CheatMasters.com
Thursday, 23 May 2013
Faerie Caves II - Fyora's Quest Cheats for NeoP
Username
Password
Remember it

Faerie Caves II - Fyora's Quest NeoP Cheats

Rating: 5/5 VOTE






CheatListings
CHEAT MASTER
The Next Top 10 Contributors
0 0
0 0
0 0
0 0
0 0
CHEATS


Sort Cheats by:      How Many to list?:

Have a Question?
Search Questions & Answers

Post a Cheat!
Do you have a new cheat, hint, or want to share a strategy?
Submit Cheats
Test your $name knowlege!


Can you answer these questions about the game Faerie Caves II - Fyora's Quest?

If you have a question and you are having trouble finding it then just post it here. You do not need to login to post it or even to answer.

We need Your feedback!
Is Faerie Caves II - Fyora's Quest any good?
Would you recommend it to a friend?
What do you like? What so you NOT like?

Faerie Caves II - Fyora's Quest

Rating: 5/5 VOTE



Cheats 100%
Typing the word quaglor at any point during the game, allows you to skip a level, but any points scored will disappear.
Was this: (-)Bogus or (+)Helpful

General Tips & Walkthrough 100%
Most levels have multiple solutions

Be careful where you walk because is very easy to push a boulder or balloon onto you.

Don't carry a torch when you walk near dynamite. If a stick of dynamite goes off near another stick of dynamite, it will cause a chain reaction. Boom BOOM Bo Bo Bo BOOOM
Red dynamite only explodes itself.
Green dynamite takes out all squares around it.

Two key types:
Purple is only useful for unlocking exit door.
White
is useful for unlocking any chest.

DO NOT STAND ON FLOOR TRAPS, they are the little spikes that move when triggered
If the directions say "hold" something, that means hold the key down.

"hold up" means hold the up key pressed down.
Score possible: level / total
You get 25 points per level

Level 1 - Easy - Easy Does it
Possible Score: 75
Total Score: 75
Get (2) Gems
Get the white key at the bottom of the screen, then go to either chest.
Push boulder (top right) to the right, let it fall.
Get torch
Trigger RED dynamite and BACK UP
Get 2nd key, the go to the other chest
Get Purple key
CAN EXIT NOW (through the door) ~ or ~ you can keep playing to get +20 to score
Go to top of screen
Walk to the top left, without getting torch, and stepping off the floor trap
Go get gems, watch out for the dynamite.
Go to the exit

Level 2 - Easy - Fire In The Hole
Possible Score: 100
Total Score: 175
Get key
Get gem
Walk up and to right
Get torch and purple key
CAN EXIT NOW ~ or ~ continue to add 60 to your score)
Push boulder on circle
Walk along right wall and above the balloon
MOVE LEFT (and wait for balloon to move up)
Move RIGHT
Move down, trigger dynamite, move up quickly
Get key and torch
Go back through the tunnel, which had all the dynamite
Trigger dynamite and step back
Get gems
Go back along tunnel and get keys and chests
Go to exit

Level 3 - Easy - Welcome to the Jungle
Possible Score: 70
Total Score: 245
Go straight down
Left and up
Careful: do not stand on floor trap
Get key and torch
Go down NOT STANDING ON FLOOR TRAP!
Follow floor until next to floor trap
Go up 2 squares
Move right 3 squares
Move down then quickly up (igniting dynamite)
After dynamite explodes, down two, left 3
Go back up
Push balloon onto circle
Get chest
Hold down (getting gem and torch)
Right one, and hold up (gem and key)
Stand on the left of the balloon
Hold left, hit dynamite, move right one
Get gem
Get key, chest DONT STAND ON FLOOR TRAP
Get chest and exit

Level 4 - Medium - Spiky Mines
Score Possible: 80
Total Score: 325
Careful of the floor traps
Get gem, walk under boulder, repeat 4 times
Push boulder right one square
Walk to right wall
Walk down 3 squares
Hold left button
Get key on left
Down 2, right 2, down 2
Hold right, step back from dynamite
Walk to right wall, hold up, left 2
Quickly: down, and right
This will push the boulder on the circle
Right 1, down 3, hold left
Get purple key
Get gem below green dynamite
Down 2
Hold right, hold left
Right 1, up 2
Hold right and move up 1 (quickly)
Red dynamite explodes
Move down and exit

