Metroid Prime 2: Echoes GC Cheats
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Metroid Prime 2: Echoes GC cheats
Verified Cheats: 31
Submitted Cheats: 1
Below you will find cheats for Metroid Prime 2: Echoes. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
Metroid Prime 2: Echoes GC Cheat List
View Printable VerionCheats and hints for Metroid Prime 2: Echoes GC. Here at Cheat Masters, we provide you with the latest and most popular cheats for Metroid Prime 2: Echoes. Come back often for other cheat codes for your GC games. Check out new cheats for all your favorite games.
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GC Cheat by: codejunkies.com
| (M) | 6QC5-30T6-F3Q31 | XQBV-AXAP-86QZ0 | 42AC-TVD6-JXG37 | 356M-Z1CN-NMM7W | 5ZW4-PG70-JE0UM | XKYE-ENHH-JH1HT | 7810-27Y8-4QGMM | |
| This Code Must Be On! | 84DG-3YYB-Q8MNP | 0ZA6-UD1P-XU0K7 | W83J-G7ZX-NXM63 | KCX7-PJUT-6PPW3 | Y39N-C48W-VR2DC | |||
| Infinite Health | A358-EXX7-KM2BJ | NXEX-PP1E-BWZKA | 9Z2C-FGYA-B00P7 | |||||
| Max Energy Tanks | 827U-5C6R-YJXD2 | KX89-C0VT-XA7Y5 | FYYB-D91W-GXXKR | |||||
| Maximum Missiles | PAQW-6EG6-QJXDU | C1WE-HGGG-JDH0K | ||||||
| Infinite Missiles | 15Z8-BAEM-XVRC4 | 6N63-BA14-EYQN5 | ||||||
| BEAM WEAPON CODES: | X1PR-UMRA-JQRHZ | |||||||
| Have Charge Beam | A8UP-55VH-F5HRT | 9J0C-TAP1-523VJ | Z1BU-JNVH-1AB26 | |||||
| Have Dark Beam | PWHY-ZCCT-1D13G | GQRR-NMU2-7XUHA | FPRW-UYWE-PXHPK | |||||
| Have Light Beam | DGGH-N2QE-2UBKC | H18K-46K9-R0M2A | W4NG-09ER-DFAKT | |||||
| Have Annihilator | KAF0-8302-NT20R | DEP3-DD2W-JGQBU | 4YHE-GHQJ-6WKKR | |||||
| CHARGE COMBO CODES: | 2RE4-UP6U-975HU | |||||||
| Have Super Missile | KF26-BAM9-FXX3N | 2087-8T1Y-CUZQA | 5CWC-3QMT-6TGWU | |||||
| Have Darkburst | D0ME-P5YE-2HHG0 | 7VCT-UVA8-134BD | K5VJ-THEV-Y6FR8 | |||||
| Have Sunburst | TB12-GMWX-U5E65 | 63NN-KMJY-GB9V2 | 84G1-G7WX-5KKXB | |||||
| Have Sonic Boom | 8RTK-DJ5R-KVK6M | W0H8-1UGE-C1FX7 | EKUZ-CPDW-J79JR | |||||
| VISOR CODES: | 9BPW-BXCU-X05GV | |||||||
| Have Combat Visor | 3N69-74GC-XAARC | DKTC-D8FG-5H6GT | E15G-KUFG-B2MHR | |||||
| Have Scan Visor | HC74-J3W1-4UN8H | 3B2V-4U3M-7732W | NPJR-3JE3-YAJGH | |||||
| Have Dark Visor | 755D-2B23-J92F3 | JMHX-H2UR-M42GU | PC27-M31B-HNHMR | |||||
| Have Echo Visor | G9GQ-Z55G-MQR5X | 58NH-WZ9V-TMF4M | MTT7-3KHG-5WH2G | |||||
| ARMOR CODES: | 10B2-9X35-VWAMR | |||||||
| Have Varia Suit | 2W4H-9788-YJGKM | BKC7-1R1T-TEK86 | Y1ER-6B7P-NJ3RC | |||||
| Have Dark Suit | Q3JP-72W5-J5A33 | B8KN-FKHF-1T12T | 8CRR-FMUG-ZXZVG | |||||
| Have Light Suit | FGRD-83Z7-UMM2P | 6WYX-4AGM-20MN2 | NUX1-FBY4-ZWFN5 | |||||
| MOVEMENT SYSTEMS CODES: | Z1EZ-MDA6-6GCC3 | |||||||
| Have Space Jump Boots | VT0N-Q141-0V7WN | 7Q1F-RGHW-GPFEP | 0EVJ-2E62-0TW66 | |||||
| Have Grapple Beam | 8WAR-7JC4-0Q9MV | TMNE-J0DZ-NFW8C | 32BW-TEU1-DV85W | |||||
| Have Gravity Boost | QDQ1-UPUA-PJ4G3 | V0PG-GRTW-9D356 | DDUC-70BF-M6F9E | |||||
| Have Screw Attack | 7QEP-X1ZX-X974K | 67BZ-U2Q7-QH06Y | 77QT-CEH5-KTZE5 | |||||
| MISCELLANEOUS CODES: | 5XGR-XZ90-VYGQK | |||||||
| Have Seeker Missile | 445V-G64A-EEPFT | DVG0-K9Y5-4THVD | 7THM-11QB-JJP9C | |||||
| Have Morph Ball Power Bomb | VN09-QVHR-6RV6Z | ZTRQ-510C-VKMUW | 46UG-ZN41-610T7 | |||||
| Have Beam Ammo Expansion | JBJE-W3FU-3DQ07 | EVEY-FP2D-Z57PX | HUF8-UX30-B82BZ | |||||
| DARK TEMPLE KEYS: | T7FU-XJ9Y-7V9KT | |||||||
| Have Sky Temple Key 1 | J131-ZF7J-MFW7X | PQAC-GATF-3Z57N | V4FP-66KK-2875Z | |||||
| Have Sky Temple Key 2 | 1CKK-9GE2-0W1RA | 6X7R-W3VG-TBN48 | AWFF-CZFX-C0VK7 | |||||
