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Yu-Gi-Oh! Capsule Monster Coliseum PS2 Cheats
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Yu-Gi-Oh! Capsule Monster Coliseum PS2 cheats |
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Yu-Gi-Oh! Capsule Monster Coliseum Cheats, Hints, Tips, Eastereggs, How To's, Unlockables, Codes, Achievements, etc
Yu-Gi-Oh! Capsule Monster Coliseum PS2 Cheat List
Cheat Masters's cheats and cheat codes for Yu-Gi-Oh! Capsule Monster Coliseum. We have the latest and most popular cheat codes, hints and tips for Yu-Gi-Oh! Capsule Monster Coliseum. New cheats are added almost daily.
What is Action Replay? Answer Here
by: codejunkies.com
Everytime you login to Cheat Masters and view the contest page you will be awarded 1 point towards winning in the next drawing (Limited to once every 24 hours). By referring people to Cheat Masters you will receive an extra 5 point for each one that creates an account.
It is just that easy, just create a simple account
View the current contest at
Cheat Masters Contest
Joey: Uses four Fire types. Use Water types. Board: Light: 15.
Tristan: Uses two Wood and two Thunder types. Use Fire and Earth
types. Board: Dark 14.
Duke: Uses three Dark and two Thunder types. Use Light and Earth
types. Board: Light: 20.
Tea: Uses three Light, one Water, and two Wood types. Use Wind,
Fire and Thunder types. Board: Dark: 26.
Grandpa: Uses three Wood and two Light types. Use Fire and Light
types. Board: Dark: 22.
Mako: Uses Earth, Water and Light types. Use Dark, Thunder and
Wind types. Board: Light: 36.
Rex: Uses two Thunder, two Dark and two Earth types. Use Earth,
Light and Dark types. Board: Light: 20, Dark: 20.
Mai: Uses four Wind and three Fire types. Use Wood and Water
types. Board: Dark: 20, Wind: 15.
Weevle: Uses Wood, one Water and one Thunder types. Use Fire, Wind
and Earth types. Board: Dark: 30.
Mokuba: Uses four Thunder and two Wind types. Use Earth and Wood
types. Board: Dark: 25.
Marik: Uses four Dark, two Water, one Thunder type. Use Light,
Wind, and Earth types. Board: The square you land on the elemental
symbol is the boost for that square.
Bandit Keith: Uses four Dark and three Thunder types, Use Light
and Earth types. Board: Dark: 60.
Pegasus: Uses two Wood, two Light, one Water, and one Earth type.
Use Fire, Thunder, Wind, and Dark types. Board: Light: 60.
Bakura: Uses three Dark, one Wood, one Earth, and one Wind type.
Use Light, Fire, Dark, and Wood types. Board: Dark: 26, Wind: 20.
Odion: Uses five Earth, one Light, and one Fire type. Use Dark,
Thunder, and Water types. Board: Light: 50, Fire: 20, Earth: 20,
Wind: 30.
Dark Bakura: Uses four Dark and three Thunder types. Use Light and
Earth types. Board: Dark: 50.
Seto: Uses four Light, two Earth, and one Fire type. Use Thunder,
Dark, Water types. Board: Light: 50,Dark: 60, Wind: 20.
Shadi: Uses two Wind, one Fire, one Light, one Earth type. Use
Wood, Water, Thunder, and Dark type, Board: Light: 50, Wind: 20.
Ishizu: Uses two Dark, two Wind, one Earth, and one Wood type. Use
Light, Wood, Dark, and Fire type. Board: Light: 56 Wind: 50.
Dark Marik: Uses three Wind, two Fire, one Thunder, and one Dark
type. Use Wood, Water, Earth, Light types. Board: Dark: 70.
The first fight in the game is with Joey. He uses fire-based
monsters. Use water-based monsters to battle with. Place your token
near the bottom corner where the hills slopes down. Place your
monsters surrounding your token to protect it. Make sure you summon
all your monsters before you move their positions. Once you and Joey
summon all the monsters. The field will flood some of the arena,
giving the water-based monster a field power up. Allow Joey's troops
to get close to the water so that you can maintain the power bonus.