Level 5 - Easy - Water Prison
Possible Score: 45
Total Score: 370
*** The key to this level is NOT to get the purple key until you have gotten the white key
Walk down (gem)
Walk around and stand under the top boulder
Move left
Get key at bottom left of screen
Stand under the chest
Up 6, right 2, down 2, right 1
Exit

Level 6 - Easy - Crazy Clouds
Possible Score: 70
Total Score: 440
*** The key to this level is to not let anything rest on a circle until the very end
Right 1
Hold left
Down (gem)
Up 1
Hold right
Down 1 (gem)
Hold up
Left 1, up 2 (gem)
Down 2
Hold left
Up 1, left 3, down 1
Get 3 keys
Down 2, hold right
Down 4, hold left, get chests and torch
Stand under right boulder
Right 1
Up 1
Hold left, right 1 (quickly)
Exit

Level 7 - Easy - Kaboom
Possible Score: 65
Total Score: 505
*** The key to this level is to not get greedy - you CANNOT get every gem. Also, I'll assume you will not stand next to a dynamite when its ignited.
Get torch, ignite right dynamite
Get gem and key and torch
Go to left side of screen
Ignite dynamite
Gem and torch
Ignite nearby dynamite above
Get gem
Stand 2 spaces below floor trap
Hold up
Walk right, trigger dynamite
Get gem
Grab torch, get gem
Ignite dynamite above torch at bottom
Get gem
Don't pick up any more torches
Get 2 gems at top of screen
Exit

Level 8 - Hard - Evil Caves
Possible Score: 70
Total Score: 575
*** Be careful - this is the 1st level that I've found requires quick movement.
Hold down, up quickly, dynamite ignites
Walk along wall (left, up, right)
Get key and gems
Walk all the way around
Stand between boulder and gem
Hold right
Walk all way around again to bottom of screen
Trigger green dynamite and back up
Get key
Stand on the left side of the boulder
QUICKLY:
Right, left 3, up 2
This key sequence should end with you right above the floor trap
Get gem
Get chests and purple key
Exit

Level 9 - Easy - Boulder Hill
Possible Score: 90
Total Score: 665

Pay attention to layout
Get gem at bottom left
Hold up, step right, get key
Left 1, down 5
Follow northern wall
Ignite top green dynamite and move 1 down
Get 8 gems
Get torch on right
Left 1, get key
Get bottom right chest
Ignite bottom right dynamite, back up
Get torch
Go around top green dynamite (do not touch)
Get bottom left chest
Ignite bottom left dynamite, back up
Get torch
Ignite red dynamite, back up
Push boulder one square left or right
Get purple key
Exit

Level 10 - Easy - One Way Streets
Possible Score: 60
Total Score: 725
Pay attention to layout - go down 1st
Right 1, down 8
Get torch
Hold right, up 4, hold left
Get gem (4 squares down)
Left 1, hold up
Hold right, left 1 quickly (dynamite)
Down 2, right 6, up 2, left 1 (key)
Right 1, down 2, left 6, up 2
Push boulder on circle
Get gem
Get chest and purple key
Go back up
Push boulder 1 square right
Walk around boulder and exit

Level 11 - Medium - Diamond Islands
Possible Score: 70
Total Score: 795

*** This is the only level where you should NOT move immediately! The balloon at the bottom of the screen has to reach the top before you move, otherwise you will be crushed by a floor trap.
Step 1: wait for balloon to rise
Right 2, hold right, left 2 QUICKLY! (you can not hold right, above, you'd get crushed by a afloor trap)
Right 2, down 2, hold left
Stand to the left of the bottom left balloon and hold right
Go to the top left of screen and stand on the left side of the balloon
Walk around the balloon and push it 1 square to the right
Hold right, left 1 QUICKLY!
Get keys, gems, chests, purple key
Go to the exit, being careful not to stand on the floor trap!

