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Sunday, 5 July 2009
Quake 4 Cheats Hints Codes Tips FAQ Files Achievements X360 Xbox 360
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Quake 4 X360 cheats


Verified Cheats: 28
Submitted Cheats: 0

Below you will find cheats for Quake 4. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
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Quake 4 X360 Cheat List

Quake 4 Printable Cheat Codes

Here is Cheat Masters's cheats and cheat codes for Quake 4. At this site, we try to provide you with the latest and most popular cheat codes, hints and tips for Quake 4. Whatever cheats you're looking for, it can all be found here. New cheats are added frequently for X360 .


Blaster

The Blaster is the 1st weapon you will wield on Stroggos, but isn't as piddling as you might think at 1st glance. While it's certainly a weak weapon when compared to almost anything else, it's still quite capable of taking down weaker foes, especially if you click the fire button like a madman; it has no automatic fire capabilities. That said, its rate of fire is excellent, allowing you to pop off simultaneous shots with
almost no downtime between them. The blaster also has no ammo requirements, making it a workable sidearm for occasions when you want to preserve ammo.
The blaster also has a secondary firing mode, allowing you to charge up a shot by holding down the alt-fire button, then letting loose with one massive blast of energy. This is rarely going to be worth the time it takes to fire, though, at least
not on the higher difficult levels, where you will be better served by just jamming down the primary fire button and taking people down with a stream of weaker fire.


Boss Fight: Voss Quake 4

Which isn’t to say that Voss is going to be easy; he
definitely won’t isn’t. Integrated into his little mech suit
is a lightning gun, a homing rocket launcher, a Black Hole
Generator, and a teleportation device that can summon in
multiple Strogg to help him in this fight. He also has shields
which prevent damage to his real health meter, and which he
can recharge by overloading the power conduits in this room.
He’s got 3 of these recharges, so you will need to finish
off his shields 3 times before you can actually kill him.
Just before each recharge, he’ll chuck a bunch of teleporters
out onto the ground, so you will have plenty of enemies to kill
instead of just him. Luckily, there are also a few health
packs in the arena, so be on the lookout for them when you
take damage.


Cheat Codes -Quake 4

There are plenty of codes in Quake IV, most of them familiar
to players of earlier Quake engine games. To enter these
codes, you need to open the console by pressing ctrl + alt + ~
while in game. Type these into the console, and you should
notice the effects immediately. If you want to turn off the
effects, type them into the console again

Cheats *Quake 4*

While playing press BACK (next to the X-GUIDE button) and input the following codes:
Load up :UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, RED, GREEN

Restore life :RED, GREEN, RED, GREEN, UP, UP, DOWN, BLUE

Restock ammo :RED, GREEN, BLUE, YELLOW, LEFT, RIGHT, LEFT

Invulnerability :DOWN, UP, DOWN, DOWN, UP, RIGHT, LEFT, RIGHT, YELLOW, BLUE, BLUE, GREEN


Code Effect *Quake 4*

airdefense1Air Defense Base (beginning of game)
airdefense2Air Defense Trenches
convoy2Aqueducts
convoy2bAqueducts Annex
convoy1Canyon
walkerConstruction Zone
network2Data Networking Security
network1Data Networking Terminal
process2Data Processing Security
storage2Data Storage Security
dispersalDispersal Facility
process1game/process1
storage1game/storage1
hangar1Hangar Perimeter
hangar2Interior Hangar
mcc_landingMCC Landing Site
core1Nexus Core
hub2Nexus Hub
hub1Nexus Hub Tunnels
mcc_1Operation: Advantage
mcc_2Operation: Last Hope
building_bPerimeter Defense Station
putraPutrification Center
recompRecomposition Center
medlabsStrogg Medical Facilities
core2The Nexus
tram1Tram Hub Station
tram1bTram Rail
wasteWaste Processing Facility


Code Effect *Quake 4*

give item_health_mega+100 health up to 200
com_showfps #1 to show framerate, 0 to turn it off
pm_thirdperson #1 turns third-person mode on, 0 turns it
off
give allAll weapons with full ammo, health and armor
com_allowconsole 1Allows console opening and closing
with just ~
killcommit suicide
give weapon_dmgGet a dark matter gun
give weapon_grenadelauncherget a grenade launcher
give weapon_hyperblasterget a hyperblaster
give weapon_lightninggunget a lightning gun
give weapon_machinegunget a machinegun
give weapon_nailgunget a nailgun
give weapon_railgunget a railgun
give weapon_rocketlauncherget a rocket launcher
give weapon_shotgunget a shotgun
give weaponsget all weapons without any ammo
give ammogive ammo
pm_crouchspeed #How fast you move when crouched
pm_speed #How fast you move when running
pm_jumpheight #How high you can jump
quitimmediately exit from game
g_fov #Makes your field of vision wider.
give armormax armor
give healthmax health
killmonstersremove all monsters and NPCs from current
level
g_knockback #Set to 0 to keep monster attacks from
knocking you around
g_stoptime #Set to 1 to stop time (can only move around)
and 0 to restart time
spawn char_marinesummons a marine who'll help fight
spawn char_marine_medicsummons a medic who can heal you
spawn char_marine_tech_armedsummons a tech who can fight
and restore your armor
nocliptoggle ability to fly and move through solid
objects
GODToggle GOD Mode
notargettoggle invisibility
pm_runbob #When set to "0", your character will stop
bobbing when you run.
pm_walkbob #When set to "0", your character will stop
bobbing when you walk.