After a few more turns, the field will flood even more. If Joey's
monsters were near the water, the location where they were at is
probably flooded, causing them to get weaker while you maintain your
increased power. Keep hammering away at his monsters for victory.
To defeat Joey get or buy water and other monsters that can go on
land, because thewater goes up and down.
To defeat Tristan, get or buy fire , wood , and thunder.
This trick requires two controllers. First, create a new profile
(P2) in campaign mode. Save P2 before you do any battles. Then, exit
to the main screen. Select versus mode. Load your main profile (P1)
and P2. Go to the Entrance Hall and go to P1's Manage Monster. Go to
"Build Unit". Put the monster you want to duplicate or level up into
your Capsule Stock. Press Circle(3) and select your battlefield.
Before you start the battle, have P1 ante the monster you just put
in your Capsule Stock. Start the battle and on P1's first turn,
surrender. Then, go back to the Entrance Hall and save P2, but do
not save P1. Then, return to title screen. As long as you do not
save P1, both profiles will now have the monster. You can repeat
this process until one of your profiles has as many of the monster
as desired. In about ten minutes, you will get three of the same
monsters into one profile, which is useful if you want to get three
Harpies or three Blue Eyes White Dragons to fuse together. Also,
versus mode is great place to do the fusions, because there is no
threat of an enemy attack. Use the next tip to level up your
monsters for fusions.
Get the monster you want to level up into P2, as described above.
Then, start the campaign. Use the desired monster to take out all
but one of your opponent's monsters. Then, use the desired monster
to take out your opponent's symbol. By doing this, you can take a
level 1 monster to level 4 to 5 by the end of the first area.
Against Joey alone, by taking out three of his monsters and his
symbol you can get 160 experience points and what is given for the
battle experience.
This trick requires two memory cards and controllers. Get some
monsters up a few levels and multiple monsters. Remember to save the
game. Then, start a new game with a different name and save it on
memory card two. Next, go to versus mode and play against memory
card two. Choose to ante monster cards and only let one player win.
This is a very quick way to receive three Harpie Ladies or Blue Eyes
Whide Dragons.
Part 1
Joey
Triston
Tea
Duke
Grandpa
Part 2
Weevle
Mokuba
Mai
Rex
Mako
Part 3
Bakura
Pegasus
Bandit Keith
Odion
Marik
Part 4
Shadi
Seto
Ishizu
Yami Marik
Yami Bakura
Part 5
Pegasus
Ishizu
Yami Marik
Shadi
Seto
You must have three Harpie Ladies in order to fuse the Harpie Lady
Sisters monster. Because only two Harpie Ladies are available for
capture on Mai Valentine's Valley of Howling Winds board (and never
in the shop), you must play through the game twice to get all three.
Pegasus: Uses two Thunder, three Light, two Water and one wood
type. Use Earth, Thunder, Wind, and Fire types. Board: Light: 55,
Dark: 25, Water: 15, Wind:35.
Ishizu: Uses five Light, three Wind types. Use Thunder and Wood
types. Board: Light: 40, Wind: 30.
Marik: Uses four Fire, two Earth, and one Wind type, Use Water,
Dark, and Wood types. Board: Light: 55, Water: 40. Note: You can
and should use fire types, the board will become a Fire zone and
give Marik's fire types a huge boost and other types will take
field damage.
Shadi: Uses four Dark, two Thunder, and one Fire type. Use Light,
Earth, and Water types. Board: Will start at Dark 60, but one of
the Great Dragons breath will turn it to different elements.
Seto: Uses two Water, three Light, one Earth, one Wind, and two
Fire types. Use whatever you like. Points are unlimited, but
remember AP is not. Choose a few monsters that give you a nice
amount of AP when you summon them. Board: Light: 80, Wind: 30, and
also Water. However, when the clouds cover the sky the board
becomes Dark: 80. This is the board to evolve certain monsters.
When you complete the game, keep playing to get different
monsters.
To get the Magician Of Black Chaos, you must have a Dark Magician.