| Have Sky Temple Key 3 | EXXR-XAMB-33KAN | METU-HVV8-U596N | Q86F-QPGN-U85WT | |||||
| Have Agon Temple Key 1 | 2W44-8XA2-D8Z0Z | R5XX-F76M-PNZKG | 019Q-BQUB-ZA1XY | |||||
| Have Agon Temple Key 2 | 0H6D-U9FN-85B5K | 67RX-TCUF-NAJ9V | 3BRE-ZV35-1XBAZ | |||||
| Have Agon Temple Key 3 | ZMZ5-09FY-HG991 | 5QPH-BNGD-ZCB20 | 7NMQ-4AEH-FAEG5 | |||||
| Have Torvus Temple Key 1 | T526-WWGT-0F07D | PH8J-55C2-89KQ1 | 6MT6-F13F-9JFV5 | |||||
| Have Torvus Temple Key 2 | 6BRY-WU3C-0VPVH | B534-5Q4Q-3BMTK | QF1U-BXQH-CGAHQ | |||||
| Have Torvus Temple Key 3 | K12T-PBVN-89P3E | MPVK-E6B4-42QAZ | 300V-862V-DDEXP | |||||
| Have Ing Hive Temple Key 1 | 829C-U0FP-BZ11M | E8KQ-PK78-XZJU2 | 09RJ-MYE4-CH8R1 | |||||
| Have Ing Hive Temple Key 2 | DRMZ-GMYM-X59TQ | RG1E-DK72-3934A | 7YJ5-YENF-CKZ83 | |||||
| Have Ing Hive Temple Key 3 | 2Z2Y-CM3N-WEP6U | NDYV-461J-BMZ9Q | 2F9Q-9R3P-HKR4M |
Different beams have different effects when shot at a Luminoth Light
Beacon.
Power Beam: Charges beacon and offers protection from Dark Aether
Atmosphere for a short amount of time.
Light Beam: Charges beacon for an extended amount of time.
Dark Beam: Temporarily extinguishes beacon. *** Only the Light
Beam can change it back, or you can wait for it to change back by
itself.
Annihilator Beam: Supercharges beacon for an extended amount of
time and causes any surrounding Ing to walk into the light causing
it to die. This is very helpful if you are low on energy or
ammunition.
After you fight Dark Samus in Sanctuary Fortress and you acquire the Echo
Visor, you have to go to a room called Main Research. When you go there
your objective is to deactivate 3 sonic locks in the room. However, if you
destroy 2 or less and you leave the room, when you come back and destroy
the remaining locks the door thats supposed to open doesn't open. The door
will never open so your game is stuck with no way to progress. This glitch
wrecks your game.
There are 2 stages where you will encounter Amorbis. In one stage,
Amorbis will leap into the air and back into the ground, where its
impact will damage you if you are close to it. Use your radar more
often to see where Amorbis is located. Stay inside the Light
Crystals to avoid being damaged by the atmosphere. As it leaps up
into the air, shoot it with the Power Beam, Light Beam, or missiles.
After several hits, it will be time for stage two. On stage two, it
will stay at the center of the arena and will use its physical
attacks. Be careful, as Amorbis will also disable the Light
Crystals. Move on to the next one if that happens. It will also
shoot multiple blue energy beams on the ground. The best way to
dodge these is to morph into a ball inside the Light Crystals and
hover around the energy beams. Blast Amorbis down with the Power
Beam, Light Beam, or missiles. Its head will explode and it will try
to suck you in. Quickly form into a ball and let it suck you in,
then drop some bombs inside it. The battle repeats both stages
again, but with two, then 3 worms and it gets tougher. Once
Amorbis is defeated, the Dark Suit is yours.
In his 1st form, Amorbis will be jumping out of the ground then
going back in. He is vulnerable when he is in the air. Shoot him
with Charge Beam so you can conserve your missiles for the 2nd
form. When you break off its shell, it will attach to the sphere in
the center of the arena and go into its 2nd form. It will then
have an outer plate on its head, which you can break with a couple
of missiles. When it looses its plate, it will try to suck you up.