Level 12 - Medium - Heaven of Hell?
Possible Score: 55
Total Score: 850
*** The name for the level, I believe, comes from the decision you must make "out of the gate". In this instance, choose 'Hell' or down: its the only way to safely get the key at the top of the screen AND the torch at the right.
Hold down
Hold left
Hold up
Get key
Stand underneath the 4 balloons
Hold right, left 1 quickly
Get chest
For safety's sake, do not get the key yet
Stand under vertical floor traps (the ones lined up north to south by the exit)
Up 3, right 1 (quickly)
Hold down
Stand to the right of the key
Left 2
Right 2
Two balloons should now have gone up
Stand underneath the right balloon at the top of the screen
Hold right
Hold left, down 2 QUICKLY
Hold right
Up 3 (do not hold: floor trap will get you otherwise)

Level 13 - Medium Hard - One way out
Possible Score: 105
Total Score: 955
*** This one is again something to be careful about. Get the torches in order.
Get gem (bottom of screen)
Stand under boulder (next to green dynamite)
Right 1
Left 1
Up 3 (do not hold)
Right 1
Left 1
Down 1
Right 2
Left 1
Right 1
At this point, you should have 4 boulders lined up along the west wall.
Get torch (by green dynamite)
Light the green dynamite and move away
Get torch, get gem, hold down, up 1 QUICKLY
Get key (right side of screen)
Get gems
There are 11 of them. be careful that a boulder doesn't fall on you do not get either torch yet
Go back to the left side of the screen
Push the boulder sitting on the green dynamite onto the circle
Get chest, purple key, and gem
Get torch
Ignite green dynamite and exit

Level 14 - Medium Hard - Cause and Effect
Possible Score: 40
Total Score: 995
*** This one is easy to mess up. Do most of it in the order I suggest. There is room for variation, but the order, I suggest, always works for me and isn't dangerous.
Left 1
Get torch be careful not to push the other boulder left(its to your left)
Ignite green dynamite, move up 1 QUICKLY
*BOOM*
Gates switch (lots of this on this level)
Push balloon to right (onto circle)
Hold left
Get torch
Right 1, left 1
Hold up
Hold right, left 2 QUICKLY
Get torch
Left 2, up 2, hold left, down 3
Ignite green dynamite, down 1 QUICKLY
*BOOM*
Gates switch
Get gem, push boulder on circle
For the remainder of the level, do not push the bottom boulder on the
Circle
Get gem
Don't use the floor trap corridor yet
Get torch (and do not ignire the dynamite nearby
Down 3, left 4, up 2, right 2 QUICKLY
Walk around the boulder and the circle
Go to the bottom right corner
Up 4, left 1, up 1, left 1, up 2
Right 2, hold down
WAIT for dynamite to explode
Exit

Level 15 - Hard - Never trust a Stranger!
Possible Score: 55
Total Score: 1050
***This one is easy enough - the end is tricky and only recently did I figure out how to get ALL the gems.
Right 1, down 2, right 3
Boulder falls to your left
Push boulder left 1
Up 1, right 3, down 2, left 3, down 2, right 3 (torch)
*tricky* ignite dynamite and IMMEDIATELY: right 1, down 1
Wait for boulder to fall
Push boulder left one
Get gem
Get key
Left 1
Go to middle of top of screen
Down 1, right 1, down 2
Be careful here
Get the BOTTOM torch
Left 1, up 2 QUICKLY
Get torch under boulder
Left 1
Boulder falls
You should have a torch
Ignite red dynamite, right 2 QUICKLY
Get gem
Get torch (bottom left)
Ignite green dynamite, up 2 QUICKLy
Get purple key
Get chest
Don't get torches yet
Walk around torches and get white key
Get both torches now
Get chest
*be careful here*
Ignite red dynamite, up 4, left 1
Ignire green dynamite, up 1 QUICKLY
The boulder should be sitting on top of the balloon
Exit