The easy way to make him evolve is get him to level 3. Then, stop
using him. When you reach area 5 and face Kaiba, you should use the
Dark Magician. Have him almost to level 4 like 15 exp. to go. Know
when he summons the Blue Eyes White Dragon and find a monster to
weaken it so you can use your Dark Magician. When he kills the Blue
Eyes, he will be level 4. Make sure nobody can kill him. You must
wait until the field turns from light to dark. Then when you are on
the dark ship, go to Your Dark Magician. He should have evolve.
Select it to get a Magician Of Black Chaos
Certain map attributes can cause physical damage to your monsters,
such as lakes of lava and crackling electrical arcs. Only monsters
with the same attributes as these dangerous spaces can pass through
unharmed.
To get more experience for a monster, have that monster destroy your
opponent's symbol. They will get anywhere between 50 to 100
experience points.
Some monsters are only unlocked in Grandpa's store if you have met
specific criteria. For example, the Sinister Serpent is only
available for purchase once you have obtained 50 Water-type
monsters.
Usually when a monster or capsule is destroyed, you cannot use it
during the next round. However, if you start the next round and
bring up the menu with "End Turn", "Unit List", etc. and go to
"Surrender" and select "Try Again", you will restart the level with
all your monsters available for use.
Do you have some Yu-Gi-Oh! Capsule Monster Coliseum cheats we do not have yet? Just create an simple account
and submit answers to visitors questions. You can also submit cheats, hints and tips that you know for more points. Each vote you get earns you points. The member with the highest points for Yu-Gi-Oh! Capsule Monster Coliseum is the Cheat Master.
Members will also be emailed when their question is answered, have less banners, have favorit links, enter free game contests, and much more!
You can also find out more help for Yu-Gi-Oh! Capsule Monster Coliseum in our
Cheats Forum
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What is Action Replay? Answer Here
by: codejunkies.com
| (M) | 6K9E-6A51-7YC5X | FFF9-WVFM-GN9K6 | |
| Player 1 Codes | 2ARF-W27U-V2807 | ||
| Infinite AP | TK0T-RK4J-DYTTJ | AAK3-452K-M8EAY | |
| Symbol 1 Codes | WM1F-G9BZ-XQNTG | JB9E-91K0-74840 | |
| Level 9 | 3EGD-KTFJ-8H6T8 | 8KK3-7ZD3-DRPKP | |
| Level 1 | 8T5K-5Q7H-MMG73 | YU2A-V9K7-3EUAJ | |
| Infinite PP | N9NZ-CKZR-HZJN1 | HUGP-YQ0C-WWY1Q | |
| No PP | 4ZBT-XW09-HN3D1 | 70W5-4PFB-16ECE | |
| Infinite Movement | T0TF-Z82K-8K9JM | QWAK-TJPC-WTMHX | |
| No Movement | 10WQ-0G1J-V7ZCR | VDW7-QB54-5VQB6 | |
