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|Defeating enemies quickly||95%|
| When you are on a cliff or platform with areas to fall off and |
enemies start attacking in groups, just throw them off instead of
wasting Sand Tanks or fighting them all head on. This saves time,
especially when you reach The Cliff as the Sandwraith.
Use the following trick to easily defeat any of the large enemies
that require you to jump on their backs and get hits. Use Slow when
you are climbing up its back. Once you get up there, start hitting
it as much as possible. Eventually, before time runs out or it has
the chance to throw you off its back, you will be able to stab it in
the neck and it will fall. By doing this, you will only use one Sand
Tank and it will be refilled by its death. *** Do not use any
other Sand Tanks prior to jumping on its back, or else you will
waste them and not get them back too quickly. *** You may have to
use 2 Sand Tanks while on its back if it is used too early.
| This is an easy but precise way to defeat Shadi. Attack her until |
you hear a large "clank", which indicates that she has blocked.
Now, roll to the side of her. When this is done, most of the time
you will be able to get behind her and repeat the attack. You should
get to hit her about 4 times (and possibly up to 6 times)
before she blocks. However, sometimes you may only hit her about 2
times before she blocks. You must listen for the "clank".
| After getting a sword that can break walls, get to the Garden Hall |
(Present). Begin at the middle passageway at the very top of the
hall. Wall run to the rope, then wall run to the central platform.
Turn to the left and walk through the rubble that should be in front
of you. Turn around and hold onto the platform you were just
standing on. Now, jump across the gap to the next platform. To your
left is another platform with a switch. Once there, use the switch
then go back to the platform you were just on. Climb on the block
that is now here, then do a vertical wall run and jump to get to the
beam above. Walk along the beam to the right then jump to the ledge
on the far wall. Follow the ledge until you find an alcove. Drop
down into the alcove and use your sword to break the rear wall on
the right side. The pink flamingo weapon is hidden in the weapon
rack. One hit from it can knock anything except Bosses to the
| One of the miscellaneous secondary weapons is the teddy bear. Locate |
it after earning the Scorpion Sword in the clock (west) tower. There
are 3 encounters with a giant golem enemy in the clock tower
when you initially go through it. The 1st is before you start
negotiating the vertical climbing of the tower (past); the 2nd is
atop the clock tower (past); and the 3rd is stationary and throws
exploding monsters in the clock tower's 2nd area (past). Look for
the room where the 2nd giant golem enemy is found. You need to be
in the present (find a time portal) and drop into the water-filled
dead end past the golem's room. Break the wall and retrieve the
teddy bear. The teddy bear is almost unbreakable and does almost no
damage, but has the ability to restore lost life to the Prince with
each successful blow on an enemy.
|Finding your way at the clock tower||93%|
| Once you get to the huge room in the clock tower, the camera will |
zoom in on the Sand Troll with boxes. When you defeat the enemies,
the troll will keep throwing the exploding Sand Dogs. There are 2
weak walls on the left and the right. Go to the right one first. You
will see a weak wall. Stand by it and look at the troll. When you
see the troll throw those dogs, get out of the way. Look in the hole
and you will see a water fountain. If you are running low on health
and want to save a game, go right first. Do the same exploding
tactic with the troll.
| Win the game with all 9 Life Upgrades. |
Win the game to unlock the Illustration Gallery.
Hint: Defeating the 1st Boss:
Block and do the attack were you jump behind her, and attack her
twice. Remember to block immediately after this or she will hit you
While fighting the 1st Boss after you become the Sandwraith, use
slow time to easily kill it. It will rarely get a hit on you, and
your Sand Tank will regenerate during this time. Whenever it runs
out, immediately start slow time again. Remember to stay behind it
or its attack will knock you off the platform.
|Play as Sandwraith||93%|
| When you reach the portal room for the 2nd time, when you have to |
switch the time to the present for the 1st time, the Prince will
say that something is wrong. You must run the switches on the wall
to make the portal work correctly. Do not run the switches on the
wall. Instead, enter the portal as it is and you will switch the
time to the present. Save the game, then exit and load the game. You
will now be playing as the maggot man. In this mode you will
constantly lose life and much more health when hit than in normal
mode. However your attacks will be very powerful and you are much
more quicker. *** Save the game on a different file if you wish to
continue the game as the Prince.