Level 16 - Hard - Sneaky Gates
Possible Score: 120
Total Score: 1170
*** Pay attention to whether you are carrying a torch.
Get gem
Get key
Get gem (between dynamites)
Left 1, down 1, hold left (gem)
Down 2 (torch)
Hold right, down 2 QUICKLY
Right 4, down 1, right 1 (gem)
Right 1, up 2, (gem on left)
Right 1, hold up, hold right (torch)
Hold left, down 2, hold right, hold right
Wait for green dymamite to ignire
Hold left, down 1, right 1
Down 1, up 2 QUICKLY (red dynamite)
Get key next to where dynamite was.
If you want maximum gem/chests:
stand 2 squares to the right of the red chest (bottom)
left 1, right 1 QUICKLY
*BOOM* (red dynamite ignite)
left 2, down 1 (gem)
do this quickly:
up, right 2 ALL QUICKLY
gates close
If you do not, ignore the red dynamite and gem at bottom of screen at the bottom left of screen:
Get chest, torch
Right 1
Balloon rises to circle
Get purple key
Up 2, right 3, down 2, right 1
Wait for green dynamite to ignite
Left 1, up 2, right 1, up 3, right 2, up 3
Right 1, left 1, down 1 QUICKLY
Red dynamite ignites
Down 2, left 3
Up 4, left 1 QUICKLY
Green dynamite ignites
Get chest
Go to bottom of screen and get key
Get both chests and gem
Exit

Level 17 - Easy - Many Hoards
Possible Score: 220
Total Score: 1390
*** Lots of profit here. Be careful that no boulder falls on you and no balloon rises to you. And use the torch to ignite the green dynamite at the bottom of the screen.

If you only care about the 1000 NP you could Send Score now (assuming you have at least 1335 points (75NP for every 100 points)

Level 18 - Hard - Missing in Action
Possible Score: 35
Total Score: 1425
*** This one is sneaky and has little reward except the purple level.
Right 2, down 1, hold right
Left 9 (do NOT get the left torch yet)
Down 2, up 1 QUICKLY
Up 3, right 8
Be careful here
Do this quickly:
Right 3, up 1, down 1, right 1
The whole top of the screen clears away because of the dynamite
NOW get torch (but do not use it yet)
Get purple key (bottom left of screen)
Trigger the green dynamite under the 2 boulders (and up 2 QUICKLY)
Get chest and exit
Level 19 - Hardest - Fyora's Quest
Possible Score: 95
Total Score: 1520
*** The hardest part of this level is that a trail follows wherever you walk.
Down 5 (key)
Right 2, down 3, left 2, down 3 (key)
Right 2,
Up 2, right 1 QUICKLY
Gates fall
Up 5, right 3, down 1, left 2
Boulder falls on circle
Do NOT get bottom chest yet
Down 3, right 3, up 1, right 1, hold up, left 1
Dynamite ignites
Left 4, get chests and key, hold right
Down 2, left 1, down 1, left 2, down 1 (key)
Left 1 (gem)
Down 1 (gem)
Left 1, down 1 (gem)
Left 1, down 3 (chest)
Left 1, down 1, left 2, down 2, right 1 QUICKLY
Right 5, hold up, right 2, hold down
Down 2
Exit!
Was this: (-)Bogus or (+)Helpful

U us 100%
Use quaglor to skip a level is resets the points scored in that level unlimited use however if your up to a trophy do not use it not even once
NEW Cheat Please Vote !!
Was this: (-)Bogus or (+)Helpful



comments powered by Disqus
Related Articles

Hell Quest: Tears of God Walkthrough [ Guide ]


Hell Quest: Tears of God is the ultimate battle between good and evil. However, combat takes place in an unorthodox way, as battles are won and lost via the literal rolls of the dice. In order to rack up points and roll your way to victory, having luck on your side is an advantage, although knowing how to play your metaphorical cards right as well as finding the proper time to trigger your skills is also very essential. Despite it being a dice game, there is a lot of strategy involved, and the action is very fast paced. [...More ]


Nimble Quest Walkthrough [ Guide ]


Those who are familiar with the very old school mobile game Snake and its many incarnations will also be very familiar with how Nimble Quest is played. However, there is more than meets the eye as this game adds further elements that would make this particular adventure unique. Collect heroes along your lines and battle different types of enemies and monsters as you collect gems that you can use to purchase power ups and other items that will allow you to go farther and farther in your quest. Gameplay Nimble Quest is set in an area where players will get to control [...More ]


Kingdom Quest Walkthrough [ Guide ]


To those who have a fascination with medieval times and would love to get a chance to live during that period, then Kingdom Quest is arguably the closest that they could get, as this social city building simulation game will allow you to build the kingdom of your dreams by managing your workers, buildings, and other resources in order to expand on and improve your empire in the best way possible. Gameplay Kingdom Quest is a social city simulation building game where players can do whatever they want in order to design their very own kingdom. Players will have to begin from [...More ]


Tokyo Game Show 2012: Day Two Recap (Dragon Quest X on Wii U!)


