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Metroid Prime 2: Echoes GC Cheats
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Metroid Prime 2: Echoes GC cheats


Verified Cheats: 31
Submitted Cheats: 1

Below you will find cheats for Metroid Prime 2: Echoes. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
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Metroid Prime 2: Echoes GC Cheat List

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Here is Cheat Masters's cheats and cheat codes for Metroid Prime 2: Echoes. At this site, we try to provide you with the latest and most popular cheat codes, hints and tips for Metroid Prime 2: Echoes. Whatever cheats you're looking for, it can all be found here. New cheats are added frequently for GC .


Defeating Space Pirates-Metroid Prime 2: Echoes

To quickly destroy a flying Space Pirate, fire a Super Missile while
locked on.


Defeating Tallon Metroids-[Metroid Prime 2: Echoes]

To defeat Tallon Metroids (red ones) quickly without using any Beam
ammo or missiles, just stand in front of a closed door. Shoot the
Metroid with a Power Beam shot. When it charges you to latch on, it
will explode when it hits the door.


Defeating the Alpha Blogg-Metroid Prime 2: Echoes

To defeat the Alpha Blogg, you must 1st scan him if you want a
good ending. However, this is optional. Once you are fighting him,
make sure you always have him locked on. Sometimes he will shoot air
bubbles at you, then charge at you. When he is charging, charge the
Power Beam. Just before he hits you, fire the Super Missile. Do not
do this too soon or late or you will hit his side. You will still
get hit, but it will not do much damage if you have the energy
tanks. Keep doing this until he is defeated.

The Alpha Blogg can be eliminated the same way you would take care
of the normal Bloggs. The only differences are that you can move
freely with the Gravity Boost and that the Alpha Blogg shoots sonic
waves which will stun you and your gun for a few seconds. To kill
it, charge your Power Beam and wait until it rams you. When it gets
close to you, it will open its mouth. At that point, shoot like mad.
The Super Missile will damage it the most. After you shoot, strafe
and dash using Left or Right and B. Repeat this about 4 to five
times to win.

After obtaining the Gravity Booster, you will have to face Alpha
Blogg. While fighting this giant Boss, keep an extremely far
distance from it. When attacking, Alpha Blogg can do one of 2
things. It can shoot blobs of goo which causes you to lose sight and
lower your gun, or it can charge at you like regular Bloggs. If it
starts shooting you, side-dash to dodge it. It will most likely
charge at you afterwards. While charging, it will open its mouth
just before it hits you. You can shoot a charged Power Beam shot or
a Super Missile into its mouth. After shooting it, immediately side
dash to dodge it because it does not stop charging after it gets
hit. This Boss is not difficult if you keep a safe distance away
from it.


Defeating the Bomb Guardian

The fight will begin with you fighting an Alpha Sanddigger for a
brief moment. First, when the Alpha Sanddigger is not infected by
the Dark energy, shoot it in the face with a few Power Beam shots
(like a regular Sanddigger). In a few seconds, the Alpha Sanddigger
will get infected by Dark energy, transforming it into the Bomb
Guardian. The Bomb Guardian is fast -- never stand in one place. It
also has a variety of attacks. As you might expect, the Bomb
Guardian uses your morph ball bombs against you. It will throw bombs
at you, leave some behind as it slithers across the arena, and hurl
some out of its mouth. The easiest way to evade the bombs it throws
is to keep your reticule locked on to it and strafe. Its other
attacks include charging at you, and biting you if you get too
close. You should also lock on and strafe to avoid these attacks
*** When you avoid the Bomb Guardian's charge attack, it will get
behind you, making you lose your lock-on. When this happens, quickly
turn around and lock back on to it. During the battle, you will
notice a purple glowing thing on its tail. Lock on to it and shoot
it when you get the chance while avoiding its attacks, until it is
red and not glowing. Two Charge Beam shots should be sufficient.
When you shoot it, the Bomb Guardian will prepare its attack. While
it is doing this, shoot it in the head to whittle down its health.
Be careful, as it will soon hurl some morph ball bombs from its
mouth. It is practically possible to avoid this attack -- do not get
hit more than one time. Repeat this process until it is dead. When
you kill it, you will obtain your morph ball bombs again. *** When
the Bomb Guardian throws bombs at you or charges at you, its weak
spot on its tail will stop glowing. Ignore this, as you still cannot
damage it until you make it stop glowing.


Defeating the Boost Guardian

In this battle, your energy will slowly decrease because of the Dark
atmosphere. There are no Light Crystals to help you. There are 4
pillars in the room, and each contains the Ultra Energy Unit when
broken down. They are essential to your survival. The Boss will take
2 forms, normal and liquid. When in its normal form, blast it down
with a Super Missile, as it will damage him the most. The Boss will
then form into a morph ball and start spiking through the room
randomly. Jump over it, or form into a ball to get out of its way.
Also watch out for its minions. After 3 to 4 spikes, it will
follow you on the ground in maroon liquid form. Quickly form into a
ball, roll around, and drop bombs behind you. It will repeat spiking
and forming into liquid again. Repeat this and it will finally
revert back to normal form. Blast it with the Super Missile and
repeat the entire process until it is dead. Once it is defeated, the
Boost Ball upgrade is yours.