| Get to the main tomb in the Catacombs. Exit this area to begin a |
Dahaka chase. Notice that the passageway branches during the 2nd
and 3rd Dahaka chase. Turn left here and find the weapon rack
immediately to your left. Break the weapon rack to collect Rayman's
glove. One hit from it can knock anything except Bosses to the
| After getting a sword that can break walls, return to the Central |
Hall during the Throne And The Mask level. Turn the lever to cover
the ground level gap. Follow the same path used to get the Life
Upgrade in this area. However, instead of entering the door, turn
right and break the part of the wall with sand coming down with your
sword to find a weapons rack that is hiding the hockey stick weapon.
|Defeating the Golem Boss||93%|
| To defeat the harder Golem Boss that throws exploding monsters at |
you, have at least five Sand Tanks full. Activate Ravage Of Time and
hit him behind his legs (which has no armor). Now, jump on his back
and onto his head. Immediately activate Ravage Of Time again so you
can hit his head faster. When it wears off, activate Eye Of The
Storm, then keep hitting him. You should then finish him off.
| After vaulting over an enemy by running up to them and pressing |
Space, press C 3 times for an instant kill
|Life Upgrade locations||92%|
| 1 (Past): After fighting the girl in black a 2nd time, pull the |
large altar on ground level of the sacrificial chamber to reveal a
secret door. Go through the trapped hallway and get the 1st Life
2 (Past): This is done after Slow Time is earned. From the room
where the Prince has an intermission sequence with the maggot man
creature, go into the large courtyard-like room with a timed floor
switch next to some stairs. This switch opens a low gate at the
top of the same set of stairs. Go through that trapped hallway for
the 2nd Life Upgrade.
*** To obtain the 2nd Life Upgrade without getting the power
that slows time, you must find the switch behind the barrels.
Press the switch and wall ride up the wall, instead of running up
the stairs roll. If done correctly, you should make it a moment
before the door closes.
Information in this section was contributed by Joshua Myers.
*** Use the following trick to get the 2nd Life Upgrade very
early. When you 1st travel into the past after the intermission
sequence of the Prince following the girl in black and she kicks
you in the face and runs off, go back out of the hallways as
usual. However, retrace your step leading up to this (the 1st
fight with the crow Boss). Run up the wall then get up on the
ledge. Wall run up the 2nd wall as before. Now everything is
intact. You should reach a set of stairs. There are 3 barrels
on the right-hand side of the staircase that hides a pressure
switch. Walk onto the switch then run to the side of the
staircase. The Prince will hop the railing and start to roll up
the stairs. As soon as you can, roll all the way up them to a
small hole in the wall at the top. Once inside there are several
set of spike traps, rock pillars, and timed swinging swords. Make
your way to the end of this hall to get the very 1st Life
Upgrade and deactivate all the traps. Run back to the hole you
rolled through and there is a another pressure switch on your
left. Wall run to press this switch and open the hole. Roll back
out then make your way back down the hallway below and the
fountain to save.
3 (Past): This is done after the Serpent Sword is earned. Rotate
the turnstile switch directly opposite the facing of the metal nub
where the Serpent Sword was used to create platforms to a door at
the bottom of the chasm. Use long wall jumping to slow the
Prince's descent down to the level of the door. Past that door is
a trapped hallway that leads to the 3rd Life Upgrade.
4 (Past): When exploring the Garden Tower, look for a room that is
overgrown with vegetation and is directly below a box and folding
bridge puzzle. It is in the same vicinity as the 1st switch that
turns on the water for the Garden Tower. A break in the fencing
allows the Prince to drop off and use ledges to access a door
underneath the overgrown vegetation room. The fourth Life Upgrade
is past that trapped hallway.
5 (Past): When exploring the Garden Tower's 2nd water puzzle,
ledge up after turning on the water (but before exiting the room
with the turn switch) for the fifth Life Upgrade.
6 (Past): When exploring the Clock Tower, look the giant Golem
enemy that throws explosives. One breakable wall is a save point,
but there is a 2nd breakable wall on the other end of the room
leads to the sixth Life Upgrade.
7 (Past): After gaining the Scorpion Sword and a particularly
tough giant Golem encounter, a ladder leads the Prince to a Roman
courtyard room. Two breakable walls are here -- one has a switch,
and the other has the door which requires Slow Time to access. The
seventh Life Upgrade is past that door.
8 (Past): After entering the Library, the Prince will need to pull
out 2 bookcases to continue his progress. Look for 2 circular
ledge/beam structures (one of which will have a Ninja) after
dealing with the bookcases. One of the circular ledge/beam
structures leads to a wall with 3 levels of ledges that may be
climbed/sidled. This is a detour to the eighth Life Upgrade.
