times of doing this, he will
fall to his knees. You will be able to jump on his back by pressing
X. Strike him in the head with your sword five to 8 times. He
will then throw you off if you do not jump off in time. Repeat this
3 or 4 and he will die.
Roll under his legs (it is a lot easier than trying to go around)
and slash at the back of his ankles. When he drops to one knee,
press X to climb up his back. About halfway up his back, slow down
time and begin slashing at him. You should be able to kill him
before he can throw you off his back. Also, when he dies he gives
you a sand tank, so it is like earning it back.
|Defeating the Sand Griffin||98%|
| When it lands, slow down time by using R1. Go up to it and start|
slashing it. If it slashes at you with its claw oR tail, roll out of
the way. Keep hitting it with time slowed down. Once it has taken
enough damage, it will go into the air. Go to the edge and hang off.
You do not have to worry about it hitting you. Once it lands again,
slow down time and attack. Keep doing this until it is defeated.
|Defeating the Crow mini-Boss||98%|
| Use the following trick to defeat the mini-Boss that is formed from|
the evil crow enemies encountered in the beginning of the game after
the ship level. Jump over him and slash him in the air repeatedly.
By doing this, he cannot hit you. You must wait a few seconds
between attacks. Also, in the last 2 stages, you will be on
platforms; be careful that you do not fall off.
| On the ship where the game starts, look at the weapon that your dead|
shipmates have dropped (the humans, not monsters). Most of them
should be the sword you started with Prince Of Persia: Sands Of
|Defeating the girl that the Empress Of Time sends to kill you||96%|
| Always jump over her and hit her in the air. However, if you do this|
long enough she will dodge it. When she does, start counter
attacking until starts dodging counters, then start jumping over her
again. Keep doing this process until you win.
|Glitch: Play as Sandwraith||96%|
| When you reach the portal room for the 2nd time, when you have to|
switch the time to the present for the 1st time, the Prince will
say that something is wrong. You must run the switches on the wall
to make the portal work correctly. Do not run the switches on the
wall. Instead, enter the portal as it is and you will switch the
time to the present. Save the game, then exit and load the game. You
will now be playing as the maggot man. In this mode you will
constantly lose life and much more health when hit than in normal
mode. However your attacks will be very powerful and you are much
more quicker. *** Save the game on a different file if you wish to
continue the game as the Prince.
|Life Upgrade locations||94%|
| 1 (Past): After fighting the girl in black a 2nd time, pull the|
large altar on ground level of the sacrificial chamber to reveal a
secret door. Go through the trapped hallway and get the 1st Life
2 (Past): This is done after Slow Time is earned. From the room
where the Prince has an intermission sequence with the maggot man
creature, go into the large courtyard-like room with a timed floor
switch next to some stairs. This switch opens a low gate at the
top of the same set of stairs. Go through that trapped hallway for
the 2nd Life Upgrade.
*** To obtain the 2nd Life Upgrade without getting the power
that slows time, you must find the switch behind the barrels.
Press the switch and wall ride up the wall, instead of running up
the stairs roll. If done correctly, you should make it a moment
before the door closes.
3 (Past): This is done after the Serpent Sword is earned. Rotate
the turnstile switch directly opposite the facing of the metal nub
where the Serpent Sword was used to create platforms to a door at
the bottom of the chasm. Use long wall jumping to slow the
Prince's descent down to the level of the door. Past that door is
a trapped hallway that leads to the 3rd Life Upgrade.
4 (Past): When exploring the Garden Tower, look for a room that is
overgrown with vegetation and is directly below a box and folding
bridge puzzle. It is in the same vicinity as the 1st switch that
turns on the water for the Garden Tower. A break in the fencing
allows the Prince to drop off and use ledges to access a door
underneath the overgrown vegetation room. The fourth Life Upgrade
is past that trapped hallway.
5 (Past): When exploring the Garden Tower's 2nd water puzzle,
ledge up after turning on the water (but before exiting the room
with the turn switch) for the fifth Life Upgrade.
6 (Past): When exploring the Clock Tower, look the giant Golem
enemy that throws explosives. One breakable wall is a save point,
but there is a 2nd breakable wall on the other end of the room
leads to the sixth Life Upgrade.
7 (Past): After gaining the Scorpion Sword and a particularly
tough giant Golem encounter, a ladder leads the Prince to a Roman
courtyard room. Two breakable walls are here -- one has a switch,
and the other has the door which requires Slow Time to access. The
seventh Life Upgrade is past that door.
8 (Past): After entering the Library, the Prince will need to pull
out 2 bookcases to continue his progress. Look for 2 circular
ledge/beam structures (one of which will have a Ninja) after
dealing with the bookcases. One of the circular ledge/beam
structures leads to a wall with 3 levels of ledges that may be
climbed/sidled. This is a detour to the eighth Life Upgrade.
9 (Past): There is a location near the beginning where you chased
Shadee (girl in black) and a door shut behind her. You then have
to go up a set of platforms to finally reach the switch atop the
room, just before sacrificial pit. Go back there when you get a
sword that can break walls. Make your way back up this room. Look
carefully when on the top platforms. There should be a set of
metal bars in one of the wall that seem damaged. There is a crate
behind those bars. Break the metal bars with your sword. Bring the
crate onto the platform and look up. You can use the crate to
access a passage in the roof to reach the ninth Life Upgrade.
|Restore all sand slots||83%|
| Hold L3 and quickly press Circle(2), X, Square(2), X, Triangle(2)|
during game play.
|Prince Of Persia Warrior Within Cheats Hints Codes Tips FAQ Files Achievements PS2 Playstation 2||41%|
|Infinite Sands Of Time||40%|
| While playing press OO X  X ΔΔ|