Before you enter the hole to the Boss' chamber, switch to the Light
Beam. By doing this, you will start with it when you are out of
morph ball mode. When the battle begins, you will automatically
change out of morph ball mode. Either scan him or begin charging
your Light Beam (which will be your default) and try to get 2 or
3 shots on him before he starts glowing. When he glows red, he
is temporarily invincible. When he is in ball form, switch to morph
ball mode. This will make avoiding his minion Ing easier. If you
can, drop a morph ball bomb in front of him before he charges off --
look for the line down the middle of his ball form. He will charge
in one of those 2 directions. If the blast hits him while he is in
ball form, he will instantly turn into his liquid form, in which
case he will follow you around. Drop M.B.B.s to damage him. If he
starts boosting around before you hit him, roll around, dropping
morph ball bombs and try to avoid him. If he hits the bomb blasts
while he is moving, he will stop and turn into his liquid form.
After about 3 bombs in his liquid form, he will change back to
his solid form. Change back to your gun mode and repeat those steps.
He should die after about 3 repetitions.


Defeating The Jump Guardian

To defeat the Jump Guardian, you must treat him as a Warrior Ing
with the power to jump higher and to generate shockwaves that may
knock you out of the Light Field when it lands. It will make a Dark
Aurora when it is about to jump, so you can be ready for the
shockwaves it makes. Shoot the Jump Guardian with Charge Beam or
missiles after it releases its shockwave, and make sure to jump at
the correct moment so you are not hit. It is acceptable if you are
hit by the shockwave a couple of times, as long as you get back to
the Light Field as fast as possible. When the guardian dies, the
Space Jump boots are yours.

The Jump Guardian can take a bit of damage. Use your Charge Beam or
missiles to do more damage. The Jump Guardian is much like a Warrior
Ing, but can jump and produce shockwaves when it lands. When the
Jump Guardian shoots at you, hide behind the Light Crystal; he
cannot hurt you there. When the Jump Guardian produces shockwaves,
just jump over him. Follow this and you should have no problems
defeating him.


Defeating The Spider Guardian

In each "room", you will have to understand the path of the Boss in
order to change and head into the electrical barrier. The path will
change when you use the bomb-slot. However, this will only be
available while the Boss' aura is green. You need to drop bombs in
front of him until he is green, and get to the bomb slot as fast as
possible. Continue this in each room until the Boss is dead. You
will need to be fast in the 3rd room because of the fact that
there are 3 bomb-slots.


Floaty Jump(Metroid Prime 2: Echoes)

This glitch is found in the Chykka boss fight. When breaking the last
strand off the cocoon, make sure you are in the water. If you are in the
water when you break the last strand, after the cutscene, you will be on
land, but when you jump you get an anti-gravity lift that lets you go
incredibly far, and incredibly high. The game still thinks you are in the
water so your jumps are like if you were in water. The disadvantage is, if
you touch any water, the effect wears off. Apparently, you must be in dark
water when a cutscene occurs to activate this, therefore, the Chykka
battle is the only place to activate this.


Forever beam ammo

If you ever run out of beam ammo for the light or dark beam. Simply charge
it like you would with the power beam. If you charge it while you have no
ammo, it will just be a normal shot, as if it wasn't charged.





Glitches(Metroid Prime 2: Echoes)

101% Items
In GMFC Compound, your supposed to witness a cutscene and then blast a
yellow crate and recieve the Missile Launcher. However, right before the
"invisible wall" leading to activate it, there is a boot shaped formation.
By jumping onto it, you will be propelled onto the ledge above, allowing
you to skip the activation of the cutscene and go straight to the Missile
Launcher. After getting it and then activating the cutscene, glitchingly
the yellow crate reapperars, with ANOTHER Missile Launcher. Geting this 1,
and the remaining 99 items in the game will allow you to have 101% items
at the end of the game (your Missile count doesn't go above 255 however).


Hard difficulty

Win the game under the normal difficulty setting.
Promo gallery:
Complete 40% of the logbook scans.
Character gallery:
Complete 60% of the logbook scans.
Creature gallery:
Complete 80% of the logbook scans.
Boss gallery:
Complete 100% of the logbook scans.
Rough Sketch gallery:
Complete game under the normal difficulty setting.
Storyboard gallery:
Complete game under the hard difficulty setting.
Samus Body Suit FMV sequence:
Collect 75% of the items.
Dark Samus ending sequence:
Collect 100% of the items.
Dark Echoes multi-player soundtrack:
Win the game.
Darkness multi-player soundtrack:
Win the game.
Luminoth multi-player soundtrack:
Chat to U-Mos.
Pirate Fear multi-player soundtrack:
Restore energy to Agon Temple then chat to U-Mos.
Sanctuary multi-player soundtrack:
Restore energy to Sanctuary Temple then chat to U-Mos.
Torvus Bog multi-player soundtrack:
Restore energy to Torvus Temple then chat to U-Mos.
Pipeline multi-player arena:
Restore energy to Torvus Temple then chat to U-Mos.
Spires multi-player arena:
Restore energy to Sanctuary Temple then chat to U-Mos.




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