| Monster 1 Codes | QW8V-RPRH-VT3ET | JB9E-91K0-74840 | |
| Level 9 | MW3D-1KKG-EKVFF | HHN3-2N40-CAHF6 | |
| Level 1 | DBRH-TU21-UEHKE | Q483-9M3Z-2717G | |
| Infinite PP | CY24-12G1-6R8WV | 1AH0-4B9U-P04XH | |
| No PP | UNFY-BJZV-X5EA8 | EAX8-PUPF-V075M | |
| Infinite Movement | 05ED-W11V-UZR4H | 6ERR-EWRZ-ECP0X | |
| No Movement | G7PN-6VJ5-4HY70 | 2ZZH-8XUZ-JBED8 | |
| Monster 2 Codes | YN19-MW4N-XFTQF | JB9E-91K0-74840 | |
| Level 9 | 36T2-DTCH-0NDWD | AP2D-KVQ7-GYBN3 | |
| Level 1 | PM6W-2FNC-FD1MR | KJU6-666Y-EQZD2 | |
| Infinite PP | ZDZP-ZE7A-2M078 | V81B-YCMZ-RXM2B | |
| No PP | PZWV-AFZ3-PV70V | Y6NF-JQM4-J0GQU | |
| Infinite Movement | DHJ2-HJ17-JE054 | HBF6-H11W-26U6M | |
| No Movement | 8WK4-2H42-XUBAE | W7XG-9QPF-61UA5 | |
| Monster 3 Codes | 5JKX-E8KM-4DKJ2 | JB9E-91K0-74840 | |
| Level 9 | 6GWZ-J3JM-1CCXH | 7H0U-9B1K-U7Q5Z | |
| Level 1 | WBNU-HR23-KEJGF | J3TC-AY29-UQGJA | |
| Infinite PP | 4JYN-NFAR-16TX4 | MFMA-M9D5-PQVX0 | |
| No PP | W4UD-1X1B-7FGKR | 8K3V-3F6R-54WXQ | |
| Infinite Movement | M968-4J7U-RCA6A | BQ4R-27KE-RDZ03 | |
| No Movement | XUTQ-X4PJ-KZ2GF | 3H67-39VU-005X6 | |
| Monster 4 Codes | KQ51-5Y7B-KZ3KU | JB9E-91K0-74840 | |
| Level 9 | U3M9-FV48-A7P0T | 2NK3-F73K-C4QXV | |
| Level 1 | UDJU-54G0-CGWRK | W597-K8MN-N504E | |
| Infinite PP | 2TY1-W2JE-JD1CH | M8HN-VU2Q-Q0489 | |
| No PP | 2G1B-PVDX-TGUZ0 | FPYE-J8UZ-33GCA | |
| Infinite Movement | PMXE-XJ9Q-J1VHP | Q62K-QQTG-BEZAE | |
| No Movement | 1Z1H-AGNA-EHJGP | 2797-N7TT-PWMAU | |
| Monster 5 Codes | ZZ5P-MHN1-EYAVH | JB9E-91K0-74840 | |
| Level 9 | A89X-KWGG-2TW0J | A07H-8BUM-3AXT4 | |
| Level 1 | 1K5B-8PR4-XRQZN | NC7Q-24Y2-U29PV | |
| Infinite PP | DCCB-ADD2-YQ8Z4 | 5H2P-8R8U-U7EGT | |
| No PP | RHB4-5B1C-KYWV0 | ZUBU-A77K-7VFUE | |
| Infinite Movement | QU5C-EAQN-MND0N | 7AA4-1EV1-9RWP7 | |
| No Movement | RRJK-031V-MB8VQ | TK2F-3R3K-D4F8K | |
| Monster 6 Codes | 9KH5-B9J0-R6CV3 | JB9E-91K0-74840 | |
| Level 9 | TDJ4-2VYQ-V622Y | 4WCQ-T21G-8A114 | |
| Level 1 | 50QF-VND3-EB0XJ | V58R-0HTY-U5D12 | |
| Infinite PP | 84J7-BWAC-M3NKW | 0931-W7AN-BDPAE | |
| No PP | Q84A-98FA-JDXY5 | ARKA-GWBR-605Z2 | |
| Infinite Movement | 8A4P-E476-7ZJYH | 3XE2-HTDZ-VKVCV | |
| No Movement | D5MH-21J8-AC2MB | MG1V-44KD-H1AYB | |
| Monster 7 Codes | Q1TN-FEPH-1AMFV | JB9E-91K0-74840 | |
| Level 9 | UUV7-D5V6-MRVY0 | EAAX-Z7GT-9DUTM | |
| Level 1 | NV83-E38E-B27V6 | M8TR-VMT9-VBTP9 | |
| Infinite PP | HWNA-0AE1-5QQFX | W10C-FW8F-RY1V7 | |
| No PP | ACJP-NW9F-VZNU3 | JJ9B-MGCA-BB9N1 | |
| Infinite Movement | 9FFH-VUQ4-H1C9N | G12G-ZHDV-M7TK1 | |
| No Movement | 5UPP-RDCQ-MT85Y | DGYX-25TV-JCEZC | |
| Player 2 Codes | 3H4E-4X2J-V7CZA | ||
