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Prince Of Persia: Warrior Within Cheats Hints Codes Tips FAQ Files Achievements GC Gamecube
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Prince Of Persia: Warrior Within GC Cheats
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Prince Of Persia: Warrior Within GC cheats


Verified Cheats: 19
Submitted Cheats: 1

Below you will find cheats for Prince Of Persia: Warrior Within. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
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Prince Of Persia: Warrior Within GC Cheat List

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Prince Of Persia: Warrior Within cheat codes from Cheat Masters. Here you will find the latest and most popular cheat codes, hints and tips for your GC games. Whatever cheat codes you're looking for, it can all be found here. Check back often to find New cheats for Prince Of Persia: Warrior Within.


Glitch: Strange waterfall

When going towards the 3rd life upgrade after you obtain the Serpent Sword, the door that leads to the hallway has a waterfall. When walking through it, the Prince will become invisible. For the strangest results, walk slowly back and forth through the waterfall. Sometimes only the Prince's hair and sword will be visible. When
this happens, walk slowly and his hair and sword will sink through the ground and disappear. After you get the upgrade, if you look through the waterfall everything will be black until you walk past it.


Hockey Stick *Prince Of Persia: Warrior Within*

After you obtain the Scorpion sword find your way back to the central room. Turn the turnstile so that the lever is facing the doorway with the save point fountain. Stand facing the opposite doorway and walk up a bit and to the right. You will find a ledge that is one step lower than the area around you. Walk down and grab on to it. Jump to the opposite ledge and jump back and forth to slowly make your way down. Once you reach the bottom drop down to the ledge below it. Wall run to the next wall and get ready to jump off and back and forth to make your way up. Wall run again and when you reach the end wall jump to slow your descent once more, you will eventually grab onto a ledge. Make your way to the doorway that is next to it, but DON'T GO IN. Instead keep going on the rocks until you see the area where sand is falling. With the scorpion sword in hand break the wall. Break the rack of weapons and pick up the hockey stick.

As with all special weapons the hockey stick is unbreakable, but if you throw it you lose it for good. It has moderate damage and a relatively slow attack rate.


Life Upgrade locations

1 (Past): After fighting the girl in black a 2nd time, pull the large altar on ground level of the sacrificial chamber to reveal a secret door. Go through the trapped hallway and get the 1st Life Upgrade.
2 (Past): This is done after Slow Time is earned. From the room where the Prince has an intermission sequence with the maggot man creature, go into the large courtyard-like room with a timed floor switch next to some stairs. This switch opens a low gate at the top of the same set of stairs. Go through that trapped hallway for
the 2nd Life Upgrade.
*** To obtain the 2nd Life Upgrade without getting the power that slows time, you must find the switch behind the barrels.
Press the switch and wall ride up the wall, instead of running up the stairs roll. If done correctly, you should make it a moment before the door closes.

*** Use the following trick to get the 2nd Life Upgrade very early. When you 1st travel into the past after the intermission sequence of the Prince following the girl in black and she kicks you in the face and runs off, go back out of the hallways as usual. However, retrace your step leading up to this (the 1st fight with the crow Boss). Run up the wall then get up on the ledge. Wall run up the 2nd wall as before. Now everything is intact. You should reach a set of stairs. There are 3 barrels on the right-hand side of the staircase that hides a pressure switch. Walk onto the switch then run to the side of the staircase. The Prince will hop the railing and start to roll up the stairs. As soon as you can, roll all the way up them to a
small hole in the wall at the top. Once inside there are several set of spike traps, rock pillars, and timed swinging swords. Make your way to the end of this hall to get the very 1st Life Upgrade and deactivate all the traps. Run back to the hole you
rolled through and there is a another pressure switch on your left. Wall run to press this switch and open the hole. Roll back out then make your way back down the hallway below and the fountain to save.

Zasariz Zasariz.
3 (Past): This is done after the Serpent Sword is earned. Rotate the turnstile switch directly opposite the facing of the metal nub where the Serpent Sword was used to create platforms to a door at the bottom of the chasm. Use long wall jumping to slow the Prince's descent down to the level of the door. Past that door is
a trapped hallway that leads to the 3rd Life Upgrade.
4 (Past): When exploring the Garden Tower, look for a room that is overgrown with vegetation and is directly below a box and folding bridge puzzle. It is in the same vicinity as the 1st switch that turns on the water for the Garden Tower. A break in the fencing allows the Prince to drop off and use ledges to access a door underneath the overgrown vegetation room. The fourth Life Upgrade is past that trapped hallway.
5 (Past): When exploring the Garden Tower's 2nd water puzzle, ledge up after turning on the water (but before exiting the room with the turn switch) for the fifth Life Upgrade.
6 (Past): When exploring the Clock Tower, look the giant Golem enemy that throws explosives. One breakable wall is a save point, but there is a 2nd breakable wall on the other end of the room leads to the sixth Life Upgrade.
7 (Past): After gaining the Scorpion Sword and a particularly tough giant Golem encounter, a ladder leads the Prince to a Roman courtyard room. Two breakable walls are here -- one has a switch, and the other has the door which requires Slow Time to access. The seventh Life Upgrade is past that door.
8 (Past): After entering the Library, the Prince will need to pull
out 2 bookcases to continue his progress. Look for 2 circular ledge/beam structures (one of which will have a Ninja) after dealing with the bookcases. One of the circular ledge/beam structures leads to a wall with 3 levels of ledges that may be climbed/sidled. This is a detour to the eighth Life Upgrade.
9 (Past): There is a location near the beginning where you chased Shadee (girl in black) and a door shut behind her. You then have to go up a set of platforms to finally reach the switch atop the room, just before sacrificial pit. Go back there when you get a sword that can break walls. Make your way back up this room. Look
carefully when on the top platforms. There should be a set of metal bars in one of the wall that seem damaged. There is a crate behind those bars. Break the metal bars with your sword. Bring the crate onto the platform and look up. You can use the crate to access a passage in the roof to reach the ninth Life Upgrade.