The second day of Tokyo Game Show 2012 proved to be another day of exciting announcements and new details for upcoming games from Japanese developers and publishers. There was exciting news abound, and it's sad to think that there's just one more day left of TGS, and they we have to wait all the way until E3 for the next truly big gaming event. In the meantime, TGS has been very exciting. To read all of the latest and great news from Sony's press conference, check out the link below. The article provides all the latest Sony news, including information and [...More ]


Costume Quest FAQ / Walkthrough [ Guide ]


Hey guys, its Bkstunt. Costume quest is a download-able title made by Double Fine, the same guys that gave us such stellar titles like Psychonauts. Why a guide? Well, Thnikaman twisted my arm! ____ _ / ___|___ ___| |_ _ _ _ __ ___ ___ | | / _ \/ __| __| | | | '_ ` _ \ / _ \ | |__| (_) \__ \ |_| |_| | | | | | | __/ \____\___/|___/\__|\__,_|_| |_| |_|\___| ___ _ / _ \ _ _ ___ ___| |_ | | | | | | |/ _ \/ __| [...More ]


Costume Quest - Grubbins on Ice FAQ/ Walkthrough [ Guide ]


Hey guys, its Bkstunt here with a walkthrough guide for Costume Quest: Grubbins on Ice! This is the long-awaited DLC to the Double Fine game Costume Quest, and adds three more chapters to our heroes tale! ____ _ / ___|___ ___| |_ _ _ _ __ ___ ___ | | / _ \/ __| __| | | | '_ ` _ \ / _ \ | |__| (_) \__ \ |_| |_| | | | | | | __/ \____\___/|___/\__|\__,_|_| |_| |_|\___| ___ _ / _ \ _ _ ___ ___| |_ | | | | | | |/ [...More ]


Dragon Quest X UNVEILED! [ News ]


While the game was announced years ago as a Wii-exclusive (and despite recent reports from Square Enix that the game will only release on the Wii), Dragon Quest X has been officially unveiled for not only Nintendo's Wii, but also the Wii U. For the first time in the series, Square Enix is internally developing the game, who's full title is "Dragon Quest X: Awakening of the Five Tribes Online". While only a vague Japanese release date of 2012 has been announced so far, Square Enix has dropped a slew of details regarding not only Dragon Quest X, but other games [...More ]


Dragon Quest Monsters: Joker 2 [ Preview ]


It is the same old world for Dragon Quest Monsters: Joker 2, with the very persistent slimes. However, the remarkable feature of this latest version is that you will be able to supervise the monsters that you have gathered. It is an intriguing twist from being a tough hero that does it all. There is a monster scouting world championship. Being an energetic young boy, you want to be a monster tamer and scout at the same time. To do this, you stow away on an imposing airship that is bound to your dream destination. Sadly, the ship goes down and [...More ]


Dungeon Siege III Strike Quest [ Guide ]


In the start of this quest the forge rebellion will unleash angry Cyclopes, Fire Jakals and Goblin Grenadiers on you once you enter the furnaces under Stonebridge. You can get a good cue from the goblins on when they are going to throw. Once they step back get ready to dodge, they are easy to kill but left unchecked their numbers can pose a problem. In the forge chests will not shimmer so you will have to have an extra eye out looking for them, they usually are in the corners of the map. The path leading into the deep is [...More ]


Dungeon Siege III Trouble in the Crypts Quest [ Guide ]


Once you enter the crypts you will be overwhelmed as they seem rather complex, but let me assure you the route is really pretty simple. It is mostly a linear path with some treasure chambers that branch off. You can deviate from the main path to loot the antechambers without losing your way. Later on you will come to a stream without a way to get across. You can continue once you find the switch that controls the bridge. These caverns are haunted and are populated by Goblin Grenadiers and Demolitions. They throw their explosives in a slow arch so dodge [...More ]


Dungeon Siege III Majority Rules Quest [ Guide ]