| Symbol 1 Codes | 8P7V-Y8UV-PPXPR | JB9E-91K0-74840 | |
| Level 9 | VTJG-EDMZ-CZ7B5 | T6MX-7104-HR14V | |
| Level 1 | DXN0-DVAG-TWZEY | R2EX-0BZH-D1671 | |
| Infinite PP | XEF5-97PE-B1GTY | 25WK-1UZ4-RJM9P | |
| No PP | Y8FF-NWHQ-J7ECN | A8UR-ERQ0-150BD | |
| Infinite Movement | R8RQ-X8WC-1X7U9 | 661K-TXWM-BDY8U | |
| No Movement | 98RQ-FZDM-EQ3VF | 95TP-MYA1-R100F | |
| Monster 1 Codes | 74BY-NEMX-D5M7Z | JB9E-91K0-74840 | |
| Level 9 | U201-ZERY-NFN1M | 17KC-Z32H-1XA55 | |
| Level 1 | HC4K-7X8C-0VGJT | J8CW-V7KR-DPQWT | |
| Infinite PP | A163-P5JR-ZKU3D | K4F8-Z809-BQTEC | |
| No PP | 6XQU-ZU5T-A8ZMH | WPFB-ZGTY-X9MG4 | |
| Infinite Movement | W0A8-1QX4-Q313D | J5CN-GNGM-6MQ2B | |
| No Movement | 21FU-V4E9-0E81V | 8ZJB-HU2U-EPE0U | |
| Monster 2 Codes | 9JVC-YGD8-BMG5T | JB9E-91K0-74840 | |
| Level 9 | D7EB-E22B-Y45PA | 7182-1X7F-VDD69 | |
| Level 1 | 87EJ-V2N9-DKV8R | ZRGH-A923-NKEXJ | |
| Infinite PP | M2BP-Q176-3NACR | XAR9-D6FQ-XMNV0 | |
| No PP | 36WA-RQK4-5ATCJ | NDFR-9PHC-VVQ8J | |
| Infinite Movement | AW2A-7EF9-MWFBX | DWRT-U0UF-RUBXP | |
| No Movement | 85RQ-1WV9-80WU5 | 6P1F-RB7P-7UE78 | |
| Monster 3 Codes | 5JXT-BAY7-WGZ9R | JB9E-91K0-74840 | |
| Level 9 | UZ6G-BGVH-2YM6H | KT33-JD4F-ACNAW | |
| Level 1 | 9CPY-ENRM-04U0K | GTYN-FXGY-D0CXB | |
| Infinite PP | ZQ50-5TYY-7WAZE | 2WUE-PA50-84411 | |
| No PP | R54T-THQ9-XT0FQ | CV1T-9YZD-XPRUM | |
| Infinite Movement | HJXD-XWH2-15UG5 | 4PFG-MXQV-7ZZEK | |
| No Movement | 8QH2-98X9-7NZKN | KUA8-G120-YB47K | |
| Monster 4 Codes | KA63-X87F-39YMN | JB9E-91K0-74840 | |
| Level 9 | 4C83-Q9UZ-3395F | Y2ZY-VTQ3-8C231 | |
| Level 1 | W45P-QX91-W87RU | ZJZ6-BEHU-V9M70 | |
| Infinite PP | ZU08-CW95-NZ7F2 | B4WN-N7U6-7XJUE | |
| No PP | CY0G-ZFX9-8JVGY | BVZZ-0RDK-R0YDQ | |
| Infinite Movement | T7J6-EC0Q-WWGEB | FA8D-RZ3U-W4Z8X | |
| No Movement | 1QHR-UE3F-7J268 | CEQ3-0QKG-BYNRD | |
| Monster 5 Codes | 6PU2-ZWEX-CMBFP | JB9E-91K0-74840 | |
| Level 9 | F2CP-PTG5-8CM9X | 536G-P6TJ-JZ8J1 | |
| Level 1 | B2F0-ZXAE-Z2R87 | 56FJ-1B35-CP5Z6 | |
| Infinite PP | 5HNZ-MTNR-T7UYT | HDXB-KDJY-T171F | |
| No PP | JX4J-TJJG-GNGK2 | B8FP-TYBC-UQDHW |
PlayStation 2 in Stores Now
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Everytime you login to Cheat Masters and view the contest page you will be awarded 1 point towards winning in the next drawing (Limited to once every 24 hours). By referring people to Cheat Masters you will receive an extra 5 point for each one that creates an account.
It is just that easy, just create a simple account

View the current contest at
Cheat Masters ContestJoey: Uses four Fire types. Use Water types. Board: Light: 15.
