The Return of Dr. Sloth NeoP Cheats
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The Return of Dr. Sloth NeoP cheats
Verified Cheats: 19
Submitted Cheats: 0
Below you will find cheats for The Return of Dr. Sloth. There are two main sections. The first cheat section is for verified cheats or those that have been rated high. The second sections are new cheats that have been submitted but have not received enough votes. Please have a look and do not forget to vote!
The Return of Dr. Sloth NeoP Cheat List
View Printable VerionCheat Masters's cheats and cheat codes for The Return of Dr. Sloth. We have the latest and most popular cheat codes, hints and tips for The Return of Dr. Sloth. New cheats are added almost daily.
[Weapon Upgrades
Health and Shield Powerups These will appear after you've been damaged, and at fairly generous intervals.
Extra Lives Extra Lives will rarely appear in any level, at any time.
Small Asteroid Found on every Level except Level 3. They add †10 to the Green multiplier, and always leave a †25 Score Multiplier powerup when destroyed.
Large Asteroid Found on Levels 1, 2, 5, 6, and 7. They add †15 to the Green multiplier, and always leave a †50 Score Multiplier powerup when destroyed.
Fungus Blob Fungus Blobs are only found on Levels 3 and 7. They add †3 to the Green multiplier, and always leave a †25 Score Multiplier powerup when destroyed.
When you have your Score Multiplier maxed out, even a 10 point enemy becomes worth a staggering 99,999,990 points. Needless to say, this is how the players reach the Hi-Score Board. But beware! When you die, BOTH of your multipliers get RESET back to 0.
- Extra Life. One Use Per Game. Type in this code at any time while playing the game.
The Scoring System can be very rewarding if properly learned and used. Here's how it works.
The Multiplier-Multiplier There are 2 multipliers to learn about. The first, and most important, is called the "Multiplier-Multiplier". It's denoted by the Green number in the upper-left part of the screen. This number will multiply the "Score Multiplier" bonuses you get from picking up the powerups. Maximum: 999
The Score Multiplier The "Score Multiplier" is denoted by the Orange number in the upper-left part of the screen. This is increased by picking up the powerups left behind by enemies and asteroids. Maximum: 9,999,999
What It Means When you shoot an asteroid or Fungus Blob, the Multiplier-Multiplier will increase by a set amount, depending on the asteroid destroyed. Amounts are located on the table below. The resulting Score Multiplier powerups you pick up will by multiplied by the Green Number and added to the orange total. Now, when you shoot your enemies, your score for killing them will be multiplied by the orange number, giving you your score. Complex eh? Really it isn't, it's just hard to explain. O_o
Picture Enemy Name Description # in Level
Interceptor A little tougher than Space Bats, they fire faster shots and more frequently, and are a bit tougher to kill. 38
Missile Ship These guys leave behind a lot of mines in their wake, and drop a ton of †25 powerups when destroyed. The mines can be destroyed for extra points. 63
Stationary Gun These guys don't move, instead they shoot at you, or at least, where you are. The last shot in their series will break apart, covering the screen with fire. 9
Battle Station This ginormous ship seems to be invulnerable. It shoots in a set pattern, and can easily destroy you if you get caught. If anyone has destroyed one of these, I'd like to know how. 3
Sloth Frigate The battleships of Dr. Sloth aren't unprepared for your attacks. They fire very rapid bursts all around them, and their attack pattern changes up quickly. 4
Picture Enemy Name Description # in Level
Interceptor A little tougher than Space Bats, they fire faster shots and more frequently, and are a bit tougher to kill. 59
Missile Ship These guys leave behind a lot of mines in their wake, and drop a ton of †25 powerups when destroyed. The mines can be destroyed for extra points. 3
Space Drone These guys are tough. Their shots are very fast and very accurate, and they'll occasionally rapidly fire in an orbital pattern. They won't fire at you unless they get fired at first, the exception being when they shoot their orbital firing pattern. 29
Picture Enemy Name Description # in Level
Space Bat A weak little scout ship. Shoots 2 shots at a time, straight out in front of them. Easy to kill. 24
Interceptor A little tougher than Space Bats, they fire faster shots and more frequently, and are a bit tougher to kill. 24
Missile Ship These guys leave behind a lot of mines in their wake, and drop a ton of †25 powerups when destroyed. The mines can be destroyed for extra points. 31
Picture Enemy Name Description # in Level
Space Bat A weak little scout ship. Shoots 2 shots at a time, straight out in front of them. Easy to kill. 24
Interceptor A little tougher than Space Bats, they fire faster shots and more frequently, and are a bit tougher to kill. 57
Enemies
Picture Enemy Name Description # in Level
Space Bat A weak little scout ship. Shoots 2 shots at a time, straight out in front of them. Easy to kill. 23
Interceptor A little tougher than Space Bats, they fire faster shots and more frequently, and are a bit tougher to kill. 10
Fungus Ship Not overly tough, but they shoot waves of little fungus pods in front of, and behind them. Their shots are also worth points when destroyed. 11
Enemies
Picture Enemy Name Description # in Level
Space Bat A weak little scout ship. Shoots 2 shots at a time, straight out in front of them. Easy to kill. 35
Interceptor A little tougher than Space Bats, they fire faster shots and more frequently, and are a bit tougher to kill. 4
Chomby Fighter These guys shoot a barrage of slow shots out in front of them. Certain death if they catch you in the center of them. 22
Stationary Gun These guys don't move, instead they shoot at you, or at least, where you are. The last shot in their series will break apart, covering the screen with fire. 11
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