9 (Past): There is a location near the beginning where you chased
Shadee (girl in black) and a door shut behind her. You then have
to go up a set of platforms to finally reach the switch atop the
room, just before sacrificial pit. Go back there when you get a
sword that can break walls. Make your way back up this room. Look
carefully when on the top platforms. There should be a set of
metal bars in one of the wall that seem damaged. There is a crate
behind those bars. Break the metal bars with your sword. Bring the
crate onto the platform and look up. You can use the crate to
access a passage in the roof to reach the ninth Life Upgrade.
| Go to the Mystic Caves with a sword that can break walls. Pass the |
1st gate that unloced to find a passage divided by a pit with a
switch on the floor. Jump into the pit and get through the breakable
section of wall at one end. Break the weapon rack that is behind it
to get the glowing sword. This secondary weapon does a large amount
of damage, but with every use will also increase damage given to the
|Defeating the Crow mini-Boss||92%|
| Use the following trick to defeat the mini-Boss that is formed from |
the evil crow enemies encountered in the beginning of the game after
the ship level. Jump over him and slash him in the air repeatedly.
By doing this, he cannot hit you. You must wait a few seconds
between attacks. Also, in the last 2 stages, you will be on
platforms; be careful that you do not fall off.
|Defeating The Dahaka||92%|
| You must have all 9 Life Upgrades to gain the final sword, The |
Water Sword, to fight The Dahaka and receive the alternate ending.
Before you enter the Central Chamber the 2nd time, make sure you
go to the pedestal in the middle of the hourglass room to receive
the Water Sword. Enter the Central Chamber to trigger the
intermission sequence. Now, chase the empress to trigger the
alternate Boss fight with The Dahaka. This can be a very tricky Boss
(especially under the hard difficulty setting), and he may seem very
cheap at first. Immediately when the fight starts, trigger the
Ravages Of Time attack against the beast. Do this twice, then run
around and refill your Sand Tanks. The Dahaka will try to shoot his
tendrils up through the ground in front of you. The best tactic to
avoid them is to run around in a circle -- they will not touch you.
After your Sand Tanks are filled, go back towards him. When you get
close to him, he will shoot tendrils out of his stomach at you. Roll
under them then activate Slow Time and hit him until his health is
about half way down. An intermission sequence will start, and the
beast will be hanging on the side of the cliff. Run over to him and
use Ravages Of Time as much as possible. When his health gets too
low, he will jump up into the center of the stage and regain half of
his health. This is when he becomes angry and things get tricky. He
will try to jump on you multiple times. Run around the stage
collecting the sands, rolling out of the way when he jumps towards
you. If he misses you, he will try to shoot his tendrils at you;
just run or roll away from him. Eventually he will go back to
shooting tendrils out of the ground. When your sands are full, run
towards him and use the same tactic as before. When your down to a
couple of Sand Tanks, fill up again. The strategy is to get his
health as low as possible before he gets knocked to the side of the
cliff, then use either Slow Time or Ravages to kill him off before
he jumps back up again.
Get the Light Sword. Ensure that you do not throw the Light Sword.
Hang onto it until the Dahaka fight. Beat on him as instructed
above, but when he hangs on the ledge for the 1st time, slow time
and hit him with the Light Sword (not the Water Sword). He should
die before he is able to jump back up. If not, you will defeat him
the 2nd time.
Slow down time and attack until he falls off the edge. When he does,
slow time again and attack until his life is gone. If you need more
sand, there is some scattered around the platform.
| On the ship where the game starts, look at the weapon that your dead |
shipmates have dropped (the humans, not monsters). Most of them
should be the sword you started with Prince Of Persia: Sands Of
|Glitch: Die from falling while on ground||91%|
| Go to the Garden (Present). Make your way to location of the Dahaka |
chase #3 intermission sequence, when he annihilates Ravenman and he
throws the Prince against the wall. Go to the same exact platform
where Dahaka threw the Prince at during chase #3. From this platform
you had to do a wall run to grab the ladder at your left. Once you
are on that same platform, hang down from it. Try to jump to the
platform with the pole sticking out (parallel to the ladder). Once
you jump towards it, notice that the platform will become invisible
and that you will land on the ground. Try to walk around the
environment. As soon as you try to take a step, you will instantly
die as if you fell from a platform.
|Defeating the girl||89%|
| that the Empress Of Time sends to kill you:|
Always jump over her and hit her in the air. However, if you do this
long enough she will dodge it. When she does, start counter
attacking until starts dodging counters, then start jumping over her
again. Keep doing this process until you win.
|PRINCE OF PERSIA WARRIOR WITHIN||55%|
| Enter the cheat or hints|
|Prince Of Persia: Warrior Within||41%|