Tristan: Uses two Wood and two Thunder types. Use Fire and Earth
types. Board: Dark 14.
Duke: Uses three Dark and two Thunder types. Use Light and Earth
types. Board: Light: 20.
Tea: Uses three Light, one Water, and two Wood types. Use Wind,
Fire and Thunder types. Board: Dark: 26.
Grandpa: Uses three Wood and two Light types. Use Fire and Light
types. Board: Dark: 22.
Mako: Uses Earth, Water and Light types. Use Dark, Thunder and
Wind types. Board: Light: 36.
Rex: Uses two Thunder, two Dark and two Earth types. Use Earth,
Light and Dark types. Board: Light: 20, Dark: 20.
Mai: Uses four Wind and three Fire types. Use Wood and Water
types. Board: Dark: 20, Wind: 15.
Weevle: Uses Wood, one Water and one Thunder types. Use Fire, Wind
and Earth types. Board: Dark: 30.
Mokuba: Uses four Thunder and two Wind types. Use Earth and Wood
types. Board: Dark: 25.
Marik: Uses four Dark, two Water, one Thunder type. Use Light,
Wind, and Earth types. Board: The square you land on the elemental
symbol is the boost for that square.
Bandit Keith: Uses four Dark and three Thunder types, Use Light
and Earth types. Board: Dark: 60.
Pegasus: Uses two Wood, two Light, one Water, and one Earth type.
Use Fire, Thunder, Wind, and Dark types. Board: Light: 60.
Bakura: Uses three Dark, one Wood, one Earth, and one Wind type.
Use Light, Fire, Dark, and Wood types. Board: Dark: 26, Wind: 20.
Odion: Uses five Earth, one Light, and one Fire type. Use Dark,
Thunder, and Water types. Board: Light: 50, Fire: 20, Earth: 20,
Wind: 30.
Dark Bakura: Uses four Dark and three Thunder types. Use Light and
Earth types. Board: Dark: 50.
Seto: Uses four Light, two Earth, and one Fire type. Use Thunder,
Dark, Water types. Board: Light: 50,Dark: 60, Wind: 20.
Shadi: Uses two Wind, one Fire, one Light, one Earth type. Use
Wood, Water, Thunder, and Dark type, Board: Light: 50, Wind: 20.
Ishizu: Uses two Dark, two Wind, one Earth, and one Wood type. Use
Light, Wood, Dark, and Fire type. Board: Light: 56 Wind: 50.
Dark Marik: Uses three Wind, two Fire, one Thunder, and one Dark
type. Use Wood, Water, Earth, Light types. Board: Dark: 70.
The first fight in the game is with Joey. He uses fire-based
monsters. Use water-based monsters to battle with. Place your token
near the bottom corner where the hills slopes down. Place your
monsters surrounding your token to protect it. Make sure you summon
all your monsters before you move their positions. Once you and Joey
summon all the monsters. The field will flood some of the arena,
giving the water-based monster a field power up. Allow Joey's troops
to get close to the water so that you can maintain the power bonus.
After a few more turns, the field will flood even more. If Joey's
monsters were near the water, the location where they were at is
probably flooded, causing them to get weaker while you maintain your
increased power. Keep hammering away at his monsters for victory.
To defeat Joey get or buy water and other monsters that can go on
land, because thewater goes up and down.
To defeat Tristan, get or buy fire , wood , and thunder.
This trick requires two controllers. First, create a new profile
(P2) in campaign mode. Save P2 before you do any battles. Then, exit
to the main screen. Select versus mode. Load your main profile (P1)
and P2. Go to the Entrance Hall and go to P1's Manage Monster. Go to
"Build Unit". Put the monster you want to duplicate or level up into
your Capsule Stock. Press Circle(3) and select your battlefield.
Before you start the battle, have P1 ante the monster you just put
in your Capsule Stock. Start the battle and on P1's first turn,
surrender. Then, go back to the Entrance Hall and save P2, but do
not save P1. Then, return to title screen. As long as you do not
save P1, both profiles will now have the monster. You can repeat
this process until one of your profiles has as many of the monster
as desired. In about ten minutes, you will get three of the same
monsters into one profile, which is useful if you want to get three
Harpies or three Blue Eyes White Dragons to fuse together. Also,
versus mode is great place to do the fusions, because there is no
threat of an enemy attack. Use the next tip to level up your
monsters for fusions.