To start this quest you will come up into the Meisterhall and it is full of people protesting. Move through the crowd and head enter the great hall where you will find Sigismund Wulf inside. You will tell him the Legion is reborn and he will take you to an audience with the Council. Once you have your moment with the Council appeal to them, point out the fact that they owe the Legion and that events of the past should be forgiven. The Council will need a majority vote for the motion to pass. There are 5 members on [...More ]


Dungeon Siege III The Grand Chapterhouse Quest [ Guide ]


Once you enter the Grand Chapterhouse you want to turn right, here you will run into the Guardians of the Chapterhouse, you can take them out but they will rise again after a short time. Use your defensive magic and run past them, try to steer clear unless you absolutely have to. Next you will see a note in a spiked cage up on a pedestal. You will have to use some timing to get in the cage and grab the note. Once you enter the next chamber you will have to dodge the fireballs that come out of the lion [...More ]


Dungeon Siege III The Root of the Matter Quest [ Guide ]


Begin this quest by making your way into the swamp. There will be slugs down here that are fire-resistant and the water down here prevents most burning effects from doing any significant damage. You will have to use your routing command to locate the First People's Camp. Once you enter the camp follow the path that leads to the left and up. Here you will find a pulley that is near the fallen bridge, when you turn it it will make a causeway. Now go back along the route and cross over to find the Shaman and a courtyard that is full [...More ]


Dungeon Siege III On the Road Quest [ Guide ]


We continue our walkthrough of Dungeon Siege III with a guide for the quest, "On the Road". Once you reach this sign take the crossing in the road to the left hand side and head towards the bridge that is nearby. You will need to go through some soldiers before you can cross the bridge. As you make your way along the road you will meet Leopold and he will inform you on what is going on in the valley below. On your descent down you will notice the main road is blocked by an avalanche which appears to be deliberate. [...More ]


Dungeon Siege III: Into the Mournweld Quest [ Guide ]


In this quest you will want to start off by following the path that leads Northeast when you do spiders will attack, you will want to concentrate on the smaller spiders first since they act as the stereotypical swarming creatures in video games. Save your power attacks for the bigger bugs that are a little slower. Later on you will encounter the entrance to the Mournweld. Some beasts and a pack of wolves will guard the entrance. The wolves will attack with speed but the bigger monster is rather slow, break them up and take them on separately and they should [...More ]


Dungeon Siege III: Unanswered Questions Quest [ Guide ]


This is actually a pretty easy short quest in Dungeon Siege 3 but in the interest of completion we are gonna cover them all, it is my job anyway. You will wanna begin by speaking with the villager in Raven's Rill and ask about Lazar. If you came across the statue in the "A Prized Possession" Side Quest give it to him and he will divulge some information. Don't ask for a reward and he will instruct you to talk to Grigori, luckily he is standing nearby. Next conspire with Grigori to rescue Lazar and ask him to send a message [...More ]


Hunted: The Demon's Forge - Side Quest - Hot Heads [ Guide ]


"Hot Heads" is a side quest that can be completed in Hunted: The Demon's Forge. It's an extremely short and easy quest, and you should have no issues with completing it. To begin this quest, read the path at the beginning of Chapter 3, Section 6. The inscription will read: "Bow before the eldest God, whose spark in you doth burn. Breathe his almighty breath into his lesser kin in turn. Do so in order and a great reward you'll earn." Now, face the Eldest Statue. Then, have Caddoc activate the pressure plate, and E'lara ignite her arrow. Continue down the path to the [...More ]


Hunted: The Demon's Forge - Side Quest - Hearth of the Dead [ Guide ]


In Hunted: The Demon's Forge you may come across a few side quests. "Hearth of the Dead" is one that you will find during Chapter 4, Section 2. Navigate around the courtyard that's falling to pieces. You should come across a skull that is set on the mantle of a fireplace. Now, activate the skull, which will tell you that he was imprisoned in that location by a warlock. This activates the side quest. The skull will also ask you to collect his other parts that are scattered around the courtyard. The different pieces of his skeleton should not give you any [...More ]


Dungeon Siege III: Gundric Manor and A Wayward Soul Quest [ Guide ]