Construction Zone -Quake 4

The Walker's shields will go down quickly, but recharge just
as fast.Well, it’s time for you to take out the Walker for a
spin; this bipedal mech will encase you in the usual shields
and armor you’ve come to expect from a tank, and also give you
the machinegun turrets and rockets that you know and love.
It’s not as powerful as a hovertank, mostly due to the fact
that its shields drop much more quickly and it’s much more
slow, but as per usual, if you sit out of combat for a few
minutes, your armor and shields will regenerate. Even if your
shields do go down, they recharge quickly, and you will have
plenty of armor to back yourself up with.
Despite the relative ease with which you will be blasting your
foes, this is still a lengthy level, mostly because of how
slow the Walker is. The only real challenge will come near the
end of the level, when you have to take on a Harvester. Hide
in the bottom of the pit near where the Harvester is stalking,
and fire at its legs with your missiles to take it out. When
that’s done, you can leave the mech and head out to the exit
of the level.


Dispersal Facility *Quake 4*
You’ve got a fight against other recently
Stroggified humans at the beginning of this level, as well as
another Gladiator. You’ll also finally pick up a railgun,
although you may be surprised to find that it really doesn’t
do all that much damage to your foes, at least not on Hard
difficulty. You’ll be better off letting your enemies get
close for use with the shotgun, or accurately placing rocket
launcher rounds.
Start fighting your way through the facility here, ignoring
the Harvester when it appears; just run past it and duck under
the crushed portion of the walkway to move on. There’s a
difficult sequence of fights a bit later, where you have to
take on a squad of Stroggified soldiers in a stairwell full of
explosive barrels. Most of the soldiers have shotguns, but one
has a hyperblaster, and another packs a railgun. Try to lob
grenades off the stairs and hope that a few of them get caught
in the explosions, then head down and clear the area out.
Eventually, you will reach the facility’s pulmonary station.
This is quite literally pulmonary, as it’s a giant heart
suspended by cables. You’ll find 2 switches nearby that
control voltage going into the heart; flip them both, and an
access hatch will pop open. You can kill the floating
mechanics if you wish, but they won’t attack you. Drop down
into the hatch and crawl into the pipe to move on.


Grenade Launcher Quake 4

The unpredictability of the grenade launcher can make it a
liability in some combat situations, where you may wind up
hurting yourself or your AI teammates just as much as the
enemy. When you fire a grenade, you will lob an explosive
projectile up into the air with a parabolic arc. If you get
good at aiming these, then you can usually place them where
you want them with a good degree of precision. Alternatively,
you can just lob grenades like a crazy person into the middle
of a group of enemies and wait for them to detonate. Grenades
explode on impact with a target; otherwise they take around
4 seconds after firing to explode.
One of the best ways to use grenades, since they don't travel
very far, is to get the attention of an enemy, then back away
from it while laying grenades in their path. You can bounce
them off walls to try and lob them around corners, as well. In
multiplayer, grenades are best left in the hands of the
professionals. If you become a master at predicting the arc of
a launched grenade, then you may be able to get a good number
of frags with it, but if you're a more casual player then its
unpredictability may make it difficult to get frags. On tight
maps with a bunch of players, though, it can sometimes be
profitable to just chuck grenades all around the map,
especially on maps with walkways above lower battlegrounds.
Random frags still count
Also note that you can use grenades for grenade jumping, just
like rocket jumping, but it's much more difficult to time the
explosion correctly.


Hyperblaster

The hyperblaster is functionally similar to the hyperblaster
from Quake II, for those of you who remember it. It's
essentially a rapid-fire laser that shoots energy bolts that,
all things considered, do pretty decent damage. The bonuses
here are a large ammo clip, plenty of overall ammo capacity,
and efficient damage dealing. The drawback is that the bolts
travel somewhat slowly when you're attempting to hit something
at long range, making it easy for your targets to dodge. This
is more of a problem in multiplayer than in singleplayer, of
course.
Anyway, in multiplayer, you're probably going to want to use
the hyperblaster as primarily a defensive weapon. If you find
yourself losing the upper hand in a fight, find a corridor to
retreat through, and waggle your hyperblaster's beam back and
forth across the corridor so that anyone attempting to follow
you can not help but take damage. Even opponents with good
health and armor will often prefer to simply try their luck
elsewhere rather than pursue you through an almost unstoppable
stream of plasma. The hyperblaster can still do excellent
damage in close-quarters combat, as well, though, especially
when paired up with a quad damage mod.




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Quake 4

Earth is under siege by an alien race. The Strogg are cybernetic warriors--a
mechanical frame and decaying body parts stabilized by flesh consumed in a
systematic annihilation of other species and civilizations. In a desperate
attempt to survive a Strogg attack on Earth, an armada of Earth's finest
warriors is sent to take the battle to the Strogg home planet. Earth's initial
assault force is nearly annihilated immediately, but one marine manages to
infiltrate the base, bring down their planetary defense systems, and kill the
Strogg's collective brain and leader--the Makron. Earth assumed the destruction
of the Makron would end it all, but it didn't.


That's where QUAKE II leaves off and QUAKE 4 begins.


The Strogg are quickly regrouping. However, with the Strogg’s planetary
defenses still destroyed, Earth's forces can deliver a full and final assault.
This time, you're not alone. You are Matthew Kane, an elite member of Rhino
Squad, and part of Earth’s next invasion wave. An army of soldiers are fighting
with you and an arsenal of weapons and vehicles are at your disposal in this
heroic and epic battle between worlds.

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