Get the monster you want to level up into P2, as described above.
Then, start the campaign. Use the desired monster to take out all
but one of your opponent's monsters. Then, use the desired monster
to take out your opponent's symbol. By doing this, you can take a
level 1 monster to level 4 to 5 by the end of the first area.
Against Joey alone, by taking out three of his monsters and his
symbol you can get 160 experience points and what is given for the
battle experience.
This trick requires two memory cards and controllers. Get some
monsters up a few levels and multiple monsters. Remember to save the
game. Then, start a new game with a different name and save it on
memory card two. Next, go to versus mode and play against memory
card two. Choose to ante monster cards and only let one player win.
This is a very quick way to receive three Harpie Ladies or Blue Eyes
Whide Dragons.
Part 1
Joey
Triston
Tea
Duke
Grandpa
Part 2
Weevle
Mokuba
Mai
Rex
Mako
Part 3
Bakura
Pegasus
Bandit Keith
Odion
Marik
Part 4
Shadi
Seto
Ishizu
Yami Marik
Yami Bakura
Part 5
Pegasus
Ishizu
Yami Marik
Shadi
Seto
You must have three Harpie Ladies in order to fuse the Harpie Lady
Sisters monster. Because only two Harpie Ladies are available for
capture on Mai Valentine's Valley of Howling Winds board (and never
in the shop), you must play through the game twice to get all three.
Pegasus: Uses two Thunder, three Light, two Water and one wood
type. Use Earth, Thunder, Wind, and Fire types. Board: Light: 55,
Dark: 25, Water: 15, Wind:35.
Ishizu: Uses five Light, three Wind types. Use Thunder and Wood
types. Board: Light: 40, Wind: 30.
Marik: Uses four Fire, two Earth, and one Wind type, Use Water,
Dark, and Wood types. Board: Light: 55, Water: 40. Note: You can
and should use fire types, the board will become a Fire zone and
give Marik's fire types a huge boost and other types will take
field damage.
Shadi: Uses four Dark, two Thunder, and one Fire type. Use Light,
Earth, and Water types. Board: Will start at Dark 60, but one of
the Great Dragons breath will turn it to different elements.
Seto: Uses two Water, three Light, one Earth, one Wind, and two
Fire types. Use whatever you like. Points are unlimited, but
remember AP is not. Choose a few monsters that give you a nice
amount of AP when you summon them. Board: Light: 80, Wind: 30, and
also Water. However, when the clouds cover the sky the board
becomes Dark: 80. This is the board to evolve certain monsters.
When you complete the game, keep playing to get different
monsters.
To get the Magician Of Black Chaos, you must have a Dark Magician.
The easy way to make him evolve is get him to level 3. Then, stop
using him. When you reach area 5 and face Kaiba, you should use the
Dark Magician. Have him almost to level 4 like 15 exp. to go. Know
when he summons the Blue Eyes White Dragon and find a monster to
weaken it so you can use your Dark Magician. When he kills the Blue
Eyes, he will be level 4. Make sure nobody can kill him. You must
wait until the field turns from light to dark. Then when you are on
the dark ship, go to Your Dark Magician. He should have evolve.
Select it to get a Magician Of Black Chaos
Certain map attributes can cause physical damage to your monsters,
such as lakes of lava and crackling electrical arcs. Only monsters
with the same attributes as these dangerous spaces can pass through
unharmed.
To get more experience for a monster, have that monster destroy your
opponent's symbol. They will get anywhere between 50 to 100
experience points.
Some monsters are only unlocked in Grandpa's store if you have met
specific criteria. For example, the Sinister Serpent is only
available for purchase once you have obtained 50 Water-type
monsters.
Usually when a monster or capsule is destroyed, you cannot use it
during the next round. However, if you start the next round and
bring up the menu with "End Turn", "Unit List", etc. and go to
"Surrender" and select "Try Again", you will restart the level with
all your monsters available for use.
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