To get your way up to the manor leave the cave and take a right on to the forest road. Once you hit the road some soldiers will attack you but at this point they should be a breeze. Use Anjali as your buffer and use it to exploit your ranged advantage. You can also stun them and let her take them out, the manor will be at the end of the road. After you get inside go upstairs and head north. You will pass a magic locked door requiring a pass-code that will be on the right. [...More ]


Dungeon Siege III: The Search for Survivors Quest [ Guide ]


The Search for Survivors is the second quest in Dungeon Siege 3. Once you leave the Chapterhouse, you will cross the bridge and turn right. There is a basement to explore but you will need to hold off on checking it out for now, there are some spiders down there and they are not friendly (trust me they are tricky I'm not just afraid of spiders). You will have a few rushes of soldiers throughout the journey, you should snipe as many of them down as you can then switch to your close range attacks. If you get caught in [...More ]


Dungeon Siege III: A Gathering in the North Quest [ Guide ]


Dungeon Siege 3 is bringing back a lost art in gaming, 4 player split screen Co-Op! In this guide we are looking at the quests in the game and are starting it all off with the first quest 01: A Gathering in the North. You will start this quest at the Montbarron Estate, You will need to navigate the woods and come up on a flaming manor house, go inside. Follow the path through the house and gather weapons and armor from the chests that are along the way. You will run into some mooks along the way but they should [...More ]


Dragon Quest Monsters: Joker 2 [ Screenshots ]


Dragon Quest Monsters: Joker 2 is a game developed by TOSE and published by Square Enix for Nintendo DS and is set to be released August 28, 2011. This is a sequel to the game “Dragon Quest Monsters: Joker” and is the fifth installment from the Dragon Quest Monsters series. Take a look at [...More ]


Fallout New Vegas - Wang Dang Atomic Tango Quest [ Guide ]


The Wasteland Pimp -“Wang Dang Atomic Tango” This is a quick guideline for all the wasteland pimps throughout New Vegas. The most unusual customers are rumoured to be in Freeside at a little casino hotel called The Atomic Wrangler. James Garrett is known for getting his customers “what they want”, once you meet Mr Garret he will inform you that the locals prefer “socializing” with Ghoul cowboys, Smooth talkers and Robots. The Ghoul: A Ghoul cowboy named Beatrix Russell is guarding the Old Mormon Fort from outlaws. You will require a silver tongue (Speech 35), some caps (Barter 35) or a bottle [...More ]


inFAMOUS 2 - Quest for Power [ Trailer ]


In order for Cole to survive the upcoming battles, he needs to gain more abilities and become more powerful. To do this he needs to retrieve and absorb the energy of six Blast Cores hidden around the city. The Blast Core is developed by Dr. Sebastian Wolfe. It can store a specify type of energy that unlocks the untapped potential of rare individuals called Conduits. Dr. Wolf has hidden these Blast Cores so it won’t fall into the wrong hands. Cole is one of the Conduits and of course throughout the story he will meet other Conduits who also wants these [...More ]


Dragon Quest VI [ REVIEW ]


Square Enix and Dragon Quest is pretty much like Eidos and Tomb Raider, they changed owners, they renamed the company, they were absorbed, sold,  you name it. And still it's one of the biggest franchises out there when it comes to RPGs, competing toe to toe with giants like Final Fantasy,  and topping them in some occasions . So, Square Enix brought an old Dragon Quest as something new to western coasts, so if you're ready to get your epic on, come on in and find out what's new. GRAPHICS & SOUND Oh well...if you already know the franchise then there's nothing [...More ]


Fallout: New Vegas - Quest - Pressing Matters [ Guide ]


Hey, everyone. CheatMasters has another quest guide for Fallout: New Vegas for all of you Fallout fans out there. This one is for the quest "Pressing Matters". It's one of the simplest and easiest quests out there, so you should have no trouble at all. To begin this quest, talk to Alice McLafferty in the CCC (Crimson Caravan Company). She'll have you go to Sunset Sarsaprarilla Headquarters. We'll call it SSH for short. She wants you to disable the Bottle Cap Press. W?hen you get to the SSH, you want make your way toward the shipping area. Once you get to the [...More ]


Fallout: New Vegas - Quest - Why Can't We Be Friends? [ Guide ]