At that time, go into morphball and lay a bomb in its mouth. Repeat
this for 2 worms, then three. Also, when Amorbis has 2 or 3
heads, it is able to use a laser attack. Finally, Amorbis has the
ability to disable the Light Crystals in the arena. You will have to
move to the next crystal every so often.
This 1st part is actually very simple. Basically, just stay in the
center and fire. The larvae just swims around in a circle, then
dives down. Get ready, because it will jump out of the water,
allowing you to cause some damage to it. However, when it crashes
into the water, make sure you jump over the shockwave or it will
knock you into the poisonous water. Occasionally, it will send some
Dark Shredders against you. Just shoot them with charged shots or
missiles. They are mainly there for refills. Eventually, the larvae
will emerge from the water, exposing its front. Use Light Beam
charged shots as many times as possible. You should leave this
battle with almost all of your health intact. You will also be
constantly healing due to the Light Crystal field. Eventually, it
will "die".
To defeat Dark soldiers (the dead men), use the missiles or the
Charge Beam.
This fight is extremely difficult and requires a lot of energy and
ammunition. Before entering this battle, make sure you have full
health and ammunition. This fight is very long and there are only a
few opportunities to gain power-ups. The 1st part of the fight
begins with the Emperor Ing head and body. Do not forget to scan
these, especially if you are trying to fill your log book. The head
has some tentacles that perform a variety of nasty attacks. You must
kill the tentacles to make the head expose the energy core. The
easiest way to kill the tentacles is to use the Seeker Missiles to
get rid of them all at once. *** Although the Annihilator Beam
homes in on the tentacles, you will need the ammunition for later in
the fight. After the defeat of tentacles, they will occasionally
drop ammunition or energy. Once the tentacles are defeated, the head
will diminish, exposing the energy core. Do not forget to scan it.
You must find the opening and shoot it with a charged shot from the
Power Beam or the Annihilator Beam. For ammunition conservation, the
Power Beam is recommended. This may take longer, but it will pay in
the end. While the Emperor Ing is in this state, it will shoot a
beam of energy at you that does a hefty amount of damage and cause
you to lower your weapon. Side-dashing is the easiest way to dodge
this beam. As the Emperor Ing's energy diminishes, the attacks
brought by the tentacles become more intense. Once the energy core
is defeated, the head will cover the body and form a sphere. This
begins part 2 of the battle. You must immediately scan this and
turn into the Morph Ball. Use the Spiderball to attach yourself to
it. There are numerous amounts of bright spots on the sphere. In
order to damage the spots, hover over it until you see black bubble
forming over it. Now, immediately drop some bombs and get away from
it as fast as possible. A tentacle will appear and start flailing.
If you kill it, there should be a hole left behind with purple smoth
spewing out. You must do this on all of the holes. *** Getting hit
by a tentacle will knock you in a random direction and cause damage.
There are also puddles of Dark Matter moving around the sphere. If
you are hit by one of these, you will be knocked off the sphere onto
the ground, causing you to take damage from the poisonous fog. To
defeat the puddles, wait until it follows you, then lay a bomb and
it should move over it when it explodes. These puddles are one of
your few opportunities to gain ammunition and energy. They usually
drop Blue Energy and Missile Ammunition, but will also drop other
things such as Light and Dark ammunition, and Red (and rarely)
Yellow Energies. If you are low on energy, take the time to kill a
few of these dark puddles to gain back as much as you can. After
destroying all the holes of the sphere, part 3 of the battle
begins. Again, do not forget to scan this new form of the Emperor
Ing. In order to damage this form, you must shoot its heart, which
is located in its mouth. Use the Annihilator Beam to shoot the
heart. However, be wary of how it opens and closes its mouth because
ammunition is extremely limited. After a few shots, its heart will
either turn white or dark purple. If it turns white, it must be shot
with the Dark Beam. If it turns purple, it must be shot with the
Light Beam. Your best bet is to keep using the Annihilator Beam
because it damages the heart no matter what color it is, but watch
your ammunition. Do not charge the Annihilator Beam because the
chances of it missing are high since Emperor Ing's large legs get in
the way - this would be a waste of five Light and Dark ammunition.
After defeating The Emperor Ing, Samus will have to get out of Dark
Aether within 7 minutes.
After getting the Annihilator Beam, any Ing you encounter will be
easy to defeat. Shoot an inactive Luminoth Light Crystal with the
Annihilator Beam. This will cause any Ing to seek the light given
off. The Ing will walk into the light and die. This is an easy way
to conserve ammunition and energy.
Take out the Light Beam and use 2 Charged Shots on each knee when
they are flashing. Do not bother about the feet. For the 2nd
stage, destroy the central antenna with a Super Missile or two.
*** You can only see the antennas with the Echo Visor. When you
destroy the main body antenna, use a Charged Light Beam shot and 2
regular shots on each antenna. On the 3rd stage, use a fully
charged Light Beam to stun the head, then spider on the destroyed
main body's legs. Boost onto the head when it comes by. Do this once
more to defeat Quadraxis.
To quickly destroy a flying Space Pirate, fire a Super Missile while
locked on.
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