Life Upgrade (Prince Of Persia: Warrior Within)

If you missed the life upgrade that is in the Clock Tower (in the room where you are getting Spike Beasts thrown at you), you can still get the upgrade later in the game by using the Scorpion Sword. After you get the sword and leave the library, you will break through a wall which leads into the Clock Tower. Instead of heading down towards the central chamber, head up and you will eventually reach the room where the Brute was throwing Spike Beasts at you. It doesn't throw them anymore but you can now break the wall on the left by using the Scorpion Sword.


Light Sword -[Prince Of Persia: Warrior Within]

The light sword is the most powerful secondary weapon in the game. When in the mystic caves you come upon a door that you must unlock via switch. Directly after that door there is a drop in the floor. Drop down and break the left wall and break the rack to pick up the light sword. As with all secondary weapons it is unbreakable, but if you throw it you lose it for good. The light sword has maximum damage and maximum attack rate.


Old sword (Prince Of Persia: Warrior Within)

On the ship where the game starts, look at the weapon that your dead shipmates have dropped (the humans, not monsters). Most of them should be the sword you started with Prince Of Persia: Sands Of Time.


Pelican axe *Prince Of Persia: Warrior Within*

In the big room with the hanging gardens and the 4 levers that have to be activated in order to move on the 1st time you enter: later in the game you will find a way to the top floor. You will be chased there by the Dahaka in the present. As usual he will chase you all the way to a time-portal. As you're wall-running through the center-aisle leading to the hallway to the time-portal (trust me, when you get there you won't have any other places to go, you will know what I'm talking about), notice how the camera turns in front of you and shows the Dahaka get angry and smash a wall. Once you have made it to the time-portal, don't go back to the past, but return to the center-aisle and the wall the Dahaka smashed. You can now jump straight through it. Activate the switch to get the big brick out. Use the brick to get on top of the rail above. Use the rail and continue to the wall to the right. Drop down when you reach that little spot with those ninjas and those transparent Blade Dancers. After you've beaten them, break the wall. There's a weapons-rack in there with a pink weapon shaped like a pelican. It's one of the miscellaneous secondary weapons.


Rayman Fist -Prince Of Persia: Warrior Within

This is located in the Catacombs. Because the Dahaka is chasing you, consider using slow time to escape him. Get to the section where you have to pull 3 stones out of the wall to raise the central area. After pulling the first, go to the stairway, make a right, run on 2 walls and jump to the bar on the right side. Swing from the bar and follow the path and make a quick left. The fist is in a weapon rack to the left. The Rayman fist is unbreakable with a high attack rate but does little damage. If you throw it, you lose it forever.


Secret Ending (Prince Of Persia: Warrior Within)

To get the secret ending simply obtain all 9 life upgrades, when you get to the room before the Empress' throne room there will be a new sword waiting for you. It is the water sword and said to be the only thing that can kill the Dahaka. For your final battle, instead of fighting the Empress you fight the Dahaka.

The Dahaka’s attacks are repetitive and predictable. When far away he will shoot his tendrils throw the ground up at you, run around in circles to avoid it making your way ever closer to him. If you get too close he'll shoot out his tendrils directly at you, roll to dodge them. As you roll slow down time and go in for some heavy combo hitting, as you get him lower in health the Empress will help you and shoot him off the arena, he will be stuck on the ledge, stock up on sand tanks (They regenerate around the arena) and slow down time or use Ravages of time to inflict maximum damage. He'll eventually get back up and jump at you, constantly roll until he calms down and remains stationary. Repeat the same method as before until he is defeated.


Teddy bear (Prince Of Persia: Warrior Within)

One of the miscellaneous secondary weapons is the teddy bear. Locate it after earning the Scorpion Sword in the clock (west) tower. There are 3 encounters with a giant golem enemy in the clock tower when you initially go through it. The 1st is before you start negotiating the vertical climbing of the tower (past); the 2nd is
atop the clock tower (past); and the 3rd is stationary and throws exploding monsters in the clock tower's 2nd area (past). Look for the room where the 2nd giant golem enemy is found. You need to be in the present (find a time portal) and drop into the water-filled dead end past the golem's room. Break the wall and retrieve the teddy bear. The teddy bear is almost unbreakable and does almost no damage, but has the ability to restore lost life to the Prince with each successful blow on an enemy.





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