W?elcome to CheatMasters. This blog post is a guide for the Fallout: New Vegas quest "Why Can't We Be Friends?". There are two favorable paths to do on this quest. We'll list them both. Travel under Vault 19 in the Sulphur Caves tunnels. You can do this quest two ways. Either by talking to Samuel Cooke or Philip Lem. You get the same reward regardless of the path you take. Samuel Cooke Talk to Samuel Cooke. He'll be located in the Overseer's Offices right next to Philip Lem. He'll send you to kill the Fire Geckos at Vault 19. Once you do that, go back and [...More ]


Fallout: New Vegas - Quest - The Coyotes [ Guide ]


This is a very easy quest. Short and simple. There are a few optional things you can do, like confronting two of the NPCs in the quest. But I think we can leave those out, as you will not have much of a problem whether you confront them, or don't. This quest is "The Coyotes". T?o begin this quest, go to the Aerotech Office Park. Talk to Captain Parker. He is missing refugees, and asks for your help to find them. O?nce the quest starts, go to Westside to speak to Saint James. Don't bother talking to Dermot. He won't give you any [...More ]


Fallout: New Vegas - Quest - Tend to Your Business [ Guide ]


Welcome back, blog readers! I hope you Fallout fans are listening, because there's another great quest coming your way. This quest is very short, and appears to be easy, and it is, depending on how you choose to play it out. This is a guide for the quest "Tend to Your Business". To begin this quest, you must locate Head Paladin Hardin. You must replace the Brotherhood Elder with Hardin. He gives you a mission to eliminate the Van Graffs and their men. This is to prove your loyalty to the Head Paladin. You will find your targets down at Freeside. T?here are many [...More ]


Legacy Bosses Dragon Quest IX


Well these are the last set of monsters and let me tell you this they are way stronger than anything in the game and they are also a lot different then the previous monsters. To start off they are all bosses from previous Dragon Quest games. When and if you defeat them (which is pretty unlikely cause their really freakn strong) you get a choice of what to do  with the exp you can give it to your guys or you can give it to the boss and make him stronger so you must get stronger to defeat the boss that is now a [...More ]



Questions & Answers
Questions/Answers: 16 [ View All]
Can you answer our visitors about Faerie Caves II - Fyora's Quest? Need the answer? Click to find out!

Post a Question
Faerie Caves II - Fyora's Quest 464096How do you do level 14? Answers: 0
Faerie Caves II - Fyora's Quest 497781How do you beat level 4 spiky mines? Answers: 2
Faerie Caves II - Fyora's Quest 525047How do you pass level 8? Answers: 0
Faerie Caves II - Fyora's Quest 567545How do you beat level 3, spiky mines? Answers: 0
Faerie Caves II - Fyora's Quest 89718I cannot pass level four welcome to the jungle please help me and tell me how! Answers: 3
Faerie Caves II - Fyora's Quest 77954I Need to know how do I get more score & how to I skip a level/ with receaveing a score? Bye! Answers: 1
Faerie Caves II - Fyora's Quest 38798Welcome to the jungle Answers: 2
Faerie Caves II - Fyora's Quest 8644How do you beat level 4 welcome to the jungle Answers: 1
Faerie Caves II - Fyora's Quest 60134Any1 knows how 2 get thru lvl 13 to0? Answers: 0
Faerie Caves II - Fyora's Quest 19404How do you get past level four? Answers: 2
Faerie Caves II - Fyora's Quest 176217Level 8 - Evil Caves, I have followed your instructions above I do not see a key amd gem to colloct after igniting the dynamite Answers: 0
Faerie Caves II - Fyora's Quest 145705Level 11 is quite difficult, can you be more precise? Answers: 0
Faerie Caves II - Fyora's Quest 210301How do you get pass level 10? Answers: 0
Faerie Caves II - Fyora's Quest 394844Who is theman holding the bomb on the front page? Answers: 1
Faerie Caves II - Fyora's Quest 256162How to beat the jungle level Answers: 1
Faerie Caves II - Fyora's Quest 295469How do you get past the level one way out? Answers: 1
Copyright © 1994 - 2013 CheatMasters.com. All rights reserved - Privacy Policy - Contact Us - Terms & Conditions - DMCA.